MICRO 432 — SPACE INVADERS MAFIA 2 — GAME OVER

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MICRO 432 — SPACE INVADERS MAFIA 2 — GAME OVER

Post Post #0 (ISO) » Wed Dec 17, 2014 1:41 pm

Post by Marquis »


Image
shhhhh sooper seekrit text here shhhhhhhhhhhh

DAY NIGHT 1234567890

Image

Aeronaut
Flames682
serrapaladin
Garmr

Lucky2u
NeedfulThings
[Jingle + TellTaleHeart]

Not_Mafia
Pine
Reason
ZZZX


Image

Spoiler:

Flames682 and Pine,
Aliens
, survived and won.


Image

Spoiler:

Not_Mafia,
Bunker
, was shot by the LC on Day 1.
NeedfulThings,
Bunker
, was shot by Aliens on Night 1.
Aeronaut,
Bunker
, was shot by the LC on Day 2.
Reason,
Bunker
, was lynched on Day 2.
Lucky2u,
Laser Cannon
, was endgamed.
serrapaladin,
Bunker
, was endgamed.
ZZZX,
Bunker
, was endgamed.
Last edited by Marquis on Thu Jan 08, 2015 1:41 pm, edited 10 times in total.
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Post Post #1 (ISO) » Wed Dec 17, 2014 3:05 pm

Post by Marquis »


BEHAVIORAL RULES


  • Site-wide rules always apply here.
  • If you have a question for me, you can always PM me. If you need to talk to me in thread, please bold your question so I can locate it better.
  • Play nice. I don't mind you guys using bad language, but don't direct them to the other players. Insult the playstyle, not the player.
  • Spoilered, bolded text using various colors is for moderation.
    Do not use it or anything close to it.
  • Do not use provable randomization in this game. Saying that you rolled a dice is fine, using dice tag is not.
  • If you break any of these rules, I will punish you at my will. This can range from a simple warning to a modkill/force-replace.
  • If I feel like it, I always have a right to add/modify the rules. If I do, I will fully explain the reason behind such action.
  • Remember that at its core,
    Mafia is a
    game
    . Play to win, but have fun too!


TECHNICAL RULES


  • You control your vote through the
    bold
    or VOTE: vote-and-UNVOTE: unvote tags. An unvote is not required to change your vote. Also, if it looks like a vote, I will count it. No tricking me!
  • For insurance that your vote/unvote will be seen, please put it on its own line. Though I use Ctrl+F, I will not be held responsible if a vote hidden within other text goes unseen.
  • Lynch happens when half of the players + 1 vote the same person. Once lynch happens, the lynchee and the living players may talk in "Twilight" until I arrive and post the flip.
  • If the deadline is over before majority hits, the day will end with No Lynch.
  • If you do not submit a night action, it will count as No Action.
  • If you are lynched or killed, you may post one information-less "bah" post during the following Day phase.


ACTIVITY RULES


  • Deadline for each
    day is 7 real days
    , and deadline for each
    night is 1 real day/24 real hours
    .
  • If I have to extend the deadline, I will. If I do, I will post it in the thread.
  • 48 real hours without a post means I will prod you. I will start looking for a replacement if you do not pick up the prod within 24 hours or if it is your 3rd prod.
  • If you will be on Vacation/Limited Access, please tell me beforehand; either post it in the thread, or PM it to me.
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Post Post #2 (ISO) » Wed Dec 17, 2014 3:18 pm

Post by Marquis »


SETUP


  • 2 Aliens
    • factional day and night communication
    • shared factional nightkill
    • individual non-consecutive nightkills
  • 1 Laser Cannon
    • identity announced at game start
    • daykill (resets votes, does not end day or extend deadline)
    • must be used before lynch/deadline reached
  • 6 Bunkers
    • 2-shot doctor (protects from one kill)
    • can protect self


  • The Invasion
    wins when either:
    • the Laser Cannon is eliminated
      OR


    • all Bunkers are eliminated

  • Earth
    wins when:
    • all Aliens are eliminated


  • Credit to Flames682 for turning the proposed changes into actual modifications.


Spoiler: Role PMs



WELCOME TO SPACE INVADERS MAFIA,


Image or Image

ALIEN AAA


Your powers are explained .

You may talk to your partner at any time .

You win when the Laser Cannon is eliminated
OR
all Bunkers are eliminated.

Please make sure you know the rules and setup of this game. I will take opening this PM as confirmation that you know your role.



WELCOME TO SPACE INVADERS MAFIA,


Image

LASER CANNON AAA


Your powers are explained .

