I reserve the right to change any of the following rules at any time. I will also inform the players in thread and via PM in the unlikely scenario in which this is required.
This list is not necessarily all-inclusive. If you're unsure whether or not something is allowed, please PM me about it.
Disregarding the rules may result in consequences up to and including modkill and/or force-replacement.
If you need to talk to me in thread,
please use bold.
Additionally, feel free to PM me with any questions you might have.
Please do not use hidden or encrypted text.
Play to win.
Please treat your fellow players with respect. At the same time, please try not to take comments personally whenever possible.
Please allow for your fellow players to go V/LA.
Please keep me in the loop about your own V/LA status.
Purple is my color. Please do not use purple.
Have Fun!
Gameplay
The following vote formats are the de-facto standard on the site (aka votes should be enclosed with vote tags or bold tags. I don't care about caps/spelling/etc.)
VOTE: borkjerfkin
Vote: borkjerfkin
Unvotes are
not
required.
If it appears to be a vote for a player, I will treat it as a vote for a player. Please don't attempt to fool me or other players with regard to fake votes. Do not put votes in spoiler tags.
A lynch is achieved when half plus one of the current number of living players are voting for the same player. If this does not occur by deadline, a No Lynch will occur -- there is no plurality lynch in this game.
Twilight is the time between the 'hammer' vote being cast and the beginning of the night phase. All living players, including the most recent lynchee, may talk during this time.
Players' alignments will be revealed on death.
When killed, a player may make one informationless 'bah' post at the beginning of the next day phase and must be silent thereon until the conclusion of the game.
Please submit all night actions either via <b> tags in your quicktopic if you have one, or by PM if you do not.
If you have a night action and do not submit one, you will not take an action. I will not resolve your action on a random person.
Player List is ordered alphabetically by the initial players' names.
Role distribution is guaranteed to be random, determined with the aid of random.org
Deadlines
Days will be exactly two weeks long. Extensions may be granted at my discretion for what I feel are extenuating circumstances.
Nights will be exactly two days (48 hours) long.
Players will be prodded after 48 hours of inactivity during the day, excepting V/LA circumstances.
Failure to pick up a prod in 24 hours will result in replacement. Asking for replacement will result in replacement.
One of the six following setups will be generated (each is based on 3 "special roles" in a row or column in the matrix, after which 5 Vanilla Townies and 1 Mafia Goon are added.)
[Top Row]
2 Mafia Goons
Vs.
6 Vanilla Townies, 1 Town Jailkeeper
[Middle Row]
1 Mafia Goon, 1 Mafia Roleblocker
Vs.
5 Vanilla Townies, 1 Town Cop, 1 Town Doctor
[Bottom Row]
2 Mafia Goons
Vs.
5 Vanilla Townies, 1 Town 1-Shot Bulletproof, 1 Town Tracker
1 Mafia Goon, 1 Mafia Roleblocker
Vs.
5 Vanilla Townies, 1 Town Jailkeeper, 1 Town 1-Shot Bulletproof
2 Mafia Goons
Vs.
6 Vanilla Townies, 1 Town Cop
2 Mafia Goons
Vs.
5 Vanilla Townies, 1 Town Doctor, 1 Town Tracker
The PMs for every possible role are listed below:
Spoiler: Vanilla Townie
Hello XXXXXXX, and Welcome to [GAME]!
You are a
Vanilla Townie!
Abilities:
None
Win condition:
All threats to the Town are eliminated.
Game thread: [LINK]
Please confirm by replying to this PM with your full role name.
Spoiler: Town Cop
Hello XXXXXXX, and Welcome to [GAME]!
You are a
Town Cop!
Abilities:
Investigate: Each night, you may send me the name of another player to discern his or her alignment. If your action succeeds, I will respond with one of the following at the end of the night:
<Your Target> is
Innocent
<Your Target> is
Guilty
If your action is blocked, I will respond with:
You were unable to discern <Your Target>'s alignment
Win condition:
All threats to the Town are eliminated.
