BooneyToonz Discussion

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Post Post #200 (ISO) » Tue Sep 26, 2023 12:53 pm

Post by Flavor Leaf »

Damn, on it.

September 2023
Privateer added to the Boon Bank.
Mutation Glossary added, and Mutated Modifier added into the Role Book.
Jester and Vanillaizer taken out of Contraboon'd.
Indecisive added to Role Book.


I have also /in'd to mod a 17p Large theme, BTXVII:The Winston Chronicles
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Post Post #201 (ISO) » Fri Sep 29, 2023 10:42 am

Post by TemporalLich »

Should Goon Cop be a BooneyToonz role?
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Post Post #202 (ISO) » Fri Sep 29, 2023 2:01 pm

Post by Boonskiies »

I would probably consider it a MUTATED Vanilla Cop, so it can be worked around and added, imo.
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Post Post #203 (ISO) » Sat Sep 30, 2023 5:31 pm

Post by Boonskiies »

Gonna add Thaumarage or whatever it is, Mediator, and Divine Protector to Boon Bank.

@TemporalLich - would you mind writing a Role PM for Thaumatarage
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Post Post #204 (ISO) » Sat Sep 30, 2023 5:41 pm

Post by TemporalLich »

In post 203, Boonskiies wrote: Gonna add Thaumarage or whatever it is, Mediator, and Divine Protector to Boon Bank.

@TemporalLich - would you mind writing a Role PM for Thaumatarage
Thaumaturge:


Spoiler:
At night, target a player. You will learn whether that player is exactly one of {Vanilla, Town} or not. Vanilla Townies and Non-Town Power Roles give a negative result, while Town Power Roles and Vanilla Non-Town players give a positive result.


This version is pretty verbose but it should be clear a Thaumaturge's results are checkerboarded.

Writing this to be consistent with the other Boon Bank role PMs.

Here is a Thaumaturge results table:

Thaumaturge Results TableTownNot Town
Vanilla
Negative Result
Positive Result
Not Vanilla
Positive Result
Negative Result


MUTATED Thaumaturge possibility (if this would be a mutation and not a variant): At night, target a player. You will learn whether that player is exactly one of {Power Role, Mafia} or not. This is a role I have heard from RH9 known as Logician.
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Post Post #205 (ISO) » Sat Sep 30, 2023 6:19 pm

Post by Boonskiies »

Yeah, i would count it as Mutated for sure. I’ll add em later tonight when I get to a computer

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Post Post #206 (ISO) » Mon Oct 02, 2023 11:17 am

Post by TemporalLich »

In post 205, Boonskiies wrote: Yeah, i would count it as Mutated for sure. I’ll add em later tonight when I get to a computer

Thanks
should I add Thaumaturge, Mediator, and Divine Protector to the wiki page?

also, would Informed that flips with its information be MUTATED Informed or a Variant of Informed?
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Post Post #207 (ISO) » Mon Oct 02, 2023 11:21 am

Post by Flavor Leaf »

i would say it's more of a Variant of Informed, but when in doubt, I think MUTATED is always okay to use in the scenario. Biggest thing with that is that I feel it should be on the Role PM if it will flip with their role and Informed by default is [redacted].
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Post Post #208 (ISO) » Mon Oct 02, 2023 11:36 am

Post by TemporalLich »

alright

mostly wanting to gauge the line between a variant and a mutation - seems like Informed flipping with info is either a variant or it toes the line between variant and mutation

not sure what to name variant informed though, since variant roles need entirely different names. Maybe
Setup-aware
could work for lack of a better name
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Post Post #209 (ISO) » Mon Oct 02, 2023 11:39 am

Post by Boonskiies »

In theory, I can place it in the Mutations section as a Known Mutation. Known Mutations can be used without MUTATED in the role to help integrate, and if something is solid enough, it gets its own thing.
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Post Post #210 (ISO) » Sat Nov 18, 2023 10:52 pm

Post by TemporalLich »

I am posting this to say that Normal Games have had a huge overhaul

Check the thread here: viewtopic.php?t=91867

As for what I'd consider relevant to BooneyToonz, I'll highlight these two posts:

New roles: viewtopic.php?p=13969357#p13969357

Role name changes: viewtopic.php?p=13969363#p13969363



Note that Juggernaut is a role that makes the factional kill unstoppable, while the Strong-Willed modifier makes the modified role unstoppable.
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Post Post #211 (ISO) » Sun Nov 19, 2023 12:01 am

Post by Flavor Leaf »

I probably won’t be following with normal games going forward, but role name changes i will update.
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Post Post #212 (ISO) » Sun Nov 19, 2023 1:21 am

Post by Enchant »

Why you even added jester.

