Micro 890: CultD3 [Game Over; Korina Rules The World]

Korina
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Post Post #0  (ISO)  » Mon Sep 16, 2019 4:57 pm

Micro 890: CultD3

Game modded and designed by Korina, and ig chennisden for giving me the inspiration to make this.


Players
  1. Chemist1422
  2. Doctor Drew*
  3. chennisden replaced Light and L (chennisden + Gamma Emerald)*
  4. ceejayvinoya
  5. Pine*
  6. Bingle replaced EspressoPatronum
  7. Elsa Jay
  8. chkflip
  9. Karnage replaced gameplay506*

An asterisk denotes a prod.


In The Painting
Spoiler: Alive (1)
  1. Bingle, a Cultist, survives and wins!


Shitily Erased
Spoiler: Dead (8)
  1. chennisden the Cult Rolecop was lynched Day 1
  2. Karnage a Vanilla Townie was lynched Day 2.
  3. Doctor Drew the Cult Leader was lynched Day 3.
  4. Chemist1422 a Cultist was lynched Day 4
  5. ceejayvinoya a Vanilla Townie was lynched Day 5.
  6. chkflip a Vanilla Townie was lynched Day 6
  7. Pine a Vanilla Townie was lynched Day 7.
  8. Elsa Jay the Tracker was endgamed Day 7.


Spoiler: Modkill (0)
none


Important EventsPre-Game: PMs Sent
Day 1: Game Begins / Day 1 Start! | chennisden replaces Light and L | chennisden flips; Night 1 Begins | Karnage replaces gameplay506
Day 2: Day 2 Begins | Karnage flips; Night 2 Begins
Day 3: Day 3 Begins | Doctor Drew flips; Night 3 Begins
Day 4: Day 4 Begins | Chemist1422 "flips"; Night 4 Begins
Day 5: Day 5 Begins | Bingle replaces EspressoPatronum


VCsDay 1: v1.0 | 1.1 | 1.2 | 1.3 | 1.4 | 1.5 | 1.6 | 1.6 Repost | 1.7 | 1.Final
Day 2: v2.0 | 2.1 | 2.Final
Day 3: v3.0 | 3.Final
Day 4: v4.0 | "4.Final"
Day 5: v"5.0" | 5.1
Last edited by Korina on Sat Oct 12, 2019 12:00 am, edited 25 times in total.
I am V/LA on weekends. | GTKAS: 1 / 2 / 3 | ROOMS HAVE AIR ~ Who
ITT, I listen to all 1,200+ songs in my playlist, and rate them.

#CultsArentBastard

Korina
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Post Post #1  (ISO)  » Mon Sep 16, 2019 4:58 pm

Rules and Such
Stolen from my old rules, which I forgot if I stole borrowed without permission from anyone...


General Rules/Game Etiquette
  1. Obey all site-wide rules. We should all know this by now, right? Right?
  2. Talking outside of the thread about this game is forbidden. The only way you're allowed to is if your role gives you permission to a PT. If that's the case, you may talk about the game in there.
  3. Quoting any private communications in the thread isn't allowed either. You're allowed to quote it in any PTs you have access to, just not the main thread.
  4. Flavor is merely flavor. It doesn't mean anything further than a story I'm trying to tell. You can read/play the entire game without understanding a single bit of the flavor. Expect me to shitpost flavor as well.
  5. Follow the golden rule, (do unto others as you would have them do unto you), at all times. I understand mafia can get heated, but keep it civil.
  6. If you can somehow edit/delete your posts, don't. If I find out you did, then I'll have to figure out exactly what I do next, and it'll probably result in a reroll.
  7. Play towards your win-condition at all times. Don't gamethrow.
  8. I reserve the right to update these rules as I see fit. Rule updates will be announced publicly in thread.

Activity/Prods and V/LA
  1. At least once every 48 hours, you must post relevant, game-advancing content, otherwise you will be prodded.
  2. If you actually post literally once every 48 hours, I reserve the right to change your prod-timer to be 24hrs.
  3. If you accumulate three prods OR you do not reply within 24hrs of the prod, you will be replaced.
  4. Prodges will delay the prod-timer for 24hrs.
  5. If you are V/LA, prods will come every 72 hours.
  6. All V/LAs must be declared in thread, or via the V/LA tags.
  7. If you will have an excessively long V/LA or will not have regular access to the internet/forums, please request replacement instead.


Deadlines/Player Actions
  1. Unless told otherwise, each day will last two weeks, and each night will last two days.
  2. If the day/night is extended for any reason, I will post that in thread.
  3. If you possess any actions, you must submit it to me via PM or PT, otherwise it will be treated as if you took no action.

