Scummies Nomination Thread 2017


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Post Post #375 (ISO) » Sat Dec 09, 2017 1:52 pm

Post by mastina »

Nominating Something_Smart's XP Mafia for BOTH Best Setup and Best Mechanic/Mutation
. (Because both apply for the same reasoning.)

Many, many times has an attempt been made to hybridize an RPG mechanic of evolving powers and the game of mafia...but few ever materialize into an actual game, and of those that do, even fewer still manage to pull it off so successfully.

And yet Something_Smart did so magnificently. It's so easy to screw something like this up--yet he DIDN'T. He got everything right, nailing it down perfectly, and created a game which featured unique mechanics that were interesting and forced the players to think, town and scum alike.

The players had to make decisions on paths for what to choose, akin to choosing paths in an RPG for characters. The players had to choose how to use their XP. Everyone had an upgraded role they could unlock. Everything was just done so well.

The game was balanced incredibly well with multiple anti-swing features built into the game. While the nature of the complex mechanics meant some swing was inevitable, the game was incredibly well-designed such that it would never be overwhelming.

While good townplay would be rewarded just as good scumplay would be rewarded, and poor townplay would be punished just as poor scumplay would be punished, it was never impossible for one side to be left utterly screwed over because it was always possible to recover, something demonstrated magnificently in the game where both town and scum were forced to recover from setbacks.

This is EVERYTHING a game moderator should strive for when creating something unique, original, and ambitious. The result was immensely satisfying, owing to the feeling of the game having been handled with the incredible delicate care necessary for a good game.
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Post Post #376 (ISO) » Sat Dec 09, 2017 2:48 pm

Post by Varsoon »

That's a really neat setup and I'll second it. It reminds me a lot of wgeurt's (frankly brilliant) Evolution Mafia, which should've won awards for its design.
Speaking of RPG mechanics, I thought my FFTactics game rendered them really well, but because it was a hidden/secret alt game and run privately, I doubt it'll ever be given much attention. T_T
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Post Post #377 (ISO) » Sat Dec 09, 2017 2:51 pm

Post by Varsoon »

Notably, I'm seconding it for best Mutation/Mechanic.
The setup itself feels a bit dry independent of the mechanic, imo.
The roles themselves aren't incredibly imaginative/groundbreaking and all the neat setup oriented stuff is such a large part of the mechanic. To compare back to the game that I mentioned, Evolution Mafia, that game also had amazing matching flavor for why players were 'upgrading' and the setup had some very interesting potential role combinations that aren't present here.
Last edited by Varsoon on Sat Dec 09, 2017 2:54 pm, edited 1 time in total.
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Post Post #378 (ISO) » Sat Dec 09, 2017 2:54 pm

Post by Alisae »

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Post Post #379 (ISO) » Sat Dec 09, 2017 2:57 pm

Post by Varsoon »

Every time I make a game and it isn't celebrated as the absolute best game designed and run on any mafia site ever, it somewhat bums me out, yes, but I'll get over it. Even if others fail to recognize my genius, I'll always feel proud. That's what it means to
be a narcissist
never give in to despair!
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Post Post #380 (ISO) » Sat Dec 09, 2017 3:03 pm

Post by Alisae »

In post 379, Varsoon wrote:Every time I make a game and it isn't celebrated as the absolute best game designed and run on any mafia site ever, it somewhat bums me out, yes, but I'll get over it. Even if others fail to recognize my genius, I'll always feel proud. That's what it means to
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never give in to despair!
Yo
same
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Post Post #381 (ISO) » Sat Dec 16, 2017 10:28 pm

Post by nancy »

In post 379, Varsoon wrote:Every time I make a game and it isn't celebrated as the absolute best game designed and run on any mafia site ever, it somewhat bums me out, yes, but I'll get over it. Even if others fail to recognize my genius, I'll always feel proud. That's what it means to
be a narcissist
never give in to despair!
Well, I nominated you for Best Mod this year if it's any consolation?
:2017-2018:
hi meet my mafiascum gravestone, the flowers were probably left by camn or schadd or Prism, blow them kisses for me would you?
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Post Post #382 (ISO) » Sat Dec 16, 2017 10:45 pm

Post by Alisae »

I would nth that but Varsoon has to have modded 3 games and Idunno if his Steven Universe game counts.
If it does then by all means yeah lets let Varsoon win Modfather again.
If not thats a fucking shame

Also let's mod drealmerz for Best Mod for Maplewood village guys!!!!!!!!!
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Post Post #383 (ISO) » Sat Dec 16, 2017 10:52 pm

Post by Varsoon »

<3
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Post Post #384 (ISO) » Sat Dec 16, 2017 10:55 pm

Post by nancy »

SU2 happened in November, that's basically 2017.
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Post Post #385 (ISO) » Sat Dec 16, 2017 10:55 pm

Post by Alisae »

Okay yeah, go Varsoon
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Post Post #386 (ISO) » Sat Dec 16, 2017 10:58 pm

Post by Alisae »

The only other mod I could think of that isn't myself that could potentially compete for best mod is scout/zaphkael/whatever his name is, and that's mostly because all of his games were really cool
Its something that deserves more attention and is really underated
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Post Post #387 (ISO) » Sat Dec 16, 2017 11:03 pm

Post by Varsoon »

I mean, I think I've been basically running games back-to-back for the last several years.
Steven Universe 2 started in September 2016 and ran to February 2017,
Final Fantasy Tactics started in January 2017 and ran to May 2017
Protomen Blitz started in November 2017 and ran through November 2017

So, I mean, yes, I was only running games on-site for half of the months in 2017 and only started two games during 2017, but
between those three games, I ran games for 10 months out of the last 16, sooooo
That's kinda cool.


