Mini Theme 2112: Skyrim Mod Upick Town Win


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Post Post #1450 (ISO) » Tue Feb 25, 2020 9:58 am

Post by jjh927 »

I'm currently torn between designing and running an abnormal game like the kind of thing I ran a bunch of in the marathon weekend except not hastily thrown together
and running a mini theme I have already designed based around the prisoner's dilemma
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Post Post #1451 (ISO) » Tue Feb 25, 2020 10:11 am

Post by gobbledygook »

What do you mean abnormal?
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Post Post #1452 (ISO) » Tue Feb 25, 2020 10:25 am

Post by jjh927 »

My OP on the marathon games was


I have a word document with some totally new roles on it. I'm gonna make some setups with various numbers of people using some amount of randomly selected roles from that document, some actually selected roles from that document to make a setup that works, and no more than 2 normal roles/modifiers*. Also no more than 2 roles that aren't normal but that I've seen people use before.
*This obviously does not include VTs.
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Post Post #1453 (ISO) » Tue Feb 25, 2020 10:30 am

Post by jjh927 »

In practice I didn't actually use any non-original roles over the 5 games besides obviously VTs
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Post Post #1454 (ISO) » Tue Feb 25, 2020 10:33 am

Post by jjh927 »

There's a temptation to get a game reviewed by normal game review group and try to bring the process as close to a normal review but without using any normal roles at all.
I think I'd have to publish my role list for the game to work though
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Post Post #1455 (ISO) » Tue Feb 25, 2020 11:25 am

Post by Something_Smart »

Normal games from an alternate universe... that's pretty cool. I'd take a look at it if you wanted.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #1456 (ISO) » Tue Feb 25, 2020 11:26 am

Post by popsofctown »

I'm of the opinion that mafia games based on game theory are not actually good. Do the abnormal stuff
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #1457 (ISO) » Tue Feb 25, 2020 11:30 am

Post by Something_Smart »

In post 1456, popsofctown wrote:I'm of the opinion that mafia games based on game theory are not actually good.
I mean, in theory (lol) they can be.

But the Prisoner's Dilemma seems like a pretty tricky topic to do a game on, because mafia is zero-sum...
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #1458 (ISO) » Tue Feb 25, 2020 12:25 pm

Post by jjh927 »

Spoiler: Game mechanics for the prisoner's dilemma game
Game Mechanics:

After a lynch has been achieved, or deadline has passed with no lynch, there will be a 24 hour twilight period. In this period, the mafia will pair off members of the playerlist. Any unassigned players will be randomised. If there is an odd number of players, one player will be left out. That player may not be left out again for the rest of the game, unless somehow all living players have been left out.

At the start of the night, all paired players will be informed of who they were paired with. Players will be given the choice to betray their partner, or cooperate with them.
If you betray your partner and they cooperate, your role PM will be activated for that night.
If you both betray each other, then nothing will happen.
If you both cooperate, then you will form a PT together.

If you choose to betray and have a night action that targets, please state your target alongside your intention to betray.

A player who is left out can make no such decision, and thus is effectively blocked from activating their role for the night.



Scum may always submit a nightkill regardless of this mechanic.
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Post Post #1459 (ISO) » Tue Feb 25, 2020 3:42 pm

Post by alimdia »

What are the benefits from forming the PT, your role still can't be used right?
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Post Post #1460 (ISO) » Tue Feb 25, 2020 4:28 pm

Post by jjh927 »

You get a PT with someone who just effectively agreed to cooperate with you
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Post Post #1461 (ISO) » Tue Feb 25, 2020 6:56 pm

Post by Wake1 »

Wait, we won already???
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Post Post #1462 (ISO) » Tue Feb 25, 2020 6:59 pm

Post by Wake1 »

I will apologize for being so aloof this game. I'm still working a stretch of 8 12-hour hospital shifts.

I'm liking the design of some of these mechanics. If I make Wake's Large Role Madness #2 I may put some of these in there.
"It's wise to be... cautious... with Wake."
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"What Wake lacks in charisma, he makes up for it in pure analytic power."
— Nosferatu*
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Post Post #1463 (ISO) » Wed Feb 26, 2020 5:54 pm

Post by popsofctown »

I wouldn't really call that prisoner's dilemma since I would round the benefit of a neighborhood to zero. It's at least as good as Chain of Command anywhere because of the dynamics of roleblocking your partner and your partner knowing you roleblocked them
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #1464 (ISO) » Wed Feb 26, 2020 7:39 pm

Post by jjh927 »

That's exactly the deal with prisoner's dilemma though?

If both people act out of self interest, it's the worst scenario
If neither do then it's very slightly better, but not much
and if one does then it's great for them and shit for the other.
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Post Post #1465 (ISO) » Thu Feb 27, 2020 5:38 am

Post by popsofctown »

I would rate the outcome for cooperation and getting betrayed as equal to eachother, and in prisoner's dilemma getting betrayed is supposed to hurt more than cooperation.

It is hard for me to call a neighborhood a positive it has never truly been evidenced that neighborhoods reliably help winrates they are just fun

I would suggest cooperating players become unable to vote for eachother the next dayphase that would be an actual mechanical benefit.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #1466 (ISO) » Tue Jul 21, 2020 3:24 pm

Post by MariaR »

I bet Maria is scum this game
~Firebringer
Na Maria isn't towny enough to be scum this game~
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