DEFCON Mafia 4.0 - СЛАВА РОССИИ МАТЕРИ


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DEFCON Mafia 4.0 - СЛАВА РОССИИ МАТЕРИ

Post Post #0 (ISO) » Mon Nov 14, 2016 7:35 am

Post by Andrius »

[DEFCON MAFIA 4.0]



"Again, everybody dies."


The year is 2048. Thirteen years have passed since The United States of America crushed the European Union of Communist States and nuked the Euroscum until they accepted freedom.

Seven years later, Canada attempted to pass some socialist programs to aid its populace in an economic downturn. America would not stand its neighbor embracing any modicum of communism, so the Canadian government was ousted and America stepped in to help its struggling neighbor.

America has elected President AlmasterGM to lead their great country through a communist scare in Canada.

Elsewhere, the Russian military mobilized in one last attempt to defeat the Americans who policed the world and preserved American Peace. And one rogue general plotted in secret to surpass all others...


[NORAD SYSTEM] Initiating automated satellite scan…
[NORAD SYSTEM] Scan commencing.
[NORAD SYSTEM] All systems normal. No irregularities detected.
[NORAD SYSTEM] Resetting scan range…
[NORAD SYSTEM] Scan commencing.
[NORAD SYSTEM] All systems normal. No irregularities detected.
[NORAD SYSTEM] Resetting scan range…
[NORAD SYSTEM] Scan commencing.
[NORAD SYSTEM] All systems normal. No irregularities detected.
[NORAD SYSTEM] Resetting scan range…
[NORAD SYSTEM] Scan commencing.
[NORAD SYSTEM] All systems normal. No irregularities detected.
[NORAD SYSTEM] Resetting scan range…

Moderator Team:

Moderator:
Andrius
Catastrophic Backup:
TheButtonmen
Reviewers:
TheButtonmen, SpyreX
European Specialist:
Gammagooey


Serving their Country (Living):

Spoiler: The Sole Survivor
Untrod Tripod, Russian (Missile Silo), Survived and Won for Mother Russia.



Gave their Last Full Measure of Devotion (Dead):


Spoiler: The Dead
Something_Smart, Russian (Missile Silo), was Arrested D1.

Fate, American (Missile Silo), was Killed N1.

Ser Arthur Dayne, American (Missile Silo), was Black-bagged D2.

Spiffeh, Russian (Missile Silo), was Sabotaged N2.

RedCoyote, American (Fighter), Nuked D3.
Errantparabola, American (Radar), Nuked D3.
Papa Zito, American (Submarine), Nuked D3.

Nukebringer, Russian (Missile Silo), Nuked D3.

Accountant, American (Missile Silo), Killed Themself D3.
Ircher, American (Strategic Missile Defense), Killed Himself D3.
McMenno, American (Missile Silo), Executed D3.
GuyInFreezer, American (Espionage), Bombed N3.
xRECKONERx, American (Aircraft Carrier), Trolled N3.
mastina, American (Missile Silo), Nuked D4.
Vaxkiller, American (Eavesdropper), Nuked D4.
hiplop, American (Missile Silo), Nuked D4.

Cephrir, Russian (Battleship), Nuked D4.

GreyICE, Terrorist (Air Base)(Submarine), Lynched D4.
MagnaofIllusion, American (Failsafe), Bombed N4.
Nahdia, American (Counterintelligence), Killed Themselves D5.
Lady Lambdadelta, American (Fallout Shelter), Lynched D5.
Vi, American (Missile Silo), Nuked N5.
SpyreX, American (Covert Ops Team), Bombed N5.



Standing at Attention (Replacements):

Katsuki
Venmar

Last edited by Andrius on Sat Dec 17, 2016 1:01 pm, edited 75 times in total.
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Post Post #1 (ISO) » Mon Nov 14, 2016 7:36 am

Post by Andrius »

[Rules & Regulations]


[General Rules]


