Micro 493: Kingmaker Greater Idea Mafia - An execution!

Micro Games (9 players or fewer). Archived during the 2023 queue overhaul.
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Micro 493: Kingmaker Greater Idea Mafia - An execution!

Post Post #0 (ISO) » Tue Jun 30, 2015 2:47 am

Post by Cogito Ergo Sum »

Game status:
Game over

King:
Persivul

Alive:

Bulbazoor
ConManMick
Persivul
Suzune
ZZZX

Dead:

Salamence20, Mafia Godfather, executed by KayP Day 1
KayP
(replacing ChannelDelibird)
, Werewolf Mason, killed Night 1
pablito, Town Vanilla Kingmaker, killed Night 1
kyndy101, Mafia Action Detector, executed by Persivul Day 2
Last edited by Cogito Ergo Sum on Sat Jul 18, 2015 7:03 am, edited 7 times in total.
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Post Post #1 (ISO) » Tue Jun 30, 2015 2:50 am

Post by Cogito Ergo Sum »

Game-specific Rules:

Every player draws 2 cards from the deck, picks one to be their role and one to discard publically. Then one random town player gets chosen to be the Kingmaker (unless someone picks the Kingmaker role, in which case that player will be the Kingmaker). The Kingmaker submits a choice of King for the following Day during the pregame and every Night (along with two back-up choices in case of nightkills; the King may submit less choices but if all of his choices die, Day will be skipped). The Kingmaker can not choose themselves or the same King in subsequent Days with the following exceptions: with 5 alive, the Kingmaker can pick the previous king as their third choice; with 4 alive, the Kingmaker can pick the previous king as their second choice (this is to prevent the Kingmaker from being forced by the game mechanics to choose a scum king). If the Kingmaker dies, a random town player becomes the new Kingmaker.

General Rules:

[1] No quoting mod PMs, no invisitext, no color=black, no cryptography, no editing or deleting posts.
[2] Days will last 2 weeks. Nights will last 48 hours. If you haven't sent in a choice by then, you don't get your action in.
[3] No communication outside the thread, unless your role specifically allows it.
[4] If you expect to be absent for a longer period of time, please post this in the thread.
[5] Dark red text belongs to me. Players are not allowed to post in dark red.

Vanilla Townie Role PM wrote:You are a
Vanilla Townie
.

Abilities:

During the Day, you may vote for whomever you want lynched.
During the Night, you may sleep.

Win Condition:

You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
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Post Post #2 (ISO) » Tue Jun 30, 2015 2:51 am

Post by Cogito Ergo Sum »

Deck:

1. Vanilla Townie
2. Vanilla Townie
3. Vanilla Townie
4. Vanilla Townie
5. Vanilla Townie
6. Vanilla Townie
7. Cop
8. Seer
9. Doctor
10. Nurse
11. Jailkeeper
12. Action Detector
13. Voyeur
14. Hero (if executed, king dies instead)
15. Hero
16. Hero Treestump
17. Treestump
18. Kingmaker (starts off as Kingmaker)
19. One-shot Consulmaker (can overrule the kingmaker's choice for one night and pick two consuls instead)
20. Private Investigator (investigates for cult/not cult)
21. Mason
22. Mason
23. Mason Lover
24. Lover
25. Lover
26. Innocent Child
27. Tourist (must target someone every night)
28. Jack-of-all-Trades (Cop, Doctor, Roleblocker)
29. Jack-of-all-Trades (Seer, Doctor, Roleblocker)
30. Enabler (linked player is random)
31. Black Goo
32. One-shot Cult Recruiter
33. Mafia Godfather
34. Mafia Roleblocker
35. Mafia Lover
36. Mafia Doctor
37. Mafia Action Detector
38. Mafia Seer
39. Mafia Reflexive Doctor
40. Hirsute Goon
41. Mafia Goon
42. Mafia Goon
43. Alpha Werewolf
44. Werewolf Roleblocker
45. Werewolf Mason
46. Werewolf One-shot Bulletproof
47. Werewolf Voyeur
48. Werewolf Cop
49. Werewolf Night 1 Compulsive Fruit Vendor
50. Werewolf Miller
51. Werewolf
52. Werewolf


Spoiler: Town Role PMs
1-6 Role PM wrote:You are a
Vanilla Townie
.

