I was thinking of some way to balance cults. Perhaps games with a 'cult' could incorporate a 'conversion resistance' attribute to slow down the cult's acquisition of members?
The Conversion Resistance attribute is an attribute that prevents you from being converted to the cult, as long as your Conversion Resistance is greater than 0.
Each time the Cult Leader try to convert a player, the player's conversion resistance is reduced by 1.
That means if the Cult Leader want to convert, say, a 3 C.Resistance player, he need to try 3 times. However, he could instantly convert a 0 conversion resistance player.
Cult Balance Thread
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- Stabsinthe
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