Space Monkey Mafia: GAME OVER!


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Post Post #425 (ISO) » Mon Dec 18, 2006 7:47 pm

Post by Glork »

Oooh, the plot thickens!
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Post Post #426 (ISO) » Mon Dec 18, 2006 7:59 pm

Post by inHimshallibe »

Post-padding, obv.
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Post Post #427 (ISO) » Mon Dec 18, 2006 8:00 pm

Post by Thok »

Why are you assuming my concern comes specifically from me reading post 405? It's true that there is setup speculation in there, but there was also lots of other info in that post, and one could (and I did) miss the speculation if you just glance at it. Moreover, I was also concerned with the fact that inHim was -1 from lynch and that people were yelling to hammer him for a weak case and a claim I found reasonable.

It wasn't until I saw the argument between you and Glork that I saw your worrisome speculation.
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Post Post #428 (ISO) » Mon Dec 18, 2006 8:00 pm

Post by petroleumjelly »

Actually, another question.

InHim, how will you come up on death? "Space Monkey Mechanic"? "Space Monkey Un-Role-Blocker"? In other words, would we have been able to determine your role at all if you had died before claiming?
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Post Post #429 (ISO) » Mon Dec 18, 2006 8:15 pm

Post by inHimshallibe »

I'm not sure how you can expect me to be 100% certain, as I am not the mod, but I'm pretty sure it would be "Space Monkey Mechanic." I used "unroleblocker" as a paraphrase.

As to the determination of my role, I don't know how the mod would handle letting you guys know an odd role's power, and I'd say that should be quite obvious. I have seen it done in the past in which a not-so-familiar role is given a subtitle in the opening post, write up, etc. I've also seen where the whole role is posted. And then there's the classic tinge of devious modding where nothing more is listed, and you just have to guess. Different strokes for different folks.

Using the Night 1 scene as our example, it looks like a subtitle would be the
most
the Town would get.
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"I'm from Indiana. I know what you're thinking: Indiana... Mafia." - Jim Gaffigan

Mod of the continuing World of Warcraft Dungeon Run series
:

Mini 1135 - Mafia in the Deadmines
Mini 1208 - Mafia in the Scarlet Monastery
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Post Post #430 (ISO) » Mon Dec 18, 2006 9:03 pm

Post by Zindaras »

Masterchief wrote:Ok first of all Zindaras. I've been meaning to ask you this for a while. Why do you have two kittens licking each other as an avatar.....
They're kissing. Here's the full version, which is also bigger.
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Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #431 (ISO) » Mon Dec 18, 2006 9:30 pm

Post by Zindaras »

Glork wrote:One thing, PJ. I've never heard of a "Janitor" role before. Could you point me to a post/game/wiki entry that further describes the role? The way I'm reading it right now, having a Janitor is potentially broken, unless it's a one-use ability. Because otherwise, if I were scum and I had that role, I'd pretty much be going "Janitor X, Kill X" every night to get everybody thinking that Gorillas are town and that Space Monkeys are actually scum.
PK and I put a comparable role in Ghost Mafia: Return to Ghost Manor. The specific role was this:

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
20. Periwinkle Knight
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
As the proud leader of the rebellion for freedom in MPFG,
Periwinkle Knight
, you have taken up the mantle of being MPFG’s salvation. (And it’s next ruler, of course.)

As like any military leader, you know that…
1) You, as the leader, are always right.
2) If for some reason you are seemingly wrong about something…well, see rule one.

With this in mind, you have the authority to declare one person per night a threat to the well being of MPFG, and have them firmly, but mercifully, executed via day kill.

You also have the fiercest determination of any man alive to see scum die. So, you simply will not give in to death until a mafiate has died, you will persist on and live regardless of any type of kill. Anything a non-town aligned player would target you with also fails, simply because of your intense will to crush your enemies, as long as no mafiates have died.

You win when all threats to the town are eliminated.

(Yes, I sent you the correct role.)
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
Mod Notes: If Periwinkle Knight would order the execution of a player, they always show up as mafia. On the first day, if PK is on a lynch, that player is automatically revealed as mafia no matter what post lynch scene. If he is not, they are town. On the first day, if PK was not on a lynch, The flavor for the day kill is someone being run through with a sword. The second time PK causes a mafiate to be revealed, PK falls over due to battle wounds and loses his ability to vote, thus preventing his alignment changing abilities from coming into effect.