1) All site-wide rules apply.
2) Unless your role PM permits you to do so, do not discuss this game with any player outside the game thread.
3) Do not edit or delete posts.
4) Do not post in the thread when dead. A single "bah" post with no game-related content is permitted.
5) Using smaller-than-normal text, invisible text, external encryption and decryption tools, or any other technological tool to hide information in your posts is prohibited.
6) Do not quote any communication you have with the moderator, including timestamps. Careful paraphrasing is acceptable.
7) Inactivity kills games – please be considerate and play the game you signed up for. If you do not post in the thread every 48 hours, you will be prodded. If you do not post 24 hours after that, you will be replaced. If you receive 3 or more prods, you may be automatically replaced without additional warning at the moderator's discretion. Please notify me if you will be V/LA.
8) Green is the reserved moderator color. Please refrain from using it.
9) To cast a vote, post a bolded Vote: [PLAYERNAME] command in the thread. Unvotes are not required to change your vote.
10) A player will be lynched when they have received a majority of votes. Once a majority has been reached, all players may still converse until the moderator arrives to close the thread, but no game actions may be taken (including nuclear launches).
11) If no player reaches a majority of votes by the deadline, a no-lynch will occur. If you do not wish to lynch before the deadline, you may Vote: No lynch just like a normal vote on a player.
12) This is a full reveal game. Upon death, that player’s alignment and any abilities they had will be flipped.
13) There is zero-tolerance for being deceptive with the moderator commands (posting Nuke: [PLAYERNAME] when you do not possess a missile silo in nuclear launch mode, for example). Violations of this rule may be punishable by modkill on the first offense at the moderator’s discretion.

14) Flavor is written for your enjoyment only and has absolutely no relation to in-game alignment. Analyze it at your own risk.

***All the rules above also apply to any posts made in Private Topics***


[Setup]

There are 18 American players.

Spoiler:
[BEGIN MESSSAGE]

[CLEARENCE LEVEL: TOP SECRET]
[RECEPIENT: [PLAYER NAME]]


Welcome to DEFCON Mafia 3.0, [PLAYERNAME]!

You are an American Military Official.
You enjoy barbeque, apple pie, freedom, and two-party systems. You dislike Communism. Last century, your great country liberated the Soviet Union and the People's Republic of China from the vile clutches of communism. Thirteen years ago you liberated the European Union from the clutches of communism. The world was finally free from communism.

Or so you thought.

Thirteen years after liberating the European Union from the perils of communism, newly-elected President AlmasterGM put down a small Canadian communist plot, learning that the Russians were behind this uprising. Apparently, communists are a tough bunch to kill. The American military has mobilized in preparation for repercussions after the Canadian Communist Party was stamped out. President AlmasterGM will have no communists in his country. President AlmasterGM will have no communists in the world.

Turning again towards Russia, the American military braces for another fight against the resurgent Soviet Union.

The world needs protecting.

America is counting on you, soldier.

You are aligned with the United States of America. You win if, for 48 hours, all threats to the USA have been neutralized and at least one American remains alive.


Please confirm in the game thread, located here: [GAME THREAD HERE], by choosing whether or not to vote for Total War. Good luck!

[END MESSAGE]


There are 5 Russian players.

Spoiler:
[BEGIN MESSAGE]

[CLEARENCE LEVEL: TOP SECRET]
[RECEPIENT: [PLAYERNAME]]


Welcome to DEFCON Mafia 3.0, [PLAYERNAME]!

You are a Russian Military Official.
It has been so long since the old days that you forgot what you enjoy, besides vodka and plotting the resurgence of the Soviet Union. Last century, your great country was liberated by the Americans. Elusive and cunning, you managed to avoid capture where the Chinese failed.

Where warfare failed, you turned to politics. The Spetsnaz and KGB were instrumental in the slow conversion of the European Union into the communist conglomerate that posed a great enough threat to America that they liberated their former allies. Unfettered by policy, President AlmasterGM of America crushed the communist movement in the Canadian Protected Territories, and learned of your involvement in the uprising.

Turning against towards America, the Soviet Union braces for another fight against the United States of America.

The world needs liberating.

Mother Russia is counting on you, comrade.

You are aligned with Russia. You win if, for 48 hours, all threats to the EU have been neutralized and at least one European remains alive.


Comrades:
You are not alone in the defense of Mother Russia. You may communicate with your comrades here at any time: [INSERT PT LINK HERE]. While this communications channel is secure, it will be compromised at the beginning of DEFCON LEVEL 3.

Your comrades are:
[PLAYERNAME]
[PLAYERNAME]
[PLAYERNAME]
[PLAYERNAME]

Stealth Bomber:
Starting at DEFCON 2, you may deploy your
Stealth Bomber
once per Night Phase to kill a target player. This is a factional ability.

Please confirm in the game thread, located here: [GAME THREAD HERE], by choosing whether or not to vote for Total War. Good luck!

