Level Up 2 - Finished

For completed/abandoned Mish Mash Games.
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Post Post #3475 (ISO) » Mon Oct 04, 2021 8:07 am

Post by Ircher »

1 player action left.
(expired on 2021-10-05 20:15:00) left in the round.
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Post Post #3476 (ISO) » Tue Oct 05, 2021 2:01 pm

Post by Ircher »

Guillotina throws a healing potion to inspiratieloos who catches it and downs it in one gulp. **inspiratieloos has
17/25
HP left.**

Allahandra begins making motions with her hands and reciting ancient words. Black and purple wisps begin to swirl around her. She points towards Alpha who is overcome with terror.
Alpha is scared until her morale is above zero!
**Alpha has
-12/5
morale.**

inspiratieloos makes a swift attack at Charlie. (6 so far on Charlie.) Guillotina follows up with a powerful strike of his own. (6 + 5 = 11 so far on Charlie.) The cultist attempts to parry the attack.
(Defense:)
Original Roll String: 2d2
2 2-Sided Dice: (1, 1) = 2

---
Charlie slashes viciously at Allahandra.
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4

Original Roll String: 1d3
1 3-Sided Dice: (3) = 3

(Defense:)
Original Roll String: 1d4
1 4-Sided Dice: (2) = 2
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Post Post #3477 (ISO) » Tue Oct 05, 2021 2:05 pm

Post by Ircher »

Through clever maneuvering, Charlie manages to mitigate a significant amount of the damage. **Charlie has
15/28
HP left.**
---
Alpha is overcome with terror and does nothing.

Echo focuses on casting the summoning ritual.

Allahandra fails to notice Charlie's approach and suffers moderate damage. **Allahandra has
13/18
HP left.**
---
Current Monster Statuses
(Threshold 3/1)
(9) Alpha : Cultist : HP =
18/24
| MP = 2/2 | Morale =
-5/5
| Attack = 2d4 | Defense = 1d3 | Scared
(9) Beta : Cultist : HP =
DEAD
| MP = 2/2 | Morale = 5/5 | Attack = 2d4 | Defense = 1d3
(9) Charlie : Cultist Blademaster : HP =
15/28
| MP = 4/4 | Morale = 10/10 | Attack = 1d6 + 1d3 | Defense = 2d2
(9) Delta : Cultist Magician : HP =
DEAD
| MP = 14/14 | Morale = 7/7 | Attack = 1d4 + 1d3 | Defense = 1d3
(8) Echo : Cultist Summoner : HP = 20/20 | MP = 12/12 | Morale = 5/5 | Attack = 1d6 | Defense = 1d3 | Invulnerable (1 Round) | Bound (1 Round)

Friendly Summons:
(These creatures are friendly to you and will attack automatically.)

None.

Active Battle Effect #1:
Summoning Ritual:
One of the cultists is attempting a summoning ritual. If all the other cultists are not dead before the counter expires, a new creature will join the battle.

Counter: 4/5
Last edited by Ircher on Tue Oct 05, 2021 3:24 pm, edited 1 time in total.
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Post Post #3478 (ISO) » Tue Oct 05, 2021 2:53 pm

Post by Guillotina »

Cast Tornado on Alpha and Charlie

Alpha

Original Roll String: 1d6
1 6-Sided Dice: (1) = 1


Charlie

Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
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Post Post #3479 (ISO) » Mon Oct 11, 2021 12:09 pm

Post by Ircher »

2 player actions and 1 NPC action left.
(expired on 2021-10-12 20:30:00) left in the round.
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Post Post #3480 (ISO) » Mon Oct 11, 2021 12:31 pm

Post by Jake The Wolfie »

Cast Smite on Charlie

Original Roll String: 1d6
1 6-Sided Dice: (6) = 6

Original Roll String: 1d3
1 3-Sided Dice: (1) = 1
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Post Post #3481 (ISO) » Mon Oct 11, 2021 1:03 pm

Post by Not Known 15 »

Attack Charlie

Original Roll String: 2d6
2 6-Sided Dice: (6, 6) = 12
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Post Post #3482 (ISO) » Tue Oct 12, 2021 6:02 am

Post by inspiratieloos »

Gobanzo uses Double Slash on Alpha
Original Roll String: 4d4-1
4 4-Sided Dice: (4, 3, 2, 3)-1 = 11
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Post Post #3483 (ISO) » Wed Oct 13, 2021 1:40 pm

Post by Ircher »

Guillotina begins making motions with his hands and reciting words of power. Blue and white wisps form around him. He points towards Alpha and Charlie, and a small rush of wind are sent towards them. Alpha is lifted up in the air and suffers a small fall. **Alpha has
16/24
HP left.**
Alpha is stunned for one round.
Charlie manages to remain on their feet.