There was no Mafia in the game, which was the only reason why PK and I put this role in. People didn't like it. We got a tonload of flak for it.

The role had the following effects:

Jester-->Mafia Aligned.
SK-->Town Aligned.
Unprofessional Doctor-->Mafia Aligned.
Cult Member-->Mafia Aligned.
petroleumjelly wrote:Well, it is technically "possible" for scum groups to alternate kills (although the only time I remember this suggestion being made at the moment was from ralph merridewscum in Monopoly Mafia at Grey Labyrinth, so I doubt this is the case). It is also possible that kills have been blocked/doctored/redirected/run-up-against-unnightkillability/foregone for various reasons.
I always use alternating kills for scumgroups. Regardless of roleblockers, trackers, and whatnot, I let the Mafia send in a killer as well as a kill. The way of death varies with who made the kill.
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Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #432 (ISO) » Mon Dec 18, 2006 9:43 pm

Post by Zindaras »

Quick note: I don't like how Thok's trying to put down every bit of speculation. It seems to me like he's got something to hide.

FoS: Thok
for that.
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Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #433 (ISO) » Mon Dec 18, 2006 10:48 pm

Post by Mr Stoofer »

Vote Count


inHimshallibe: 7 (Twito, STD, Fritzler, klebian, CES, Zinderas, Pooky)
petroleumjelly: 2 (inHimshallibe, Thok)
Twito: 1 (Phoebus)
Cogito Ergo Sum: 1 (Glork)
Glork: 1 (petroleumjelly)

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Post Post #434 (ISO) » Tue Dec 19, 2006 6:49 am

Post by klebian »

Petroleumjelly's responses are good. I don't think glork can say much against ibby yesrterday that pj has not sufficiently responded to. (One thing, what exactly is tunnel vision?) I now see the purpose of an unroleblocker, such as if a cop claims, the unroleblocker can prevent him from being scum roleblocked. But that seems such a specific role.....

I agree with SV about thok. HOW IS IT SCUMMY TO SPECULATE?
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Post Post #435 (ISO) » Tue Dec 19, 2006 6:54 am

Post by Zindaras »

SV? She's not even in this game...

If inHim is scum, I'd go as far to say that Thok is probably his scumbuddy.
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Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #436 (ISO) » Tue Dec 19, 2006 8:25 am

Post by Twito »

I'm gonna be inactive after today so I think it's better we go to night and get rid of this InScumshallIbe.
Speculation isn't always scummy imo.
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[color=blue]We are all innocent townies and the mod is an evil bastard laughing at us lynching eachother![/color]
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Post Post #437 (ISO) » Tue Dec 19, 2006 9:07 am

Post by Thok »

klebian wrote:Petroleumjelly's responses are good. I don't think glork can say much against ibby yesrterday that pj has not sufficiently responded to. (One thing, what exactly is tunnel vision?) I now see the purpose of an unroleblocker, such as if a cop claims, the unroleblocker can prevent him from being scum roleblocked. But that seems such a specific role.....

I agree with SV about thok. HOW IS IT SCUMMY TO SPECULATE?
It's a matter of

a. Having insight into things you shouldn't have insight into.
b. Being able to plant ideas into town's collective head. PJ benefits a lot from planting the idea that maybe MBL wasn't really scum, for example.
c. Trying to push discussion in a manner that doesn't seem to fit with facts in the game.
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Post Post #438 (ISO) » Tue Dec 19, 2006 9:18 am

Post by klebian »

I meant Zindie, not SV. Thok, I can see your standpoint, but I don't think that a few people discussing why something really strange happened last night will plant idea's into town's head. I don't get your point a, and point c doesn't really seem to fit here. I think it's fairly important to know what we have to deal with, and that's why speculating is usually done.
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Post Post #439 (ISO) » Tue Dec 19, 2006 9:29 am