[END MESSAGE]


There is 1 Terrorist.

Spoiler:
[BEGIN MESSAGE]

[CLEARENCE LEVEL: TOP SECRET]
[RECEPIENT: [PLAYERNAME]]


Welcome to DEFCON Mafia 3.0, [PLAYERNAME]!

You are a Rogue Military Official.
The great generals of this country are dead. The body count during the last great war was tremendous, and the United States lost most of their top leadership in the fight against the European Union. You remained. You are a survivor. You neither bear hatred nor love for any country, party, or creed. You are a survivor, and will live long enough to write your name on the banners of history.

You are a survivor.

When General Katsuki went rogue thirteen years ago you were spellbound at the attention he received. A career of service to protecting the world from all threats, domestic and foreign, means nothing to you if there's no glory to be had. You will not be contained to a desk job. You will not go quietly into death. And you will take both the United States and the Soviet Union down, or die trying.

Contemplating your legacy, you brace for a long conflict ahead in which you will show the world that one man's ambition cannot be confined to a desk job and a few medals.

You don’t plan to rest until everyone and everything is dead. It would be nice if you live to tell the tale, but if not, oh well – at least your name will be eternally remembered in the history books as the one who put the term “Mutually Assured Destruction” to the test.


You are aligned with only yourself. You win if everyone else has been neutralized, even if you are no longer alive.


Limitless Resources:
In addition to participating in the standard draft system, you will submit an automatic free troop of your choice.

Terrorism:
Starting at DEFCON 3, you may utilize any and all methods available to you to kill another player once per Night Phase. This is a factional ability.

Publicity:
They will know your name. The media will kill each other for exclusive rights to your messages. Throughout the game, you will be able to Publically Leak messages to the Game Thread through the Moderator. You may communicate with the Moderator through this [PRIVATE TOPIC] at any time. Messages you post in here are secure from the Eavesdropper. Only messages you choose to leak will be posted in-thread.

Please confirm in the game thread, located here: [GAME THREAD HERE], by choosing whether or not to vote for Total War. Good luck!

[END MESSAGE]


[Game Phases]


This game will be divided into traditional day and night phases as well as a series of levels of military alertness, known as “DEFCON.” The levels and their various characteristics are as follows:

Image


DEFCON 5
Normal readiness
– 72 hours or until all players have confirmed.
a) Discussion and confirmation only. The Russian PT is secure.
c) Players vote whether to declare Total War. (See below for TOTAL WAR.)

DEFCON 4
Increased intelligence watch and strengthened security measures
– 72 hours.
a) Discussion only. Regular votes cannot yet be cast. The Russian PT is secure.
b) Players submit their deployment choices (missile silo or troops) via PM.
c) In addition to participating in the standard draft system, the terrorist receives an automatic free troop of his choice.

DEFCON 3
Increase in force readiness above that required for normal readiness
– Two weeks or until lynch.
a) Players may cast votes.
b) Following a lynch, a 48 hour night phase will occur.
c) All militaries switch to encrypted callsigns. Players with private communication channels may still talk openly at any time, but any messages sent have a chance of being intercepted by the Eavesdropper (if there is one) and having their contents revealed to the Eavesdropper. Unlike past games, there will be no Public Drops. Please see the Eavesdropper Role for more information.
d) The terrorist gains the following activated ability:
Terrorist attack:
{Each night, you may kill target player.}

DEFCON 2
Further increase in force readiness, but less than maximum readiness
– Two weeks or until lynch.
a) The Russians gains the following factional ability:
Stealth Bomber:
In order to defend yourself against the Americans, your military aerospace engineers have outfitted the Russian Air Force with the cutting edge in stealth technology. You are capable of conducting air strikes anywhere in the world with precise and deadly force. {Each night, you may kill target player.}
b) All other characteristics are identical to DEFCON 3.

DEFCON 1
Maximum readiness
– Two weeks or until lynch, repeating.
a) Nuclear launch becomes available to all players deploying missile silos in nuclear launch mode.
b) The game continues as normal in this DEFCON, cycling through the night and day phases, until a win condition has been achieved.
c) All other characteristics are identical to DEFCON 2.

[DEFCON 5 Specific Procedures]


During DEFCON 5, players confirm by choosing whether to declare “Total War” or fight conventionally. If ALL players vote to go to Total War, DEFCON 3 and 2 will be skipped; the game will proceed immediately to DEFCON 1 following DEFCON 4. Otherwise, the stages will progress as normal.

