Note: final setup is this, but with the mafia goon replaced with a mafia multitasking odd-night rolecop.
schadd_ wrote:
Posted: Mon Sep 24, 2018 8:33 pm
by schadd_
wild innit
Posted: Tue Sep 25, 2018 7:54 am
by mastina
I'm a little concerned that this is townsided, actually. With the Vig, game is essentially a 9p with a Cop, D2 IC, Bodyguard, and Miller, against a scumteam that has no real power.
I'd turn the Goon into a Vanilla Cop: something to help them PR hunt, but not giving them a huge advantage. Though, that may be OP as it's essentially a Mafia Miller.
Perhaps Mafia Motion Detector. SOMETHING which gives them a way of having the power to find the cop. They need a counter to the follow the cop present. So, Vanilla Cop, or if the mafia miller nature of that is OP, Motion Detector, would be my suggestion.
Posted: Tue Sep 25, 2018 7:58 am
by mastina
And the reason there's follow the cop: the Bodyguard may only be 2x, but in a 9p, lylo comes on D3. With an IC from the Vig, and a full Cop (since the cop knows all innocents are reliable), that's 3 conftown on D2, of a Micro game, a full third of the players total, and nearly half the living.
Posted: Tue Sep 25, 2018 8:00 am
by mastina
Actually, yeah. Voicing that out: Mafia need the Vanilla Cop, as both an investigative and sadeclaim.
Posted: Tue Sep 25, 2018 8:23 am
by schadd_
i'd be interested in 1-shot or 2-shot rolecop
Posted: Tue Sep 25, 2018 8:23 am
by schadd_
2-shot probably better
Posted: Tue Sep 25, 2018 8:24 am
by schadd_
meh the difference between full and 2-shot isn't very big
multitasking odd-night rolecop?
Posted: Tue Sep 25, 2018 8:27 am
by schadd_
i'm interested as to whether you would expect night 8 vig to claim d1
Posted: Tue Sep 25, 2018 9:17 am
by schadd_
i would have this game daytalk enabled by default (might be up to the mod i guess?) and also i don't suppose i can impose my cop/psychologist/ninja/traitor restriction but it will kind of be implicit if it's public that i designed the setup which might be an issue
Posted: Tue Sep 25, 2018 11:24 am
by mastina
In post 7, schadd_ wrote:meh the difference between full and 2-shot isn't very big
multitasking odd-night rolecop?
That works!
Posted: Tue Sep 25, 2018 5:30 pm
by implosion
this is gonna be the next mini in signups apparently so rev your engines or whatever it is that you want to rev
Posted: Wed Sep 26, 2018 3:54 am
by schadd_
In post 9, schadd_ wrote:i don't suppose i can impose my cop/psychologist/ninja/traitor restriction but it will kind of be implicit if it's public that i designed the setup which might be an issue
wanna just say the setup was designed by mastina until endgame?
Posted: Wed Sep 26, 2018 5:09 am
by schadd_
hurm that has the issue with nrg people knowing it
Posted: Wed Sep 26, 2018 5:46 am
by mastina
In post 11, implosion wrote:this is gonna be the next mini in signups apparently so rev your engines or whatever it is that you want to rev
I can approve it with the goon replaced with the multitasking odd night role cop. With that, it's reasonably within the target range. (Tho when the game is finished, I'll probably need to unpack my process for why.)
Posted: Wed Oct 03, 2018 3:54 pm
by implosion
This is going into signups, could use role PMs from anyone w/ access here.
Posted: Wed Oct 03, 2018 4:58 pm
by schadd_
yeah sec
Posted: Wed Oct 03, 2018 5:20 pm
by schadd_
Posted: Wed Oct 03, 2018 5:20 pm
by schadd_
note these imply daytalk
Posted: Tue Oct 23, 2018 1:36 pm
by schadd_
In post 1, RadiantCowbells wrote:Town Informed Gunsmith
...
Gunsmith is informed that the Mafia do not have any doctors.