Designer Mafia - GAME OVER!


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Designer Mafia - GAME OVER!

Post Post #0 (ISO) » Sat Mar 13, 2004 5:06 am

Post by Flying Dutchman »

Welcome to
Designer Mafia!!!


In this game, you will design a role for an other player in the game!

I want a pro- and an anti-town role from each one of you. I think you know yourselves what a certain role is, but remember that you don't have to have the winning condition "eliminate all evil" to be pro-town, and you don't have to "be the only survivor(s)" to be anti-town.

Your role needs to be all the following:
1. Original. I don't want boring roles that have been used on many places already.
2. Not too weak. It'll be no fun if someone gets a townie role with a one-shot doc ability.
3. Not too strong. I don't want roles of which you know that they'll probably win.
4. Not too hard to mod. Remember I have to manage 18 roles, I don't want roles that need 12 random numbers to determine if a night choice is used.

Well, I think that was quite logical, wasn't it? When I have all the roles, I will select 1 role from each player, and I may edit roles to balane the game, and I will assign one of your roles to another player.

Well, be creative, and come with strange roles: dummy accounts, changing winning conditions, return from the grave, surprise me and the other players with a fun role!!!

HINT:
If you don't know excactly what kind of roles I'm looking for, or if you need inspiration, you can look here to the reply's 286, 287, and 288.
Last edited by Flying Dutchman on Mon Jun 07, 2004 11:07 pm, edited 17 times in total.
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Post Post #1 (ISO) » Sat Mar 13, 2004 5:17 am

Post by Flying Dutchman »

Rules (Stolen from Phoebus):

  • Nights will last around 48 hours or so. If night choices come in earlier, it will dawn earlier.
  • Days will last as long as they need to. If discussion lags, I will impose a deadline. If discussion picks up, the deadline will be rescinded.
  • Votes must be in
    bold
    . If you do not bold your vote, it will not be counted.
  • Please be attentive and unvote, before casting a new vote. I’d appreciate it.
  • Lynching will require a simple majority of votes. Once a player has reached the necessary majority, his pleas are useless and any attempts to unvote will be unheeded.
  • You may
    vote: no lynch
    – majority votes of this kind are necessary to end the day without a death.
  • The game is not to be discussed outside of the thread unless your role specifically states that you may do so.
  • Once your death scene has been posted, you’re dead. Stop typing.
  • Don’t edit/delete previously submitted posts
  • Don’t quote any messages from me. You are liable to get mod-killed if you do.
  • If you have a night choice to make, it is due by the posted deadline. I will not wait for you – if you do not submit a choice to me I will make a choice for you, which might result you being quite unhappy, depending on my mood. :twisted:
  • If you anticipate being unavailable for more than a 48-hour period, please post a notice to that effect in the thread. Treat this game as a commitment. Be considerate – don’t leave us hanging.
  • I should post a vote count, ever so often, maybe every page or every alternate one. Please feel free to request one should you deem it necessary.
  • If you have any questions, you can pm me or ask in the thread. I'll get back to you as soon as possible, and with the best explanation that I can. You can also pm me if you want to tell someone about your day, or you thought something another player wrote was funny, or just to say hi. :D
  • I am always right, but not always accurate. If I've made a mistake, please tell me, for simple things as vote counts in thread, for more complicated or private things by PM.
  • If I'm going to be unavailable for more than a day, I'll post that information.
  • Most importantly...this is a game and we're here to have fun. Do your part.
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Post Post #2 (ISO) » Sat Mar 13, 2004 5:20 am

Post by Flying Dutchman »

Players alive (10 of 19):

Darkblade (Crack-addicted hooker): Killed night 1 , revived night 2
FrogGurl
Fuldu (Night Shop Owner): Killed night 3, revived night 4
Gaspode
Korais666
Replacing Bloojay)

Mike Amok (Drama Queen): Killed night 2, revived night 3
Narninian
(replacing Ages)

Totem
Victoria
willows_weep (Overachiever): Killed night 4, revived night 5

Players dead (9 of 19):