[DEFCON 4 Specific Procedures]


During DEFCON 4, players choose what forms of military they wish to deploy – a missile silo (which grants the ability to nuclear launch during the day) or troops (which grant the player a normal activated or static ability).

Missile silo


An unlimited number of players may choose to deploy a missile silo. Silos operate in one of two modes – nuclear launch mode and anti-ballistic missile mode. Silos are deployed in nuclear launch mode by default. During the night phase, you may change the mode your silo is deployed in by PMing the mod.

Silo options:


Nuclear launch mode:


As the commander of a nuclear facility, you have the red button. One little push and a wave of destruction like no other will be unleashed upon the world. {Once each day, if the game is in DEFCON 1, you may attempt to kill another player by posting the command
Nuke: [PLAYERNAME]
in the thread. It will take 48 real-life hours for a nuke to hit its target. You may cancel nuclear launches by posting
Abort Launch
in the thread up to 24 hours after firing. Nuclear strikes continue regardless of whether the game is in day or night phase or whether the launching player is still alive – note, however, that if the game enters night phase, a launch cannot be recalled as the thread will be locked.}

Anti-Ballistic missile mode:


The ABM missile systems are counter-ICBM rockets designed to shoot down incoming enemy warheads. {The first nuclear launch targeting you each day will fail.}




Death by nuclear strike:


Nuclear missiles are deadly – even if you aren’t killed in the initial blast, a slow death by radiation is sure to follow. If you aren’t tough enough to handle the grueling experience, there is an easier way… {If you are being targeted with a nuclear missile, you may post
I do not wish to die a painful radioactive death
in the thread. This will cause you to commit suicide and leave the game immediately.
***WARNING***: This command is irrevocable and cannot be reversed or prevented by any means, including the battleship, fallout shelter, or abort launch. If you post it, you instantly die.
}


Troops


If you choose to deploy troops, you must participate in a draft system to determine which forces you are placed in command of. Each troop represents a different ability. Some abilities are activated and can be used only during the night phase; others are static and have a constant effect. Unlike missile silos, which can switch between firing modes, armies take significant time to deploy. Your initial choice is permanent for the entire game.

With the exception of the terrorist’s free choice, only
one
instance of each troop can be drafted. If multiple players desire the same ability, a randomization system will be used to distribute it. The calculations operate as follows:

a) I will attempt to award all players their first choice.
b) If multiple players have selected the same first choice, it will be awarded randomly.
c) I will attempt to award all players who did not receive an ability during the first wave their second choice.
d) If multiple players have the same second choice, it will be awarded randomly.
e) And so on, until all abilities have been distributed.

Thus, it is
highly
recommended that you send a list of multiple choices ranked by preference in case you do not receive your first choice. If you do not send me a preference by the time DEFCON 3 begins or you only send a single troop choice and you do not win it, a missile silo will automatically be deployed for you.




Troop options:


Fighter:
The fast and lightweight fighter is easily able to penetrate enemy territory, making it the perfect craft for reconnaissance. {Each night, you may target a player. I will reveal to you what deployment that player has made.
Note: Factional abilities are not revealed.
}

Espionage:
Knowing is half the battle, and when a nation needs to know, it relies on its clandestine organizations like the CIA or MI6 to get the job done. {Each night, you may target a player and choose a faction you are NOT aligned with. I will reveal to you whether that player is aligned with that faction or not.}

Aircraft Carrier:
The monstrous aircraft carrier is capable of parking itself just outside territorial waters, allowing it to shoot down enemy troops or ICBMs before they leave enemy territory and become a threat to the globe. {Each night, you may target a player. All abilities activated by that player that night fail. During the following day, all nuclear launches made by that player fail.}

Battleship:
Mobile, hidden in the wide open sea away from population centers, capable of withstanding even the most directed air strikes, and armed with an array of incredibly powerful weapons, a battleship is one of the safest places on the planet. {Each night, you may target a player. Until the next night phase, the first time that player would be eliminated, they survive instead. You cannot target yourself.}

Radar:
The night may be dark, but your radar screen is neon green. And it’s hard to miss stuff flashing in neon green. {Each night, you may target a player. I will reveal to you any players that player targets.
Note: The Stealth Bomber and terrorist attack are factional abilities and cannot be detected.
}

