Mini 1859: D&D Curse of Strahd Mafia - Game Over
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Persivul
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Andrius The Baker
- The Baker
- The Baker
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Pine In Your Head
- In Your Head
- In Your Head
- Posts: 16763
- Joined: February 27, 2011
- Location: Upstate New York
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Persivul Survivor
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Clumsy Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 1706
- Joined: January 10, 2016
- Location: MAP:08
Resolve renewed, the group quickly closed in on Shaziro, adamant about what they thought was true. Fast the accusations came, but faster did the life end.
Adventurersinto the realm. You can hardly wait to introduce them to your blade. Another scream for the collection.
You have the following tools at your disposal.
Voices of the Dead
-Roleblocker, but can't target the same character more than once. Let them hear the anguish that awaits them.
Veteran
-1-shot strongman. Your expertise in the blade is unmatched. You will hear their pain.
You win when your mafia outnumbers the remaining town.
Confirm your spot next to The Lord Strahd by replying with your role and alignment.[/area]
Night actions are due by (expired on 2017-01-08 15:00:00)-
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Clumsy Mafia Scum
- Mafia Scum
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Clumsy Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 1706
- Joined: January 10, 2016
- Location: MAP:08
A cloaked figure stalked toward Culted while they slept. The fire was smoldering, casting dancing shadows around the landscape. Andrius was off collecting firewood, and the rest were asleep. Now's the chance. A blade emerged from the cloak, reflecting the fire's light.Dunnstralsmiled wickedly, raising the blade above his head.
Kuroi had been having trouble sleeping. He hadn't slept a wink since the night Strahd had died. As he shivered, he turned to look at the fire smoldering down, only to see the cloaked figure walking towards Culted's sleeping bag. This must be the last servant of Strahd. Being a Lore Bard, he knew he didn't have the martial prowess to take the assailant on alone, and the Paladin was off collecting wood. Deciding quickly on what to do, Kuroi springs to his feet, his mind already reaching for the assailants. He couldn't stop the attack, but he can alter it.
Andrius hears the commotion before he sees it. Dropping his armful of wood, he draws his shining blade and rushes back to camp. There, the rest of the group is holding Dunnstral down, a bloody blade lay at his feet. Kuroi lay across from him, face hidden. Putting two and two together in his head, Andrius steps forward. With a quick prayer and a quicker thrust, the blade pierced into Dunnstral, stopping the struggle. The disguise faded, and a witch looking old woman emerged. Baba Lysaga is dead.
But he's your little Strahd Von Zarovich, and you'll protect him in his adulthood, just as his childhood. By any means necessary.
Throughout the years you've attained power. You have the following abilities:
Crystal Ball
-Flavor Cop. You may gaze into your divination ball at night, targeting any player. You learn the flavor of this player, such as their Class name or Character name. This will no doubt give you clues to feed to Strahd to help him succeed.
Creeping Hut (1-shot)
Force the party to fight the Creeping Hut instead of selecting a quest. This is a 1-shot ability and only useable during Part 1 of the Day Phase (see rule section). Instead of whichever location/quest the group voted on, they are attacked by your Creeping Hut instead, killing one random adventurer. Be careful though,Adventurersare a clever and hardy bunch.
You win when half of the remaining players are part of your Mafia. Please confirm by replying with your role and alignment.[/area]
Persivul rushes over to Kuroi, flipping him over and looking for the wound. Blood has already stained his entire front side. SlySly looks at Pine, but Pine sadly shakes his head. All his healing is gone.
Andrius takes Kuroi's hand, feeling the warmth fading from him. Through ragged breaths, Kuroi manages to speak.
"I've spent all my life reading tales like these. Heroes and villains, monsters and treasures. I've always wanted to be in one. Maybe now... I can?" With that, the light fades from his eyes. Pine whispers a prayer in his name as the fire finally goes out.
The sun is shining in the sky, for the first time since the group has been here. The mist has disappeared from the land, the only patch remaining being a small patch past the gate on the easternmost side of
the domain. Villagers have gathered, sensing the change in the air. It looks like this is the way out. Slowly, people begin leaving the land of Barovia, disappearing into the mist, although their destination is not known.
Finally, the remaining few of the group walk though, eager to see what comes of their destination. Perhaps they will emerge elsewhere together, perhaps back to their homes. As they cross through the mist, the sun sets on
the horizon, casting long shadows along the ground. A small but lovingly made grave stands before the gate, ringed with small stones. 5 flowers lay on the grave, 5 goodbyes to a good friend that gave his life for someone
he hardly knew.
