World War Zone 2 - Over. Working on "Real version"

For completed/abandoned Mish Mash Games.
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Post Post #50 (ISO) » Sun Apr 29, 2007 9:29 am

Post by Foolster41 »

***So, should I look for a replacement then?***
Last edited by Foolster41 on Tue May 08, 2007 7:14 am, edited 1 time in total.
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Post Post #51 (ISO) » Sat May 05, 2007 1:16 am

Post by Avinyl »

I apologize, I first had internet problems, and then a friend of mine died in a traffic accident, so i was too sad to post.
I will put 2 resources into engineering, and build 1 unit at AK34.
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Post Post #52 (ISO) » Sat May 05, 2007 8:49 am

Post by Mad Jackal »

Build 1 unit at AM 11.

Spend 3 to continue the research of advanced weaponry at BA 16.





@Avinyl. I'm sorry about your loss. I myself lost a fairly close friend in a car accident about 10 years ago.
Either you are part of the solution, or you are part of the problem. You can form two lines to make it easier for me, or I'll figure it out on my own. It is your call.
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Post Post #53 (ISO) » Sat May 05, 2007 12:34 pm

Post by Occult »

3 on science
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Post Post #54 (ISO) » Sat May 05, 2007 4:29 pm

Post by Foolster41 »

Right. Time for action.
I hereby declare war on the nation of purple.
I create 3 units at AO35.
I move 5 units from AG34 to AJ34 and attack. (I do 3 damage, and take 2 damage)
I move 3 units from AG35 to AK35 and attack.(I do 2 damage, and take 1 damage)
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Post Post #55 (ISO) » Sat May 05, 2007 4:29 pm

Post by Foolster41 »

**Year 4**
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Post Post #56 (ISO) » Sat May 05, 2007 6:47 pm

Post by Metatron »

I am officially declaring myself a mercenary state. I will sell out my military to whomever wants it, in exchange for resources. I go to the highest bidder. I build three more men at y32
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Post Post #57 (ISO) » Sat May 05, 2007 7:12 pm

Post by Occult »

Mercenary state? Who are you trying to kid? You're a country of whores.
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Post Post #58 (ISO) » Sun May 06, 2007 2:06 pm

Post by Fircoal »

I build 4 units and lay 4 down at P7

Also, if anyone wants to play, they can replace me.
Fircoal strikes me more like an awful fake claim that gets you lynched in under 25 posts. - Kelly Chen
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Post Post #59 (ISO) » Tue May 08, 2007 5:45 am

Post by molestargazer »

Build 1 unit at each of my cities, then put anything else into tech.
Apologies for my inactivity.
My Wiki Page
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My Last.FM
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I am
not
called 'molest'.

Unable to play mafia right now - life's too hectic with University. Apologies for replacing out...
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Post Post #60 (ISO) » Tue May 08, 2007 6:09 am

Post by Metatron »

There has been a bid of 1 resource per turn for the next seven turns for the aid of my millitary. You can contact me, publicly or privately, if have a better offer.
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Post Post #61 (ISO) » Tue May 08, 2007 12:19 pm

Post by bird1111 »

Build 3 Units at AF 40
Move 4 Units from AF 40 to AF 35
Move 1 Unit from AF 40 to AF 33
Declare war on Foolster
Attack AG 35, I think he loses all 3 of his units and therefore I take the city, am I correct on this?
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Post Post #62 (ISO) » Tue May 08, 2007 2:07 pm

Post by Foolster41 »

I asume you mean you use the units in AF35 to attack AG35. That would do 2 damage leaving 1 unit left which does 1 damage back.
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Post Post #63 (ISO) » Tue May 08, 2007 2:52 pm

Post by bird1111 »

Indeed.
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Post Post #64 (ISO) » Tue May 08, 2007 5:35 pm

Post by Avinyl »

Build 3 Units at AK34
Attack AJ34 from AK34, Defeating 3 Units
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Post Post #65 (ISO) » Tue May 08, 2007 8:01 pm

Post by Foolster41 »

***Because of the rules rivisions that took effect at begining of year 4, new units may not attack, except as part of a counter-attack. You only 1 damage and take 1 damage back. Is this ok? If I hear nothing from you, I will asume yes. I'd prefer you answer back even if the anwser is yes.***
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Post Post #66 (ISO) » Wed May 09, 2007 8:56 am

Post by Avinyl »

Yes, it is okay.
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Post Post #67 (ISO) » Thu May 10, 2007 4:21 am

Post by Mad Jackal »

BUILD ONE UNIT IN AK 23

CONTINUE RESEARCH WITH 3 UNITS AT BA 16
Either you are part of the solution, or you are part of the problem. You can form two lines to make it easier for me, or I'll figure it out on my own. It is your call.
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Post Post #68 (ISO) » Thu May 10, 2007 8:21 am

Post by Foolster41 »

***Fircoal: You may not have more than 8 units on a space. I just realize you have 15 on P7. Please tell me where you want some of them moved and how many to what space. I'll just act as if the move was made on your last turn.

I also realized I messed up some of the unti placement for black. Sorry. Fixing it now.***
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Post Post #69 (ISO) » Thu May 10, 2007 8:57 am

Post by Foolster41 »

***I jjust realized another mistake. The max speed of 3 units is 4 spaces. Bird moved them 5. the easy way to solve this would to just imagine that Brown's eastern city is 1 space higher.

Is this alright?***
Last edited by Foolster41 on Thu May 10, 2007 5:24 pm, edited 1 time in total.
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Post Post #70 (ISO) » Thu May 10, 2007 12:04 pm

Post by bird1111 »

Go ahead :oops:
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Post Post #71 (ISO) » Sun May 13, 2007 5:40 am

Post by Occult »

1 on science (that's means I upgrade)
2 on microscopic discovery.
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Post Post #72 (ISO) » Sun May 13, 2007 9:13 am

Post by Foolster41 »

I move the 2 units in AJ34 to AF34 and attack the unit to the North, destroying it.
I move 3 units from AK35 to AG35 and attack the unit to the west (only 3 units are ready) , doing 2 damage and taking 1 damage.
I build 3 units in AG35
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Post Post #73 (ISO) » Sun May 13, 2007 9:13 am

Post by Foolster41 »

***Year 5***
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Post Post #74 (ISO) » Sun May 13, 2007 12:59 pm

Post by Metatron »

I move 2 units from Y32 to AA30. Four spaces

I move my 5 units at Z31 two spaces ahead to AB31.

I move 2 units from my city at Q33 6 spaces ahead, to V32.

I move another 2 units from my City at U35 6 spaces to Y33.

Put three more resources into Science.
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