Welcome, [Player Name], you are a Vanilla Townie.
Abilities:
Your weapon is your vote, you have no night actions.
Win condition:
You win when all threats to the town have been eliminated and there is at least one town player alive.
Welcome, [Player Name], you are a Town Tracker.
Abilities:
Each night, you may target a player in the game and learn if they targeted anyone (if at all).
Win condition:
You win when all threats to the town have been eliminated and there is at least one town player alive.
Welcome, [Player Name], you are a Town 1-Shot Tracker.
Abilities:
Once at night, you may target a player in the game and learn if they targeted anyone (if at all).
Win condition:
You win when all threats to the town have been eliminated and there is at least one town player alive.
Welcome, [Player Name], you are a Town Doctor.
Abilities:
Each night, you may protect a player in the game from one nightkill.
Win condition:
You win when all threats to the town have been eliminated and there is at least one town player alive.
Welcome, [Player Name], you are a Town Jailkeeper.
Abilities:
Each night, you may "jailkeep" a player in the game, which will simultaneously protect them from one nightkill and also roleblock them.
Win condition:
You win when all threats to the town have been eliminated and there is at least one town player alive.
Welcome, [Player Name], you are a Town Hider.
Abilities:
Each night, you can choose to Hide behind a player in the game, which will protect you in the event you'd ordinarily be targeted for a nightkill.
If you Hide behind a player who is to be nightkilled, you'll die along with them.
If you Hide behind a Mafia member or a Serial Killer, you'll also die.
Win condition:
You win when all threats to the town have been eliminated and there is at least one town player alive.
Welcome, [Player Name], you are a Town 1-Shot Commuter.
Abilities:
Once at night, you may leave town, which will make you immune from nightkills as well as investigations.
Win condition:
You win when all threats to the town have been eliminated and there is at least one town player alive.
Welcome, [Player Name], you are a Town Vengeful.
Abilities:
If you are lynched, you may vengekill any player in the game during twilight. You do not have to kill.
Win condition:
You win when all threats to the town have been eliminated and there is at least one town player alive.
Welcome, [Player Name], you are a Town Vigilante.
Abilities:
Each night, you may target a player in the game to nightkill.
Win condition:
You win when all threats to the town have been eliminated and there is at least one town player alive.
Welcome, [Player Name], you are a Town Role Cop.
Abilities:
Each night, you may investigate a player in the game and learn their role.
Mafia Goons and Vanilla Townies will both investigate as "Vanilla".
Win condition:
You win when all threats to the town have been eliminated and there is at least one town player alive.
Welcome, [Player Name], you are a Town Gunsmith.
Abilities:
Each night, you may target a player in the game to investigate. You will be told if they have a gun or not.
Role Cops, Gunsmiths, Mafia members, Vigilantes, Vengefuls and the Serial Killer all possess guns.
Win condition:
You win when all threats to the town have been eliminated and there is at least one town player alive.
Welcome, [Player Name]. You are a Mafia Goon, along with your partner(s), [Player Name] (and [Player Name]).
Abilities:
Factional communication: During the night phase you may talk with your partner(s) here
http://tiny.cc/v9ftax.
Factional kill: Each night phase, one of you or your partner(s) may perform the factional kill.
Win condition:
You win when the Mafia obtain a majority or nothing can prevent this from occurring.
Welcome, [Player Name]. You are a Mafia 1-Shot Bus Driver, along with your partner(s), [Player Name] (and [Player Name]).
Abilities:
Factional communication: During the night phase you may talk with your partner(s) here
http://tiny.cc/v9ftax.
Factional kill: Each night phase, one of you or your partner(s) may perform the factional kill.
Bus Drive: Once at night, you may switch two players. Any actions that was meant to affect one player, will now affect the other, and vice versa.
Win condition:
You win when the Mafia obtain a majority or nothing can prevent this from occurring.
Welcome, [Player Name]. You are a Mafia JOAT, along with your partners, [Player Name] and [Player Name].
Abilities:
Factional communication: During the night phase you may talk with your partners here
http://tiny.cc/v9ftax.
Factional kill: Each night phase, one of you or your partners may perform the factional kill.
JOAT Powers: Roleblock, Strongman, Ninja
Roleblock: Once at night, you can roleblock a player.
Strongman: Once at night, if you perform the factional kill, it will be converted into a Strongman kill which will bypass Doctors/Jailkeepers.
Ninja: Once at night, if you perform the factional kill, it will be converted into a Ninja kill, which will bypass Trackers.
Win condition:
You win when the Mafia obtain a majority or nothing can prevent this from occurring.
Welcome, [Player Name]. You are a Serial Killer.
Abilities:
Pregame you must choose to be either 1-Shot Bulletproof OR have Ninja/Strongman kills..
Each night phase, you may select a player in the game to nightkill.
Win condition:
You win when you are the last player alive or nothing can prevent this from occurring.