Welcome to the Dungeon! Game 01 [JDGA]

For completed/abandoned Mish Mash Games.
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Post Post #75 (ISO) » Sun Sep 10, 2017 1:32 am

Post by Mauthe »

Tatsuya Kaname passes.
JDGA passes.
animorpherv1 must now enter the dungeon with the Mage's equipment.

THE ADVENTURER & THEIR EQUIPMENT

MAGE
: 2 Health Points
NameEffectIn Play?
Wall of FireHP +6
NO
Bracelet of ProtectionHP +3Y
Holy GrailEliminate Monsters with even-numbered strength.Y
Demonic PactEliminate the Demon and the next Monster.
If the Demon is the last Monster in the Dungeon, simply eliminate it; the second part of Demonic Pact is irrelevant at that point.
Y
PolymorphReplace one Monster you draw with the next Monster from the deck (once per Dungeon).
If the Monster Deck is empty, you can no longer use this.
Y
OmnipotenceIf all the Monsters in the Dungeon are different, you win the round.
After drawing all the Dungeon cards, check to see if all the Monsters were different. If so, you win the round, even if you had failed.
NO


The Dungeon has 5 Monsters in it. I shall draw from the top:

Demon - Strength 5. Defeated with Demonic Pact.
animorpherv1 defeats the Demon, and will defeat the next drawn monster.

Vampire - Strength 4. Defeated with Holy Grail.
animorpherv1 defeats the Vampire (either with Demonic Pact or the Holy Grail, lol).

Orc - Strength 3.
animorpherv1 takes 3 damage.

Orc - Strength 3.
animorpherv1 takes 3 damage, and loses.
(The remaining card was the Golem - Strength 5)

Code: Select all

Round 2 game log:
Tatsuya Kaname draws Golem, adds it to the Dungeon
Shrek draws Lich, removes Wall of Fire
JDGA draws Orc, adds it to the Dungeon
animorpherv1 draws Orc, adds it to the Dungeon
---Dungeon no longer beatable---
Tatsuya Kaname draws Vampire, adds it to the dungeon
Shrek passes
JDGA draws Demon, adds it to the Dungeon
animorpherv1 draws Goblin, sets aside Omnipotence
Tatsuya Kaname passes
JDGA passes
animorpherv1 enters Dungeon, loses
Last edited by Mauthe on Wed Sep 13, 2017 2:20 pm, edited 2 times in total.
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Post Post #76 (ISO) » Sun Sep 10, 2017 1:36 am

Post by Mauthe »

We begin the next round. Since animorpherv1 entered the Dungeon, he will decide which Adventurer & Equipment will be used this round (info available in the OP). Then he will decide whether to draw or pass for this round. I've been keeping a tally of wins/losses in the dungeon in the OP, but I'll repost it whenever a round ends. Right now we're at:

animorpherv1- 0/2 Successes; 1/2 Failures
Tatsuya Kaname- 0/2 Successes; 1/2 Failures
Shrek - 0/2 Successes; 0/2 Failures
JDGA- 0/2 Successes; 0/2 Failures

Meanwhile, I'll be shuffling the deck and setting up for the next round.
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Post Post #77 (ISO) » Sun Sep 10, 2017 2:56 am

Post by JDGA »

Minor note in the log: I drew the Demon rather than a Vampire.
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.
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Post Post #78 (ISO) » Sun Sep 10, 2017 5:14 am

Post by Mauthe »

Ah, thanks. I suspect that was a C+P error. Curse my laziness.
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Post Post #79 (ISO) » Sun Sep 10, 2017 5:20 am

Post by animorpherv1 »

Let's play with a Rogue!
"Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare

"Ani is right 100% of the time" - Alisae
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Post Post #80 (ISO) » Sun Sep 10, 2017 5:49 am

Post by Mauthe »

The Board:
THE MONSTERS

NameQuantityStrengthEliminated by
Goblin21
Tor
ch

Ring of Power
*
Skeleton22
Tor
ch

Holy
Grail

Ring of Power
*
Orc23
Tor
ch
Vampire24
Holy
Grail
Golem25
War Hammer
Lich16
Invisibility Cloak