Thoth (Egocentric Talk Show Host): Killed night 1
God (Mafia Demoraliser): Lynched day 1
Dementia Blader (DNA-Specialist): Killed night 2
Stewie (Mafia Framer): Killed night 2
NanookTheWolf (Mafia Spin Doctor): Lynched day 2
Leonidas (Part of the Crime-fighting Duo): Lynched day 3
Norinel, TV show host, lynched day 4
BlueSin, SABERKITTY (SK), killed night 5
mneme, Aximili (SK), killed night 5
Last edited by Flying Dutchman on Sun Jun 06, 2004 12:06 am, edited 14 times in total.
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Post Post #3 (ISO) » Wed Mar 24, 2004 2:42 am

Post by Flying Dutchman »

OK, roles are out, I want all night 1 choices not later than monday 1pm GMT!
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Post Post #4 (ISO) » Mon Mar 29, 2004 1:33 am

Post by Flying Dutchman »

In the beautiful town of Scumville all was quiet and nice. After a warm day, that most people spent at the beach, it was finally cooling down, and the everyone finally fell asleep.

Everyone?

No.

Mafia had infiltrated the town, and they were finally ready to strike. What they didn't knew, however, was that some citizens were quite capable of defending their peaceful town, and they wouldn't stop before the last mafia member was dead...................

________________________

One of these citizens was Thoth. Thoth was the host of the local talk show, and although he talked much, too much, most people liked him and his idle chatter. Liked. Past tense. He was shot while watching a replay of his own show.

Darkblade was watching the same replay in her bedroom. Quite a special occasion, for most of the nights he did other things there, as most hookers do. But a familiar face entered her room. "What are YOU doing here!?" were her last words. In the morning, you find her cut to pieces with something like a sharp knife in her room.


Thoth (Egocentric Talk Show Host): Killed night 1
Darkblade (Crack-addicted hooker): Killed night 1

________________________


It is day 1. 17 alive makes 9 to lynch.
Last edited by Flying Dutchman on Mon Mar 29, 2004 6:59 am, edited 1 time in total.
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Post Post #5 (ISO) » Mon Mar 29, 2004 1:48 am

Post by Norinel »

No role details? No kill types? No
alignments
? Personal sanity level at 90% and falling...

random vote: Leonidas
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Post Post #6 (ISO) » Mon Mar 29, 2004 2:15 am

Post by Thoth »

Bah! Night one again.
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Post Post #7 (ISO) » Mon Mar 29, 2004 2:27 am

Post by Flying Dutchman »

Norinel wrote:No role details? No kill types? No
alignments
?
You can check the death scenes for a hint on the first, and the second, and they were both pro-town, I will tell you if you find scum.
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Post Post #8 (ISO) » Mon Mar 29, 2004 3:38 am

Post by Totem »

One kill with the gun.
One killl with the knife.

so far everything looks normal. on the other hand Crack-addicted hooker and Egocentric Talk Show Host on the town side? that's just evil ;)

vote: Stewie


ps. what do you think 2 mafias or mafia and sk ?
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Post Post #9 (ISO) » Mon Mar 29, 2004 5:01 am

Post by Darkblade »

Bah! Oh well, there are always johns in the afterlife...
"Trying to outguess the mod can be hazardous to your health" - Foolster41 in Paranoid Mafia
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Post Post #10 (ISO) » Mon Mar 29, 2004 5:25 am

Post by Stewie »

MOD
: if a role you created dies, are you allowed to tell the town it was yours? If so, are you also allowed to tell them what it did? That would certainly ease the pain of not knowing what the roles did.

I'll hold on random votes for now, but I promise I will come with something as soon as FD answers my question :wink:
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Post Post #11 (ISO) » Mon Mar 29, 2004 7:10 am

Post by NanookTheWolf »

Well, Random
Vote:Victoria
, Welcome to Mafiascum.


:mrgreen:
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Post Post #12 (ISO) » Mon Mar 29, 2004 7:27 am

Post by Flying Dutchman »

Stewie wrote:
MOD
: if a role you created dies, are you allowed to tell the town it was yours? If so, are you also allowed to tell them what it did? That would certainly ease the pain of not knowing what the roles did.
You are allowed to claim designed roles in the same way as you normally roleclaim.

I should warn you, though, that this means the wording of a PM can not be discussed! I've written almost all PMs again myself, to clarify the role, so you probably won't help you anyway.