Abilities:

During the Day, you may vote for whomever you want lynched.
During the Night, you may sleep.

Win Condition:

You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

7 Role PM wrote:You are a
Cop
.

Abilities:

During the Day, you may vote for whomever you want lynched.
Cop: During the Night, you may PM me the name of another player. You will
receive
You believe NAME to be GUILTY
if that player is aligned with the Mafia. You will receive
You believe NAME to be NOT GUILTY if that player is not aligned with the Mafia. You will receive
No result
if your investigation failed.

Win Condition:

You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

8 Role PM wrote:You are a
Seer
.

Abilities:

During the Day, you may vote for whomever you want lynched.
Seer: During the Night, you may PM me the name of another player. You will receive
You believe NAME to be GUILTY
if that player is aligned with the Werewolves. You will receive
You believe NAME to be NOT GUILTY
if that player is not aligned with the Werewolves. You will receive
No result
if your investigation failed.

Win Condition:

You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

9 Role PM wrote:You are a
Doctor
.

Abilities:

During the Day, you may vote for whomever you want lynched.
Doctor: During the Night, you may PM me the name of another player. This player will be protected from
all
nightkills for that Night.

Win Condition:

You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

10 Role PM wrote:You are a
Nurse
.

Abilities:

During the Day, you may vote for whomever you want lynched.
Nurse: if the Doctor dies, you will inherit their ability.

Win Condition:

You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

11 Role PM wrote:You are a
Jailkeeper
.

Abilities:

During the Day, you may vote for whomever you want lynched.
Jailkeeper: During the Night, you may PM me the name of another player. This player will be unable to use any ability. This player will also be immune to nightkills for that Night.

Win Condition:

You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

12 Role PM wrote:You are a
Action Detector
.

Abilities:

During the Day, you may vote for whomever you want lynched.
Action Detector: During the Night, you may PM me the name of another player. You will receive
Action detected
if they used an action,
No action detected
if they did not and
No result
if your action failed.

Win Condition:

You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

13 Role PM wrote:You are a
Voyeur
.

Abilities:

During the Day, you may vote for whomever you want lynched.
Voyeur: During the Night, you may PM me the name of another player. You will receive the types of all action used on that player,
No actions detected
if there are no actions and
No result
if your action failed. The types of actions and the roles that perform them are:
Blocking (Roleblocker, Mafia Roleblocker, Werewolf Roleblocker)
Jailkeep (Jailkeeper)
Protection (Doctor, Mafia Doctor)
Miscellaneous - (Kingmaker, One-shot Consulmaker, Tourist, One-shot Cult Recruiter, Werewolf Night 1 Compulsive Fruit Vendor)
Kill - (Mafia factional kill, Werewolf factional kill)
Role Investigation - (Cop, Seer, Private Investigator, Mafia Seer, Werewolf Cop)
Action Investigation - (Action Detector, Voyeur, Mafia Tracker, Werewolf Watcher)

Win Condition:

You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

14-15 Role PM wrote:You are a
Hero
.

Abilities:

During the Day, you may vote for whomever you want lynched.
Hero: If the King would execute you, the King dies instead.

Win Condition:

You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

16 Role PM wrote:You are a
Hero Treestump
.

Abilities:

During the Day, you may vote for whomever you want lynched.
Hero: If the King would execute you, the King dies instead.
Tree Stump: At any time during the Day, you can post "Treestump" in bold. This will cause you to die and your role to be revealed but, unlike other dead players, you may continue to post. You may not vote.

