Page 5 of 233

Posted: Wed Feb 06, 2019 8:33 am
by Vedith
In post 96, Nancy Drew 39 wrote:You’re not going to offer up any scumreads? Seriously?
When I see scum or something I don't like I'll let you all know.
Pre dance is basically the point where everyone is more worried about looking good than not, regardless of align.
For that reason, I'm going to keep preparing my outfit!

Posted: Wed Feb 06, 2019 8:34 am
by Krazy
So basically, top 4 coin ladies still get to pick their partners. *town does not pick for them*, but *town can by consensus reject a pairing*?

That is, top 4 ladies just have 1 extra step.

1. Dude offers
2. If Lady likes the dude, Lady asks, "who all scumreads this guy?"
3. If it's less than half the town, she accepts. She only rejects if more than half the town rejects the pairing

whereas the other 4 ladies are just like
1. Dude offers
2. Lady decides

something like that?

Posted: Wed Feb 06, 2019 8:34 am
by Krazy
In post 54, FakeGod wrote:
In post 51, Krazy wrote:Or alternatively,
@FakeGod, is No Lynch an option for first dance?
Yes.
@Taly

Posted: Wed Feb 06, 2019 8:36 am
by FakeGod
In post 99, Taly wrote:
@Fakegod, I want you to confirm this.
Yes.

Posted: Wed Feb 06, 2019 8:38 am
by Nancy Drew 39
In post 101, Krazy wrote:So basically, top 4 coin ladies still get to pick their partners. *town does not pick for them*, but *town can by consensus reject a pairing*?

That is, top 4 ladies just have 1 extra step.

1. Dude offers
2. If Lady likes the dude, Lady asks, "who all scumreads this guy?"
3. If it's less than half the town, she accepts. She only rejects if more than half the town rejects the pairing

whereas the other 4 ladies are just like
1. Dude offers
2. Lady decides

something like that?
But if we decide on no lynch, does it matter? *confused*

I mean the coin factor.

I think maybe we decide on who the scummiest gent is, so he doesn’t even make it to the first dance.

Posted: Wed Feb 06, 2019 8:38 am
by Krazy
I'm still in the mindset that if we're going with scenario 2 it's actually better strategically to not give reads in pre-dance, although I'm slightly gravitating toward scenario 3 the more I think about it, partly since it would make pre-dance more informative. But also possibly more frustrating. I think there's actually an appeal in this setup to just having a fun pre-dance where people really just pair off personality, especially if we're planning on a long second dance

So if I'm focusing a lot on setup spec rather than reads right now, it's because *one scenario in setup spec means we don't even talk about reads* which I know sounds really counter-intuitive and maybe dumb.

Posted: Wed Feb 06, 2019 8:39 am
by Dannflor
In post 101, Krazy wrote:1. Dude offers
2. If Lady likes the dude, Lady asks, "who all scumreads this guy?"
3. If it's less than half the town, she accepts. She only rejects if more than half the town rejects the pairing
I like this quite a bit

No lynching after the first day also gets us down to an odd number of pairs after the NK, yea?

Posted: Wed Feb 06, 2019 8:41 am
by Nancy Drew 39
In post 105, Krazy wrote:I'm still in the mindset that if we're going with scenario 2 it's actually better strategically to not give reads in pre-dance, although I'm slightly gravitating toward scenario 3 the more I think about it, partly since it would make pre-dance more informative. But also possibly more frustrating. I think there's actually an appeal in this setup to just having a fun pre-dance where people really just pair off personality, especially if we're planning on a long second dance

So if I'm focusing a lot on setup spec rather than reads right now, it's because *one scenario in setup spec means we don't even talk about reads* which I know sounds really counter-intuitive and maybe dumb.
Why should we not form reads in pre-dance? I want everyone’s opinions on my choice of possible suitors, to minimise the chance I accept scum.

Posted: Wed Feb 06, 2019 8:41 am
by Krazy
In post 104, Nancy Drew 39 wrote:But if we decide on no lynch, does it matter? *confused*

I mean the coin factor.

I think maybe we decide on who the scummiest gent is, so he doesn’t even make it to the first dance.
It *could* matter.

If there are two scum gentlemen and they have 15 coins they could just lynch three pairings of their choice if town could not hammer no lynch fast enough.

