A forum implementation of the card game by Ted Alspach
For more information on One Night Ultimate Werewolf, please check out Bezier Games' page or Boardgamegeek's page.
Please note that this game operates a little differently from a typical Mafia game.
There will be no nightkill, and no traditional voting. Instead, there are 10 "cards" (roles) that will be in the game. Every player will get one, and three will be left in the "center of the table", out of the game.
At the start of the game, I will send out role PMs. Some of these roles require choices from the players before the game begins. I will get everyone's choice at the start of the game, then after receiving all choices I will resolve them in this order:
After resolving those choices (and notifying players that learn new information, the Seer, Robber, and the Troublemaker), Day will begin. It will have a set deadline of 10 real-life days. After the deadline hits, I will lock the thread, and every player will send me a PM voting for another player. The player with the most votes (and more than one vote) dies. If multiple players tie for the most votes, all tied players die. If no one receives more than one vote, no one dies. (There are some situations and win conditions that may call for this.)
At any time, a player may VOTE: Nightfall. If all players have done so, the day will end early and we will move to the voting stage.
The
Werewolf
team wins if and only if no Werewolves are killed. (Alternatively, if there are no Werewolves, but there is a Minion, the Minion wins if
any other player dies
.)
The
Villager
team wins depending on the situation:
1. If there is at least one Werewolf, the Villager team wins if and only if at least one Werewolf dies.
2. If no one is a Werewolf (because both Werewolf cards are in the center), the Villager team wins if and only if
no one
dies.
Special Note:
The Robber and Troublemaker cards have the power to change your role and alignment without you knowing it! It is
very
important for you to figure out who has these roles (if anyone even does!) if they have affected you. You may start with a Werewolf card, but if the Robber takes your card,
you
are now a Robber and win with the Villagers!
Role PMs
There are 10 cards (roles) in this game. All 7 players will receive one, and 3 cards will be in the "center of the table", not assigned to any player.
2 Werewolves
1 Minion
1 Seer
1 Robber
1 Troublemaker
1 Hunter
3 Villagers
2 Werewolves
1 Minion
1 Seer
1 Robber
1 Troublemaker
1 Hunter
3 Villagers
"When playing a game, the goal is to win, but it is the goal that is important, not the winning." -
Discussions can get heated and sometimes people swear, and that's okay. That happens! But don't be a jerk. If you want to play a game and be a jerk, there are plenty of others on this site you can join.
I expect to enforce this rule if needed, and I expect I won't need to.
I reserve the ability to use any manner of tools to enforce this, including but not limited to warnings or forced replacements. I don't expect to involuntarily replace you unless you've been clearly warned, or the violation is particularly egregious.
Playing to win does not preclude being considerate to others.
This game will begin in Night, as discussed earlier. The one Day this game has will last 10 real-time days. This Deadline will not be extended except in extraordinary circumstances.
Players will not vote during the day. At any time, players may VOTE: Nightfall to bring about the end of the Day early. Only if this vote is unanimous will it pass.
At the end of the Day, I will lock the thread. All players will PM me the name of another player to vote. After I have received all votes, the player(s) with the most votes (and more than 1 vote) will be killed, and the game will be over. If no player receives more than 1 vote, no one is killed.
Please do not use or mimic the [ ooc ] tag. If I need to make edits in players' posts, I will use this tag.
Generic rules:
Unless stated otherwise by the moderator or in these rules, the following are controlling:
So you were lurking in the weeds waiting for someone to claim something, then you could come out and say, Nope, I'm that role...sounds a little wolfy to me.
If everyone else could claim, we can sort it out. Then the troublemaker and potential robber can say what they did.
Also, vett trying to retract in light of this plan is pointless, since town had no reason to fakeclaim hunter anyway, not to mention it'd be the most anti-town town fakeclaim possible.