Win Condition:

You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

17 Role PM wrote:You are a
Treestump
.

Abilities:

During the Day, you may vote for whomever you want lynched.
Tree Stump: At any time during the Day, you can post "Treestump" in bold. This will cause you to die and your role to be revealed but, unlike other dead players, you may continue to post. You may not vote.

Win Condition:

You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

18 Role PM wrote:You are a
Kingmaker
.

Abilities:

During the Day, you may vote for whomever you want lynched.
Kingmaker: You will start the game as the Kingmaker.

Win Condition:

You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

19 Role PM wrote:You are a
One-shot Consulmaker
.

Abilities:

During the Day, you may vote for whomever you want lynched.
Consulmaker: During the Night, you may PM me the name of two players. If both are alive at the start of the next Day, there will not be a king and instead the players you chose will be Consuls. Each will have the power of a day-ending execution and the ability to veto the other consul's executions (if a Consul executes a player, there will be a 48 hour window for the other Consul to veto it although the other Consul may waive his right to veto in order to end the 48 hour period early; if an execution is vetoed, the Day continues; if a Consul executes a player with less than 48 hours to go, it will only go through if the other Consul uses his aforementioned right to veto).
1-Shot: You can only use this ability once during the game.

Win Condition:

You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

20 Role PM wrote:You are a
Private Investigator
.

Abilities:

During the Day, you may vote for whomever you want lynched.
Private Investigator: During the Night, you may PM me the name of another player. You will receive
You believe NAME to be Cult
if that player is aligned with the Cult faction. You will receive
You believe NAME to not be Cult
if that player is not aligned with the Cult. You will receive
No result
if your investigation failed.

Win Condition:

You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

21-22 Role PM wrote:You are a
Mason
.

Abilities:

During the Day, you may vote for whomever you want lynched.
Mason: If there are other Masons in the game, you will form a Mason group with them. There will be a Mason QT that can be used pre-game and during the Night.

Win Condition:

You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

23 Role PM wrote:You are a
Mason Lover
.

Abilities:

During the Day, you may vote for whomever you want lynched.
Mason: If there are other Masons in the game, you will form a Mason group with them. There will be a Mason QT that can be used pre-game and during the Night.
Lover: If there are other Lovers in the game, you will form a Lover bond with them. All Lovers will die at the same time.

Win Condition:

You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

24-25 Role PM wrote:You are a
Lover
.

Abilities:

During the Day, you may vote for whomever you want lynched.
Lover: If there are other Lovers in the game, you will form a Lover bond with them. All Lovers will die at the same time.

Win Condition:

You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

26 Role PM wrote:You are a
Innocent Child
.

Abilities:

During the Day, you may vote for whomever you want lynched.
Innocent Child: You can post "I am an Innocent Child" in bold in the thread at any time. I will then confirm that you are Town.

Win Condition:

You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

27 Role PM wrote:You are a
Tourist
.

Abilities:

During the Day, you may vote for whomever you want lynched.
Tourist: Each Night, you must target someone. This will do nothing.

Win Condition:

You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

28 Role PM wrote:You are a
Jack-of-all-Trades
.

Abilities:

During the Day, you may vote for whomever you want lynched.
You may use each of the following abilities once per game. You may not use more than one ability per Night.
Cop: During the Night, you may PM me the name of another player. You will
receive
You believe NAME to be GUILTY
if that player is aligned with the Mafia. You will receive
You believe NAME to be NOT GUILTY if that player is not aligned with the Mafia. You will receive
No result
if your investigation failed.
Doctor: During the Night, you may PM me the name of another player. This player will be protected from
all
nightkills for that Night.
Roleblocker: During the Night, you may PM me the name of another player. This player will be unable to use any ability.

Win Condition:

You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

29 Role PM wrote:You are a
Jack-of-all-Trades
.

Abilities:

During the Day, you may vote for whomever you want lynched.
Seer: During the Night, you may PM me the name of another player. You will receive
You believe NAME to be GUILTY
if that player is aligned with the Werewolves. You will receive
You believe NAME to be NOT GUILTY
if that player is not aligned with the Werewolves. You will receive
No result
if your investigation failed.
Doctor: During the Night, you may PM me the name of another player. This player will be protected from
all
nightkills for that Night.
Roleblocker: During the Night, you may PM me the name of another player. This player will be unable to use any ability.