You win when the Invasion is eliminated.

Please make sure you know the rules and setup of this game. I will take opening this PM as confirmation that you know your role.



WELCOME TO SPACE INVADERS MAFIA,


Image

BUNKER AAA


Your powers are explained .

You win when the Invasion is eliminated.

Please make sure you know the rules and setup of this game. I will take opening this PM as confirmation that you know your role.
Last edited by Marquis on Wed Dec 17, 2014 4:08 pm, edited 1 time in total.
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Post Post #3 (ISO) » Wed Dec 17, 2014 4:02 pm

Post by Marquis »


TO KNOW ANOTHER


ONE MUST FIRST KNOW ONESELF




...




[ WE CANNOT BEGIN ]


[ UNTIL ALL HAVE READ ]

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Post Post #4 (ISO) » Thu Dec 18, 2014 1:15 pm

Post by Marquis »


HEE



HEE





HEE !








Image

HAVE YOU HEARD ?


THEY ARE WEAKER !


THIS TIME WE WILL BE


STRONGER ! sTRONGE






NOT EVEN





LASER CANNON LUCKY2U


Image
[ HERE IS HIS PICTURE . ]





CAN STOP US NOW !!!




IN THIS MOMENT


WE AER INFINITE



EDIT : ALSO AUSTRALIA

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Post Post #5 (ISO) » Thu Dec 18, 2014 1:34 pm

Post by Marquis »

VOTECOUNT 1.00


[
0
Aeronaut ]

[
0
Flames682 ]

[
0
Garmr ]

[
0
Klazam ]

[
0
Lucky2u ]

[
0
NeedfulThings ]

[
0
Not_Mafia ]

[
0
Pine ]

[
0
Reason ]


[
9
Not Voting ]
Aeronaut, Flames682, Garmr, Klazam, Lucky2u, NeedfulThings, Not_Mafia, Pine, Reason

Deadline
is in
(expired on 2014-12-25 20:00:00)
.

With
9
alive
, it takes
5
votes to lynch
.

Laser Cannon
Lucky2u
is ready to fire.
Last edited by Marquis on Thu Dec 18, 2014 5:23 pm, edited 3 times in total.
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Post Post #6 (ISO) » Thu Dec 18, 2014 1:39 pm

Post by Klazam »

vote: Reason


for reasons
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Post Post #7 (ISO) » Thu Dec 18, 2014 1:47 pm

Post by Aeronaut »

VOTE: Pine

We only allow deciduous around here.
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Post Post #8 (ISO) » Thu Dec 18, 2014 2:11 pm

Post by Garmr »

town won't ever suspect that scum would pile on one person in rvs :shifty:

VOTE: pine
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Post Post #9 (ISO) » Thu Dec 18, 2014 2:14 pm

Post by Klazam »

Actually,

vote: Marquis


policy lynch, unless you make the title not take up e lines in my egosearch
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Post Post #10 (ISO) » Thu Dec 18, 2014 2:39 pm

Post by Pine »

In post 7, Aeronaut wrote:VOTE: Pine

We only allow deciduous around here.

I DIDN'T CHOOSE THE CONIFEROUS LIFE, THE CONIFEROUS LIFE CHOSE ME

Vote Aeronaut


/blatant OMGUS
"Cry havoc, and let slip the wombat of war!"

Act 3, Scene 1 of
Julius Caesar
, by W. Shakespeare
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Post Post #11 (ISO) » Thu Dec 18, 2014 2:57 pm

Post by Lucky2u »

Hi everyone!

I'm a laser cannon! pewpewpew!
The bunny knight reigns supreme!
Get to know me! Here! and now Here too!
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Post Post #12 (ISO) » Thu Dec 18, 2014 3:27 pm

Post by Garmr »

In post 11, Lucky2u wrote:Hi everyone!

I'm a laser cannon! pewpewpew!


You should shoot marquis.
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Post Post #13 (ISO) » Thu Dec 18, 2014 3:34 pm

Post by Pine »

Does that make Marquis the UFO?

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"Cry havoc, and let slip the wombat of war!"

Act 3, Scene 1 of
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, by W. Shakespeare
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Post Post #14 (ISO) » Thu Dec 18, 2014 4:33 pm

Post by Flames682 »

VOTE: Klazam

You got the first post.

A plan is needed like the last game in order to win.
Stop using gut as a reason to state someone is scum. Now.

