Do you like card games? If you've browsed Mish Mash, you've probably noticed there's a bunch of them running at any one point. They might be one of the easier games to run, but they're still a huge vital part of the games that make Mish Mash great. Spades is one of those games that gets run fairly often, most recently by StrangerCoug, and while the rules are fairly simple there's much strategy involved and gameplay differs between games. So take a seat at the nearest card table, and let's begin.
GAME RULES
Posted: Fri Aug 19, 2016 4:22 pm
by CuddlyCaucasian
Klick/randomidget, JDGA/IPS, your choices are listed below. You have 24 hours.
BipolarChemist & zoraster
Cheery Dog & TheWayItEnds
MattP & DeathRowKitty
Xalxe & racefan12
RedCoyote & Haschel Cedricson
ForWhomTheJellyRolls & Frozen Angel
Save The Dragons & mastin2
StrangerCoug & Radja
PrivateI & Felissan
animorpherv1 & PiggyGal15 (itlepip)
pickemgenius & PeregrineV
Posted: Fri Aug 19, 2016 4:34 pm
by JDGA
Cheery Dog & TheWayItEnds
Posted: Fri Aug 19, 2016 5:00 pm
by TheWayItEnds
but why though
Posted: Sat Aug 20, 2016 5:16 am
by Klick
pickemgenius, PeregrineV, let's go!
Posted: Sat Aug 20, 2016 2:03 pm
by itlepip
Played a round wow this game is different than bridge.
Posted: Sat Aug 20, 2016 6:33 pm
by zakk
I still have no idea how to play bridge
Posted: Sat Aug 20, 2016 7:40 pm
by Mitillos
As with spades, bridge is a team trick-taking game, and there is bidding on the number of tricks to be taken, but with a selected trump suit, rather than a fixed one. However, only the team that wins the bidding has to make the number of tricks they claimed + 6. The other team tries to stop them from doing so. The bidding is won by the team which makes the final (and therefore highest) bid, before there are three consecutive passes (excluding doubles and re-doubles, which do not change the bid strength, or the team that made the bid). Bid strength is based first on the number bid between 1 and 7, and then the trump suit selected, in the order of Clubs, Diamonds, Hearts, Spades, and No Trumps. The player on the team who wins the bid who first bid the trump suit is the declarer, and their partner is the Dummy. Card play begins with the player to the left of the Declarer, and continues clockwise, with the Declarer controlling the Dummy's card plays. Players must play cards in the suit of the first card played for that trick, unless they lack such cards. In that event, they may play from any other suit. The strongest card (aces are high) in the suit played wins, unless a trump card has been played, in which case the strongest trump card wins. Whoever wins a trick goes first next. The teams score points based on the final bid, and the number of tricks they made.
There should be a couple of threads in the Sens-o-Tape archive, from when SC ran the game.
Posted: Sun Aug 21, 2016 3:18 am
by itlepip
I know that part, but it is surprising how much the lack of a dummy and increasing bidding effects play.
Posted: Sun Aug 21, 2016 3:55 am
by Cheery Dog
It's not bridge without the dummy
Posted: Sun Aug 21, 2016 6:41 am
by racefan12
What I've never understood about bridge is how players can more or less tell what cards are in other players' hands simply from what they've bid.
Posted: Sun Aug 21, 2016 7:03 am
by itlepip
If someone bids it means they have higher than average points (ace is 4 king is 3 queen 2 jack 1) and at least 4 in the betting suit. There are a few things that can also add points such as a really small other suit or a really long trump suit. Every time you go up in points you are showing you have more points and a longer trump suit.
Posted: Sun Aug 21, 2016 12:19 pm
by Mitillos
@racefan: But that's the point of bidding. To communicate to your partner what you have, so that the two of you can find the right final bid.
Posted: Sun Aug 21, 2016 12:23 pm
by itlepip
except in spades where lol just throw up a number based on your hand and hope.