Win Condition:

You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

30 Role PM wrote:You are a
Enabler
.

Abilities:

During the Day, you may vote for whomever you want lynched.
Enabler: As long as you are alive, X (randomly selected by me) will be able to use their non-factional abilities. If you die, they will no longer be able use their non-faction abilities.

Win Condition:

You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

31 Role PM wrote:You are a
Black Goo
.

Abilities:

During the Day, you may vote for whomever you want lynched.
Black Goo: Anyone who targets you, regardless of alignment, will become part of the Cult faction.

Win Condition:

You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.


Spoiler: Cult Role PM
32 Role PM wrote:You are a
One-shot Cult Recruiter
.

Abilities:

During the Day, you may vote for whomever you want lynched.
Recruiter: During the Night, you may PM me the name of another player. This player will be converted to the Cult faction if the player is town.
1-Shot: You can only use this ability once during the game.

Win Condition:

You win when all players without a Cult wincon are eliminated and at least one Cult-aligned player is still alive (or nothing can prevent the same).


Spoiler: Mafia Role PMs
33 Role PM wrote:You are a
Mafia Godfather
.

Abilities:

During the Day, you may vote for whomever you want lynched.
Factional Kill: The Mafia may kill one player per Night.
Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
Godfather: You will investigate as "Not Guilty" if investigated by a Cop.

Win Condition:

You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).

34 Role PM wrote:You are a
Mafia Roleblocker
.

Abilities:

During the Day, you may vote for whomever you want lynched.
Factional Kill: The Mafia may kill one player per Night.
Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
Roleblocker: During the Night, you may PM me the name of another player. This player will be unable to use any ability.

Win Condition:

You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).

35 Role PM wrote:You are a
Mafia Lover
.

Abilities:

During the Day, you may vote for whomever you want lynched.
Factional Kill: The Mafia may kill one player per Night.
Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
Lover: If there are other Lovers in the game, you will form a Lover bond with them. All Lovers will die at the same time.

Win Condition:

You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).

36 Role PM wrote:You are a
Mafia Doctor
.

Abilities:

During the Day, you may vote for whomever you want lynched.
Factional Kill: The Mafia may kill one player per Night.
Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
Doctor: During the Night, you may PM me the name of another player. This player will be protected from
all
nightkills for that Night.

Win Condition:

You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).

37 Role PM wrote:You are a
Mafia Action Detector
.

Abilities:

During the Day, you may vote for whomever you want lynched.
Factional Kill: The Mafia may kill one player per Night.
Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
Action Detector: During the Night, you may PM me the name of another player. You will receive
Action detected
if they used an action,
No action detected
if they did not and
No result
if your action failed.

Win Condition:

You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).

38 Role PM wrote:You are a
Mafia Seer
.

Abilities:

During the Day, you may vote for whomever you want lynched.
Factional Kill: The Mafia may kill one player per Night.
Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
Seer: During the Night, you may PM me the name of another player. You will receive
You believe NAME to be GUILTY
if that player is aligned with the Werewolves. You will receive
You believe NAME to be NOT GUILTY
if that player is not aligned with the Werewolves. You will receive
No result
if your investigation failed.

Win Condition:

You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).

39 Role PM wrote:You are a
Mafia Reflexive Doctor
.

Abilities:

During the Day, you may vote for whomever you want lynched.
Factional Kill: The Mafia may kill one player per Night.
Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
Reflexive Doctor: If you are targeted at night, any and every player who targets you will be protected from
all
nightkills that night.

Win Condition:

You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).

40 Role PM wrote:You are a
Hirsute Goon
.

Abilities:

During the Day, you may vote for whomever you want lynched.
Factional Kill: The Mafia may kill one player per Night.
Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
Hirsute: You will investigate as "GUILTY" to Seers.