Also another warning: I've edited about half the roles to fit in the balance, and to be able to use a role of everyone, so you can't be sure it's still
exactly
the same!
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Post Post #13 (ISO) » Mon Mar 29, 2004 8:46 am

Post by God »

Well MY evil roles didn't do any killing last night, I'll say that.
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Post Post #14 (ISO) » Mon Mar 29, 2004 9:59 am

Post by Fuldu »

God wrote:Well MY evil roles didn't do any killing last night, I'll say that.
"roles" plural, God?

I wouldn't mind hearing about the evil roles that people submitted, to give us a better idea of what we're up against. One of the nice things about that is that even other evil roles may tell the truth if they're concerned that the role they submitted is more powerful than they are.

Obviously, I don't feel the same about sharing good roles, even those who are dead. Once somebody admits to having generated a deceased role, scum immediately know that there's less of an incentive to kill that individual, because other players are more likely to be able to confirm a subsequent role-claim. Of course, this is true of the evil roles as well, but I find that less of a serious concern.

The other thing I will say once, without pushing for it, but because I feel it needs to be said, is that if we ever want to get anything substantial out of a mass role-claim, we'd need to do it now before any more individuals are dead. On Day 6, scum can make up what they want with impunity, because nobody's going to be able to coherently dispute their claims.
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Post Post #15 (ISO) » Mon Mar 29, 2004 11:50 am

Post by Gaspode »

I hate mass claims, but we may actually be able to find scum with incredible ease if we took that route. If FD didn't give the scum both a good and an evil role, then almost everyone will be confirmable. What does everyone else think?

That kind takes the fun out of the game, though, so I'll just
vote: Norinel
for now. Just look at him, he's obviously scum. ;)
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Post Post #16 (ISO) » Mon Mar 29, 2004 8:31 pm

Post by NanookTheWolf »

Well, I'm not sure about a mass claim, I mean seriously where is the fun in that? All that really does is waste the time that I eagerly awaited this game. I hate quick games unless some real stategy is used, like mind reading and such. I don't know about that one.

Also if we all say what are claims were then the mafia could pick up on that and have a better idea of who to kill during the night come killing time. I think that we should just play the game as intended, and make it an actual worthwhile one to the mod who probably put a lot of work into oranizing the roles in this game...

:roll:
I'm not sucking up one bit to the mod
[i/]
...oh yeah, I'm not saying that I am totally a mass role claim, but I think that it would be of better use later in the game, and even if we do do this, hello mafia could still go look up some other role somewhere and use that as there defense.
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Post Post #17 (ISO) » Mon Mar 29, 2004 9:06 pm

Post by BlueSin »

well, everyone is quite active. I prefer play the normal way. The mod can add in/delete/modify roles we sent thus make it meaningless to mass claim. But stick to crowd though.
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Post Post #18 (ISO) » Tue Mar 30, 2004 1:08 am

Post by Norinel »

Those were all kind of rhetorical questions.

I would be very surprised FD didn't change the alignment of some of the roles, so at least some evil claimants would be able to successfully claim a pro-town version of their own role. (That and we don't know what Darkblade and Thoth submitted, so we could have up to two roles that don't match for free, and scum can always lie about the roles they submitted, etc.)
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Post Post #19 (ISO) » Tue Mar 30, 2004 6:00 am

Post by Fuldu »

Leaving what, again, was merely meant as a piece of information I thought was important to have out there, let's get back to sharing information about evil roles. I do think this is a good idea. Sure, the scum can lie about the evil roles they submitted, but that doesn't mean we can't get something useful out of the larger group who will have no incentive to lie.

And, frankly, I don't see nearly as great an incentive for scum to lie about the evil role they created as about the good role or their own role. Since the evil roles are at odds with one another (some of them are likely grouped, but still) even the scum have an incentive to try to identify and eliminate other scum. A lie only aids the scum to the extent that they are teamed with the role they created or they make up a role that might appear superficially similar to their own role (one that kills with the same weapon, for example). The former isn't going to be true of all the scum and the latter runs the risk of pointing suspicion in their direction later in the game.

As for my suspicions, based just on the responses to my not-even-a-suggestion of mass role-claim, I'm going to have to
vote: NanookTheWolf
. I disagree with both the suggestion that a mass role-claim would create a quick game and that it would make the game no fun, but I can at least accept that as something someone else might be concerned about. I, myself, find first days to be horrendously unfun, as it's rare that there's ever a good reason to lynch anybody, because everyone's afraid of geing targeted early on and not getting to play to the fun part of the game, so no one shares any information.