Voting
  1. A simple majority is required to lynch, (half the player list, rounded down, plus one).
  2. No-Lynch requires a simple majority if the number of living players is odd, and only half if the number is even.
  3. If you are using an abbreviation of a player's name, please make sure we can understand who you are referring to. If we can't, it doesn't count.
  4. If it looks like a vote, it is a vote.
  5. Unvoting isn't required, but appreciated.
  6. Lynches are compulsive. There is no no-lynch option, and if nobody reaches majority by deadline, whoever has the most votes first will be lynched instead.

Setup Specific Rules
  1. Cult have daytalk.
  2. The Cult cannot have more than three living players.
  3. If the Cult Leader dies, the Cult does not gain another Cult Leader.
  4. The Generated Cultist and Recruited Cultists have the same flip.
  5. Cult Roleblocker resolves before Town Jailkeeper, but after Town Rolestopper.

Miscellaneous Rules
  1. Twilight lasts until the thread is locked, and the player's role is posted.
  2. You aren't dead until you are told you are dead, and your role has been posted.
  3. When you are dead, you are allowed to make one contentless Bah! post.
  4. Do not use the following colors: #006769, which I will use for modding, and #ff9896, which I will use for flavor.
  5. Follow the spirit of the rules.
I am V/LA on weekends. | GTKAS: 1 / 2 / 3 | ROOMS HAVE AIR ~ Who
ITT, I listen to all 1,200+ songs in my playlist, and rate them.

#CultsArentBastard

Korina
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Location: Work, probably
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Post Post #2  (ISO)  » Mon Sep 16, 2019 4:58 pm

Setup Information
ABC
CultCult RoleblockerCult RolecopCultist
Row 1Town Cop and Town RolestopperTown Tracker and Town Friendly NeighborTown Cop and Vanilla Townie
Row 2Town Jailkeeper and Town TrackerTown Jailkeeper and Town Friendly NeighborTown Jailkeeper and Vanilla Townie
Row 3Unrecruitable Townie and Unrecruitable TownieTown Tracker and Town RolestopperUnrecruitable Townie and Unrecruitable Townie

The game will be given a setup that incorporates one Cult role from the top of a column, and then two Town roles from a row below the selected Cult role. The remaining six roles will be filled in by one Cult Leader and five Vanilla Townies appropriately, to create a 2 Cult and 7 Town setup.

Cult Roleblocker takes precedence over a Town Jailkeeper should that apply.
Town Rolestopper takes precedence over a Cult Roleblocker should that apply.

Cult can communicate in their Private Topic at all times.

Spoiler: Full Setups
A1: Cult Leader, Cult Roleblocker vs. Town Cop, Town Rolestopper, 5x Vanilla Townie
A2: Cult Leader, Cult Roleblocker vs. Town Jailkeeper, Town Tracker, 5x Vanilla Townie
A3: Cult Leader, Cult Roleblocker vs. 2x Unrecruitable Townie, 5x Vanilla Townie
B1: Cult Leader, Cult Rolecop vs. Town Tracker, Town Friendly Neighbor, 5x Vanilla Townie
B2: Cult Leader, Cult Rolecop vs. Town Jailkeeper, Town Friendly Neighbor, 5x Vanilla Townie
B3: Cult Leader, Cult Rolecop vs. Town Tracker, Town Rolestopper, 5x Vanilla Townie
C1: Cult Leader, Cultist vs. Town Cop, 6x Vanilla Townie
C2: Cult Leader, Cultist vs. Town Jailkeeper, 6x Vanilla Townie
C3: Cult Leader, Cultist vs. 2x Unrecruitable Townie, 5x Vanilla Townie


Spoiler: Town Role PMs
Vanilla Townie
Micro XXX: CultD3

Welcome, [Player Name]! You are a Vanilla Townie, and aligned with The Town.

Abilities:
~ You have no special abilities apart from your voice and your vote.

Victory Condition:
~ You, and the Town win once all threats to the Town are eliminated, and at least one Pro-Town player is still alive.

Please confirm you have read your role-card by submitting your role-name and alignment.


Cop
Micro XXX: CultD3

Welcome, [Player Name]! You are a Cop, and aligned with The Town.

Abilities:
~ Each night, you may target one player in the game to investigate. You will receive a result of "Town", "Cult", or "No Result".

Victory Condition:
~ You, and the Town win once all threats to the Town are eliminated, and at least one Pro-Town player is still alive.