Jake The Wolfie also begins making intricate gestures with his hands while recalling words from a long lost language. Blue and black wisps appear and begin to swirl around him. He points towards Charlie, and a blast of intense cold is sent in that direction. (7 so far on Charlie.)
(Defense:)
Original Roll String: 2d2
2 2-Sided Dice: (2, 2) = 4


Not Known 15 makes a fearsome attack at Charlie. The force of his strike leaves Charlie momentarily dazed.
Charlie is stunned for one round.
(11 so far on Charlie.)
(Defense:)
Original Roll String: 2d2
2 2-Sided Dice: (1, 1) = 2


Gobanzo makes two quick slashes at Alpha. The cultist doesn't resist. **Alpha has
6/24
HP left.**
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Post Post #3484 (ISO) » Wed Oct 13, 2021 1:54 pm

Post by Ircher »

Charlie's armor helps keeps them warm. **Charlie has
11/28
HP left.**
Charlie is cursed (-1) for three rounds.


Though unable to overcome the attack, Charlie manages to exert enough force to prevent severe injuries. **Charlie has
4/28
HP left.**
---
Echo continues to focus on the summoning ritual. At last, she manages to recite the final word needed to finish the ritual. The rune next to her glows brightly. Then a bright white flash occurs. As you recover from the blinding light, you see that a new creature is now standing atop the dormant rune. When it sees you, it lets out a fearsome roar.
---
Not Known 15 can use active skills again.

---
Current Monster Statuses
(Threshold 3/1)
(9) Alpha : Cultist : HP =
6/24
| MP = 2/2 | Morale =
-3/5
| Attack = 2d4 | Defense = 1d3 | Scared
(9) Beta : Cultist : HP =
DEAD
| MP = 2/2 | Morale = 5/5 | Attack = 2d4 | Defense = 1d3
(9) Charlie : Cultist Blademaster : HP =
4/28
| MP = 4/4 | Morale = 10/10 | Attack = 1d6 + 1d3 | Defense = 2d2 | Cursed (-1) (2 Rounds)
(9) Delta : Cultist Magician : HP =
DEAD
| MP = 14/14 | Morale = 7/7 | Attack = 1d4 + 1d3 | Defense = 1d3
(8) Echo : Cultist Summoner : HP = 20/20 | MP = 12/12 | Morale = 5/5 | Attack = 1d6 | Defense = 1d3
(10) Foxtrot : Demon : HP = 27/27 | MP = 8/8 | Morale = 7/7 | Attack = 1d6 + 1d3 | Defense = 1d6

Friendly Summons:
(These creatures are friendly to you and will attack automatically.)

None.

Active Battle Effect #1:
Summoning Ritual:
One of the cultists is attempting a summoning ritual. If all the other cultists are not dead before the counter expires, a new creature will join the battle.

Counter: 5/5
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Post Post #3485 (ISO) » Wed Oct 13, 2021 2:38 pm

Post by Not Known 15 »

Allahandra scries Foxtrot


Not Known 15:Heavy Blow on Echo

Original Roll String: 2d6
2 6-Sided Dice: (6, 5) = 11

Original Roll String: 2d6+4
2 6-Sided Dice: (1, 2)+4 = 7
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Post Post #3486 (ISO) » Wed Oct 13, 2021 2:40 pm

Post by Not Known 15 »

Gobanzo:Double Slash on Echo

Original Roll String: 2d4
2 4-Sided Dice: (3, 4) = 7

Original Roll String: 2d4-1
2 4-Sided Dice: (2, 3)-1 = 4
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Post Post #3487 (ISO) » Wed Oct 13, 2021 2:49 pm

Post by Guillotina »