As I said, Dance 1 *can* be exceptionally stupid, even if I don't know scum would play like that. I'm just saying, *there is a scenario* where dance 1 is incredibly dumb and I almost want to get to dance 2 before I even 'really try' frankly because otherwise there's a chance we spend days arguing over pairings and then scum just sweep because they somehow ended up with lots of coins.

It's important to me that if I am going to put a lot of thought into people's alignments that I feel pretty strongly scum can't just nuke my entire townblock because they have the voting power of 10-17 people

Posted: Wed Feb 06, 2019 8:41 am
by Krazy
In post 108, Krazy wrote:It's important to me that if I am going to put a lot of thought into people's alignments that I feel pretty strongly scum can't just nuke my entire townblock
maybe some of you can figure out just how important this it to me lol

Posted: Wed Feb 06, 2019 8:42 am
by Dannflor
In post 105, Krazy wrote:So if I'm focusing a lot on setup spec rather than reads right now, it's because *one scenario in setup spec means we don't even talk about reads* which I know sounds really counter-intuitive and maybe dumb.
I'm not following that scum have as much power as you say they do in the first dance, even considering worst possible scenario coin totals. Won't the orchestration of a lynch on a pair that's been universally agreed to be town essentially reveal the entire scum team?

Posted: Wed Feb 06, 2019 8:43 am
by Vedith
In post 107, Nancy Drew 39 wrote:to minimise the chance I accept scum.
In post 0, FakeGod wrote:Also, at any point during the dance, a player may voluntarily leave (he/she dies and his/her alignment flips), which forces his/her partner to leave as well.
Imagine if we had the tools to deal with pairing up with a scum!

Posted: Wed Feb 06, 2019 8:43 am
by Krazy
In post 107, Nancy Drew 39 wrote:Why should we not form reads in pre-dance? I want everyone’s opinions on my choice of possible suitors, to minimise the chance I accept scum.
Yeah, maybe I'm pushing scenario 2 to an illogical extreme

For scenario 2, we just don't want the 'lynch order' of the town to be super obvious to scum. There should not be a scum motivation in using coins to try to lynch members of the towncore during dance 1.

That probably does not mean we can't give reads, so actually feel free giving reads

Posted: Wed Feb 06, 2019 8:44 am
by Dannflor
Like if town agrees on the town pairs, then it'd be obvious if one of them gets lynched by the scum team

Posted: Wed Feb 06, 2019 8:46 am
by Alisae
In post 66, Krazy wrote:So basically I think we just go into this thinking go into Dance 2 with 14 players, an IC, and treat it like a mountainous from there
what ic

Posted: Wed Feb 06, 2019 8:46 am
by Nancy Drew 39
In post 108, Krazy wrote:
In post 104, Nancy Drew 39 wrote:But if we decide on no lynch, does it matter? *confused*

I mean the coin factor.

I think maybe we decide on who the scummiest gent is, so he doesn’t even make it to the first dance.
It *could* matter.

If there are two scum gentlemen and they have 15 coins they could just lynch three pairings of their choice if town could not hammer no lynch fast enough.

As I said, Dance 1 *can* be exceptionally stupid, even if I don't know scum would play like that. I'm just saying, *there is a scenario* where dance 1 is incredibly dumb and I almost want to get to dance 2 before I even 'really try' frankly because otherwise there's a chance we spend days arguing over pairings and then scum just sweep because they somehow ended up with lots of coins.

It's important to me that if I am going to put a lot of thought into people's alignments that I feel pretty strongly scum can't just nuke my entire townblock because they have the voting power of 10-17 people
Scum only gets one NK though, they can’t nuke an entire townblock. They will still likely be NKing one of the likeliest town pairs, whether we make reads or not.

Posted: Wed Feb 06, 2019 8:47 am
by Krazy
In post 110, Dannflor wrote:I'm not following that scum have as much power as you say they do in the first dance, even considering worst possible scenario coin totals. Won't the orchestration of a lynch on a pair that's been universally agreed to be town essentially reveal the entire scum team?
See the problem here is that FakeGod has not established timers between each lynch in Dance 1. People can leave the dance, FakeGod gives a flip, and the game continues.

