Posted: Wed Feb 15, 2017 10:09 pm
am I?
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Yeah, I didn't consider that during the review, that makes the game lame here.In post 591, callforjudgement wrote:Just tried to work out the balance on this myself. Assuming I understand the setup correctly, the EV is a bit lower than 33% (it would be 33% exactly if town controlled the nightkills, but they don't if scum is lynched D1, which reduces it slightly). That's within the range I'd consider sane for a setup where the scum have no nightkill. It is likely to be over surprisingly quickly either way, though, and the game's small enough that it's inevitably going to be highly swingy (and in swingy games, the balance doesn't matter so much because the swing is going to outweigh it).
It would probably be better if town had knowledge of when lylo is, though. The scum could have made a plausible guess (although they might also have incorrectly suspected an opposite scumteam, given the circumstances), whereas the town didn't really have enough information, meaning that misplaying lylo becomes fairly risky. I doubt town would have followed the rolecop guilty so automatically if they knew that lynching a townie would lose the game.
The EV is close to the EV of the most known nightless open (4:8) which despite calling 66% for scum, in practice gets won by town a very large amount of the time. Which is why CFJ uses that as a reasonable starting point for games where scum don't get a kill.In post 596, Dunnstral wrote:I'm going to disagree and say this setup was pretty unbalanced, and also if the only thing you look at is statistical EV then you're a bad player and probably not worthy to be designing setups.
A curious statement from someone who said that looking at EV's was bad to decide who should win. Nightless-Open is the basic example where it breaks down, actually hitting the nineties for town, where the odds say they lose. Here the closed nature and the way things get split, all make it more confusing which helps scum, but that's not necessarily a bad idea... (though it wasn't fun here, that should be fixed somehow next time).dunnstral wrote:I suspect scum would win, I suspect the win % is like 30% for town, though. 98% is unrealistic
Basically where I am on this.In post 603, Dunnstral wrote: The surprise wastoopowerful. There was no way to reasonably anticipate it. The second lynch wasn't really towns to control, because who can convince 4 townies to not vote a guilty on day 2? Titus and I were dead and knew about the kill thing, and we didn't even suspect that scum had no kill.
The whole point is that it's closed and scum have all the info they need.In post 605, RadiantCowbells wrote:I'd also like to point out that the vast majority of the time scum doesn't fake a guilty nor make myself as unlikely to be vigged as I did. A lot of why scum did so well is that I correct sussed out the general setup.
I think that if this were run as an open then 1) town's winrate would be obnoxiously high and 2) the best scum strat is to pick one person to hard bus the other two.