Maybe the real trick to get best mod is just to run a bunch of really small games :P
Or the other trick is to just take some time and pre-design three games I could run back to back.
Honestly, what's terrifying is that if I just ran two games like Steven Universe 2 back-to-back, I could've been moderating games literally this entire year and still fall under the total number of games needed to be run to hit the 3 game minimum.
Take that as you will. D:
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Post Post #388 (ISO) » Sat Dec 16, 2017 11:06 pm

Post by Varsoon »

I'd go further back in the timeline, but I'm actually kind of terrified of how much I must've just always been running a game on-site.
Another consideration should probably be that all of my games are original theme setups with lots of unique mechanics that I had to spend lots of time developing.
Like, heck, I could just run infinite open/normal setups forever because those are already designed/figured out for me, but I find that less interesting.
Hum-ho.

That does make me curious how many mods fall into this category of spending a majority of their time on-site running games of their own design.
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Post Post #389 (ISO) » Sat Dec 16, 2017 11:13 pm

Post by Alisae »

Ever since Railgun, I've been consistently modding something.
Like this is me this month
May - Railgun (Ended in June)
June - For Us (Ended in June)
July - Siblings Large Normal (Ended in August)
Aug - A newbie (Ended in Sept), Fountain (Ended in October)
Sept - the old 3d3 setup (Ended in October)
Oct - Beneath the Mask (Ended in November), [There's also a bullshit of jungle blitz but we don't count that]
Nov - Literature Club (Ended in December)

I've been consistently modding something.
I guess I just like to mod.
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Post Post #390 (ISO) » Sat Dec 16, 2017 11:41 pm

Post by Varsoon »

Terrifying.
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Post Post #391 (ISO) » Sat Dec 16, 2017 11:43 pm

Post by Alisae »

You say that like its a bad thing :(
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Post Post #392 (ISO) » Sat Dec 16, 2017 11:45 pm

Post by nancy »

In post 387, Varsoon wrote:Steven Universe 2 started in September 2016 and ran to February 2017
Yeah that's why I figured it would count.

Like, it's not a completed game until February, and since ongoing games don't exist for all intents and purposes, it wasn't really a game until February.
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Post Post #393 (ISO) » Sun Dec 17, 2017 4:38 am

Post by Gamma Emerald »

In post 389, Alisae wrote:Ever since Railgun, I've been consistently modding something.
Like this is me this month
May - Railgun (Ended in June)
June - For Us (Ended in June)
July - Siblings Large Normal (Ended in August)
Aug - A newbie (Ended in Sept), Fountain (Ended in October)
Sept - the old 3d3 setup (Ended in October)
Oct - Beneath the Mask (Ended in November), [There's also a bullshit of jungle blitz but we don't count that]
Nov - Literature Club (Ended in December)

I've been consistently modding something.
I guess I just like to mod.
Honestly Alisae should get Best Mod, I can vouch for Railgun, For Us was good but didn't really get a chance to shine, the Large Normal was good, and apparently Beneath the Mask was Varsoon levels of design.
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Post Post #394 (ISO) » Sun Dec 17, 2017 4:50 am

Post by Zachstralkita »

Alisay is a really good moddyrator

Alisae wrote:The only other mod I could think of that isn't myself that could potentially compete for best mod is scout/zaphkael/whatever his name is, and that's mostly because all of his games were really cool
Its something that deserves more attention and is really underated
Yes he makes really good games and his flavor is graet
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Post Post #395 (ISO) » Sun Dec 17, 2017 5:01 am

Post by Gamma Emerald »

tru Zaphkael is pretty good as well
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Post Post #396 (ISO) » Sun Dec 17, 2017 5:30 am

Post by Nexus »

In post 394, Zachstralkita wrote:Alisay is a really good moddyrator

Alisae wrote:The only other mod I could think of that isn't myself that could potentially compete for best mod is scout/zaphkael/whatever his name is, and that's mostly because all of his games were really cool
Its something that deserves more attention and is really underated
Yes he makes really good games and his flavor is graet
In post 395, Gamma Emerald wrote:tru Zaphkael is pretty good as well
Sadly I had to takeover a game that both Gamma Emerald and Zaphkael failed to complete as mod/backup mod. I would assume that disqualifies him.
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Post Post #397 (ISO) » Sun Dec 17, 2017 5:32 am

Post by Zachstralkita »

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Post Post #398 (ISO) » Sun Dec 17, 2017 5:34 am

Post by Lil Uzi Vert »

Savage.
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Post Post #399 (ISO) » Sun Dec 17, 2017 8:16 am

Post by Alisae »

In post 396, Nexus wrote:
In post 394, Zachstralkita wrote:Alisay is a really good moddyrator

Alisae wrote:The only other mod I could think of that isn't myself that could potentially compete for best mod is scout/zaphkael/whatever his name is, and that's mostly because all of his games were really cool
Its something that deserves more attention and is really underated
Yes he makes really good games and his flavor is graet
In post 395, Gamma Emerald wrote:tru Zaphkael is pretty good as well
Sadly I had to takeover a game that both Gamma Emerald and Zaphkael failed to complete as mod/backup mod. I would assume that disqualifies him.
This is actually news to me about Zaphkael
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