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Elemental Mafia- Game Over!

Posted: Tue Apr 15, 2008 11:50 pm
by Battle Mage
Introduction

A new game has come to Mafiascum. And what? No Mafia? What kind of crazy setup is this? Here you will not have any mafia group to deal with! That’s the good news! The bad news is, you will have to eliminate 4 devastating cults representing the 4 primary elements. Not to mention that ex-con Wayne, who is out of prison and has designs on mass-murder. Stopping him is a pretty smart idea too. Don’t worry though, you have numbers on your side. At the moment anyway. ;)
Good Luck. You may just need it!


Alive (6):

2. Erg0 - Lover
3. Armlx - Lover
4. DrippingGoofBall - Temperature Cop
10. Kison - Watcher
12. Macavenger - JailKeeper
25. Muerrto - Mr Elusive, Night-Action Immune Townie


Deceased (20):

1. Curiouskarmadog - Jester, Chainsawed, Night 0

26. Something Awesome - Imposter Mod, exploded, Day 1

13. Taffmaster - Suicidal Dayvig, self-destructs, Day 1

23. Adel - Density Cop, caught in the inferno, Day 1

8. Thesweatpantsninja - Townie, bumrushed, Day 1

24. Lord Hur - Inventor, willingly Modkilled, Day 1

14. DragonsofSummer - Survivor, hung, drawn and quartered, Day 1

5. Jediknight - Wayne, Serial Killer, given the electric chair treatment, Day 1

19. Ooba - Townie, given a Lethal Injection, Day 1

18. Kabenon007 - Townie, QuickLynched, Day 1

21. Lowell - Bodyguard, BBQ'd, Day 2

6. Korlash - Townie, Shanked, Day 2

15. Mneme - Earth Recruiter, Drowned in the well, Day 2

17. Xtoxm - Ice Recruiter, Imploded, Day 2

9. Cavebear with a Toothache - Ice Recruit, Dumped in the melting pot, Day 2

11. Dead Rikimaru (Rep. Rolandofthewhite) - Townie, Locked in the Labyrinth, Day 2

16. Andycyca - Tracker, Buried Alive, Night 2

7. PookythemagicalBear (Rep. Mizzy) - Wind Recruiter, Cursed by the Mods, Day 3

22. Farside22 - Fire Recruiter, Sneakily Poisoned, Day 3

20. Elvis Knits - Earth Roleblocker, Thrown off the Ferris Wheel, Day 4



Game Status: Game Over!

Posted: Wed Apr 16, 2008 12:15 am
by Battle Mage
The Rules

[1] DO NOT quote your role PMs directly. You can paraphrase, but any claim made with the deliberate attempt to break the game will result in modkill.
[2] You may not discuss the game outside this thread unless your role permits you to. If someone approaches you to discuss the game without me telling you they can do so, please report it to me.
[3] Once you are dead you may not post. Atall. No 'Bah' posts, or anything similar. No ghosts please.
[4] Each Night Phase will have an automatic deadline of 72 hours. If all night choices are recieved sooner, i may open the thread earlier. Each Day Phase will last no more than 3 weeks. As the game progresses, i may see fit to reduce these time windows in conjunction with the reduced size of the game.
[5] During that day phase, multiple lynches may occur. A majority verdict of the town is required to lynch someone, at which point their role will be revealed, and the Vote Count will be reset. There are no additional deadline lynch stipulations. There is no limit to how many people can be lynched during each day.
[6] You may also vote to end the day early. If you wish to do this, post
Vote: End Day
. 50% of living players must do this in order for the day to end.
[7] Leave any grudges at the door. Personal attacks will not be tolerated.
[8] I retain the right to change these rules, or add to them at any time as i see fit. The Mod is God.
[9] If you want a player prodded, please request so in thread. I will also prod any players if and when I feel it is appropriate.
[10] If you are prodded, you have 48 hours to either post in thread, or reply to my prod with the reason why you aren't able to post. If you fail to pick up your prod, or if your activity overall is unacceptable, i will replace you, and failing that, modkill you.
[11] Don't edit/delete previously submitted posts. This is a modkillable offence.
[12] In the unlikely event of a Modkill, it will not end the day.
[13] This is a GAME! Have fun!
[14] You must Unvote, before you can cast a new vote.
[15] BM may delete posts at any time for whatever reason.

