[CHALLENGE] July Challenge

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #25 (ISO) » Wed Jul 10, 2019 1:25 pm

Post by callforjudgement »

Oh, I missed that the number of lynches and kills are equal, rather than having n day phases and 1 night phase.
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #26 (ISO) » Wed Jul 10, 2019 2:42 pm

Post by chennisden »

In post 14, Ircher wrote:
Surviving Ropes and Guns

13p setup: 9 Town, 3 Mafia, 1 Neutral Survivor

This game is night start, but there is no kill n0. During night zero, the survivor must choose how many lynches the town gets the following day (think like Double Day). After n0 ends, the town gets to play through that many days. Then, the game enters an equivalent number of nights. At the end of the last night, the neutral survivor (if still alive) gets to choose how many lynches town gets like on night 0. This process continues until the town or mafia have won. If at any point, the survivor is dead, the game goes back to a normal day/night cycle.
Survivor outs themselves and chooses 12.

Lynching survivor doesn't help

No matter what survivor wins.
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Post Post #27 (ISO) » Wed Jul 10, 2019 2:45 pm

Post by chennisden »

i guess the setups at this point are

{tl chen}
{nk15}
{rest}
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Post Post #28 (ISO) » Wed Jul 10, 2019 2:47 pm

Post by chennisden »

sorry nk 15 but that is way too complicated
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Post Post #29 (ISO) » Wed Jul 10, 2019 2:49 pm

Post by Ircher »

By definition, lynching the survivor causes them to lose as they did not manage to survive.

Still, here's a somewhat modified version:

Surviving Ropes and Guns
v2.0.0.0
13p setup: 9 Town, 3 Mafia, 1 Neutral Survivor

This game is night start, but there is no kill n0. During night zero, the survivor must choose how many lynches the town gets the following day (think like Double Day). This number must be at least one and cannot exceed three. After n0 ends, the town gets to play through that many days. Then, the game enters an equivalent number of nights. At the end of the last night, the neutral survivor (if still alive) gets to choose how many lynches town gets like on night 0. This process continues until the town or mafia have won. If at any point, the survivor is dead, the game immediately shifts to night if the death occurred in the day and to day if the death occurred at night. The game then proceeds with a normal day/night cycle.
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Post Post #30 (ISO) » Wed Jul 10, 2019 2:55 pm

Post by chennisden »

In post 1, chennisden wrote:
Pick A Neighbor

(a 13 player setup)

Mostly mountainous, with one fun powerup!

During
any day,
you may vote to give the
Pass-it-On-Neighborizer
power to someone.
Make sure that the scum don't get it!


If you are the
Pass-it-on-Neightborizer,
you target someone during the night and you give them your power. They become your neighbor for the following
day-phase
ONLY. If you are killed, the power still passes to the other person. They just don't get a neighborhood. If your target is killed, you keep your power, but you don't get a neighborhood.
Changed to 13p because 9p doesn't let the power really do stuff.

Should the power die if the target is NKed? I am leaning towards yes to give scum some power
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Post Post #31 (ISO) » Wed Jul 10, 2019 2:56 pm

Post by chennisden »

In post 29, Ircher wrote:By definition, lynching the survivor causes them to lose as they did not manage to survive.

Still, here's a somewhat modified version:

Surviving Ropes and Guns
v2.0.0.0
13p setup: 9 Town, 3 Mafia, 1 Neutral Survivor

This game is night start, but there is no kill n0. During night zero, the survivor must choose how many lynches the town gets the following day (think like Double Day). This number must be at least one and cannot exceed three. After n0 ends, the town gets to play through that many days. Then, the game enters an equivalent number of nights. At the end of the last night, the neutral survivor (if still alive) gets to choose how many lynches town gets like on night 0. This process continues until the town or mafia have won. If at any point, the survivor is dead, the game immediately shifts to night if the death occurred in the day and to day if the death occurred at night. The game then proceeds with a normal day/night cycle.
There's no reason to lynch the survivor. If the town and survivor can agree that they'll turn it into the townsided nightless and town can agree not to lynch the survivor then gg ez

And survivor can just decide to turn on town when mafia+1 = town
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Post Post #32 (ISO) » Wed Jul 10, 2019 2:57 pm

Post by chennisden »

I could probably still break it, I'll get back to you on that.
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Post Post #33 (ISO) » Wed Jul 10, 2019 2:58 pm

Post by chennisden »

Yeah wasting the nightkill on the survivor is stupid and wasting the lynch on the survivor is also stupid.
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Post Post #34 (ISO) » Wed Jul 10, 2019 2:59 pm

Post by chennisden »

If you use the mechanic but take out the survivor that would be better.
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Post Post #35 (ISO) » Wed Jul 10, 2019 3:01 pm

Post by Ircher »

In that case, I'd have to make the number of phases random? I dunno; seems like that defeats the purpose of the setup.

