Blitz 15: Monks and Masons in Serona II - GAME OVER!

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Post Post #900 (ISO) » Sat Jan 09, 2016 6:53 pm

Post by SilverWolf »

I think I put that WIFOM of Ranger could be ww so that possibly she'd be killed overnight if we didn't lynch mafia. I didn't really get the mechanics and thought we won right away cuz we couldn't lose wout game throwing.
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Post Post #901 (ISO) » Sat Jan 09, 2016 6:53 pm

Post by ika »

why is mason thread dead thead also?
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Post Post #902 (ISO) » Sat Jan 09, 2016 6:54 pm

Post by Firebringer »

In post 900, SilverWolf wrote:I think I put that WIFOM of Ranger could be ww so that possibly she'd be killed overnight if we didn't lynch mafia. I didn't really get the mechanics and thought we won right away cuz we couldn't lose wout game throwing.

fferyllt told me only possibility was a tie between our teams, and I decided "fuck that, a tie isn't worth the trouble"
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Post Post #903 (ISO) » Sat Jan 09, 2016 6:55 pm

Post by SilverWolf »

We also hard bussed tojam cuz he was worthless. Luckily, town thought he was lurker town so we didn't have to lynch him but would have if necessary.

No offense tojam but you were. The only reason we pulled it off cuz we were a hydra that worked together a lot and talked a lot about what to do.

Please post more and vote more if you draw scum again.
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Post Post #904 (ISO) » Sat Jan 09, 2016 6:55 pm

Post by SilverWolf »

In post 902, Firebringer wrote:
In post 900, SilverWolf wrote:I think I put that WIFOM of Ranger could be ww so that possibly she'd be killed overnight if we didn't lynch mafia. I didn't really get the mechanics and thought we won right away cuz we couldn't lose wout game throwing.

fferyllt told me only possibility was a tie between our teams, and I decided "fuck that, a tie isn't worth the trouble"


Yeah, it would of required us to practically game throw.

I don't blame you. I would of done the same thing.

You did well though anyway.
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Post Post #905 (ISO) » Sat Jan 09, 2016 6:56 pm

Post by Firebringer »

In post 903, SilverWolf wrote:We also hard bussed tojam cuz he was worthless. Luckily, town thought he was lurker town so we didn't have to lynch him but would have if necessary.

No offense tojam but you were. The only reason we pulled it off cuz we were a hydra that worked together a lot and talked a lot about what to do.

Please post more and vote more if you draw scum again.

Is it sad that only scum wanted to lynch Tojam? lol.
I mean you guys were voting him, I was.

But the town didn't want to vote him. They instead went for Yakko who, while not the best, was arguably better than Tojam.
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"last time I was scum with Firebringer
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His first post in the main thread was "yes I rolled scum!" -popsofctown
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Post Post #906 (ISO) » Sat Jan 09, 2016 6:57 pm

Post by ika »

In post 900, SilverWolf wrote:I think I put that WIFOM of Ranger could be ww so that possibly she'd be killed overnight if we didn't lynch mafia. I didn't really get the mechanics and thought we won right away cuz we couldn't lose wout game throwing.


^this, wincons need to be fix to be "have living majority"

the fact we could of arguably no lynched and then lose and instead draw on a failed cross-kill is really stupid. I mean i have no nice way of putting it but that is really dumb to have a techincal won game be lost due to a wincon

pedit: again fire you played well. You conceding is prob more honorable then going "lets draw on chance"
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Post Post #907 (ISO) » Sat Jan 09, 2016 6:57 pm

Post by Firebringer »

In post 904, SilverWolf wrote:Yeah, it would of required us to practically game throw.

I don't blame you. I would of done the same thing.

You did well though anyway.

It would basically require me to convince the other town, which was PC, to go no lynch.
I have to hit one of you two, and then you guys would have to miss me.

Its just waste of time.
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"last time I was scum with Firebringer
his first post in the scum PT was "yes I rolled scum!"
I decided to post "haha just don't post that in the main thread", but to get up to date on the main thread first.

His first post in the main thread was "yes I rolled scum!" -popsofctown
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Post Post #908 (ISO) » Sat Jan 09, 2016 6:57 pm

Post by fferyllt »

In post 901, ika wrote:why is mason thread dead thead also?


Fixed! Also, I've added the Werewolf and Mafia threads to the post.
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Post Post #909 (ISO) » Sat Jan 09, 2016 6:59 pm

Post by Firebringer »

Thanks for modding fferyllt, please next time I replace into your games give me a town role pm. Kthx

I hate playing scum >.>
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I decided to post "haha just don't post that in the main thread", but to get up to date on the main thread first.

