Heroes Wanted! (Game Over)


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Post Post #7875 (ISO) » Tue Aug 07, 2018 8:09 pm

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In post 7872, Sando wrote:
In post 7871, the worst wrote:I'm talking the selected people would detonate within the first like 7 days of the phase or be lynched.
In post 1, The Dream Weaver wrote:Each Day Phase after lasts approximately 7 real life days.
You you might want to flesh that one out a bit more...cause that's a terrible idea.
Within 72 hours then, basically first half of the phase
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Post Post #7876 (ISO) » Tue Aug 07, 2018 8:10 pm

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lmfao sorry if that isn't evidence of how wound up about this game I am idk what is~ :lol:
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Post Post #7877 (ISO) » Tue Aug 07, 2018 8:11 pm

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what are you suggesting? taking questionable people tomorrow so they can detonate other questionable people?
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Post Post #7878 (ISO) » Tue Aug 07, 2018 8:11 pm

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or to use our town block to detonate the questionable people?
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Post Post #7879 (ISO) » Tue Aug 07, 2018 8:12 pm

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Questionable people detonate other questionable people.
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Post Post #7880 (ISO) » Tue Aug 07, 2018 8:13 pm

Post by Frozen Angel »

In post 7879, the worst wrote:Questionable people detonate other questionable people.
If they are questionable people how are you suggesting we can trust them to do this plan and to not detonate the town block?!
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Post Post #7881 (ISO) » Tue Aug 07, 2018 8:15 pm

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In post 7878, Frozen Angel wrote:or to use our town block to detonate the questionable people?
I'm kinda at a stage now where I feel like a ~few~ people have realised I'm probably actually town but my reads are eh and I've had such limited involvement in the game and I've been scumread for so long I'm not convinced I'm ever leaving the lynchpool, if that makes sense. I know Theta feels the same about her slot for instance. I just think nuking the lynchpool and offing people who refuse to comply is a fucking solid power play here.

the only real downside I can think of is if there's like a 1 shot hella powerful power that scum could grab and use to fuck us over instead but we'd still just lynch the person who doesn't detonate, and besides I feel like Brian's designed this game really well to ultimately resolve around day play rather than night play.
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Post Post #7882 (ISO) » Tue Aug 07, 2018 8:15 pm

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In post 7866, the worst wrote:say you pick 2 scum and 1 town to give it to. you lose 3-4 town + 2 scum? that's..... sensational?

say you pick 3 town, you lose 3-6 townies who need to die for you to sort the rest of the list, plus 0-3 scum depending literally on how many scum are in the lynchpool
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Post Post #7883 (ISO) » Tue Aug 07, 2018 8:15 pm

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And they say that a hero can save us
I'm not gonna stand here and wait
I'll hold on to the wings of the eagles
Watch as we all fly away
Of all tyrannies,a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep but those who torment us for our own good will torment us without end they do so with the approval of their own conscience.

edited c.s. lewis quote b/c limit
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Post Post #7884 (ISO) » Tue Aug 07, 2018 8:17 pm

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there's 3 scum left. failure actually isn't an awful outcome. just catching 1 or 2 scum with this plan knocks out 67% of their strength o.0

and it's not like sketchy townies are gonna be like Hebichan in Echo Bay Grits SEO and just lolshoot obvtown. this is a serious setup. townies who are selected and know that their time is limited will shoot from the lynchpool.
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Post Post #7885 (ISO) » Tue Aug 07, 2018 8:17 pm

Post by Frozen Angel »

In post 7882, the worst wrote:
In post 7866, the worst wrote:say you pick 2 scum and 1 town to give it to. you lose 3-4 town + 2 scum? that's..... sensational?

say you pick 3 town, you lose 3-6 townies who need to die for you to sort the rest of the list, plus 0-3 scum depending literally on how many scum are in the lynchpool
actually I liked this math
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Post Post #7886 (ISO) » Tue Aug 07, 2018 8:19 pm

Post by Frozen Angel »

we cen get self detonation tomorrow night right? so it will be a plan for 2 days later in game. The number might be way shorter than what you're saying which is actually a positive thing for that plan
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Post Post #7887 (ISO) » Tue Aug 07, 2018 8:20 pm

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it's just a flash resolution of the lynchpool (which has become pretty stable lately tbqh outside Creature) without using days and days worth of lynches up. if we fully resolve the lynchpool and there's only town blocked players left it means the townblock had wolf/wolves in it. which totally happens, and besides any scum who are in the townblock have shown INCREDIBLE endurance and resilience so I can't imagine them crumbling just by having another few days worth of dayplay to wade thru lmao


pedit: yeah, seconded.
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Post Post #7888 (ISO) » Tue Aug 07, 2018 8:20 pm

Post by Frozen Angel »

I need to think about this a little more.
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Post Post #7889 (ISO) » Tue Aug 07, 2018 8:20 pm

Post by Sakura Hana »

Oh for some reason I thought it was today.
Plan looks good, but tomorrow petrify is on the list again.
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Post Post #7890 (ISO) » Tue Aug 07, 2018 8:21 pm

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lets give the bomb to TW. The idea of a duck bomb just sounds interesting
Of all tyrannies,a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep but those who torment us for our own good will torment us without end they do so with the approval of their own conscience.

edited c.s. lewis quote b/c limit
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Post Post #7891 (ISO) » Tue Aug 07, 2018 8:21 pm

Post by Sando »

Math I assume I can't ask the mod yet, so I'm asking you, does the self detonation count as a night action? Could a scum use BP overnight and then blow themselves up safely the next day do you think?
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Post Post #7892 (ISO) » Tue Aug 07, 2018 8:23 pm

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one issue with the plan is that these scums get night kills instead of bomb and decide to kill us before we can lynch them all.
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Post Post #7893 (ISO) » Tue Aug 07, 2018 8:23 pm

Post by Frozen Angel »

open wolfing
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Post Post #7894 (ISO) » Tue Aug 07, 2018 8:25 pm

Post by Sando »

In post 7892, Frozen Angel wrote:one issue with the plan is that these scums get night kills instead of bomb and decide to kill us before we can lynch them all.
They're tomorrow nights powers anyway, we're talking about a plan post 2 more lynches and 2 NKs, and presumably people like duckling and toog arguing they should be left alive until then AND taker a superhero slot.
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Post Post #7895 (ISO) » Tue Aug 07, 2018 8:26 pm

Post by Frozen Angel »

is petrification available the night bomb is out there?
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Post Post #7896 (ISO) » Tue Aug 07, 2018 8:27 pm

Post by Frozen Angel »

we can actually do it in a lower scale. we don't need to make 3 people detonators. we can go with 1 mid tier player or something like that to detonate some scummy player
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Post Post #7897 (ISO) » Tue Aug 07, 2018 8:28 pm

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Did nancy even show up today?

did she claim what she did picked 2?
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Post Post #7898 (ISO) » Tue Aug 07, 2018 8:28 pm

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In post 7890, Nero Cain wrote:lets give the bomb to TW. The idea of a duck bomb just sounds interesting
I volunteer with extreme vigour :lol:
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Post Post #7899 (ISO) » Tue Aug 07, 2018 8:30 pm

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In post 7893, Frozen Angel wrote:open wolfing
this is basically what I'm anglin' at @Sando

once the bombs are laid, we have the townblock allocate instructions to the people who need to detonate on who they're gonna blow up. failure to comply or failure to die = they will be speedlynched because they're the lynchpool xD

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