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Post Post #4000 (ISO) » Sun Oct 02, 2016 3:32 pm

Post by BROseidon »

In post 3990, Shadoweh wrote:
In post 3978, Sudo_Nym wrote:I like the Rockbiter nerf, since it brings the card into line with the other "2 mana for 3 damage" cards that other classes have. Druids have Wrath at 2 mana, Warriors have Bash, Hunters have Quick Shot. All have upside, and Rockbiter's upside gets to be "Synergy with Windfury". Plus, they already have Lightning Bolt to cover the niche as well.
All those other 2 mana for 3 damage cards do something else though. Look at what Frostbolt does. Synergy with Windfury is an awful niche when the downside is having to smash your face into minions. Isn't it just generically worse then all those other cards?
Also lets minions trade up.

Good with squire and wolves.
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Post Post #4001 (ISO) » Sun Oct 02, 2016 4:29 pm

Post by GreyICE »

Any burn spell does that too.
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Post Post #4002 (ISO) » Sun Oct 02, 2016 4:36 pm

Post by BROseidon »

Shhhhhhhhh
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Post Post #4003 (ISO) » Sun Oct 02, 2016 4:37 pm

Post by BROseidon »

There's like 2 taunt minions that can't be targeted by spells or abilities!
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Post Post #4004 (ISO) » Mon Oct 03, 2016 1:45 pm

Post by GreyICE »

I'm now 5-1 with just about the worst Warrior deck ever drafted. Is this real life?
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Post Post #4005 (ISO) » Mon Oct 03, 2016 2:51 pm

Post by BROseidon »

Arena is, uh.

Bizarre.
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Post Post #4006 (ISO) » Mon Oct 03, 2016 2:56 pm

Post by GreyICE »

My favorite game mode, but I seriously thought I'd be lucky to get 2 wins with this deck.
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Post Post #4007 (ISO) » Mon Oct 03, 2016 4:07 pm

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Post Post #4008 (ISO) » Mon Oct 03, 2016 4:17 pm

Post by BROseidon »

Yeah, uh.

Tuskarr Totemic should have never made it to the game. The card was obviously terrible design.

The new version is fine, if not slightly underpowered.
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Post Post #4009 (ISO) » Mon Oct 03, 2016 4:24 pm

Post by Sudo_Nym »

I can see why they'd think Tuskarr would be okay. Shaman was pretty weak when it came out, and it wasn't unreasonable to give them a strong card like that, especially when getting the best result is random. That being said, you'd think they'd anticipate problems with getting a Golem or a Mana Tide off of it. I think if they'd done a better job of balancing the surrounding Shaman cards, it probably would have been like Shielded Minibot was for Paladin- a strong early drop, but not necessarily game-breaking.

What I really have a problem with is that they seem to be throwing randomness at the wall as an end in itself. I like an element of chance, but there's clearly a limit to the amount of variance that should be included in a game, especially a card game where drawing cards is automatically including an element of randomness.
One time, back in 'nam, Sudo was set upon by an entire squadron of charlies. He challenged them all to a game of Pictionary, which he won resoundingly. The charlies were forced to not only surrender the skirmish, but also their world-famous chili recipe, which Sudo sold to Texas for a hefty profit. Sudo is a master of diplomacy.
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Post Post #4010 (ISO) » Mon Oct 03, 2016 5:15 pm

Post by BROseidon »

The problem is that the delta of randomness on it was stupidly high.

Although tbf, that's true of a lot of HS cards.
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Post Post #4011 (ISO) » Mon Oct 03, 2016 5:17 pm

Post by The Bulge »

In post 4010, BROseidon wrote:The problem is that the delta of randomness on it was stupidly high.