Covert Ops Team:
(*NEW*)
In order to carry out a successful nuclear strike, it is crucial to ensure the missile will not be deflected and the enemy left unscathed and free to retaliate. Special infiltration teams are secretly positioned in every enemy nation, read to make sure this happens when the brass gives the word. {Each night, you may target a player. If target player is currently deploying a missile silo, you sabotage it. Until the next night phase, if the missile silo uses either function, the missile will launch but not detonate. For nuclear launch mode, the ICBM will not detonate and the target will not die. For Anti-ballistic missile mode, the missile will launch but will not intercept its target.}

Counterintelligence:
Labeling documents "TOP SECRET" is useless if the enemy can walk right in and grab them off your desk. There are also other things that one might want to keep secret, like photos of ... stuff ... and ... yeah. Consequentially, it is unsurprising that governments have devoted just as many, if not more, resources to counterintelligence than intelligence gathering itself. {Each night, you may target a player, choose an ability that “reveals” a result, and choose a legal result for that ability. If that player is targeted with the chosen ability, it resolves with the result of your choice instead of its normal result.
Example: Player A, Espionage, Yes: Causes Player A to appear to be aligned with the selected faction if targeted with Espionage.
One night per game, you may secure all private communications as though it were DEFCON 5 until the end of the next night phase. This does not preclude them from choosing to leak posts.}

Submarine:
(*MODIFIED*)
Silent and deadly, a submerged nuclear submarines can survive for months without surfacing and can creep incredibly close to enemy shores without being detected. {You may launch nuclear weapons as though you possessed a missile silo in nuclear launch mode without revealing yourself as the aggressor. When you wish to fire, PM the Mod with the name of your target and two other names. Two randomly generated names will be added to the list. The Submarine will fire its payload, though it will reveal the five names as its target. After 24hours, two incorrect names will be removed randomly.

Eavesdrop:
A crucial part of the Allies’ success during WWII was its ability to crack into German communications. It worked then. Why wouldn’t it work now? {In DEFCON 3 or below, whenever a member of an opposing faction communicates with another member of its faction privately during the night, there is a 15% chance the message will be intercepted and its contents PM’d to you. During the day, this possibility increases to 30%.}

Air Base:
Capable of deploying a wide variety of response aircraft within seconds and fortified to the brink, any infrastructure surrounding the air base becomes incredibly difficult to penetrate. {You are immune to all non-nuclear activated abilities.
Note: This includes the Stealth Bomber and terrorist attack.
}

Fallout Shelter:
Duck and cover is for novices. {You are immune to nuclear strikes.}

Fail Safe:
Courtesy of Dr Strangelove or: How I learned to Stop Worrying and Love the Bomb. {If a player targets you with a nuclear launch, you automatically launch a nuclear weapon at that player. If you are killed by the Stealth Bomber, you may make a single post in the thread containing only the words
Nuke: [PLAYERNAME]
up to 72 hours after your death. Your nukes cannot be recalled or prevented by any means.}

Strategic Missile Defense:
(*NEW*)
Strategic Missile Defense systems are meant to intercept long-range ICBMs before they reach their target. {Once each day, if the game is in DEFCON 1, you may shoot down another player's nuke by posting the command
Intercept: [PLAYERNAME WHO FIRES THE NUKE]
in the thread. It will take 24 hours for the rocket to intercept its target. You may cancel rocket launches by posting
Abort Launch
in the thread up to 12 hours after firing. Interception, like nuclear strikes, continue regardless of whether the game is in day or night phase or whether the launching player is still alive. Note, however, that if the game enters night phase a launch cannot be recalled as the thread will be locked.}


If you have questions, please feel free to ask. I left the NEW and MODIFIED tags in the Troops section for veterans of past games. Other notable changes include shortening nuke travel time, removing Public Drops, and not implementing STA Missiles since we decided they were ultimately too good to have.
Last edited by Andrius on Tue Nov 15, 2016 2:14 pm, edited 1 time in total.
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Post Post #2 (ISO) » Mon Nov 14, 2016 7:54 am

Post by Andrius »

[Frequently Asked Questions]



The following are inquiries and their answers from previous DEFCON games. If you have a question, please check here first. Any questions asked in the thread will be added to this FAQ (in addition to being answered at their locations in the thread).

Q:
At DEFCON 4, when we choose what to deploy, will that be our only chance to deploy something during the game?
A:
Yes.