Holy
Grail
Demon17
Invisibility Cloak

Demonic Pact
Dragon19
Invisibility Cloak

Dragon Spear

THE ADVENTURER & THEIR EQUIPMENT

ROGUE
: 3 Health Points
NameEffectIn Play?
Mithril ArmourHP +5Y
BucklerHP +3Y
Invisibility CloakEliminate Monsters with strength 6 or more.Y
Ring of PowerEliminate Monsters with strength 2 or less. Add their total strength to your HP.Y
Vorpal DaggerEliminate one Monster that you choose before entering the Dungeon.
Choose a type of Monster before revealing the first Dungeon card. You eliminate all Monsters matching that choice. EG: If you choose to eliminate Skeletons, and there happen to be two of them in the Dungeon, eliminate both Skeletons
Y
Healing PotionWhen you die, come back to life with your Adventurer's HP (once per Dungeon).
After drawing a Monster card, if you have 0 or fewer HP, you can use the Healing Potion to set you HP as indicated on the Adventurer (4 for the Barbarian, 3 for the Rogue). This allows you to continue drawing Monsters.
Y


The Adventurer starts with all their equipment.
The Dungeon has 0 monsters.
The Monster Deck has 13 cards.

The deck is shuffled, so we begin with animorpherv1. Draw, or pass?
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Post Post #81 (ISO) » Sun Sep 10, 2017 5:59 am

Post by animorpherv1 »

Draw please.
"Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare

"Ani is right 100% of the time" - Alisae
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Post Post #82 (ISO) » Sun Sep 10, 2017 6:43 am

Post by Mauthe »

24 hours to place in dungeon or set aside
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Post Post #83 (ISO) » Sun Sep 10, 2017 6:49 am

Post by animorpherv1 »

Set aside to remove the Invisibility Cloak
"Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare

"Ani is right 100% of the time" - Alisae
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Post Post #84 (ISO) » Sun Sep 10, 2017 7:27 am

Post by Mauthe »

The Board:
THE MONSTERS

NameQuantityStrengthEliminated by
Goblin21
Tor
ch

Ring of Power
*
Skeleton22
Tor
ch

Holy
Grail

Ring of Power
*
Orc23
Tor
ch
Vampire24
Holy
Grail
Golem25
War Hammer
Lich16
Invisibility Cloak

Holy
Grail
Demon17
Invisibility Cloak

Demonic Pact
Dragon19
Invisibility Cloak

Dragon Spear

THE ADVENTURER & THEIR EQUIPMENT

ROGUE
: 3 Health Points
NameEffectIn Play?
Mithril ArmourHP +5Y
BucklerHP +3Y
Invisibility CloakEliminate Monsters with strength 6 or more.
NO
Ring of PowerEliminate Monsters with strength 2 or less. Add their total strength to your HP.Y
Vorpal DaggerEliminate one Monster that you choose before entering the Dungeon.
Choose a type of Monster before revealing the first Dungeon card. You eliminate all Monsters matching that choice. EG: If you choose to eliminate Skeletons, and there happen to be two of them in the Dungeon, eliminate both Skeletons
Y
Healing PotionWhen you die, come back to life with your Adventurer's HP (once per Dungeon).
After drawing a Monster card, if you have 0 or fewer HP, you can use the Healing Potion to set you HP as indicated on the Adventurer (4 for the Barbarian, 3 for the Rogue). This allows you to continue drawing Monsters.
Y


The Dungeon has 0 monsters.
The Monster Deck has 12 cards.

Next is Tatsuya Kaname. Draw, or pass?
Last edited by Mauthe on Sun Sep 10, 2017 12:39 pm, edited 1 time in total.
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Post Post #85 (ISO) » Sun Sep 10, 2017 7:31 am

Post by animorpherv1 »

That's the wrong item you removed, BTW.
"Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare

"Ani is right 100% of the time" - Alisae
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Post Post #86 (ISO) » Sun Sep 10, 2017 12:40 pm

Post by Mauthe »

I uh *cough* have no idea what you mean.
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Post Post #87 (ISO) » Sun Sep 10, 2017 1:11 pm

Post by Tatsuya Kaname »

Draw.
Embark the journey to life-changing fortune in Para{dice} Trinity: The Quest for Spirits' Fortune, a luck-based casual arcade Mish Mash game by Tatsuya Kaname!

