this works for 20 minute games, not for 3 month games.In post 32, NuclearBurrito wrote:You could just use the method ToL uses. Have a cultfia with a mafioso (that can be promoted into) and Bulletproof Cult leader with a cooldown(which cannot). Then give them a member limit. From there you can have roles that block conversions and others that block nightkills. You could even make some power rolls immune like the cop. Another way to do it is to let people convert into the cult leader but then make the night kill x-shot or possibly even require killing your own members to use. Again if you have a way to block conversions like with kills and the faction itself has nightkills to counterplay it and a cooldown and member limit to prevent the exponential growth problem it is very possible to have a balanced and fun conversion game. If you don't think that this would work then look up throne of lies.
Cult Balance Thread
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BBmolla Open Book
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@thesupertriomusical on Instagram, come see it if you’re in LA area, I wrote it!-
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BBmolla Open Book
- Open Book
- Open Book
- Posts: 24302
- Joined: May 29, 2011
The problem isn’t balance so much as the unfixable dread that comes from losing because you got recruited. You had a huge part in defeating the cult and bam you lose too.
That seems alright though if you must have a cult game.@thesupertriomusical on Instagram, come see it if you’re in LA area, I wrote it!
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