Game thread: [LINK]
Please confirm by replying to this PM with your full role name.
Spoiler: Town Doctor
Hello XXXXXXX, and Welcome to [GAME]!
You are a
Town Doctor!
Abilities:
Protect: Each night, you may send me the name of another player. If your action succeeds, this player will be protected from any attempt made to kill him or her the same night.
Win condition:
All threats to the Town are eliminated.
Game thread: [LINK]
Please confirm by replying to this PM with your full role name.
Spoiler: Town Jailkeeper
Hello XXXXXXX, and Welcome to [GAME]!
You are a
Town Jailkeeper!
Abilities:
Jail: Each night, you may send me the name of another player. If your action succeeds, this player will be both protected from any attempt made to kill him or her the same night AND prevented from using any active ability themselves. Note that any non-killing action that
targets
this player will not be affected by your jail. If there is a Mafia Roleblocker in the game, that player's action resolves BEFORE yours.
Win condition:
All threats to the Town are eliminated.
Game thread: [LINK]
Please confirm by replying to this PM with your full role name.
Spoiler: Town Tracker
Hello XXXXXXX, and Welcome to [GAME]!
You are a
Town Tracker!
Abilities:
Track: Each night, you may send me the name of another player to discern his or her alignment. If your action succeeds, I will respond with the name of the player your target visited last night.
If your action is blocked, I will respond with:
You were unable to discern who <Your Target> visited.
Win condition:
All threats to the Town are eliminated.
Game thread: [LINK]
Please confirm by replying to this PM with your full role name.
Spoiler: Town 1-Shot Bulletproof
Hello XXXXXXX, and Welcome to [GAME]!
You are a
Town 1-Shot Bulletproof!
Abilities:
Bulletproof: If you would die from a kill, this ability will instead be consumed. Any further attempts on your life will not be affected by this ability. You will not be informed when this ability has been consumed.
Win condition:
All threats to the Town are eliminated.
Game thread: [LINK]
Please confirm by replying to this PM with your full role name.
Spoiler: Mafia Goon w/ Goon Partner
Hello XXXXXXX, and Welcome to [GAME]!
You are a
Mafia Goon!
Abilities:
Factional Communication: Each night, you may communicate with the rest of your team, which consists of:
Factional Kill: Each night, you may designate one member of your team to attempt to kill a non-member of your team. If your action succeeds, this player will die at the end of the night.
Win condition:
The number of living Mafia equals or exceeds the number of living Town, or nothing can prevent this from occurring.
Game thread: [LINK]
Please confirm by replying to this PM with your full role name.
Spoiler: Mafia Goon w/ Roleblocker Partner
Hello XXXXXXX, and Welcome to [GAME]!
You are a
Mafia Goon!
Abilities:
Factional Communication: Each night, you may communicate with the rest of your team, which consists of:
Factional Kill: Each night, you may designate one member of your team to attempt to kill a non-member of your team. If your action succeeds, this player will die at the end of the night.
Win condition:
The number of living Mafia equals or exceeds the number of living Town, or nothing can prevent this from occurring.
Game thread: [LINK]
Please confirm by replying to this PM with your full role name.
Spoiler: Mafia Roleblocker
Hello XXXXXXX, and Welcome to [GAME]!
You are a
Mafia Roleblocker!
Abilities:
Factional Communication: Each night, you may communicate with the rest
of your team, which consists of:
Factional Kill: Each night, you may designate one member of your team to attempt to kill a non-member of your team. If your action succeeds, this player will die at the end of the night.
Roleblock: Each night,
only you
may send me the name of another
player. This player will be prevented from using any active abilities the same night. If there is a Town Jailkeeper in the game, that player's action resolves AFTER yours.
Using this ability does not conflict with your ability to perform the factional kill.
Win condition:
The number of living Mafia equals or exceeds the number of living Town, or nothing can prevent this from occurring.
Game thread: [LINK]
Please confirm by replying to this PM with your full role name.
Last edited by borkjerfkin on Sat May 18, 2013 6:44 pm, edited 1 time in total.