Really, it is dependent on which route the survivor takes imo. Either help scum or help town and hope they survive.
Last edited by Ircher on Wed Jul 10, 2019 3:02 pm, edited 1 time in total.
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Post Post #36 (ISO) » Wed Jul 10, 2019 3:01 pm

Post by chennisden »

wait here's a rly good shitpost

9p "invite the neighbors"

there is a neighborhood thread containing all alive players. ONE neighborhood. there is also a neighborhood containing all the scum.

if u die you go to this exclusive 'hood called the dead thread! wow!

lol i just broke it

EDIT:

This is a joke post BLEASE BLEASE See which is not a jokepost and is valid (I changed setup so it would be valid after STK commented.)
Last edited by chennisden on Thu Aug 01, 2019 8:11 am, edited 1 time in total.
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Post Post #37 (ISO) » Wed Jul 10, 2019 3:02 pm

Post by chennisden »

In post 35, Ircher wrote:In that case, I'd have to make the number of phases random? I dunno; seems like that defeats the purpose of the setup.
No, maybe alternate between town voting and mafia choosing.
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Post Post #38 (ISO) » Wed Jul 10, 2019 3:02 pm

Post by chennisden »

But I don't see any reason town doesn't choose {max} and mafia doesn't choose {1}
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Post Post #39 (ISO) » Wed Jul 10, 2019 3:04 pm

Post by Ircher »

In post 38, chennisden wrote:But I don't see any reason town doesn't choose {max} and mafia doesn't choose {1}
That's why I let the survivor choose. They get to pick their foes.
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Post Post #40 (ISO) » Wed Jul 10, 2019 3:07 pm

Post by chennisden »

But I think the setup is inherently broken.

With the survivor, you get someone who is already guaranteed to win and doesn't care whether town/mafia win who gets to call all the shots. Without survivor there isn't really a point to anyone deciding.

(Also survivor optimal play is to always choose 3 and make it nearly impossible for mafia to win, so they wont waste your shot on you, and town wont lynch you. But I dont think survivor ever dies anyways.)
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Post Post #41 (ISO) » Wed Jul 10, 2019 3:11 pm

Post by chennisden »

Survivor always wins no matter what.

Let's say they choose 3. Best case for mafia is that all of them are town lynches

9 town 3 mafia 1 surv

3 town 3 mafia 1 surv

then surv can just scum side.

Let's say they kill 1 scum.

4 town 2 mafia 1 surv

Again, survivor just chooses 3. Town must get all the mafia to win and they wouldn't waste a lynch on the survivor.

Let's say they kill 2 scum.

5 town 1 mafia 1 surv

Again, survivor chooses 3. If town doesn't get the mafia they lose, so see above. Survivor wins.

And let's say they kill all the scum

Well town wins.
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Post Post #42 (ISO) » Wed Jul 10, 2019 3:13 pm

Post by chennisden »

In post 9, Irrelephant11 wrote:
Open Box of Silver9p,
7
v
2


During the day phase, scum must split all players into 2-person neighborhoods without overlap. These neighborhoods take effect during the night, and only last one night. Scum also have continuous scumchat, but scumchat is not considered a neighborhood.
Scum
must
also choose one neighborhood to give a Watcher action to.
Scum
may
also choose one
other
neighborhood to give a Jailkeep action to. If scum ever choose to give the Watcher action to a neighborhood with two scum in it, they must also give out the Jailkeep action that night. If scum ever choose to give the Watcher action to a neighborhood that has one scum in it for the second or third night in a row, they must also give out the jailkeep action that night.

Within each neighborhood that has a night action, both members must choose a target for the night action. The two neighbors may choose the same or different targets. At the end of the night phase, mod will randomly choose one of the neighbors to enact that night action on their chosen target.

On Day 4, the game becomes nightless.


Let's see if this can become an open :P :D
How? 2 does not divide 9.
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Post Post #43 (ISO) » Wed Jul 10, 2019 3:16 pm

Post by chennisden »

Also I think the random action is silly

Just let the neighbors choose
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Post Post #44 (ISO) » Wed Jul 10, 2019 3:18 pm

Post by Ircher »

In post 41, chennisden wrote:Survivor always wins no matter what.

Let's say they choose 3. Best case for mafia is that all of them are town lynches

9 town 3 mafia 1 surv

3 town 3 mafia 1 surv

then surv can just scum side.

Let's say they kill 1 scum.

4 town 2 mafia 1 surv

Again, survivor just chooses 3. Town must get all the mafia to win and they wouldn't waste a lynch on the survivor.

Let's say they kill 2 scum.

5 town 1 mafia 1 surv

Again, survivor chooses 3. If town doesn't get the mafia they lose, so see above. Survivor wins.

And let's say they kill all the scum

Well town wins.
Are you assuming the survivor claims every time? What about if scum counterclaim? Sure, scum lose a member BUT the game becomes mountainous which is advantageous for scum.

Edit: Well there's a 50/50 chance it works in scum's favor each time.
Last edited by Ircher on Wed Jul 10, 2019 3:20 pm, edited 1 time in total.
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Post Post #45 (ISO) » Wed Jul 10, 2019 3:19 pm

Post by RadiantCowbells »

correct play is to ignore the counterclaim, find the other two scum, and then the best that scum can hope to do is screw over the survivor.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #46 (ISO) » Wed Jul 10, 2019 3:20 pm

Post by RadiantCowbells »

it's a bad setup.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #47 (ISO) » Wed Jul 10, 2019 3:21 pm

Post by chennisden »

Even if it isnt technically broken it is still unfun for everyone except the survivor.

And I feel like even the survivor would be rly bored
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Post Post #48 (ISO) » Wed Jul 10, 2019 3:23 pm

Post by chennisden »

Rc what do you think of TL setup
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Post Post #49 (ISO) » Wed Jul 10, 2019 3:24 pm

Post by chennisden »

I feel like the challenge is in a way unfun because neighborhood setups tend to be annoying.

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