Hey, Psyche. Here's a fun question.In post 12, Psyche wrote:well at least i was right about it being a viable modification
Can you prove that given that all players are faithfully playing to their current win con and that all lynches/recruits are random, a basic cult game, which is defined as day-start game with N players (1 Cult Leader, N-1 VTs, N is a positive integer greater than 2), will never have higher than 33.33% for the expected win rate for town?