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Post Post #15 (ISO) » Thu Dec 18, 2014 4:38 pm

Post by Aeronaut »

In post 14, Flames682 wrote:VOTE: Klazam

You got the first post.

A plan is needed like the last game in order to win.

What do you mean?
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Post Post #16 (ISO) » Thu Dec 18, 2014 4:39 pm

Post by Flames682 »

I'm thinking that since that only one protect shields from one kill, 3 people should protect the LC on night 1.

The towniest read players should do this because if only one of those people is scum, the plan will fail. Not sure what the other bunkers should do, still thinking about that.

We used plans on Space Invaders Mafia I, but since bunkers only have 2 shots, can protect themselves, and only one protect protects from 1 kill, a different plan is needed.
Stop using gut as a reason to state someone is scum. Now.

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Post Post #17 (ISO) » Thu Dec 18, 2014 4:39 pm

Post by Flames682 »

Aeronaut, if you look at the first game of this, you will see that there were plans for the night so scum couldn't shoot the LC.
Stop using gut as a reason to state someone is scum. Now.

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Post Post #18 (ISO) » Thu Dec 18, 2014 4:42 pm

Post by Flames682 »

Plans such as these were made on the first game:

In post 151, Flames682 wrote:
If NS flips town:


In post 135, BBmolla wrote:Player A and Player B on RC (Player A and Player B would be the two towniest players we agree on):
Player C and Player D on Player A and Player B respectively
Player E and player F on Player C and Player D respectively (Would be 2 players we scum read)


A and B: BBmolla + Refgan
C and D: Flames682 + beast/jmo
E and F: beast/jmo + Clusk

If NS flips scum:


In post 133, Regfan wrote:Player A and Player B on RC (Player A and Player B would be the two scummiest players we agree on):
Player C and Player D on each other (Would be 2 players we town read)
Player E and player F on each other (Would be 2 players we town read)


A and B: beast/jmo + Clusk
C and D: Flames682 + beast/jmo
E and F: BBmolla + Refgan

BBmolla and Refgan, who do you think is scummier, jmo or beast? Imo I think jmo is scummier because of his inactivity.
Stop using gut as a reason to state someone is scum. Now.

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Post Post #19 (ISO) » Thu Dec 18, 2014 4:47 pm

Post by Aeronaut »

In post 16, Flames682 wrote:I'm thinking that since that only one protect shields from one kill, 3 people should protect the LC on night 1.

The towniest read players should do this because if only one of those people is scum, the plan will fail. Not sure what the other bunkers should do, still thinking about that.

We used plans on Space Invaders Mafia I, but since bunkers only have 2 shots, can protect themselves, and only one protect protects from 1 kill, a different plan is needed.

Doesn't that just confirm three unprotected bunkers for a kill though?

I was trying to think of a plan for what to do here, but that's the conclusion I kept coming to :p

P-edit: then that like cleans our protects out though, right?
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Post Post #20 (ISO) » Thu Dec 18, 2014 4:47 pm

Post by Garmr »

In post 16, Flames682 wrote:I'm thinking that since that only one protect shields from one kill, 3 people should protect the LC on night 1.

The towniest read players should do this because if only one of those people is scum, the plan will fail. Not sure what the other bunkers should do, still thinking about that.

We used plans on Space Invaders Mafia I, but since bunkers only have 2 shots, can protect themselves, and only one protect protects from 1 kill, a different plan is needed.


UNVOTE: pine

VOTE: Flames682

Tbh I don't like how your trying to take control of this. If mafia knows what happening they can burn our protects then use their individual kills the next night or find some other way to screw us over.
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Post Post #21 (ISO) » Thu Dec 18, 2014 4:58 pm

Post by Flames682 »

Garmr if we don't have one then there's a huge possibility of everyone wasting all their protects on the LC or no one protects it because they think someone else will.

We should all agree on a plan before day ends. That's all I'm saying.
Stop using gut as a reason to state someone is scum. Now.

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Post Post #22 (ISO) » Thu Dec 18, 2014 4:59 pm

Post by Flames682 »

In post 19, Aeronaut wrote:P-edit: then that like cleans our protects out though, right?

That plan shouldn't be used.
Stop using gut as a reason to state someone is scum. Now.

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Post Post #23 (ISO) » Thu Dec 18, 2014 5:04 pm

Post by Klazam »

yeah. im trying to figure out how this can be broke.
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Post Post #24 (ISO) » Thu Dec 18, 2014 5:05 pm

Post by Aeronaut »

Should be up to Lucky, since he's the cannon, because we know for a fact he has town motives.
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