Please confirm you have read your role-card by submitting your role-name and alignment.


Tracker
Micro XXX: CultD3

Welcome, [Player Name]! You are a Tracker, and aligned with The Town.

Abilities:
~ Each night, you may target a player in the game and learn if they targeted anyone, (if at all).

Victory Condition:
~ You, and the Town win once all threats to the Town are eliminated, and at least one Pro-Town player is still alive.

Please confirm you have read your role-card by submitting your role-name and alignment.


Jailkeeper
Micro XXX: CultD3

Welcome, [Player Name]! You are a Jailkeeper, and aligned with The Town.

Abilities:
~ Each night, you may jail a player in the game, simultaneously protecting them from recruitment and roleblocking them.

Victory Condition:
~ You, and the Town win once all threats to the Town are eliminated, and at least one Pro-Town player is still alive.

Please confirm you have read your role-card by submitting your role-name and alignment.


Friendly Neighbor
Micro XXX: CultD3

Welcome, [Player Name]! You are a Friendly Neighbor, and aligned with The Town.

Abilities:
~ Each night phase, you may target another player in the game to tell them you are Town.

Victory Condition:
~ You, and the Town win once all threats to the Town are eliminated, and at least one Pro-Town player is still alive.

Please confirm you have read your role-card by submitting your role-name and alignment.


Rolestopper
Micro XXX: CultD3

Welcome, [Player Name]! You are a Rolestopper, and aligned with The Town.

Abilities:
~ Each night phase, you may target another player in the game to attempt to prevent all other night actions from affecting your target.

Victory Condition:
~ You, and the Town win once all threats to the Town are eliminated, and at least one Pro-Town player is still alive.

Please confirm you have read your role-card by submitting your role-name and alignment.


Unrecruitable Townie
Micro XXX: CultD3

Welcome, [Player Name]! You are an Unrecruitable Townie, and aligned with The Town.

Abilities:
~ You may not be recruited by The Cult.

Victory Condition:
~ You, and the Town win once all threats to the Town are eliminated, and at least one Pro-Town player is still alive.

Please confirm you have read your role-card by submitting your role-name and alignment.


Spoiler: Cult Role PMs
Cult Leader
Micro XXX: CultD3

Welcome, [Player Name]! You are a Cult Leader, and aligned with The Cult, along with your partner, [Player Name] the [Role].

Abilities:
~ You may talk with your allies at any given phase [url=link]here[/url].
~ Each night phase, you may attempt to recruit somebody to the Cult. You will be informed if this is successful.

Victory Condition:
~ You, and the Cult win once the Cult obtain a majority or when nothing can prevent this from occurring.

Please confirm you have read your role-card by submitting your partner's name and role OR by posting in the Cult PT.


Cult Roleblocker
Micro XXX: CultD3

Welcome, [Player Name]! You are a Cult Roleblocker, and aligned with The Cult, along with your partner, [Player Name] the Cult Leader.

Abilities:
~ You may talk with your allies at any given phase [url=link]here[/url].
~ Each night phase, you may target another player in the game to attempt to prevent them from performing any night actions.

Victory Condition:
~ You, and the Cult win once the Cult obtain a majority or when nothing can prevent this from occurring.

Please confirm you have read your role-card by submitting your partner's name and role OR by posting in the Cult PT.


Cult Rolecop
Micro XXX: CultD3

Welcome, [Player Name]! You are a Cult Rolecop, and aligned with The Cult, along with your partner, [Player Name] the Cult Leader.

Abilities:
~ You may talk with your allies at any given phase [url=link]here[/url].
~ Each night phase, you may target another player in the game to attempt to learn their role. Vanilla Townies and Cultist will both return 'Vanilla'. If your ability is prevented, you will receive 'No Result'

Victory Condition:
~ You, and the Cult win once the Cult obtain a majority or when nothing can prevent this from occurring.

Please confirm you have read your role-card by submitting your partner's name and role OR by posting in the Cult PT.


Cultist (Generated)
Micro XXX: CultD3

Welcome, [Player Name]! You are a Cultist, and aligned with The Cult, along with your partner, [Player Name] the Cult Leader.

Abilities:
~ You may talk with your allies at any given phase [url=link]here[/url].

Victory Condition:
~ You, and the Cult win once the Cult obtain a majority or when nothing can prevent this from occurring.

Please confirm you have read your role-card by submitting your partner's name and role OR by posting in the Cult PT.


Cultist (Recruited)
Micro XXX: CultD3

Welcome, [Player Name]! You are now a Cultist, and aligned with The Cult, along with your partner(s), [Player Name] the Cult Leader, (and [Player Name] the [Role]).