Post by Zindaras »

a) I didn't state it as the only universal truth, I stated it as a possible truth. The whole point of speculation is to try to get insight into things you don't have insight on, or, if you suddenly have an insight, throw it in the group to see what others think of it.
b) And how would that work for me?
c) It does fit with the facts, Thok. The fact that a Gorilla, and only a Gorilla, was nightkilled last night, with no indication of other scumgroups, when there has been consistently only one kill (yes, only two nights. We'll see later on), is enough to warrant speculation.
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Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #440 (ISO) » Tue Dec 19, 2006 9:40 am

Post by Twito »

My speculation is not as wild as the other ones heard but since we are going to them I might aswell give it.
First night vig couldn't use his/her abilitys(or it's one shot vig) and scum made the kill on our doctor. Secound night vig killed MBL the gorilla and mafia nightkill was roleblocked.
Most simple theory is normally mostlikely. But I don't mind reading other theorys.
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[color=blue]We are all innocent townies and the mod is an evil bastard laughing at us lynching eachother![/color]
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Post Post #441 (ISO) » Tue Dec 19, 2006 9:44 am

Post by Zindaras »

Or the vig just didn't kill Night 1.

While your theory is most believable role-wise, I think there are a couple of discrepencies, behaviour-wise, which have me thinking otherwise.
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Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #442 (ISO) » Tue Dec 19, 2006 9:45 am

Post by Zindaras »

EBWOP: How could you confuse sv with me, klebian? That seems pretty odd...
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Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #443 (ISO) » Tue Dec 19, 2006 10:40 am

Post by Twito »

Zindaras wrote:Or the vig just didn't kill Night 1.

While your theory is most believable role-wise, I think there are a couple of discrepencies, behaviour-wise, which have me thinking otherwise.
Actually gotta agree with it looking a bit weird. I read your theory, looks abit weird but possible. Tbh the problem is for me it looks behavior wise like 2 scum groups but there is no sign of other one on top of the Gorillas. Atleast not based on the nightkills. Or the groups kill every secound night. Would explain MBL being different group with bird since they don't seem to fit in the same one imo.
I have coincidered many possible theorys and read the ones posted by other ones aswell but for now I'm still going with the most believeable role-wise.
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[color=blue]We are all innocent townies and the mod is an evil bastard laughing at us lynching eachother![/color]
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Post Post #444 (ISO) » Tue Dec 19, 2006 10:41 am

Post by Glork »

How did he do so? He's dirty scum.

Unvote, Vote: Klebian

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Post Post #445 (ISO) » Tue Dec 19, 2006 10:45 am

Post by Zindaras »

Okay, Twito, I can live with that.

Glork, what do you think of the following players:
-Thok
-Masterchief
-Me
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Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #446 (ISO) » Tue Dec 19, 2006 10:46 am

Post by Cogito Ergo Sum »

You're not helping, Glrok. I know you have it in you: Hammah tha fool!
Scumchat is awesome. Yarr!

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Post Post #447 (ISO) » Tue Dec 19, 2006 10:53 am

Post by Masterchief »

inHimshallibe wrote:Here are your bananas... *throws bananas*

I'm a Mechanic on the SS Simian - my night choice will undo roleblocking.

Night 1 - No action
Night 2 - Pooky
Undoing roleblocks seems like a pretty useless power when you don't know who is being roleblocked. I find this claim hard to believe as well. That and the fact that I don't see what a monkey mechanic has to do with unroleblocking.
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[u]People I Want To Kill In A Mafia Game[/u]
1. Primate
2.Twito
3.Kelly Chen
4. IH
5.Shadow Lurker
6. ubertimmy
[u]People that are cool to play with[/u]
1. Thok
2.STD
3.Glork
4.ubertimmy
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Post Post #448 (ISO) » Tue Dec 19, 2006 11:00 am

Post by Zindaras »

It's an untestable role, and it's not power, so he's not painting a bullseye on his back.

Basically, it's what scum wants to claim.
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Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #449 (ISO) » Tue Dec 19, 2006 11:03 am

Post by Masterchief »

How many votes is he at?
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[u]People I Want To Kill In A Mafia Game[/u]
1. Primate
2.Twito
3.Kelly Chen
4. IH
5.Shadow Lurker
6. ubertimmy
[u]People that are cool to play with[/u]
1. Thok
2.STD
3.Glork
4.ubertimmy

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