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Posted: Thu May 24, 2018 3:28 pm
by PJ.
Spiteful seems like the thing to not cash in, yeah. And murloc paladin will still use call at 5. And I'm sure some kind of dude deck will come out using call at 5. It's a great card

Posted: Fri May 25, 2018 7:48 am
by hitogoroshi


even rogue looks fun as hell

Posted: Fri May 25, 2018 7:55 am
by Klick
I was just thinking about building that actually, gotta try it soon. I've been playing a similar version but with more spell combos and less even.

Posted: Fri May 25, 2018 8:27 am
by Shadoweh
one of the comments said 'even rogue reddit' pulls up the deck, which appears to be this:

Even SD Rogue
Class: Rogue
Format: Standard
Year of the Raven
2x (0) Backstab
2x (0) Preparation
1x (2) Bloodmage Thalnos
2x (2) Bloodsail Raider
2x (2) Cheap Shot
2x (2) Eviscerate
2x (2) Razorpetal Lasher
1x (2) Razorpetal Volley
2x (2) Sap
2x (2) Shiv
2x (2) Spellshifter
1x (2) Tuskarr Fisherman
1x (4) Ancient Mage
2x (4) Elven Minstrel
2x (4) Fal'dorei Strider
1x (4) Lifedrinker
2x (6) Gadgetzan Auctioneer
1x (6) Genn Greymane
AAECAYO6AgbtBZMH98ECl84C7/ECzfQCDLQBzQO9BIgHpAfnB4YJ+MEC3NEC2+MCse4Cku8CAA==

Posted: Fri May 25, 2018 9:00 am
by Klick
Hey shadow, do you think I should add Ancient Mage to my deck? I thought about it. I find it funny how similar my deck is to that one.

Posted: Fri May 25, 2018 10:11 am
by Shadoweh
I mean, why not? It's probably the memiest thing you could add in. You should try Evening it out!

Posted: Fri May 25, 2018 10:27 am
by Sudo_Nym
Is Genn worth crafting? It seems Even may be better than Odd in the meta.

Posted: Fri May 25, 2018 9:48 pm
by implosion
Just played an arena game. I'm a rogue, 4-2 going into it, vs a priest. Beyond topdecking betrayal to kill a board with 4/4, 6/6, 4/4 in that order in combination with the gilnean royal guard I already had, the endgame of this game was ridiculous. I'm struggling to hold on to my life total for half of the game, with a board advantage but difficulty completely stabilizing. At one point in the game, I got Sindragosa off of some effect, I think a bone drake. When I got a turn with nothing else to play I played it never really expecting to pop either of the 0/1s as nothing in my deck could do so. I almost completely stabilized the board, with me at 3 life and him having an 11/4 and me having a tar creeper, and with a decent bit of damage and some lategame fal'dorei strider 4/4s on their way. Both of us closing in on fatigue as well. He hits the tar creeper and drops a violet wurm.

This is awful as I don't have any way at all to deal with the 1/1s, even though I can kill the wurm easily (I have a leftover stoneskin basilisk). So I'm praying for another taunt topdeck even though I have none left. I topdeck... hallucination, and pop it. Nightscale matriarch (ironically something he royally fucked me over with earlier but useless to me), shadow word: death, shadow word: pain are the options. Death is useless; I have plenty on board to kill both his minions, despite both of them being in range to die to death... the issue is the 1/1s from the wurm. So I make the literal only play available to me... I grab pain and kill one of my frozen champions. And out pops... Lord Godfrey. A board wipe that costs exactly how much mana I have left. I swing with minions and pop it and clear the board. Conveniently, it also pops my other frozen champion, which turns out to be...

...deathwing.

Which is good, because on the next turn he played a 5/5 corrosive sludge that I had no way to kill since my board was the single 4/4 of lord Godfrey, so I made the forced play of dropping deathwing. Unfortunately 2/3 of my fal'dorei strider freebies came out this turn so they were wasted. But it was a forced move to swing with the 4/4 then drop deathwing. On his turn (empty hand) he topdecks faerie dragon. I'm at 3 health so again, forced move... kill it with deathwing. I get the last 4/4 and a patient assassin, and with that, my deck is empty and the priest's deck has one card. I drop the assassin and swing for the faerie dragon, leaving me with 18 damage on board (12 deathwing + 4 spider + 1 assassin + 1 weapon) to his 17 health after hero powering next turn... and I will only have next turn to kill him, because after that I'm going to take 1 + 2 lethal fatigue damage.