I think Norinel's points about not knowing what the dead submitted and that scum can lie aren't as serious as he thinks and that the claim could be structured to help address that problem, but they are true. Also, the concern about changing alignments is valid, despite the fact that any scum who claimed their own role as a townie are going to be relying on the goodwill and trust of the rest of us to get through the day. So, while I disagree with Norinel on the strength of his concerns, I will grant that they are nonetheless concerns.

But most of what NanookTheWolf says is just silly, especially...
NanookTheWolf wrote:I'm not saying that I am totally a mass role claim, but I think that it would be of better use later in the game,
...which is exactly what I was trying to point out as untrue in my last post. The only thing I was trying to say on this topic, in fact, before the response raised my hackles. Today, if someone claims a role and no one backs them up by saying that they made up that role, that makes them suspicious (not conclusively so, just as being backed up by someone isn't conclusive verification). Later in the game, this inconclusiveness will only get worse, because more people are dead and can't verify legitimate claims, so the fact that no one backs up a claim is less likely to indicate guilt.
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Post Post #20 (ISO) » Tue Mar 30, 2004 6:28 am

Post by NanookTheWolf »

Ok Fuldu, I guess that I missed that last part of your earlier post about how scum could be better off with there being less claims to dispute. Sorry, but my feelings stand about mass role claims. They truly do take away some of the fun and such, also I'm not the only one who has stated that I am for the normal play and not really for mass claiming...But I guess that it's the whole wolf thing, huh?
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Post Post #21 (ISO) » Tue Mar 30, 2004 6:40 am

Post by mneme »

Note that lying about roles you submitted is actually a surer way to be found out as scum than anything else (including lying about your role and not being backed up). After all, dead folks can't back you up, but they -can- confirm or deny a submission claim.

I agree that while we can argue (lots) about mass claims, and can argue about talking about the pro-town roles we submitted, it's probably worthwhile to talk about the evil roles we submitted, just so the town knows what it might be dealing with.
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Post Post #22 (ISO) » Tue Mar 30, 2004 6:44 am

Post by Fuldu »

mneme wrote:I agree that while we can argue (lots) about mass claims, and can argue about talking about the pro-town roles we submitted, it's probably worthwhile to talk about the evil roles we submitted, just so the town knows what it might be dealing with.
My argument, exactly, but stated much more concisely and clearly. Any suggestions on the best way to proceed with that? Should one person start and pick the next person to go? Or should we try to focus on submitted roles that are gun/knife specific and then move on to the other ones?
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Post Post #23 (ISO) » Tue Mar 30, 2004 7:57 am

Post by Flying Dutchman »

Vote Count:

Leonidas: 1
(Norinel)
Stewie: 1
(Totem)
Victoria: 1
(NanookTheWolf)
Norinel: 1
(Gaspode)
Ages: 1
(BlueSin)
NanookTheWolf: 1
(Fuldu)
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Post Post #24 (ISO) » Tue Mar 30, 2004 10:52 am

Post by willows_weep »

...oh yeah, I'm not saying that I am totally a mass role claim,
Fos: NanookTheWolf
because that seems to much like an after thought to tidy up making a post that would seem scummy. I mean, even overlooking the whole " If scummy people know protesting roleclaiming looks scummy they wont protest too much would they?" issue, Nanook doth protest too much!
Plus Nanooks post was just after Gaspode saying it would take out the fun. I wont fos Gaspode because Gaspode said that directly after Fuldu's questioning post. In my mind the order is less suspicious. Especially when Nanook uses that excuse (Not primarily though with the use of also).


Not voting because perhaps Nanook just wants to be clear, and yes Nanook isn't the only one who is hesitant about it.

Though for me the feel of their reasoning were different(Their referring to any others posts on the sub.)


I don't think it matters what sort of good and bad roles we submitted. If the mod changed them at all I don't know the likelyhood of us being able to identify them. Especially since there are rules on what we can say and by default can't(or the other way around :D ). And if we don't know how alike someone else may have been thinking.

Hm I feel that only some of the roles would be able to change alignment unless it was seriously tweaked. Or seriously countered....
I agree with Mneme that knowing something about the anti town roles would let us some insight into what kind of night dangers. But then thinking about what I and some other players and the mod have stated about the tweaking....
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