doc knowledge

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doc knowledge

Post Post #0 (ISO) » Mon Mar 01, 2004 2:42 pm

Post by Malaprop »

I'm pondering some moderation issues. What knowledge is usually given out from doc actions to the various people involved?

Do you tell the night killer why they were stopped?

Do you tell the victim they were saved?

Do you tell the doc what type of killer (sk, maf) they stopped?

It seems to me you could make the role quite different depending on how much you tell, so I'd like to hear people's experiences and preferences.
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Post Post #1 (ISO) » Mon Mar 01, 2004 2:44 pm

Post by Stewie »

I tell nothing. I don't even tell the docs they were successful. It's all better with a little bit of intrigue.
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Post Post #2 (ISO) » Mon Mar 01, 2004 4:27 pm

Post by jeep »

No information is usually given. They are powerful enough without it.

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Post Post #3 (ISO) » Mon Mar 01, 2004 9:54 pm

Post by Dragon Phoenix »

I tell the killers that I received their choice, but the kill failed.

The doctor and the intended victim get no information.
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Post Post #4 (ISO) » Tue Mar 02, 2004 2:52 am

Post by cuban smoker »

Stewie wrote:It's all better with a little bit of intrigue.
It's my new sig!

Traditionally, going back to real life games, you tell nothing because it is quite difficult to send PMs to people sitting in the same room as you. Although, with one doc, one cop and some Mafia, it was pretty obvious what happened when no one died last night. Same conclusions are usually drawn in simple Mafia games, although the intrduction of vests and role-blockers changes that a little.

I give no info, although sometimes I will contact the killer to let them know that I received their choice, but they got foiled somehow.
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Post Post #5 (ISO) » Tue Mar 02, 2004 3:59 am

Post by PolarBoy »

cuban smoker wrote:I give no info, although sometimes I will contact the killer to let them know that I received their choice, but they got foiled somehow.
That's for a meta-game reason though. You don't want a player to think you imply ignored their choice. One of the worst things that can happen in a mafia game is when everything is actually running perfectly but someone thinks the mod has dropped the ball. Though that's no excuse for the number of questions that get asked of the mod in-thread.
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Post Post #6 (ISO) » Tue Mar 02, 2004 7:13 am

Post by NanookTheWolf »

Well, coming from a person who played a doc...I have been in a lucky situation where the mod told me who I protected, not from whom, which was great when it came to role claiming time, because then it was easier for me to determine who the innocents were. I don't think that it is that bad of a thing because the doc hardly actually protects someone, especially in large games, but that is just my experience.
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Post Post #7 (ISO) » Tue Mar 02, 2004 10:14 am

Post by PolarBoy »

Easier does not necessarily equal better; we do want this game to be challenging, no? Anyway I think it's better to let people wonder what really happened. If you don't know then you can imagine all sorts of things. It creates some intrigue in situations where there may be a second doc or a role-blocker.
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Post Post #8 (ISO) » Wed Mar 17, 2004 3:26 pm

Post by Darkblade »

Usually I don't need to tell anybody why there was no kill. When I think that people will think I ignored their choice, I simply put "All night choices were processed" when I post day.
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Post Post #9 (ISO) » Wed Mar 17, 2004 10:24 pm

Post by jeep »

we do want this game to be challenging, no?
Yes. I am working on a paper that should change the game significantly. People are WAY too eager to tell everyone their role. This will indicate the biggest offenders (tactics used, not people who use them). I'll publish it after my games I'm in are complete.

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Post Post #10 (ISO) » Wed Mar 17, 2004 10:35 pm

Post by Dasquian »

I would be fascinated to see this when you've done it. With the disclaimer of knowing nothing about how you're doing it or what your role is in the games you're in, it's scary how on the ball you've been ;)
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Post Post #11 (ISO) » Thu Mar 18, 2004 12:30 am

Post by gslamm »

Beware the spook! In
Normal? Mafia
I created a role that chosse every night who to protect. That person was NOT protected but were told that they survived an attack, as well as the spook being told they protected their target.
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