Ultimate Videogame Topic 3: The Next Generation

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Post Post #3200 (ISO) » Sat Mar 04, 2023 3:15 am

Post by Infinity 324 »

mcmenno is more coolheaded than we are
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Post Post #3201 (ISO) » Fri Apr 21, 2023 7:22 am

Post by Vaxkiller »

I've been playing Against the Storm.... a lot. I've held off playing for months now because it's getting updated every 2 weeks, and I was worried the updates would get in the way of me playing. If you are thinking the same way, don't! Most changes seem to have a pretty low impact on your game progress and have mostly changed the game positively. The developer is constantly adding new content (really!) to the game and most of the community reaction to it has been good.

I think it's listed as a rogue-like game, but I'm not sure what that is exactly. For me, the game plays a little like frost punk, just a little. Throw some RTS in, lots of resource management, proper prior planning (and luck). I've played this game for a week so far and I put wayyyy to many hours into it. To complete a game, you can choose from a variety of things to do: tasks given by the queen, making your settlers happy, exploring, and possibly more I'm not familiar with yet. They give you "points" and once you reach the number you need to game ends, you get some awards and continue on to the next settlement and start over again.


Each game you play lasts around an hour or 2 (maybe more as it gets more difficult) and is part of a bigger progression. That progression is like a bonus system of sorts, but also it can change the way you play each game. The 4 levels of difficulty change the way you play drastically, and you can tell there was more thought put into it than the typical "There are more bad guys and you get less resources".

The game is normally $20, but they are raising the price permanently next week to $30 ( in preparation for V1 release soon)

It is currently on sale for it's lowest price for $15 on steam (maybe others as well)
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Post Post #3202 (ISO) » Fri Apr 21, 2023 7:46 am

Post by Ythan »

In post 3201, Vaxkiller wrote: I think it's listed as a rogue-like game, but I'm not sure what that is exactly.
Incorrectly describing games as roguelikes is hot right now.
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Post Post #3203 (ISO) » Fri Apr 21, 2023 7:47 am

Post by Ythan »

I've become addicted to Puyo Puyo anyone play that
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Post Post #3204 (ISO) » Sat Apr 29, 2023 4:09 pm

Post by McMenno »

In post 3201, Vaxkiller wrote:They give you "points" and once you reach the number you need to game ends, you get some awards and continue on to the next settlement and start over again.


Each game you play lasts around an hour or 2 (maybe more as it gets more difficult) and is part of a bigger progression. That progression is like a bonus system of sorts, but also it can change the way you play each game. The 4 levels of difficulty change the way you play drastically, and you can tell there was more thought put into it than the typical "There are more bad guys and you get less resources".
yeah that's the roguelite part basically
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Post Post #3205 (ISO) » Sat Apr 29, 2023 4:13 pm

Post by Ythan »

Can you help me see the parallels with Rogue because I played that.
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Post Post #3206 (ISO) » Sat Apr 29, 2023 4:14 pm

Post by Ythan »

That and loads of Nethack.
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Post Post #3207 (ISO) » Sat Apr 29, 2023 6:19 pm

Post by Ythan »

Extra mode Kaboola with 1 hit point is hard.
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Post Post #3208 (ISO) » Sat Apr 29, 2023 6:25 pm

Post by McMenno »

In post 3205, Ythan wrote: Can you help me see the parallels with Rogue because I played that.
well in this case I did specify roguelite, a term which is more loose than the traditional roguelikes (or true roguelikes) like rogue, nethack and more recently cogmind. the parallels would be that you start a new "run" or city in this case over and over again, but here there appears to be a lot of metaprogression as well

can you give some examples of games that you think are "masquerading" as roguelikes
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Post Post #3209 (ISO) » Sat Apr 29, 2023 6:43 pm

Post by Ythan »

Rogue Legacy was the most blatantly not very much like Rogue game I played that was still marketed as such. Fun though.
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Post Post #3210 (ISO) » Sat Apr 29, 2023 6:51 pm

Post by McMenno »

Rogue Legacy is a genealogical rogue-"LITE" where anyone can be a hero.

Here's what Rogue Legacy IS:

A procedurally generated adventure. Explore new castles with every life.
Rogue-lite. Your character dies, but with each passing your lineage grows and becomes stronger.
Eh, seems pretty clear to me. Though I can get the confusion if you see the word "Rogue" in the title and assume a top-down dungeon crawler.
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Post Post #3211 (ISO) » Sat Apr 29, 2023 6:58 pm

Post by Ythan »

I feel that there's a pretty big gulf between a game like that an an actual roguelike. There is procedural generation, albeit of a very different kind of environment which is then explored in a very different manner than in a roguelike. And the way you play against full permedeath feels very different than the way you play with a succession of characters in a single game. And the gameplay really is just so entirely not the same.
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Post Post #3212 (ISO) » Sat Apr 29, 2023 6:59 pm

Post by Ythan »

In conclusion I really think this is just marketing with buzzwords.
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Post Post #3213 (ISO) » Sat Apr 29, 2023 7:08 pm

Post by McMenno »

well that's why it calls itself a roguelite and not a roguelike. also a shorter form of saying like "oh this game has randomly generated runs and permadeath(-ish)". besides, one of the eight high-value factors of the Berlin interpretation is "The game is focused on hack and slash-based gameplay, where the goal is to kill many monsters, and where other peaceful options do not exist.". ;)
In post 3212, Ythan wrote: In conclusion I really think this is just marketing with buzzwords.
here's a secret: that's about every word used to describe games
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Post Post #3214 (ISO) » Sat Apr 29, 2023 7:13 pm

Post by McMenno »

anyway, have you played cogmind? I haven't but I heard it's good if you are looking for that type of game you mentioned, came out about six years ago now
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Post Post #3215 (ISO) » Sat Apr 29, 2023 7:50 pm

Post by Ythan »

@3213 shrug I just think they're different to the point it's a pretty meaningless comparison

@3214 I haven't but I'll look at it!
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Post Post #3216 (ISO) » Mon May 29, 2023 12:39 pm

Post by Infinity 324 »

anyone just decide to put on some pokemon music
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Post Post #3217 (ISO) » Mon May 29, 2023 1:22 pm

Post by Ythan »

I love pokemon music
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Post Post #3218 (ISO) » Mon May 29, 2023 1:35 pm

Post by Alisae »

pokemon music is pretty good
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Post Post #3219 (ISO) » Mon May 29, 2023 2:40 pm

Post by Ythan »

So many perfect tracks in first gen
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Post Post #3220 (ISO) » Mon May 29, 2023 2:46 pm

Post by Infinity 324 »

what are your favorites? i usually go with gen 4-5 cause those are the most nostalgic for me

groudon kyogre battle is so good as well
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Post Post #3221 (ISO) » Mon May 29, 2023 3:27 pm

Post by Ythan »

Palette Town is up there. I'm listening to the whole soundtrack now.
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Post Post #3222 (ISO) » Mon May 29, 2023 3:32 pm

Post by Ythan »

Route 1~
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Post Post #3223 (ISO) » Mon May 29, 2023 3:36 pm

Post by Ythan »

Viridian Forest is so funky.
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Post Post #3224 (ISO) » Tue May 30, 2023 3:16 am

Post by Infinity 324 »

In post 3221, Ythan wrote: Palette Town is up there. I'm listening to the whole soundtrack now.
i have to avoid starting town music cause it's nostalgia overload
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