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Clumsy Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 1706
- Joined: January 10, 2016
- Location: MAP:08
So, the short of the explanation: Dunnstral agreed to surrender, which also helped out of another situation, namely Culted being absent, and I -really- didn't want to hold the game in night to get a replacement, only for the replacement to come in and have the game end at the resolution of night actions. Andrius would have killed Dunn in the night, Dunn would kill Culted, Kuroi redirected the night kill onto himself.-
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Clumsy Mafia Scum
- Mafia Scum
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Dead Thread: http://forum.mafiascum.net/viewtopic.ph ... 9#p8620559
Mafia Topic: http://forum.mafiascum.net/viewtopic.ph ... 8#p8571778
Speak with Dead 1: http://forum.mafiascum.net/viewtopic.ph ... 5#p8690325
Speak with Dead 2: http://forum.mafiascum.net/viewtopic.ph ... 1#p8691181
Mason Topic: http://forum.mafiascum.net/viewtopic.ph ... 8#p8572098
Mod Topic: http://forum.mafiascum.net/viewtopic.ph ... 6#p8571736
So many topics. @_@ There could have been 3 more as well due to an ability. Roles coming soon.-
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Clumsy Mafia Scum
- Mafia Scum
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- Joined: January 10, 2016
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Spoiler: Pine's Role PM
Spoiler: Shaddowez's Role PM
Spoiler: KuroiXHF's Role PM
Spoiler: Culted's Role PM
Spoiler: Shaziro's Role PM
Spoiler: SlySly's Role PM
Spoiler: Persivul Role PM
Spoiler: Creature's Role PM
Spoiler: Kuror0's Role PM
Spoiler: JasonWazza's Role PM
Spoiler: Dunnstral's Role PM
Spoiler: Andrius's Role PM
Spoiler: drealmerz7's Role PM-
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Clumsy Mafia Scum
- Mafia Scum
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I want to hear your guys' opinions of this game. It was only my 2nd game, and I think there's a lot I can learn from it.
Self reflections:
This game seemed to be townsided after being able to look back on it, which was a shame. I don't think it was as townsided as it looks, however, because Shaddowez never used his day-vig, which when combined with the flavor cop (that Dunn also forgot to use N1) could take out a big town PR, like Cleric or Paladin, and would have changed the game considerably. The traitor dying was also unfortunate for mafia. Town also performed very well with the information they received, although I do think that town should have had less Informative Roles looking back.
The first iteration of this game actually had both sides a bit stronger, but Mafia much more so. Strahd in my initial iteration was 2-shot bulletproof instead of 1, and had the ability to cast a hammer vote while dead (once only). In the second iteration, that was made to deactivate in Lylo, and in the third, removed altogether because I thought mafia was too strong.
The reason I thought that this game may have been scum sided (and thus the strong town here) is because of the potential of the scum team.
10 Town 3 Scum
Day 1 town mislynches (as is statistically normal), 9/3
Night 1 Kill, Crystal ball finds Cleric/Paladin/Other strong role, 8/3
Day 2 Day Vig found target, mislynch. 6/3
Night 2 Kill, 5/3
Starting Day 3 at 5/3
5/3 that quickly is a big deal. It gets even crazier when you consider if Strahd found Ireena, those numbers turn into
End of Day 1: 9/3
Conversion in night: 8/4
Day vig, mislynch: 6/4
Night 2 kill, starting day 3 with: 5/4
None of this is even counting the quests, which could result in (at max in 3 days) 3 deaths, or at the very least some protective charges being blown (and therefore not used during the night). Realistically, I was expecting about 1 item to be found, 1 death prevented, and 1 death not prevented.
Scum took several gambits that ended up making the game harder for them. Dunn's Miller claim, Shaziro trying (and successfully, for a while) to guide the group onto item paths, for towncred. Unfortunately, that towncred ran out with the Paladin finding him, and the items just made town stronger.
While I feel like town was a good bit too strong, I do think that if I ran this setup again 5 more times, the outcomes would be fairly different, but ultimately townsided.
Also, mod mistakes on my part:
I included Shaziro's name in a cop PM, which was a result of getting too into the flavor. :shifty: I honestly don't think it would have changed anything in this game, but an important lesson to learn for future games, especially since we did indeed have a re-director in the game.
Dunnstral's Role PM didn't include the link to their scum chat. Sloppy on my part.
Too many of the same type of role. I had a Hider, a Cop, a Watcher, two Masons, and a Tracker at the same time. While all fit flavor-wise, it was a bit too easy to figure out the game. I also think I had too many ways to defend against the bad outcomes of quests. 3-shot Doctor, Bodyguard with realistically 2-shot bulletproof, and Ranger with 1-shot auto escape was too much, because I didn't really think about the fact that we would probably only have 3/4 days of quests, with at most 75% being bad outcome. The intention was to have them decide whether or not to use their shots at night, or the random person that got killed during the day, as well as the cleric not being able to target himself. Especially with me rolling the refresher item so early, it was too much. This amount in a large game might be more suitable.