Win Condition:

You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).

41-42 Role PM wrote:You are a
Mafia Goon
.

Abilities:

During the Day, you may vote for whomever you want lynched.
Factional Kill: The Mafia may kill one player per Night.
Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.

Win Condition:

You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).


Spoiler: Werewolf Role PMs
43 Role PM wrote:You are a
Alpha Werewolf
.

Abilities:

During the Day, you may vote for whomever you want lynched.
Factional Kill: The Werewolves may kill one player per Night.
Factional Communication: If there are other Werewolf-aligned players, there will be a Werewolf QT that can be used pre-game and during the Night.
Alpha: You will investigate as "Not Guilty" if investigated by a Seer.

Win Condition:

You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).

44 Role PM wrote:You are a
Werewolf Roleblocker
.

Abilities:

During the Day, you may vote for whomever you want lynched.
Factional Kill: The Werewolves may kill one player per Night.
Factional Communication: If there are other Werewolf-aligned players, there will be a Werewolf QT that can be used pre-game and during the Night.
Roleblocker: During the Night, you may PM me the name of another player. This player will be unable to use any ability.

Win Condition:

You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).

45 Role PM wrote:You are a
Werewolf Mason
.

Abilities:

During the Day, you may vote for whomever you want lynched.
Factional Kill: The Werewolves may kill one player per Night.
Factional Communication: If there are other Werewolf-aligned players, there will be a Werewolf QT that can be used pre-game and during the Night.
Mason: If there are other Masons in the game, you will form a Mason group with them. There will be a Mason QT that can be used pre-game and during the Night.

Win Condition:

You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).

46 Role PM wrote:You are a
Werewolf One-shot Bulletproof
.

Abilities:

During the Day, you may vote for whomever you want lynched.
Factional Kill: The Werewolves may kill one player per Night.
Factional Communication: If there are other Werewolf-aligned players, there will be a Werewolf QT that can be used pre-game and during the Night.
Bulletproof: You can not be nightkilled.
One-shot: This ability can only be used once during the game. You will not be told when this is used.

Win Condition:

You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).

47 Role PM wrote:You are a
Werewolf Voyeur
.

Abilities:

During the Day, you may vote for whomever you want lynched.
Factional Kill: The Werewolves may kill one player per Night.
Factional Communication: If there are other Werewolf-aligned players, there will be a Werewolf QT that can be used pre-game and during the Night.
Voyeur: During the Night, you may PM me the name of another player. You will receive the types of all action used on that player,
No actions detected
if there are no actions and
No result
if your action failed. The types of actions and the roles that perform them are:
Blocking (Roleblocker, Mafia Roleblocker, Werewolf Roleblocker)
Jailkeep (Jailkeeper)
Protection (Doctor, Mafia Doctor)
Miscellaneous - (Kingmaker, One-shot Consulmaker, Tourist, One-shot Cult Recruiter, Werewolf Night 1 Compulsive Fruit Vendor)
Kill - (Mafia factional kill, Werewolf factional kill)
Role Investigation - (Cop, Seer, Private Investigator, Mafia Seer, Werewolf Cop)
Action Investigation - (Action Detector, Voyeur, Mafia Tracker, Werewolf Watcher)

Win Condition:

You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).

48 Role PM wrote:You are a
Werewolf Cop
.

Abilities:

During the Day, you may vote for whomever you want lynched.
Factional Kill: The Werewolves may kill one player per Night.
Factional Communication: If there are other Werewolf-aligned players, there will be a Werewolf QT that can be used pre-game and during the Night.
Cop: During the Night, you may PM me the name of another player. You will
receive
You believe NAME to be GUILTY
if that player is aligned with the Mafia. You will receive
You believe NAME to be NOT GUILTY if that player is not aligned with the Mafia. You will receive
No result
if your investigation failed.

Win Condition:

You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).

