Technocrunch - CoolBot - Yellowbounder's card

For completed/abandoned Mish Mash Games.
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Post Post #100 (ISO) » Fri Apr 06, 2007 5:11 pm

Post by AbboTT »

I play

32. Fuel: 3A Requires 3 Fuel to be burnt per activation.
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Post Post #101 (ISO) » Sun Apr 08, 2007 10:02 am

Post by yellowbounder »

I belive that means that CoolBot has been skipped, and its Mad Jackal's turn, if I may be so pretentious mod.
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Post Post #102 (ISO) » Sun Apr 08, 2007 10:16 am

Post by Mad Jackal »

I won't "object" to skipping after the 24 hours.

But what about bird1111 ?

Wasn't he at 244 energy before coolbot at 243 energy?

Or are you just skipping both as it's been close (if not more than ) 48 hours?
Either you are part of the solution, or you are part of the problem. You can form two lines to make it easier for me, or I'll figure it out on my own. It is your call.
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Post Post #103 (ISO) » Sun Apr 08, 2007 10:22 am

Post by bird1111 »

Pass if I'm up.
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Post Post #104 (ISO) » Sun Apr 08, 2007 1:12 pm

Post by Mad Jackal »

I am prepared to either play a card or pass, but I would like a ruling on who's had the ability to play / pass/ and who is up so that I do not play out of turn.
Either you are part of the solution, or you are part of the problem. You can form two lines to make it easier for me, or I'll figure it out on my own. It is your call.
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Post Post #105 (ISO) » Mon Apr 09, 2007 10:37 am

Post by mccoyn »

I was going to post that since this weekend was a holiday and I would be out of town that we would suspend the time limits for a while, but my connection went bad that day and I wasn't able to get on. As such, it is now CoolBot's turn to play a card and he has until Midnight EST to post.

I'll make this a standing rule for future weekends. Time limits will be suspended over weekends, but please check the forum anyways to try to keep things moving if your turn comes up.
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Post Post #106 (ISO) » Mon Apr 09, 2007 10:45 am

Post by mccoyn »

I made a couple of mistakes in the technology board. These have now been fixed.

1. Fuels gold requires 7 fuel to activate, not 8. (Irrelevant since it doesn't have an activate ability.)

2. PIPA requires 3 fuel to create, not 2.

3. stark has the technology for PIPA.
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Post Post #107 (ISO) » Mon Apr 09, 2007 10:49 am

Post by mccoyn »

yellowbounder and AbboTT have agreed to share the rights to Monkeys and Copper Sulfate by PM.
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Post Post #108 (ISO) » Mon Apr 09, 2007 2:41 pm

Post by CoolBot »

pass
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Post Post #109 (ISO) » Mon Apr 09, 2007 5:51 pm

Post by Mad Jackal »

I pass as well.
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Post Post #110 (ISO) » Tue Apr 10, 2007 10:07 am

Post by stark »

Pass
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Post Post #111 (ISO) » Fri Apr 20, 2007 4:42 am

Post by AbboTT »

I'm so confused.

Once again, where are we?

:)

Did the forum eat anything in here?
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Post Post #112 (ISO) » Fri Apr 20, 2007 5:43 am

Post by yellowbounder »

Yay, this entire forum crash has been engineered so that I can play another card. Of course.
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Post Post #113 (ISO) » Fri Apr 20, 2007 9:16 am

Post by mccoyn »

I couldn't find any useful stuff in the Google cache, so we will just have to replay the turns that were lost.

It is yellowbounder's turn to either play another attribute or complete the invention. I'll give him until Midnight Monday because of all the confusion.

So far, the invention is an automatic machine that requires 3 fuel to be activated, although it does not currently have an activate ability.
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Post Post #114 (ISO) » Fri Apr 20, 2007 1:19 pm

Post by yellowbounder »

25. Energy Drain Activate: Select a player with 2 points of energy or more. That player loses 2 energy and you gain 2 energy.
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Post Post #115 (ISO) » Fri Apr 20, 2007 5:32 pm

Post by Mad Jackal »

I wan't able to get on mafia scum all last week. I'm back now I hope.
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Post Post #116 (ISO) » Fri Apr 20, 2007 5:47 pm

Post by Mad Jackal »

Oh. and if Yellow is going to play this card.

I would very much appreciate everyone allowing me to play 1 of my cards on this invention. If it ahd just been a 3A to do nothing , machine that's one thing fine and dandy.

But, I do not think this invention is going to benefit anyone other than yellow and think the energy drain ability without a robot to active will be a powerfull (if un-stopable) tool. Allowing this to get built will put him in a powerfull postion.

Just a word of warning that I think I have the best card to stop / delay it, and don't mind so much in another negetive card is played on it, I'd just like the second to be mine.....


Especially if abbot the trading partner of yellow is the one to play the next card on this invention...

cheers.
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Post Post #117 (ISO) » Sun Apr 22, 2007 12:18 pm

Post by AbboTT »

pass
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Post Post #118 (ISO) » Mon Apr 23, 2007 1:07 am

Post by bird1111 »

Pass
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Post Post #119 (ISO) » Mon Apr 23, 2007 2:39 am

Post by CoolBot »

pass
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Post Post #120 (ISO) » Mon Apr 23, 2007 6:18 am

Post by Mad Jackal »

I'll play:
15. Fuel: 1C* Requires 1 Fuel to be burnt per creation. Whoever plays this card may choose the Fuel.


* Water
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Post Post #121 (ISO) » Mon Apr 23, 2007 12:57 pm

Post by stark »

Pass
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Post Post #122 (ISO) » Wed Apr 25, 2007 7:09 pm

Post by yellowbounder »

Does this mean that all cards are played, in which case I will decline to play any more cards.
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Post Post #123 (ISO) » Thu Apr 26, 2007 2:18 am

Post by Mad Jackal »

6 people have passed or played a card. 6 people are playing.

it is time to name it, and the activation fuels, and finish your turn please.
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Post Post #124 (ISO) » Fri Apr 27, 2007 2:48 pm

Post by AbboTT »

Ditto
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