I mean, really why. Is there some inspiration, or something? Because it didn't look like you really wanted it.
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Post Post #213 (ISO) » Sun Nov 19, 2023 1:22 am

Post by Flavor Leaf »

In post 212, Enchant wrote: Why you even added jester.

I mean, really why. Is there some inspiration, or something? Because it didn't look like you really wanted it.
Underutilized. Want the option open. I would probably not end the game on a jester fade, and would likely have some kind of variation, but haven’t put too much thought into it.
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Post Post #214 (ISO) » Sun Nov 19, 2023 10:49 am

Post by TemporalLich »

I do want this discussed, but in a similar vein to the Normal role renames, would
Enchanter
be a good name for Enchantress?
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Post Post #215 (ISO) » Sun Nov 19, 2023 3:09 pm

Post by Bingle »

In post 213, Flavor Leaf wrote: Underutilized. Want the option open. I would probably not end the game on a jester fade, and would likely have some kind of variation, but haven’t put too much thought into it.
Hear me out: Mimes.
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Post Post #216 (ISO) » Sun Nov 19, 2023 3:14 pm

Post by TemporalLich »

maybe a Dark Angel type role, in a similar vein to the Dark Angel in Nobility and The Dark Angel?

as in, the dark angel wins if they die before some sort of light fairy-type role targets them?
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Post Post #217 (ISO) » Thu Nov 23, 2023 5:07 pm

Post by TemporalLich »

alternately, a jester-like role could be similar to hunter and hunted, but I feel that doesn't give much player agency to the one that needs to block the jester elimination
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Post Post #218 (ISO) » Thu Nov 23, 2023 5:18 pm

Post by Bingle »

In post 217, TemporalLich wrote: alternately, a jester-like role could be similar to hunter and hunted, but I feel that doesn't give much player agency to the one that needs to block the jester elimination
The jester/hunted could need to specifically get elimmed and the hunter/antijester could have a one shot day kill.

Or: mimes.
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Post Post #219 (ISO) » Thu Nov 23, 2023 5:20 pm

Post by Flavor Leaf »

Interesting.

Agency and player enjoyment would be the biggest part about getting that to work out well.
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Post Post #220 (ISO) » Thu Nov 23, 2023 5:22 pm

Post by TemporalLich »

I still think a Dark Angel is what you want if you want a Jester-like alignment.
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Post Post #221 (ISO) » Thu Nov 23, 2023 5:24 pm

Post by Flavor Leaf »

i do like that flavor too, but i also like Bingle's energy for Mimes.
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Post Post #222 (ISO) » Thu Nov 23, 2023 5:30 pm

Post by TemporalLich »

I kind of think mimes aren't good for player agency regardless of the alignment you roll in that game, especially considering Mimes are groupscum and having both mimes eliminated instantly endgames all other players.

I still kind of like Dark Angel as acting too jestery is bad for your win condition as a Dark Angel.
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Post Post #223 (ISO) » Thu Nov 23, 2023 5:40 pm

Post by Flavor Leaf »

In post 218, Bingle wrote:
In post 217, TemporalLich wrote: alternately, a jester-like role could be similar to hunter and hunted, but I feel that doesn't give much player agency to the one that needs to block the jester elimination
The jester/hunted could need to specifically get elimmed and the hunter/antijester could have a one shot day kill.

Or: mimes.
is the mime flavor what does it for ya, the gameplay of it, or the combination of both?
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Post Post #224 (ISO) » Thu Nov 23, 2023 5:44 pm

Post by Gamma Emerald »

What would y’all call a role that only works if it would get a positive/negative Motion Detector result? Can also expand this to Reporter/Inspector.
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