Abilities:
~ You may talk with your allies at any given phase [url=link]here[/url].

Victory Condition:
~ You, and the Cult win once the Cult obtain a majority or when nothing can prevent this from occurring.

Please confirm you have read your role-card by submitting your partners' name and role OR by posting in the Cult PT.


Spoiler: Cultist Flip
Cultist
Micro XXX: CultD3

Welcome, [Player Name]! You are a Cultist, and aligned with The Cult, along with [REDACTED]

Abilities:
~ You may talk with your allies at any given phase [url=link]here[/url].

Victory Condition:
~ You, and the Cult win once the Cult obtain a majority or when nothing can prevent this from occurring.

Please confirm you have read your role-card by submitting your partners name and role OR by posting in the Cult PT.
I am V/LA on weekends. | GTKAS: 1 / 2 / 3 | ROOMS HAVE AIR ~ Who
ITT, I listen to all 1,200+ songs in my playlist, and rate them.

#CultsArentBastard

Korina
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Location: Work, probably
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Post Post #3  (ISO)  » Mon Sep 16, 2019 5:00 pm

Image

Also, I hope you like MS paint vote counts, because that's what I'm using for the vote counts as well.
I may also purely communicate via MS paint this game. Idk, depends on how I feel.

7/7 confirmed; (expired on 2019-09-18 18:10:00)
I am V/LA on weekends. | GTKAS: 1 / 2 / 3 | ROOMS HAVE AIR ~ Who
ITT, I listen to all 1,200+ songs in my playlist, and rate them.

#CultsArentBastard

Korina
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Location: Work, probably
Pronoun: They

Post Post #4  (ISO)  » Mon Sep 16, 2019 5:49 pm

ImageImage


DescriptionSCENE DESCRIPTION: The sun is just barely rising for the day. Already gathered around the gallows-tree is ten people with five standing on either side. Two of them are cultists, excluding Korina, the omnipotent deity of the shitty MS paint world that the cultists are forced to worship. Three of the innocent villagers are holding pitchforks with two more villagers and a cultist holding torches, while Korina holds a shovel. Clearly they're ready for the lynch to happen or to start an angry mob. One of the two. Either way, Korina has to bury the body.

On all sides of the villagers as well are three houses. Two of the houses are on the right side, with a single house on the left side. Either those are the only houses of the village, or the rest aren't pictured due to it being a shitty MS paint drawing. It's infinitely more likely that those three houses are the only three houses of the village, rather than the artist not caring enough to attempt to draw the extra houses. The only question the lack of houses pose is where does everyone sleep? Do the cultists just have their own house and everyone else sleeps in the other two? Regardless, the burning question in everyone's mind is still why the fuck is there a missing patch of ground next to the left house and why the fuck are people holding torches? It's literally dawn. Fucking morons.

Note: Number of cultists drawn is only accurate for the very beginning of Day 1.
I am V/LA on weekends. | GTKAS: 1 / 2 / 3 | ROOMS HAVE AIR ~ Who
ITT, I listen to all 1,200+ songs in my playlist, and rate them.

#CultsArentBastard

Korina
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Location: Work, probably
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Post Post #5  (ISO)  » Mon Sep 16, 2019 5:50 pm

Day 1Day 1 Begins, and ends in (expired on 2019-09-30 18:55:00)


VOTE COUNT 1.0Image

With 9 alive, it takes 5 to lynch.
(expired on 2019-09-30 18:55:00) remain in the day.

Mod Notes:
- Remember: Flavor is just flavor. Don't use it to make arguments.
- I will be shitposting flavor intermittently with the vote counts.
I am V/LA on weekends. | GTKAS: 1 / 2 / 3 | ROOMS HAVE AIR ~ Who
ITT, I listen to all 1,200+ songs in my playlist, and rate them.

#CultsArentBastard

Elsa Jay
Chaos and Confusion
 
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Location: 'Murica, or Arendelle. Either works.
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Post Post #6  (ISO)  » Mon Sep 16, 2019 5:54 pm

We got the game to start within an hour.

