[CHALLENGE] July Challenge
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callforjudgement Microprocessor
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chennisden Macho Pichu
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Survivor outs themselves and chooses 12.In post 14, Ircher wrote:Surviving Ropes and Guns
13p setup: 9 Town, 3 Mafia, 1 Neutral Survivor
This game is night start, but there is no kill n0. During night zero, the survivor must choose how many lynches the town gets the following day (think like Double Day). After n0 ends, the town gets to play through that many days. Then, the game enters an equivalent number of nights. At the end of the last night, the neutral survivor (if still alive) gets to choose how many lynches town gets like on night 0. This process continues until the town or mafia have won. If at any point, the survivor is dead, the game goes back to a normal day/night cycle.
Lynching survivor doesn't help
No matter what survivor wins.-
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chennisden Macho Pichu
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chennisden Macho Pichu
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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By definition, lynching the survivor causes them to lose as they did not manage to survive.
Still, here's a somewhat modified version:
Surviving Ropes and Gunsv2.0.0.0
13p setup: 9 Town, 3 Mafia, 1 Neutral Survivor
This game is night start, but there is no kill n0. During night zero, the survivor must choose how many lynches the town gets the following day (think like Double Day). This number must be at least one and cannot exceed three. After n0 ends, the town gets to play through that many days. Then, the game enters an equivalent number of nights. At the end of the last night, the neutral survivor (if still alive) gets to choose how many lynches town gets like on night 0. This process continues until the town or mafia have won. If at any point, the survivor is dead, the game immediately shifts to night if the death occurred in the day and to day if the death occurred at night. The game then proceeds with a normal day/night cycle.-
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chennisden Macho Pichu
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Changed to 13p because 9p doesn't let the power really do stuff.In post 1, chennisden wrote:Pick A Neighbor
(a 13 player setup)
Mostly mountainous, with one fun powerup!
Duringany day,you may vote to give thePass-it-On-Neighborizerpower to someone.Make sure that the scum don't get it!
If you are thePass-it-on-Neightborizer,you target someone during the night and you give them your power. They become your neighbor for the followingday-phaseONLY. If you are killed, the power still passes to the other person. They just don't get a neighborhood. If your target is killed, you keep your power, but you don't get a neighborhood.
Should the power die if the target is NKed? I am leaning towards yes to give scum some power-
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chennisden Macho Pichu
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There's no reason to lynch the survivor. If the town and survivor can agree that they'll turn it into the townsided nightless and town can agree not to lynch the survivor then gg ezIn post 29, Ircher wrote:By definition, lynching the survivor causes them to lose as they did not manage to survive.
Still, here's a somewhat modified version:
Surviving Ropes and Gunsv2.0.0.0
13p setup: 9 Town, 3 Mafia, 1 Neutral Survivor
This game is night start, but there is no kill n0. During night zero, the survivor must choose how many lynches the town gets the following day (think like Double Day). This number must be at least one and cannot exceed three. After n0 ends, the town gets to play through that many days. Then, the game enters an equivalent number of nights. At the end of the last night, the neutral survivor (if still alive) gets to choose how many lynches town gets like on night 0. This process continues until the town or mafia have won. If at any point, the survivor is dead, the game immediately shifts to night if the death occurred in the day and to day if the death occurred at night. The game then proceeds with a normal day/night cycle.
And survivor can just decide to turn on town when mafia+1 = town-
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chennisden Macho Pichu
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chennisden Macho Pichu
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chennisden Macho Pichu
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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In that case, I'd have to make the number of phases random? I dunno; seems like that defeats the purpose of the setup.
Really, it is dependent on which route the survivor takes imo. Either help scum or help town and hope they survive.Last edited by Ircher on Wed Jul 10, 2019 3:02 pm, edited 1 time in total.-
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chennisden Macho Pichu
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wait here's a rly good shitpost
9p "invite the neighbors"
there is a neighborhood thread containing all alive players. ONE neighborhood. there is also a neighborhood containing all the scum.
if u die you go to this exclusive 'hood called the dead thread! wow!
lol i just broke it
EDIT:
This is a joke post BLEASE BLEASE See Post 1 which is not a jokepost and is valid (I changed setup so it would be valid after STK commented.)Last edited by chennisden on Thu Aug 01, 2019 8:11 am, edited 1 time in total.-
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chennisden Macho Pichu
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No, maybe alternate between town voting and mafia choosing.In post 35, Ircher wrote:In that case, I'd have to make the number of phases random? I dunno; seems like that defeats the purpose of the setup.-
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chennisden Macho Pichu
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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That's why I let the survivor choose. They get to pick their foes.In post 38, chennisden wrote:But I don't see any reason town doesn't choose {max} and mafia doesn't choose {1}-
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chennisden Macho Pichu
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But I think the setup is inherently broken.
With the survivor, you get someone who is already guaranteed to win and doesn't care whether town/mafia win who gets to call all the shots. Without survivor there isn't really a point to anyone deciding.
(Also survivor optimal play is to always choose 3 and make it nearly impossible for mafia to win, so they wont waste your shot on you, and town wont lynch you. But I dont think survivor ever dies anyways.)-
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chennisden Macho Pichu
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Survivor always wins no matter what.
Let's say they choose 3. Best case for mafia is that all of them are town lynches
9 town 3 mafia 1 surv
3 town 3 mafia 1 surv
then surv can just scum side.
Let's say they kill 1 scum.
4 town 2 mafia 1 surv
Again, survivor just chooses 3. Town must get all the mafia to win and they wouldn't waste a lynch on the survivor.
Let's say they kill 2 scum.
5 town 1 mafia 1 surv
Again, survivor chooses 3. If town doesn't get the mafia they lose, so see above. Survivor wins.
And let's say they kill all the scum
Well town wins.-
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chennisden Macho Pichu
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chennisden Macho Pichu
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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Are you assuming the survivor claims every time? What about if scum counterclaim? Sure, scum lose a member BUT the game becomes mountainous which is advantageous for scum.In post 41, chennisden wrote:Survivor always wins no matter what.
Let's say they choose 3. Best case for mafia is that all of them are town lynches
9 town 3 mafia 1 surv
3 town 3 mafia 1 surv
then surv can just scum side.
Let's say they kill 1 scum.
4 town 2 mafia 1 surv
Again, survivor just chooses 3. Town must get all the mafia to win and they wouldn't waste a lynch on the survivor.
Let's say they kill 2 scum.
5 town 1 mafia 1 surv
Again, survivor chooses 3. If town doesn't get the mafia they lose, so see above. Survivor wins.
And let's say they kill all the scum
Well town wins.
Edit: Well there's a 50/50 chance it works in scum's favor each time.Last edited by Ircher on Wed Jul 10, 2019 3:20 pm, edited 1 time in total.-
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RadiantCowbells He/himSmooth CriminalHe/him
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RadiantCowbells He/himSmooth CriminalHe/him
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chennisden Macho Pichu
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chennisden Macho Pichu
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chennisden Macho Pichu
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