Scum team balance. I put a lot of scum's power into Strahd because it fit the flavor, big vampire lord and his henchmen. I knew that if Strahd was hung, mafia was down a big big bit of power, so I made some of his power useful after death (Day Vig could be early enough to be used 83% of the time, the ultimately nixed From the Grave Hammer Vote, and knowing the quest locations in conjunction with being able to talk to the team after death as well). Knowing what I do now with how this game turned out, I would have taken a little bit of investigation power away from town, and added in 1 power for each Dunnstral and Shaziro.
I liked the idea of the quest system, however I do think that it has more of a place in a large game, because we only got to do 3 locations out of the 14 I had planned. A large game with this system would be more interesting and allow more quests to be done.
I think there was a little bit of confusion with the quests as well. I saw that drealmerz7 was talking about "Actually going on a quest, not getting items". However, the outcomes of the quests were one of the following:
Beneficial, usually an item or clues to where the good items were
Neutral, where nothing of note happens (Skeletal Rider)
Detrimental, usually a party member dying (but opportunities for Cleric/Fighter/Ranger saving them), sometimes roleblocking at random or losing shots of abilities.
I think I will nix this quest system until I run a Large game version of D&D. Minis just don't last long enough to make it worthwhile.-
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culted
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Persivul Survivor
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KuroiXHF Jack of All Trades
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Great flavor. Great game. Sorry I had trouble getting into it. Thanks, Clumsy!
And yes, I used my other power to redirect and take the shot. I told the mod to give me a heros death.
It was beautiful."and now i am TURNED ON AGAIN!!!!!!!!!!" - KainTepes
I'm regularly V/LA on the weekends. If this is the weekend and I've not said otherwise, please assume I'm on V/LA.-
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culted Mafia Scum
- Mafia Scum
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I agree!
Setup was fun. Adventures were kinda meh but that's probably just because I didn't really get the flavor.
Kuror0 sorry for the misread bro that hammer on shaddowez, though.
Persi -- couldn't have asked for a better mason-buddy.
Everyone else sorry for being such an absolute lurkfuck at spots but when I was around I tried.
I thought dunn was recruited but apparently he was just aligned with another faction or something??-
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Clumsy Mafia Scum
- Mafia Scum
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culted Mafia Scum
- Mafia Scum
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- Joined: December 4, 2016
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Pine In Your Head
- In Your Head
- In Your Head
- Posts: 16763
- Joined: February 27, 2011
- Location: Upstate New York
Good game.
I don't think it was unbalanced, it wasswingy. If things had gone scum's way, they'd have gone that way hard.
Dunn claiming Miller was kind of his undoing. I don't think I'd have suspected him otherwise. Then getting a Traitor and Godfather flip, there's way too much negative utility there."Cry havoc, and let slip the wombat of war!"
Act 3, Scene 1 ofJulius Caesar, by W. Shakespeare-
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Andrius The Baker
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VICTORYYYY
Sorry Kuroi had to die to see it through though.
I loved it. This is basically what I always wanted to do with Dungeon-Crawl Mafia but never got around to it.Clumsy wrote: I liked the idea of the quest system, however I do think that it has more of a place in a large game, because we only got to do 3 locations out of the 14 I had planned. A large game with this system would be more interesting and allow more quests to be done.
A mini might be too small, but a larger large is too big. I think there's a sweet spot in 16-18 players though.
I mean, Town was stacked, yeah.
But it could have gone 100% wrong very quickly.
If shaddows had dayvigged town, and I had shot town N1, we would have been looking at 6:4 D2 if they actually recruited Creature.
It would have been swingy any way you dice it.
Hider could have died N1 too. So much could have gone completely wrong for town.
I don't really think this was that bad.Clumsy wrote:I included Shaziro's name in a cop PM, which was a result of getting too into the flavor. I honestly don't think it would have changed anything in this game, but an important lesson to learn for future games, especially since we did indeed have a re-director in the game.
I mean, 'YOUR TARGET IS ALIGNED AS TOWN' is more frustrating than getting a different result.
Reading Role PMs next.
Much <3 to Sly and Pine. Former for being a bro with me and latter for saving my bacon. <3"This is the true face of a man who plays paladin."-
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Andrius The Baker
- The Baker
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Pine In Your Head
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culted Mafia Scum
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Clumsy Mafia Scum
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Dunnstral he/himGoodfellashe/him
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I didn't know I was in the mafia pt for the first half of the dayIn post 2292, Pine wrote:Dunn claiming Miller was kind of his undoing. I don't think I'd have suspected him otherwise.
Anyway we actually made a boatload of mistakes that made this impossible to win-
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Clumsy Mafia Scum
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