Q:
Can I have a missile silo and an active or passive ability?
A:
No, you can only have one. If you receive an active or passive ability, you don’t get a silo and cannot launch nuclear weapons.

Q:
How many times can I use my activated ability?
A:
Activated abilities are just like standard roles from normal mafia – you use them during the night phase and they have an unlimited number of shots (unless otherwise specified).

Q:
Why is encryption banned when it was permitted in DEFCON Mafia 1.0?
A:
While encryption can be fun, it is also very annoying to have to continually cipher/decipher messages. There are also a whole host of technical problems associated with cryptology, such as player using it to establish early, confirmable claims (see MD thread here and the fact that some players may possess special technical abilities that can be used to encode/decode messages while others may not. Under the new rules, you can still obfuscate the intent of your messages, you just can’t use advanced cryptology that requires external aids to do it.

Q:
If communications are intercepted, is the author of the communication also revealed?
A:
No, only the text of the message is dropped. The author’s name will never be revealed.

Q:
Does Battleship save you from a lynch??
A:
Battleship protects its target from its first potential elimination. The save can come in any form, including lynches, Stealth Bomber strikes, and nuclear launches.

Q:
Does the Stealth Bomber qualify as a non-nuclear strike?
A:
Yes, the Stealth Bomber uses conventional weapons and is non-nuclear.

Q:
Does anything “reset” the DEFCON counts backwards?
A:
No, the DEFCON level continually decreases until it hits DEFCON 1, where it will remain until the game has completed.

Q:
If the town gets a lynch off before DEFCON 2, will the Russians have access to the Stealth Bomber?
A:
The DEFCON level decreases at the beginning of each day phase, so there should effectively be two lynches before the Stealth Bomber becomes active.

Q:
If Town is lynched at 3p and their are nukes in the air, do the scum win automatically or do the nukes land post-lynch and then win conditions are resolved?
A:
At least one member of a factions must survive for at least 48 hours after all enemy nations have been eliminated in order for that faction to win, which leaves ample time for any stray nukes in the air to land (even if their launchers are dead).

Q:
What if, because of fail safe or other retaliatory nuclear launches, everyone dies??
A:
The terrorist wins.

Q:
Will the fail safe activate on the submarine?
A:
Yes.

Q:
Does the radar track kills?
A:
No.

Q:
Can Strategic Missile Defense self-target?
A:
SMDefense doesn't target the victim, it targets the aggressor. So if SpyreX nuked me, you would Intercept SpyreX rather than Andrius, as SpyreX was the launcher and its his nuke you're shooting down. Its basically STA Mode.
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Post Post #3 (ISO) » Mon Nov 14, 2016 10:23 am

Post by Andrius »

[NORAD SYSTEM] Dispatching assignments, please standby...
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Post Post #4 (ISO) » Mon Nov 14, 2016 11:04 am

Post by Andrius »

[Day 1, DEFCON 5]


Image


[NORAD SYSTEM] Dispatching assignments, please standby...
[NORAD SYSTEM] All assignments dispatched.
[NORAD SYSTEM] Awaiting initial user input...
[NORAD SYSTEM] Received.
[NORAD SYSTEM] Attention Taskforce members, this is Command. We are at DEFCON 5. Repeat, we are at DEFCON 5. No irregular enemy movement detected. Readiness level is normal. Maintain your current positions. Over and out.


"Mr. President, about the intel we received linking the Russian Spetsnaz operators to the Canadian Communist Party-"
"Not now, general. I have a press conference in thirty. They're going to hound me over the lack of job growth that I promised when I took this office."
"Sir, the Joint Chiefs and Langley has agreed that there must be some repercussions for the Russian involvement in the Canadian Incident this past October."
"I don't have time now. Contact our ambassador's office and have them meet with their people. And didn't we just put together a task force for this very purpose?"
"Yes, Mr. President. I'll have Admiral Andrius brief them when they arrive."
"Good. Any advice on how to create more jobs for Americans?"
"War is always good for jobs."
"..."
"A bit of humor, sir."
"You're dismissed."
"...Yes, sir."


It is now Day 1, DEFCON 5. This phase will last 72 hours. Your vote FOR or AGAINST Total War serves as your confirmation. You may not change your decision - once your vote is cast, you are locked in and confirmed.