Attack Charlie


Original Roll String: 2d4
2 4-Sided Dice: (3, 1) = 4
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Post Post #3488 (ISO) » Thu Oct 14, 2021 12:47 pm

Post by Guillotina »

I’m retiring, For good.
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Post Post #3489 (ISO) » Fri Oct 15, 2021 8:03 am

Post by Ircher »

Allahandra takes some time to study Foxtrot's movements. She learns the following information:
Spoiler: Foxtrot's Scrying Info
**(10) Demon : HP = 27 | MP = 8 | Morale = 7 | Attack = 1d6 + 1d3 | Defense = 1d6
- Passive Skill "Fire Resistance": This creature rolls defense against fire-based attacks and spells such as "Fire" and "Flame Arrows" spells.
- Passive Skill "Abiding Darkness": This creature is immune to the Blessed and Cursed statuses.
- Passive Skill "Summoning Mastery" (level 3): Can summon a maximum of three creatures at a time.
- Active Skill "Provoke" (3 CD): Increases the likelihood that summoned creatures hostile to this creature target this creature.
- Magic Spell "Imbue Weapon F" (2 Mana): Imbues this creature's weapon with the fire element for three rounds. Defense rolls against this creature's physical attacks are halved during this time.
- Summoning Spell "Summon Imps" (3 Mana): Summons two level 10 imps to support the caster.


Gobanzo was already on cooldown, so I will be ignoring the second roll.

Not Known 15 surges forth and makes a powerful strike at Echo. (18 so far on Echo.) As the cultist scrambles to defend herself, Gobanzo ambushes the cultist from behind, and the cultist collapses to the ground motionless. **Echo is
dead
.**

Guillotina somersaults forward and stabs at Charlie. (6 so far on Charlie.) Charlie attempts to defend themselves from the attack.
(Defense:)
Original Roll String: 2d2-1
2 2-Sided Dice: (1, 2)-1 = 2
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Post Post #3490 (ISO) » Fri Oct 15, 2021 8:10 am

Post by Ircher »

Despite Charlie's best efforts, Guillotina manages to knock them off-balance and land a decisive blow. **Charlie is
dead
.**
---
Alpha is too scared to do anything.

Foxtrot begins making intricate motions with its hands. Red wisps begin to form around it. Foxtrot lets out a roar, and the wisps flow into the creature's claw.
---
inspiratieloos can use active skills again.

---
Current Monster Statuses
(Threshold 3/1)
(9) Alpha : Cultist : HP =
6/24
| MP = 2/2 | Morale =
-1/5
| Attack = 2d4 | Defense = 1d3 | Scared
(9) Beta : Cultist : HP =
DEAD
| MP = 2/2 | Morale = 5/5 | Attack = 2d4 | Defense = 1d3
(9) Charlie : Cultist Blademaster : HP =
DEAD
| MP = 4/4 | Morale = 10/10 | Attack = 1d6 + 1d3 | Defense = 2d2
(9) Delta : Cultist Magician : HP =
DEAD
| MP = 14/14 | Morale = 7/7 | Attack = 1d4 + 1d3 | Defense = 1d3
(8) Echo : Cultist Summoner : HP =
DEAD
| MP = 12/12 | Morale = 5/5 | Attack = 1d6 | Defense = 1d3
(10) Foxtrot : Demon : HP = 27/27 | MP = 8/8 | Morale = 7/7 | Attack = 1d6 + 1d3 | Defense = 1d6 | Weapon Imbued (F) (2 Rounds)

Friendly Summons:
(These creatures are friendly to you and will attack automatically.)

None.

Active Battle Effect #1:
Summoning Ritual:
One of the cultists is attempting a summoning ritual. If all the other cultists are not dead before the counter expires, a new creature will join the battle.