We did it boys.

gameplay506
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Post Post #7  (ISO)  » Mon Sep 16, 2019 5:54 pm

That was so fast
Now let it go, Elza
VOTE: ElsaJay

Light and L
Townie
 
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Post Post #8  (ISO)  » Mon Sep 16, 2019 5:55 pm

Ez clap

Pine
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Location: Upstate New York
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Post Post #9  (ISO)  » Mon Sep 16, 2019 5:55 pm

Super

VOTE: chkflip

Fuck that guy
"Cry havoc, and let slip the wombat of war!"
Act 3, Scene 1 of Julius Caesar, by W. Shakespeare

Elsa Jay
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Location: 'Murica, or Arendelle. Either works.
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Post Post #10  (ISO)  » Mon Sep 16, 2019 5:55 pm

I'm gonna temporarily claim Unrecruitable townie and be On my way, claim subject to be permanized or change.

gameplay506
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Post Post #11  (ISO)  » Mon Sep 16, 2019 5:56 pm

Oooh I spelled Elsa 2 different ways
Forgive me
Anyway I am going to bed rn when I come back I would like to discuss the setup and some strats because I do find this one a bit confusing

gameplay506
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Post Post #12  (ISO)  » Mon Sep 16, 2019 5:58 pm

Just a quick question to get this rolling:
Do you think this setup is scumsided or townsided?
Providing a score from 1-10 can is optional

Elsa Jay
Chaos and Confusion
 
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Location: 'Murica, or Arendelle. Either works.
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Post Post #13  (ISO)  » Mon Sep 16, 2019 6:00 pm

Depends on which cult we hang. If we hang the other guy it's cult sided, but if we hang the Cult Leader we probs win.

Pine
In Your Head
 
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Joined: February 27, 2011
Location: Upstate New York
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Post Post #14  (ISO)  » Mon Sep 16, 2019 6:12 pm

In other words, it’s swingy
"Cry havoc, and let slip the wombat of war!"
Act 3, Scene 1 of Julius Caesar, by W. Shakespeare

Light and L
Townie
 
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Joined: September 15, 2019
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Post Post #15  (ISO)  » Mon Sep 16, 2019 6:14 pm

cultsided by 80%

Chemist1422
Chesto berry
 
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Post Post #16  (ISO)  » Mon Sep 16, 2019 6:48 pm

VOTE: Korina

claimed cultist already
GTKAS

“you're an empty-glass-but-there-might-be-INVISIBLE-Water kinda guy” -Iprobablysuck

Pine
In Your Head
 
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Joined: February 27, 2011
Location: Upstate New York
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Post Post #17  (ISO)  » Mon Sep 16, 2019 6:55 pm

VOTE: Chemist

Woo! Left RVS on page one!
"Cry havoc, and let slip the wombat of war!"
Act 3, Scene 1 of Julius Caesar, by W. Shakespeare

Chemist1422
Chesto berry
 
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Post Post #18  (ISO)  » Mon Sep 16, 2019 7:08 pm

In post 17, Pine wrote:VOTE: Chemist

Woo! Left RVS on page one!

Not again...
GTKAS

“you're an empty-glass-but-there-might-be-INVISIBLE-Water kinda guy” -Iprobablysuck

EspressoPatronum
Mafia Scum
 
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Post Post #19  (ISO)  » Mon Sep 16, 2019 7:17 pm

First of all, that MS paint is 10/10 quality right there.

EspressoPatronum
Mafia Scum
 
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Post Post #20  (ISO)  » Mon Sep 16, 2019 7:19 pm

And second, I spent far too long trying to read into the number of torches and pitchforks.

EspressoPatronum
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Post Post #21  (ISO)  » Mon Sep 16, 2019 7:21 pm

Oh, and VOTE: Chemist

Chemist1422
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Post Post #22  (ISO)  » Mon Sep 16, 2019 7:23 pm

In post 21, EspressoPatronum wrote:Oh, and VOTE: Chemist

why am I the default early wagon
GTKAS

“you're an empty-glass-but-there-might-be-INVISIBLE-Water kinda guy” -Iprobablysuck

Elsa Jay
Chaos and Confusion
 
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Post Post #23  (ISO)  » Mon Sep 16, 2019 7:25 pm

I love your name Expresso.

VOTE: Chemist

Fuck you Silver.
I made a GTKAS. Go shitpost in it if you want. It's very lonely. Or check out Executioner Happy instead. I'm pretty proud of it.

"Even when I leave mafia and play an entirely different game I can't escape you you menace." - North/Wenya

EspressoPatronum
Mafia Scum
 
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Post Post #24  (ISO)  » Mon Sep 16, 2019 7:27 pm

In post 22, Chemist1422 wrote:
In post 21, EspressoPatronum wrote:Oh, and VOTE: Chemist

why am I the default early wagon

Because you lurked really hard the last time I played with you. I found it rather frustrating + would like to either:
1. Force you to be more active to stop the lynch on you, or
2. Lynch you if you lurk again.

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