I pass, and he draws the last card in his deck. Hovers over it for a good 30 seconds...

...

...

...and concedes.

Incidentally he missed 2 damage earlier from trading into an 8/1 that I had with a phantom militia when he really should have been going face since I was obviously going to make the trade on my turn. If he'd made that play I'd have lost. I was at 2hp at one point. Also would have lost if the last fal'dorei spider wound up being after the patient assassin in my deck.

Posted: Sat May 26, 2018 10:54 am
by hitogoroshi
i wish I would have screencapped boardstate but I just had a game as odd rogue against odd mage. They were at full health and had a tar creeper up, so they were just going face and knocked me to 3. But they left up my board of fledgling and hench clan thug. so I had hench clan kill the tarcreeper, then I did deadly poison + double cold blood on fledgling + leeroy for otk :D

Posted: Fri Jun 01, 2018 1:28 pm
by Espeonage
Newest tier list says that EVERYTHING IS VIABLE

But Paladin is the worst.

And to be honest, I always hated Paladin.

Posted: Fri Jun 01, 2018 1:34 pm
by PJ.
?

i'm hearing odd pally best thjing

Posted: Fri Jun 01, 2018 1:38 pm
by Espeonage
Apparently Druid is top dog rn.

Posted: Fri Jun 01, 2018 3:34 pm
by JasonWazza
Not sure where your looking for that stat.

https://hsreplay.net/meta/

Odd Paladin top, Even Shaman, Token Druid, Spiteful Druid and Murloc Paladin rounds out the top 5

http://metastats.net/

None of the tier 1 decks for ANY set of ranks has a druid in it, and contains Odd Paladin, Odd Rogue, Spell Hunter and Even Shaman

Far as i can tell, Druid isn't like hugely top tier, just spiteful is still good, and Agro got slightly better with the other agro decks getting a tone down.

Posted: Fri Jun 01, 2018 3:38 pm
by Espeonage

Posted: Fri Jun 01, 2018 3:48 pm
by JasonWazza
I mean that doesn't seem to be reliant on statistics or anything at all, just what the opinion of a few people.

Posted: Fri Jun 01, 2018 7:11 pm
by Sudo_Nym
Vicious Syndicate is saying that Quest Warrior is the top deck.

I actually really like the meta right now. It feels like every class has at least one, and usually two, viable decklists.

Posted: Fri Jun 01, 2018 7:15 pm
by PJ.
I also find metasnapshot to be unreliable

Posted: Thu Jun 14, 2018 2:50 pm
by Gammagooey
I'm liking the arena event a ton (first ticket is free btw)

Shaman and mage have REALLY good event cards (master of realities & cavern dreamer) and I've gotten to play shaman twice over 4 runs, first was the day it opened and I went 11-3 with the first 9 wins all being in a row, current (4th) run I'm 6-0 with it so far after grabbing an air elemental and two stoneforged axes to make sure I could kill all of mage's cavern dreamers and went 3-0 over 3 mages to start with, and it's got two master of realities and as many token generators as I could get so I like my chances against pretty much everything except a ton of AoE.

Posted: Thu Jun 14, 2018 3:04 pm
by PJ.
yeah, cavern dreamer is no joke

Posted: Thu Jun 14, 2018 4:54 pm
by Espeonage
Hunter has the best exclusives but is otherwise bad for arena.

Posted: Tue Jun 26, 2018 4:33 am
by Fate
but

INFINITE

WOLVES.

INFINITE.

Posted: Sat Jun 30, 2018 3:05 pm
by pirate mollie
odd deck rogue is pretty nice rn

Posted: Sat Jun 30, 2018 4:02 pm
by Espeonage
I been playing Big Spell Mage. Worst matchup is funnily enough Aggro mage.

But it's nice to smash the living daylights out of Shudderwock.

Posted: Sat Jun 30, 2018 5:05 pm
by PJ.
How does it beat shudderwpck?

Posted: Sat Jun 30, 2018 5:24 pm
by Espeonage
Shudderwock can only deal so much damage from battlecries. They die to fatigue after they play shudderwock. The Mage player is almost always at 30 health with sizable armor against such a passive deck.

The one time I lost, they play shudder early after I didn't draw Jaina in the first 20 or so cards I saw, because they got both saronites and lifedrinkers turns 3 through 6 with coin.