Although tbf, that's true of a lot of HS cards.
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Post Post #4012 (ISO) » Mon Oct 03, 2016 9:03 pm

Post by GreyICE »

Yogg should just be deleted from the game. Nerfs did nothing except make it less fun when the stupid thing randomly wins the game.
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Post Post #4013 (ISO) » Tue Oct 04, 2016 3:03 pm

Post by pirate mollie »

thanks for winning that game that I spectated alchemist! :]
whew!
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Post Post #4014 (ISO) » Wed Oct 05, 2016 9:04 am

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mollie pm me ur gamer tagggggggggggggggg
will give out free bans 4 gold until I get muh gold for Spirit Claws :(
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Post Post #4015 (ISO) » Wed Oct 05, 2016 10:14 am

Post by pirate mollie »

sent! :)
whew!
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Post Post #4016 (ISO) » Mon Oct 10, 2016 5:50 pm

Post by Alchemist21 »

>gets quest to deal 100 damage to heroes

>plays 1 game against a priest

>62/100 completed
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Post Post #4017 (ISO) » Mon Oct 17, 2016 12:39 pm

Post by GreyICE »

Blizzard really doesn't understand the risk-rewards ratio at all, as is apparent from the latest announcement. Their tournament mode preview is coming at the worst possible time, and in the worst possible way. $10 is way too much money for an online tournament (something they need to understand from MODO) and while the rewards are good, they're all concentrated at the high end. If I were doing it:

Make it $5/500G (this is about the "significant" price for most people without it being too significant)
Add a "door prize" like a random golden rare or greater just for entering (make it 90% rare, 9% Epic, 1% legendary). You can always cycle this out later, people will sign up just for lotto.
Make the 0 and 1 win rewards 2 packs, with 0/25 dust added on, make the 2 and 3 win rewards 3 packs with the same.
Maybe tone down the high end scaling. Or not. I mean this is definitely a case where the rich are going to get richer.
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Post Post #4018 (ISO) » Mon Oct 17, 2016 12:49 pm

Post by BROseidon »

Blizzard wants to make t3h moniez
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Post Post #4019 (ISO) » Mon Oct 17, 2016 12:52 pm

Post by GreyICE »

But they won't make "t3h moniez". That's the thing. They're handing out digital objects. Their costs are all fixed. They will get more players, but more importantly they will get a LOT more rebuys at $5/500 and good rewards at the bottom. It's a lot easier to sell yourself on a $5 purchase where "at least I'm always getting two packs" than a $10 where you're getting 1. This "tournament" is just going to be a streamer thing, since even the sharks will avoid a fucking shark tank.

Honestly watching Blizzard and Esports recently it's been like "one step forward, blow your own foot off with a shotgun..."
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Post Post #4020 (ISO) » Mon Oct 17, 2016 12:58 pm

Post by BROseidon »

I mean, yes

I was clearly making fun of Blizzard's business team
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Post Post #4021 (ISO) » Mon Oct 17, 2016 1:25 pm

Post by GreyICE »

Yeah, the thing is they just... there's so many things wrong. Like Overwatch. They released to huge fanfare, they became the biggest game in Korea, they launched a new esports scene like they wanted... they failed to include any caster mode for cameras that's worth having so watching the fights is utterly impossible and you can't see shit. Heroes of the Storm, they release a casual MOBA then try to make it somehow compete with DOTA/League? What was the plan Blizz?

Then StarCraft they finally get all their ducks in order, they finally after two friggin expansions figure out how to monetize it, they finally fix the co-op mode and state boldly they're going forward with StarCraft 2 as an esport rather than releasing SC3/Warcraft 4/New Universe RTS... just in time for the Korean scene to finally collapse under the weight of years upon years of crippling neglect.

Now hearthstone where they release the most casual expansion imaginable where almost every card is some sort of RNG fiasco... then they debut what is clearly a prototype tournament mode, where you are miserably punished for losing, some of which most certainly will be to bad RNG (and players will ascribe even more to it, as Brode well knows - that's one of his favorite defenses of RNG). Like... why not at least offer non-joke rewards to people who "got unlucky" so they'll try again?

They fucking have no idea what they're doing.
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Post Post #4022 (ISO) » Mon Oct 17, 2016 2:34 pm

Post by xRECKONERx »

math i saw earlier said only 22.7% of the playerbase will break even on the brawl.

lmao
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Post Post #4023 (ISO) » Mon Oct 17, 2016 4:44 pm

Post by BROseidon »

Gotta, like, make that money.

Or something.
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Post Post #4024 (ISO) » Mon Oct 17, 2016 8:41 pm

Post by TheButtonmen »

Image

Having way too much fun with this one, Violet Illusionist is a hell of a win con.
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