The game requires at least three, but I'd prefer to play with 5-6.
Posted: Wed Jul 31, 2019 10:43 pm
by Iconeum
In post 1, Korina wrote:Coup is a card-game based around bluffing and treachery
So far only read this
/in
Posted: Wed Jul 31, 2019 10:46 pm
by Iconeum
The rules don't explain how you can get out of the game?
Posted: Thu Aug 01, 2019 1:00 am
by D3f3nd3r
If you lose both of your influence cards you’re gone
/in, haven’t played this in like a year and a half
EDIT: (please PM me when this starts I don’t check regular mish mash often enough)
Posted: Thu Aug 01, 2019 11:53 am
by Korina
In post 5, Iconeum wrote:The rules don't explain how you can get out of the game?
Like D3f3nd3r said, once you lose both of your influence cards, you're out.
Posted: Fri Aug 02, 2019 5:20 am
by NotAJumbleOfNumbers
/in
Posted: Fri Aug 02, 2019 11:57 am
by Korina
I'll give it another 48hrs or so before starting the game with however many we have. (expired on 2019-08-04 19:00:00)
Posted: Fri Aug 02, 2019 9:27 pm
by Klick
/in
Posted: Fri Aug 02, 2019 9:43 pm
by Klick
A couple of questions:
So you're not allowed to keep the Ambassador card when you Exchange, and you can't choose to keep both cards you view? I've always played with it being 'draw two, choose two of the four cards', but this way might be more balanced.
If you choose to block someone's Steal against you, do you have to claim what card you're using (Captain or Ambassador) to block it?
Posted: Sat Aug 03, 2019 3:53 am
by mallowgeno
/in
Posted: Sat Aug 03, 2019 8:58 am
by Korina
In post 11, Klick wrote:A couple of questions:
So you're not allowed to keep the Ambassador card when you Exchange, and you can't choose to keep both cards you view?
Correct. When you play Ambassador, (or claim to play Ambassador), you will be sent two cards, but you'll only take one of those two cards, and return the Ambassador. If you don't have an Ambassador, and you successfully play the action, you'll PM me which card you're returning and taking.
If you choose to block someone's Steal against you, do you have to claim what card you're using (Captain or Ambassador) to block it?
I don't think there's any rule about it, but how I've always played is you don't have to specify, but if someone does ask you which one, you have to answer.
Posted: Sat Aug 03, 2019 9:20 am
by Korina
I also removed the no talking once dead rule. I played an IRL game of Coup earlier today, and we tried both rules, (talking once out and no talking once out), and it was more fun to have people be able to talk once they're eliminated.
Posted: Sun Aug 04, 2019 12:11 pm
by Korina
Alright, seeing as nobody else joined, we're gonna start with 5. I'm about to send out your cards, give me one minute to do so.
Posted: Sun Aug 04, 2019 12:17 pm
by Korina
Posted: Sun Aug 04, 2019 12:22 pm
by Korina
Please do note as well, if it's not your turn, you may freely talk in the thread.
Posted: Sun Aug 04, 2019 12:30 pm
by NotAJumbleOfNumbers
hi! I'm the first poster!
Posted: Sun Aug 04, 2019 6:34 pm
by Iconeum
I play Ambassador
Posted: Sun Aug 04, 2019 8:30 pm
by Klick
Hi, third poster here!
Ambassador is a common early fakeclaim due to the info it gives you... Thoughts, everyone?
Posted: Sun Aug 04, 2019 9:11 pm
by Iconeum
Is it?
I've never played this game before, so maybe that information helps...
Posted: Sun Aug 04, 2019 11:28 pm
by D3f3nd3r
Oh yeah hi I’m fourth I guess
Icon’s pregame posts make it sound like he’s new to this too, so he’s probably being honest about that at least.
Posted: Sun Aug 04, 2019 11:47 pm
by Iconeum
oh i'm definitely being honest about never having played this game before
Posted: Mon Aug 05, 2019 12:12 am
by NotAJumbleOfNumbers
tempted to call out the claim but it's only the first turn
also this is my first game too