His first post in the main thread was "yes I rolled scum!" -popsofctown
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Post Post #910 (ISO) » Sat Jan 09, 2016 7:00 pm

Post by fferyllt »

When Mina and I discussed the 2-1-1 situation that arose here, we talked about the win condition as it's written in the Wiki. She thought the optimal play for the Werewolves was to vote No Lynch right off the bat and go directly to Night phase. Then, it would be a question of whether they night killed mafia or town to decide the game as either a werewolf win or a werewolf/mafia tie.
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Post Post #911 (ISO) » Sat Jan 09, 2016 7:01 pm

Post by SilverWolf »

In post 905, Firebringer wrote:
In post 903, SilverWolf wrote:We also hard bussed tojam cuz he was worthless. Luckily, town thought he was lurker town so we didn't have to lynch him but would have if necessary.

No offense tojam but you were. The only reason we pulled it off cuz we were a hydra that worked together a lot and talked a lot about what to do.

Please post more and vote more if you draw scum again.

Is it sad that only scum wanted to lynch Tojam? lol.
I mean you guys were voting him, I was.

But the town didn't want to vote him. They instead went for Yakko who, while not the best, was arguably better than Tojam.


I know. This is hilarious town wouldn't help us bus our buddy. lol
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Post Post #912 (ISO) » Sat Jan 09, 2016 7:01 pm

Post by SilverWolf »

In post 907, Firebringer wrote:
In post 904, SilverWolf wrote:Yeah, it would of required us to practically game throw.

I don't blame you. I would of done the same thing.

You did well though anyway.

It would basically require me to convince the other town, which was PC, to go no lynch.
I have to hit one of you two, and then you guys would have to miss me.

Its just waste of time.


Yeah, I don't blame you one bit.
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Post Post #913 (ISO) » Sat Jan 09, 2016 7:02 pm

Post by Firebringer »

In post 910, fferyllt wrote:When Mina and I discussed the 2-1-1 situation that arose here, we talked about the win condition as it's written in the Wiki. She thought the optimal play for the Werewolves was to vote No Lynch right off the bat and go directly to Night phase. Then, it would be a question of whether they night killed mafia or town to decide the game as either a werewolf win or a werewolf/mafia tie.

You should edit the wiki to clarify the tie mechanics for future games, so its not up in the air question.
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"last time I was scum with Firebringer
his first post in the scum PT was "yes I rolled scum!"
I decided to post "haha just don't post that in the main thread", but to get up to date on the main thread first.

His first post in the main thread was "yes I rolled scum!" -popsofctown
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Post Post #914 (ISO) » Sat Jan 09, 2016 7:03 pm

Post by SilverWolf »

In post 910, fferyllt wrote:When Mina and I discussed the 2-1-1 situation that arose here, we talked about the win condition as it's written in the Wiki. She thought the optimal play for the Werewolves was to vote No Lynch right off the bat and go directly to Night phase. Then, it would be a question of whether they night killed mafia or town to decide the game as either a werewolf win or a werewolf/mafia tie.


Makes sense.

pedit: Yeah, this should maybe be clarified. ika and I thought we won and were hella confused
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Post Post #915 (ISO) » Sat Jan 09, 2016 7:04 pm

Post by fferyllt »

In post 909, Firebringer wrote:Thanks for modding fferyllt, please next time I replace into your games give me a town role pm. Kthx

I hate playing scum >.>


I thought you played a really strong game, especially given your partner died on N1 before you were even in the game.

After running this game a second time, although I really like the two-neighborhood setup and mechanic where they can both potentially be infiltrated, the town in this setup is too weak. This is the 9th time the setup has been played at MS, and so far town has never won.

Someday I may tweak the setup and run it one more time.
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Post Post #916 (ISO) » Sat Jan 09, 2016 7:04 pm

Post by ika »

In post 910, fferyllt wrote:When Mina and I discussed the 2-1-1 situation that arose here, we talked about the win condition as it's written in the Wiki. She thought the optimal play for the Werewolves was to vote No Lynch right off the bat and go directly to Night phase. Then, it would be a question of whether they night killed mafia or town to decide the game as either a werewolf win or a werewolf/mafia tie.


WW doing a no lynch is directly against wincon.

They throw away a confirmed win situation by doing such thing. If both mafia/town decide to never yanch and force a night phase thats another.

