1. CO Powers
--Each player has a CO Power, which can only be activated when a player has the number of stars[*] as defined in their role PM.
--Each player gets one * at the beginning of each night. If that player was on the lynch wagon, they get an additional *.
--CO Powers may be used multiple times, but the * cost must be paid each time.
--Unless otherwise stated, a COP is an active ability and cannot be activated in conjunction with other abilities.
2. Affiliations
--All players have at least two affiliations--a National Affiliation and a Alignment Affiliation.
--National Affiliations are those factions that represent your nation(Orange Star, Blue Moon, etc). They have no direct bearing on your alignment.
--Alignment Affiliations are the ones that determine your alignment. The primary two in this game are the
Allied Nations
and
Neo Black Hole
, which represent the standard town/mafia factions, respectively. There may or may not be other Alignment Affiliations.
3. Roles were (mostly) decided separate of alignment. Mostly.
4. Sample Role PM
Player wrote:
Last edited by Natirasha on Thu Nov 13, 2014 10:28 am, edited 2 times in total.
Current Avatar: Dr. Contessa(OC, art by @pastelpuffin)
How many people long for that "past, simpler, and better world," I wonder,
without ever recognizing the truth that perhaps it was they who were simpler and better,
and not the world about them?
"Oh, you can't help that," said the Cat: "we're all mad here. I'm mad. You're mad."
"How do you know I'm mad?" said Alice.
"You must be," said the Cat, "or you wouldn't have come here."