Pie_is_good wrote:(This could be percieved as a subset of metagaming, but I felt it was broad enough to merit its own topic)
Is it right to lynch, wagon, force claims, etc. based on knowledge of a specific player?
For example, say a player has a reputation for being a horrible protown player, but an excellent scum player. Should the town come out and lynch him, wagon him, or consider him more suspicious? If he's town, attacking him is a smaller loss than attacking any other player, and if he's scum, it's a great move.
you're attacking someone for a reason other than how likely he is to be scum. that's not generally very clever. it's a very minor consideration when weighing up all the factors, ok, but it's an easy target. it's like the one you were discussing last night - in certain situations, it has a small amount of merit from the town's perspective, but it's a goldmine when scum if it's viewed as legitimate strategy to pursue people for that.
if he's a weak pro-town player, then he's more likely to get lynched anyway without that being a consideration.
Pie wrote:What happens if that player is poor town but good scum
by choice
? For example - and this has come up before in Scumchat - some people will refuse to claim if the evidence against them isn't solid (be it a random bandwagon, a massclaim, etc.). This action hurts them if town but helps them if scum. As long as they have the policy of not claiming, is it OK to wagon them by default?
here we go back to metagaming. why do they do that? as an attempt to try to undermine the day 1 mass bandwagon to claim strategy, which it's arguable hurts the town (that's their argument, anyway). what they're trying to do here is not say they won't claim, but that they require the wagon to have justification. if lynching people without having them claim is bad, then going for the people you know won't claim is especially bad, 'cos you're deliberately setting up a situation without a claim. using that as a basis for the wagon is scummy as hell, because a) you know it'll have less resistance and b) you're going for it knowing that (in your opinion) it's more likely to hurt the town. basically, you're trying to metagame a metagame strategy via a battle of wills, except the first mgs has merit and yours doesn't.