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Post Post #88 (ISO) » Sun Sep 10, 2017 1:15 pm

Post by Mauthe »

24 hours to place in dungeon or set aside
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Post Post #89 (ISO) » Sun Sep 10, 2017 1:23 pm

Post by Tatsuya Kaname »

Put it in.
Embark the journey to life-changing fortune in Para{dice} Trinity: The Quest for Spirits' Fortune, a luck-based casual arcade Mish Mash game by Tatsuya Kaname!

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Post Post #90 (ISO) » Sun Sep 10, 2017 1:35 pm

Post by Mauthe »

The Dungeon has 1 monster.
The Monster Deck has 11 cards.

Next is Shrek. Draw, or pass?
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Post Post #91 (ISO) » Mon Sep 11, 2017 3:10 am

Post by Shrek »

Draw.
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Post Post #92 (ISO) » Mon Sep 11, 2017 4:23 am

Post by Mauthe »

24 hours to place in dungeon or set aside
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Post Post #93 (ISO) » Mon Sep 11, 2017 4:24 am

Post by Shrek »

let's put this guy in

hehehehehhe
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Post Post #94 (ISO) » Mon Sep 11, 2017 4:51 am

Post by Mauthe »

The Dungeon has 2 monsters.
The Monster Deck has 10 cards.

Next is JDGA. Draw, or pass?
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Post Post #95 (ISO) » Mon Sep 11, 2017 11:33 am

Post by JDGA »

Draw~
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.
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Post Post #96 (ISO) » Mon Sep 11, 2017 1:19 pm

Post by Mauthe »

24 hours to place in dungeon or set aside
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Post Post #97 (ISO) » Mon Sep 11, 2017 3:33 pm

Post by JDGA »

Add it.
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.
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Post Post #98 (ISO) » Mon Sep 11, 2017 4:50 pm

Post by Mauthe »

The Board:
THE MONSTERS

NameQuantityStrengthEliminated by
Goblin21
Tor
ch

Ring of Power
*
Skeleton22
Tor
ch

Holy
Grail

Ring of Power
*
Orc23
Tor
ch
Vampire24
Holy
Grail
Golem25
War Hammer
Lich16
Invisibility Cloak

Holy
Grail
Demon17
Invisibility Cloak

Demonic Pact
Dragon19
Invisibility Cloak

Dragon Spear

THE ADVENTURER & THEIR EQUIPMENT

ROGUE
: 3 Health Points
NameEffectIn Play?
Mithril ArmourHP +5Y
BucklerHP +3Y
Invisibility CloakEliminate Monsters with strength 6 or more.
NO
Ring of PowerEliminate Monsters with strength 2 or less. Add their total strength to your HP.Y
Vorpal DaggerEliminate one Monster that you choose before entering the Dungeon.
Choose a type of Monster before revealing the first Dungeon card. You eliminate all Monsters matching that choice. EG: If you choose to eliminate Skeletons, and there happen to be two of them in the Dungeon, eliminate both Skeletons
Y
Healing PotionWhen you die, come back to life with your Adventurer's HP (once per Dungeon).
After drawing a Monster card, if you have 0 or fewer HP, you can use the Healing Potion to set you HP as indicated on the Adventurer (4 for the Barbarian, 3 for the Rogue). This allows you to continue drawing Monsters.
Y


The Dungeon has 3 monsters.
The Monster Deck has 9 cards.

Next is animorpherv1. Draw, or pass?
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Post Post #99 (ISO) » Mon Sep 11, 2017 4:51 pm

Post by animorpherv1 »

draw
"Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare

"Ani is right 100% of the time" - Alisae
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