WW should fight to get the lynch done and not cause a draw
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Post Post #917 (ISO) » Sat Jan 09, 2016 7:05 pm

Post by Firebringer »

In post 915, fferyllt wrote:I thought you played a really strong game, especially given your partner died on N1 before you were even in the game.

After running this game a second time, although I really like the two-neighborhood setup and mechanic where they can both potentially be infiltrated, the town in this setup is too weak. This is the 9th time the setup has been played at MS, and so far town has never won.

Someday I may tweak the setup and run it one more time.

Personally, I think their should be a Cop role or something to the roles.
I know its called "Masons and Monks" but seriously, the town are underpowered to all hell in this game.

It could hurt to give them 1 investigative, right?
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"last time I was scum with Firebringer
his first post in the scum PT was "yes I rolled scum!"
I decided to post "haha just don't post that in the main thread", but to get up to date on the main thread first.

His first post in the main thread was "yes I rolled scum!" -popsofctown
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Post Post #918 (ISO) » Sat Jan 09, 2016 7:07 pm

Post by ika »

if you want to tweak it enable day chat for masons/monks and have it that both WW and mafia can be mason/monk but both slots can not be the same scum team.

to clarify
Monks can be WW/mafia but not WW/WW or mafia/mafia, same with masons
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Post Post #919 (ISO) » Sat Jan 09, 2016 7:08 pm

Post by Firebringer »

In post 918, ika wrote:if you want to tweak it enable day chat for masons/monks and have it that both WW and mafia can be mason/monk but both slots can not be the same scum team.

to clarify
Monks can be WW/mafia but not WW/WW or mafia/mafia, same with masons

I don't think this fixes the issues....
I still think town needs at least 1 invest or power role. Or some mechanic.
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"last time I was scum with Firebringer
his first post in the scum PT was "yes I rolled scum!"
I decided to post "haha just don't post that in the main thread", but to get up to date on the main thread first.

His first post in the main thread was "yes I rolled scum!" -popsofctown
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Post Post #920 (ISO) » Sat Jan 09, 2016 7:08 pm

Post by fferyllt »

In post 917, Firebringer wrote:
In post 915, fferyllt wrote:I thought you played a really strong game, especially given your partner died on N1 before you were even in the game.

After running this game a second time, although I really like the two-neighborhood setup and mechanic where they can both potentially be infiltrated, the town in this setup is too weak. This is the 9th time the setup has been played at MS, and so far town has never won.

Someday I may tweak the setup and run it one more time.

Personally, I think their should be a Cop role or something to the roles.
I know its called "Masons and Monks" but seriously, the town are underpowered to all hell in this game.

It could hurt to give them 1 investigative, right?


It has to be something that could hurt both scum teams. Cop, Seer and at least 1 monk and 1 mason would be too many town power roles, I think.

A weak protective role that dies if it protects either scum team might work.
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Post Post #921 (ISO) » Sat Jan 09, 2016 7:11 pm

Post by fferyllt »

In post 918, ika wrote:if you want to tweak it enable day chat for masons/monks and have it that both WW and mafia can be mason/monk but both slots can not be the same scum team.

to clarify
Monks can be WW/mafia but not WW/WW or mafia/mafia, same with masons


I think this would violate the basic premise of the game.

I really like the premise. It was a lot of fun working with the flavor in the first game. I dialed way back on flavor for this game because of the quick pace.
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Post Post #922 (ISO) » Sat Jan 09, 2016 7:11 pm

Post by ika »

In post 919, Firebringer wrote:
In post 918, ika wrote:if you want to tweak it enable day chat for masons/monks and have it that both WW and mafia can be mason/monk but both slots can not be the same scum team.

to clarify
Monks can be WW/mafia but not WW/WW or mafia/mafia, same with masons

I don't think this fixes the issues....
I still think town needs at least 1 invest or power role. Or some mechanic.


puting in investigative roles does not make it any easier. it prob would acutaly make it too townsides IMO.

unless if it was masons/monks who use it and it is a single one-shot use

pedit: well addin daytalk to the monks/masons and leaving scum to have night chat only?
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Post Post #923 (ISO) » Sat Jan 09, 2016 7:17 pm

Post by SilverWolf »

monks/mason should have daytalk
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Post Post #924 (ISO) » Sat Jan 09, 2016 7:47 pm

Post by hi im Yakko »

I shoulda been piqued when ika voted always. I've already forgotten this game.

Well done sw and ika.
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