Counter: 5/5
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Post Post #3491 (ISO) » Fri Oct 15, 2021 10:47 pm

Post by inspiratieloos »

Allahandra casts Tornado on Alpha and Foxtrot
Original Roll String: 2d6
2 6-Sided Dice: (1, 3) = 4

Original Roll String: 2d6
2 6-Sided Dice: (6, 3) = 9
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Post Post #3492 (ISO) » Fri Oct 15, 2021 10:48 pm

Post by inspiratieloos »

Double Slash Foxtrot
Original Roll String: 2d6-1
2 6-Sided Dice: (3, 3)-1 = 5
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Post Post #3493 (ISO) » Fri Oct 15, 2021 10:48 pm

Post by inspiratieloos »

Forgot the second roll:
Original Roll String: 2d6
2 6-Sided Dice: (2, 6) = 8
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Post Post #3494 (ISO) » Fri Oct 15, 2021 10:49 pm

Post by Not Known 15 »

In post 3492, inspiratieloos wrote:Double Slash Foxtrot
Original Roll String: 2d6-1 (STATIC)
2 6-Sided Dice: (4, 1)-1 = 4
Can you trick die this?
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Post Post #3495 (ISO) » Fri Oct 15, 2021 10:50 pm

Post by Not Known 15 »

Not Known 15 attacks Foxtrot

Original Roll String: 2d6
2 6-Sided Dice: (3, 4) = 7
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Post Post #3496 (ISO) » Fri Oct 15, 2021 10:52 pm

Post by inspiratieloos »

In post 3492, inspiratieloos wrote:Double Slash Foxtrot
Original Roll String: 2d6-1 (STATIC)
2 6-Sided Dice: (4, 1)-1 = 4
Trick die
Original Roll String: 2d6
2 6-Sided Dice: (4, 2) = 6
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Post Post #3497 (ISO) » Wed Oct 20, 2021 4:44 pm

Post by Ircher »

(expired on 2021-10-21 18:44:27) left in the round. 1 player action left.
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Post Post #3498 (ISO) » Thu Oct 21, 2021 11:56 am

Post by Ircher »

Allahandra begins chanting and making motions with her hands. Blue and white wisps begin to float around her. With a quick flick of her hand, she lets the wisps loose. They fly towards Alpha and Foxtrot. Both are suddenly sent flying high in the air. (9 on Alpha, 10 on Foxtrot.)
(Foxtrot defense:)
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5


inspiratieloos then lunges forth and strikes swiftly at Foxtrot not once but twice. (6 + 6 = 12 so far on Foxtrot.) Not Known 15 attempts to sneak in from behind. (12 + 6 = 18 so far on Foxtrot.) The demon attempts to deflect the attacks with its claws.
(Defense:)
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
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Post Post #3499 (ISO) » Thu Oct 21, 2021 12:03 pm

Post by Ircher »

As Alpha is lifted in the air, Alpha panics and ends up falling face first. **Alpha is
dead
.**

Foxtrot manages to make a steady landing, but it is slightly disoriented by the fall.
Foxtrot is stunned for one round.
**Foxtrot has
23/27
HP left.** In its dizziness, the demon is unable to properly coordinate its movements and fend off inspiratieloos's and Not Known 15's attacks. Black blood drips from inspiratieloos's blade as he removes it from the creature. **Foxtrot has
7/27
HP left.**
---
Current Monster Statuses
(Threshold 3/1)
(9) Alpha : Cultist : HP =
DEAD
| MP = 2/2 | Morale =
-1/5
| Attack = 2d4 | Defense = 1d3 | Scared
(9) Beta : Cultist : HP =
DEAD
| MP = 2/2 | Morale = 5/5 | Attack = 2d4 | Defense = 1d3
(9) Charlie : Cultist Blademaster : HP =
DEAD
| MP = 4/4 | Morale = 10/10 | Attack = 1d6 + 1d3 | Defense = 2d2
(9) Delta : Cultist Magician : HP =
DEAD
| MP = 14/14 | Morale = 7/7 | Attack = 1d4 + 1d3 | Defense = 1d3
(8) Echo : Cultist Summoner : HP =
DEAD
| MP = 12/12 | Morale = 5/5 | Attack = 1d6 | Defense = 1d3
(10) Foxtrot : Demon : HP =
7/27
| MP = 8/8 | Morale = 7/7 | Attack = 1d6 + 1d3 | Defense = 1d6 | Weapon Imbued (F) (1 Round)

Friendly Summons:
(These creatures are friendly to you and will attack automatically.)

None.

Active Battle Effect #1:
Summoning Ritual:
One of the cultists is attempting a summoning ritual. If all the other cultists are not dead before the counter expires, a new creature will join the battle.

Counter: 5/5
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