49 Role PM wrote:You are a
Werewolf Night 1 Compulsive Fruit Vendor
.

Abilities:

During the Day, you may vote for whomever you want lynched.
Factional Kill: The Werewolves may kill one player per Night.
Factional Communication: If there are other Werewolf-aligned players, there will be a Werewolf QT that can be used pre-game and during the Night.
Night 1 Compulsive Fruit Vendor: On Night 1, you must choose someone to sell fruit to - they will receive the message "You bought some fruit last Night!". You may not make the factional kill Night 1 as you are selling fruit.

Win Condition:

You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).

50 Role PM wrote:You are a
Werewolf Miller
.

Abilities:

During the Day, you may vote for whomever you want lynched.
Factional Kill: The Werewolves may kill one player per Night.
Factional Communication: If there are other Werewolf-aligned players, there will be a Werewolf QT that can be used pre-game and during the Night.
Miller: You will investigate as "GUILTY" to Cops.

Win Condition:

You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).

51-52 Role PM wrote:You are a
Werewolf
.

Abilities:

During the Day, you may vote for whomever you want lynched.
Factional Kill: The Werewolves may kill one player per Night.
Factional Communication: If there are other Werewolf-aligned players, there will be a Werewolf QT that can be used pre-game and during the Night.

Win Condition:

You win when all players without a Werewolf wincon are eliminated and at least one Werewolf-aligned player is still alive (or nothing can prevent the same).
Scumchat is awesome. Yarr!

~"Multiple exclamation marks are a sure sign of a diseased mind."~
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Post Post #3 (ISO) » Tue Jun 30, 2015 3:31 am

Post by Cogito Ergo Sum »

Every player has received two role PMs to choose from. Any player that picks a town role PM, must also send me a choice of King for D1 so that we can start immediately once roles have been chosen.

Reminder: you may not pick yourself to be King.
Scumchat is awesome. Yarr!

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Post Post #4 (ISO) » Tue Jun 30, 2015 9:13 am

Post by Cogito Ergo Sum »

Everyone has picked their role and been sent any information they might require, so it is now Day 1 and ChannelDelibird is your first King! Deadline is on Tuesday the 14th of July at 2100 GMT.

Werewolves and Mafia may talk in their QTs for the first 24 hours.

Discards:
Bulbazoor - Werewolf One-shot Bulletproof
ChannelDelibird - Vanilla Townie
ConManMick - Werewolf Roleblocker
Kyndy101 - Mafia Reflexive Doctor
pablito - Lover
Persivul - Black Goo
Salamence20 - Mason
Suzune - Vanilla Townie
ZZZX - Doctor
Scumchat is awesome. Yarr!

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Post Post #5 (ISO) » Tue Jun 30, 2015 9:22 am

Post by Salamence20 »

I made CDB king.
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Post Post #6 (ISO) » Tue Jun 30, 2015 9:23 am

Post by Bulbazoor »

Sala, why reject mason?
VOTE: Suzunne
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Post Post #7 (ISO) » Tue Jun 30, 2015 9:23 am

Post by Bulbazoor »

Does that mean you are town?
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Post Post #8 (ISO) » Tue Jun 30, 2015 9:26 am

Post by Salamence20 »

Mason is just a named townie in these setups.
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Post Post #9 (ISO) » Tue Jun 30, 2015 10:03 am

Post by ZZZX »

if noone else claimed cdb then sal is confirmed town
personally i wanted to make sal the king :P
Implosion: I see ZZZX was
redacted
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The Bulge: ZZZX is ZZZX
Get to know a ZZZX: http://forum.mafiascum.net/viewtopic.php?f=61&t=58733
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Post Post #10 (ISO) » Tue Jun 30, 2015 10:04 am

Post by ZZZX »

ConManMick


Imaginary gut.
Implosion: I see ZZZX was
redacted
. For shame, people. For shame.
The Bulge: ZZZX is ZZZX
Get to know a ZZZX: http://forum.mafiascum.net/viewtopic.php?f=61&t=58733
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Post Post #11 (ISO) » Tue Jun 30, 2015 10:07 am

Post by Salamence20 »

In post 9, ZZZX wrote:if noone else claimed cdb then sal is confirmed town
personally i wanted to make sal the king :P


CDB has ice beam tho.