Again, if you have questions regarding Roles/Setup/etc, please feel free to ask.
Last edited by Andrius on Mon Nov 14, 2016 11:24 am, edited 1 time in total.
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Post Post #5 (ISO) » Mon Nov 14, 2016 11:06 am

Post by Andrius »

Also, yes, every single Role PM reads WELCOME TO DEFCON 3.0.

Someone caught it and I wasn't about to go back and change them all so.

WELCOME TO DEFCON 4.0
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Post Post #6 (ISO) » Mon Nov 14, 2016 11:06 am

Post by SpyreX »

Slowbie
VOTE: FOR
Show
I always lynch scum... sometimes they're just not mafia. :P

Town: (49-47-1)
Scum: (23-11)
Third Party: (2-0)
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Post Post #7 (ISO) » Mon Nov 14, 2016 11:06 am

Post by MagnaofIllusion »

Vote: For Total War!


The only correct choice ...
"I am a leaf on the wind ... watch how I soar!"

Pretty much Geriatric game restricted at this point ... unless there are players I REALLY want to play with.
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Post Post #8 (ISO) » Mon Nov 14, 2016 11:07 am

Post by Cheetory6 »

Someone convince me why Total War is better.
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Post Post #9 (ISO) » Mon Nov 14, 2016 11:08 am

Post by SpyreX »

See that's some good murica right there. Lets blow this sonsabitch

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Post Post #10 (ISO) » Mon Nov 14, 2016 11:10 am

Post by Spiffeh »

I will be nuking hiplop at the earliest opportunity

No one get in my way
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Post Post #11 (ISO) » Mon Nov 14, 2016 11:12 am

Post by Untrod Tripod »

VOTE FOR


let's nuke shit
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Post Post #12 (ISO) » Mon Nov 14, 2016 11:13 am

Post by SpyreX »

Theres no one i want to nuke out the gate sans a hydra and thats such an awwww
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Post Post #13 (ISO) » Mon Nov 14, 2016 11:13 am

Post by Untrod Tripod »

dude don't you dare nuke the hydra before me
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Post Post #14 (ISO) » Mon Nov 14, 2016 11:16 am

Post by SpyreX »

Hey hey
Hey
Rock paper nuke defcon 1
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Post Post #15 (ISO) » Mon Nov 14, 2016 11:19 am

Post by Andrius »

VoteCount


FOR TOTAL WAR [3] - SpyreX, MagnaofIllusion, Untrod Tripod
AGAINST TOTAL WAR [0] - n/a

Unconfirmed [21] - Everyone Else

DEFCON 5 will last 72h or until everyone has confirmed via voting For/Against Total War.

Countdown to the End of DEFCON 5: (expired on 2016-11-17 18:04:00)
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Post Post #16 (ISO) » Mon Nov 14, 2016 11:19 am

Post by Nukebringer »

VOTE: For Total War
Would you like to play a game?

Hydra of Equinox and Firebringer
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Post Post #17 (ISO) » Mon Nov 14, 2016 11:22 am

Post by McMenno »

VOTE: title war

YE BOII
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Post Post #18 (ISO) » Mon Nov 14, 2016 11:22 am

Post by McMenno »

In post 16, Nukebringer wrote:VOTE: For Total War
you are GOING DOWN
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Post Post #19 (ISO) » Mon Nov 14, 2016 11:23 am

Post by SpyreX »

Ok now we've got this wrapped up gents next item is power lynches until the sweet sweet nukes fly
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Post Post #20 (ISO) » Mon Nov 14, 2016 11:24 am

Post by Papa Zito »

Does total war mean everyone gets a nuke and we don't have to deal with submarines and other nonsense?
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Post Post #21 (ISO) » Mon Nov 14, 2016 11:27 am

Post by SpyreX »

No it gets us to nukes faster although we could strongarm through what you want
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Post Post #22 (ISO) » Mon Nov 14, 2016 11:27 am

Post by SpyreX »

Break andys spirit after all that tweaking
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Post Post #23 (ISO) » Mon Nov 14, 2016 11:27 am

Post by Cheetory6 »

Total War == SK kill starting N1, mafia kill starting N1, everyone has abilities who chose them, everyone can shoot whenever they want.
Otherwise == SK kill starting N1, mafia kill starting N2, everyone has abilities who chose them, everyone can only shoot on D3.
I think?
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Post Post #24 (ISO) » Mon Nov 14, 2016 11:29 am

Post by Papa Zito »

Getting 2 lynches before the mafia start killing seems like a plus? Help me out.
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