No it isn't, math can't pinpoint the true trajectory of a game of mafia unless you believe that all human action is done on the same basis that is predictable.
In post 52, Gamma Emerald wrote:No, in fact, we likely have an even better chance if we lynch, as we can get vote reactions. This guy's not getting it at all.
A vote reaction to a mislynch train usually leads to very little info.
Can you pinpoint games in which mislynches helped you solve the game by how people went on the wagons?
Cause I can show you were mislynch trains compound on each other because town misreads town and other town thinks that other one was being scum pushing that, far more often then the opposite.
are you saying math isn't a source of factual information? like........ that's just.......................... objectively wrong
this has nothing to do with whether human action is predictable. it has to do with the fact that our choices in this game can be modeled by concrete mathematical statements and that certain actions can be ruled out as suboptimal. of course there are exceptions where human interaction overrides that in actual games, but this early into the game isn't the correct time to be making those decisions. like if we get to September 21st and we decide that, based on what's happened during day 1, no lynch makes the most sense, then sure, that's possibly a route worth taking. by asserting that we should do that from the very beginning, you are explicitly saying that you want the town to not work in its own best interest.
I thought he was saying that you shouldn't rely solely on math to predict how people will act in the game. Which is kind of ironic because he's the one who brought up math in the first place
In post 54, xyzzy wrote:are you saying math isn't a source of factual information? like........ that's just.......................... objectively wrong
In post 55, BlackStar wrote:I thought he was saying that you shouldn't rely solely on math to predict how people will act in the game. Which is kind of ironic because he's the one who brought up math in the first place
Its mostly hypocritical.
I am just trying to get support for my idea.
I don't believe my data shows how players actually play. I think people just eat up data easily.
In post 55, BlackStar wrote:I thought he was saying that you shouldn't rely solely on math to predict how people will act in the game. Which is kind of ironic because he's the one who brought up math in the first place
Its mostly hypocritical.
I am just trying to get support for my idea.
I don't believe my data shows how players actually play. I think people just eat up data easily.
~Mas Y
Okay. Why are you guys even arguing about this? Instead of talking about theories and probabilities, just play the game lol
In post 52, Gamma Emerald wrote:No, in fact, we likely have an even better chance if we lynch, as we can get vote reactions. This guy's not getting it at all.
A vote reaction to a mislynch train usually leads to very little info.
Can you pinpoint games in which mislynches helped you solve the game by how people went on the wagons?
Cause I can show you were mislynch trains compound on each other because town misreads town and other town thinks that other one was being scum pushing that, far more often then the opposite.
In post 52, Gamma Emerald wrote:No, in fact, we likely have an even better chance if we lynch, as we can get vote reactions. This guy's not getting it at all.
A vote reaction to a mislynch train usually leads to very little info.
Can you pinpoint games in which mislynches helped you solve the game by how people went on the wagons?
Cause I can show you were mislynch trains compound on each other because town misreads town and other town thinks that other one was being scum pushing that, far more often then the opposite.
~Mas Y
Missed this Gamma
oh yeah I meant to respond to this too
this feels like a question deliberately set up to force the answer you want, because the truth is, in 99% of games, it would be impossible to pinpoint one early game action that was truly decisive in determining which faction eventually wins. maybe mislynches are, on the whole, harmful to the town (I disagree with that, but whatever). however, whether mislynches are a beneficial source of info is super subjective. also, as I mentioned earlier, apparently your opinion is formed partially by experiences on another site, which are frankly totally irrelevant to this discussion. that'd be like me trying to datamine the in-person mafia games I played back in high school at church camp with people who didn't realize that there was actual strategy involved in the game. in other words: totally irrelevant
Here it is:
1: What is your preferred faction?
2: What would you say you bring to the game that others don't?
3: Tell me a bit about your username, signature, and/or avatar.
My answers:
1: I would have to say town because the game feels more relaxed.
2: I bring a sense of humor I would say is nigh unrivaled.
3: My username is an old idea of a Pokemon Emerald remake. My signature is a quote from a webcomic, and I find the quote works really well here.
And about those wagons, I have seen votes meant to bait reactions on EpicMafia plenty of times. It's not only about successful wagons.
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
In post 68, Gamma Emerald wrote:1: What is your preferred faction?
2: What would you say you bring to the game that others don't?
3: Tell me a bit about your username, signature, and/or avatar.
I don't feel these questions are helpful, except maybe the 2nd.
1) Scum as of late. I don't like being part of the town, its always frustrating.
2) I bring more tone reading in players posts to see if it matches what they are actually saying.
3) No, its a hydra.
In post 68, Gamma Emerald wrote:Here it is:
1: What is your preferred faction?
2: What would you say you bring to the game that others don't?
3: Tell me a bit about your username, signature, and/or avatar.
My answers:
1: I would have to say town because the game feels more relaxed.
2: I bring a sense of humor I would say is nigh unrivaled.
3: My username is an old idea of a Pokemon Emerald remake. My signature is a quote from a webcomic, and I find the quote works really well here.
And about those wagons, I have seen votes meant to bait reactions on EpicMafia plenty of times. It's not only about successful wagons.
1. Mafia because I'm almost always town
2. Lulzy gifs and a little bit of chaos
3. Blackstar is the title of a novel I was working on. I always choose avatars that look creepy lol. Right now I have a Ryuk gif as my avatar
We're not No Lynching Days 1 and 2. The reason scum lynches on D1 are uncommon are because of the higher ratio of Town:scum. Even if we're wrong the lynches thin out the suspect pool and give us info to work with.
Plus I joined this game to play mafia, not to not play it.
McMenno's probably trolling anyway and fire is letting him.
VOTE: Comparing Realities
I think rb gives off the serious try-hard posts of a semi-experienced Town player, so they're my first Town read.
P.S. Why are so many people switching over to Death Note avatars these days? Did everyone just binge the series at the same back-to-school time or something?