*Shudder*
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Post Post #12 (ISO) » Tue Jun 30, 2015 10:22 am

Post by Bulbazoor »

In post 10, ZZZX wrote:
ConManMick


Imaginary gut.

Was that a vote?
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Post Post #13 (ISO) » Tue Jun 30, 2015 10:26 am

Post by ConManMick »

Aww man, I didn't realise the werewolves weren't replacing the Mafia :(
"As everyone knows there is a special guardian angel for drunkards and lovers"
- Alexandre Dumas
TÁL
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Post Post #14 (ISO) » Tue Jun 30, 2015 10:29 am

Post by Bulbazoor »

Atleast I discarded WW fr a better role...
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Post Post #15 (ISO) » Tue Jun 30, 2015 10:52 am

Post by Suzune »

More then One person could have voted for CDB I suppose...since the town needed to vote in the event of no kingmaker?

vote:zzzx
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Post Post #16 (ISO) » Tue Jun 30, 2015 10:56 am

Post by ChannelDelibird »

In post 4, Cogito Ergo Sum wrote:Kyndy101 - Mafia Reflexive Doctor
pablito - Lover
Persivul - Black Goo
Salamence20 - Mason


Image
#greenshirtthursdays
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Post Post #17 (ISO) » Tue Jun 30, 2015 10:57 am

Post by ChannelDelibird »

In post 13, ConManMick wrote:Aww man, I didn't realise the werewolves weren't replacing the Mafia :(


Does it suck to be the only person in your mafia group?
#greenshirtthursdays
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Post Post #18 (ISO) » Tue Jun 30, 2015 11:00 am

Post by kyndy101 »

VOTE: Persivul Long time no see XD

Thanks Cogito for this game! It's going to be awesome! :3
Sup Bulba! Zzzx, I think we've played together before? Not sure. Salamence, we also might have played together? I can't quite remember but other than your name being a Pokemon, it is familiar. Hi to everyone else that I've never played with before!


So, since Sala made Delibird the king, does that mean Sala is town? Like, for sure? Cause I thought that we all sent in our vote and then the mod would pick the person who has the most votes or randomize them. Unless, of course, he's a kingmaker? Hm :? Do I have this right?
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Post Post #19 (ISO) » Tue Jun 30, 2015 11:07 am

Post by ChannelDelibird »

Either Sala is claiming Kingmaker or he's claiming to have voted for me as king. We all voted regardless of whether or not there was a kingmaker in the game, to preserve ambiguity. His claim here is ambiguous at the moment and I'd like to keep it that way for the time being. Sala, if you don't mind, please don't clarify any further just yet.
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Post Post #20 (ISO) » Tue Jun 30, 2015 11:10 am

Post by Bulbazoor »

In post 17, ChannelDelibird wrote:
In post 13, ConManMick wrote:Aww man, I didn't realise the werewolves weren't replacing the Mafia :(


Does it suck to be the only person in your mafia group?

Is this were the Rvs is supposed to come in?
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Post Post #21 (ISO) » Tue Jun 30, 2015 11:11 am

Post by ChannelDelibird »

RVS has nothing to do with it.
#greenshirtthursdays
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Post Post #22 (ISO) » Tue Jun 30, 2015 11:12 am

Post by Salamence20 »

Voting doesnt matter as we have a king.

He has the final (and only say)
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Post Post #23 (ISO) » Tue Jun 30, 2015 11:12 am

Post by ChannelDelibird »

I encourage you to vote anyway; making people take definitive stances is helpful.
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Post Post #24 (ISO) » Tue Jun 30, 2015 11:22 am

Post by Persivul »

VOTE: zzzx

What did you get that you threw away doctor? Must be nice.
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