So if Dance 1 took {more than a day}, scum could ask FakeGod a mod question, then just try to sweep before their partners had a chance to leave the dance and stop them.

Basically I am trying to avoid:
Scumreadgent1 and scumreadgent2: "Hey who all is on right now? Also, @mod could we get a vote count"
Mod: "Vote count"
*no other responses*
Scumreadgent 1 and scumread gent 2: *lynches 3 town pairs*

Does that actually happen? I don't know. But I think there's merit in making sure that two scumread men do not have more than 10 combined coins if possible.

Posted: Wed Feb 06, 2019 8:47 am
by Krazy
Which is also why I just want to hammer no lynch for dance 1 and just not even deal with that phase of the game at all

Posted: Wed Feb 06, 2019 8:48 am
by Krazy
Like I don't want to spend lots of time thinking about all the ways scum can juke or ruin town dance 1 when we can just skip it entirely, which I think is how we want to play it

Posted: Wed Feb 06, 2019 8:48 am
by Dannflor
In post 114, Alisae wrote:
In post 66, Krazy wrote:So basically I think we just go into this thinking go into Dance 2 with 14 players, an IC, and treat it like a mountainous from there
what ic
Scum must choose to reveal the alignment of a player for Dance 2

Posted: Wed Feb 06, 2019 8:49 am
by Krazy
In post 0, FakeGod wrote:During the intermission, Mafia may secretly force one of the dance pairs to leave. Mafia also picks another player, whose alignment will be made public at the beginning of the Second dance. Second dance will then begin, and continue until the game's end.
Town gets an IC at start of second dance

Posted: Wed Feb 06, 2019 8:49 am
by Taly
oh, overlooked that mod answer

mmm....

Krazy's
strategy sounds good in theory

>
High coin ladies claim to AVOID any scum-gents lying and vote/hammering in First Dance anyway.

>
Getting rid of the "coin mechanic" by going directly to Second Dance without lynch
helps town in multiple ways
:
- Numerically, more town are likely to stay alive
-
Second Dance BEGINS with an IC being made
- to my understanding - so that actually serves to validate people's reads to an extent from Pre-Dance.

>
Getting rid of the "coin mechanic" by going directly to Second Dance without lynch
hurts scum in multiple ways
:
- Scum can't use ANY knowledge of their coins/partner's coins to position a mislynch on someone
- Restricts their options for potential NK, especially if mutually thought townpairs are created

i think a group consenus should be made for pairs, but i dont think forcing someone to pair with another person they scumread is wise

i like this idea a lot, but we need a consenus on everyone committing to this plan or we can't do it

and ANYONE who disagrees with this strategy, should elaborate on their thoughts of it.

Posted: Wed Feb 06, 2019 8:50 am
by Krazy
In post 121, Taly wrote:i think a group consenus should be made for pairs, but i dont think forcing someone to pair with another person they scumread is wise
I fundamentally oppose asking any high coin lady to dance with someone she scumreads

I'm saying town should have veto power, not that town should decide the matches beyond that

Posted: Wed Feb 06, 2019 8:50 am
by Nancy Drew 39
In post 110, Dannflor wrote:
In post 105, Krazy wrote:So if I'm focusing a lot on setup spec rather than reads right now, it's because *one scenario in setup spec means we don't even talk about reads* which I know sounds really counter-intuitive and maybe dumb.
I'm not following that scum have as much power as you say they do in the first dance, even considering worst possible scenario coin totals.
Won't the orchestration of a lynch on a pair that's been universally agreed to be town essentially reveal the entire scum team?
A) Why are you necessarily assuming all 3 scum would necessarily be on the same wagon?

B) When does scum ever open wolf like this? [/b]

Posted: Wed Feb 06, 2019 8:52 am
by Dannflor
In post 116, Krazy wrote:Basically I am trying to avoid:
Scumreadgent1 and scumreadgent2: "Hey who all is on right now? Also, @mod could we get a vote count"
Mod: "Vote count"
*no other responses*
Scumreadgent 1 and scumread gent 2: *lynches 3 town pairs*
If that's actually how the game can work a no-lynch is definitely the way to go. I also like the idea of being careful with high coin ladies, because even without a town bloc they could still do this.

pedit: wait, can't they only lynch 2 pairs? Because the day ends once the player count reaches 12