Posted: Wed Apr 16, 2008 12:31 am
by Battle Mage
Setup

This setup is partially Open. The roles given below all feature in the game, and players with those roles were sent those exact pms. Read them, as they mention some rules of the game that I won’t be mentioning here. Other roles may or may not take the same format.


Cult Recruiters
BM wrote: Role: Fire Recruiter
Recruitable: No, duh. :P
Ability: Each night you can choose a player to either Recruit or Kill. If you recruit someone successfully, they will join your Cult. If you fail to recruit them, you will be told that your attempt failed. If, during a night, you kill or recruit the same individual as the Ice Cult, your Kill/Recruit attempt will fail, and so will theirs. If, during a night, you recruit the same person as either the Earth or Wind Cult, then the Cult who tried to recruit the player first will be successful. Once a player is recruited into your cult, they may or may not retain their original ability, if they had one. They might not know if they retain their original ability upon recruitment. During the day, you can also vote for who you want to lynch.
Win Condition: You win when your cult comprises a majority of all remaining players.
BM wrote: Role: Ice Recruiter
Recruitable: No, obv! :P
Ability: Each night you can choose a player to either Recruit or Kill. If you recruit someone successfully, they will join your Cult. If you fail to recruit them, you will be told that your attempt failed. If, during a night, you kill or recruit the same individual as the Fire Cult, your Kill/Recruit attempt will fail, and so will theirs. If, during a night, you recruit the same person as either the Earth or Wind Cult, then the Cult who tried to recruit the player first will be successful. Once a player is recruited into your cult, they may or may not retain their original ability, if they had one. They may not know if they retain their original ability upon recruitment. During the day, you can also vote for who you want to lynch.
Win Condition: You win when your cult comprises a majority of all remaining players.
BM wrote: Role: Wind Recruiter
Recruitable: Umm, no. lol
Ability: Each night you can choose a player to either Recruit or Kill. If you recruit someone successfully, they will join your Cult. If you fail to recruit them, you will be told that your attempt failed. If, during a night, you kill or recruit the same individual as the Earth Cult, your Kill/Recruit attempt will fail, and so will theirs. If, during a night, you recruit the same person as either the Fire or Ice Cult, then the Cult who tried to recruit the player first will be successful. Once a player is recruited into your cult, they may or may not retain their original ability, if they had one. They will not usually know if they retain their original ability upon recruitment. During the day, you can also vote for who you want to lynch.
Win Condition: You win when your cult comprises a majority of all remaining players.
BM wrote: Role: Earth Recruiter
Recruitable: Of course not!!!
Ability: Each night you can choose a player to either Recruit or Kill. If you recruit someone successfully, they will join your Cult. If you fail to recruit them, you will be told that your attempt failed. If, during a night, you kill or recruit the same individual as the Wind Cult, your Kill/Recruit attempt will fail, and so will theirs. If, during a night, you recruit the same person as either the Fire or Ice Cult, then the Cult who tried to recruit the player first will be successful. Once a player is recruited into your cult, they may or may not retain their original ability, if they had one. They will probably not know if they retain their original ability upon recruitment. During the day, you can also vote for who you want to lynch.
Win Condition: You win when your cult comprises a majority of all remaining players.
Serial Killer
BM wrote: Role: Serial Killer
Name: Wayne
Recruitable: Nope.
Ability: Each night you can choose a player to Kill, and a player to FrameBlock. These players can be different, or they can be the same. The player who you choose to FrameBlock will come up guilty to any Cop Investigation for that night, and will be unable to use any night ability that they may have. The player you choose to kill will probably die a very painful and brutal death. During the day, you can also vote for who you want to lynch.
Win Condition: You win when you are the last man (and other earthly substance) standing.
Cult Cops
BM wrote: Role: Temperature Cop
Recruitable: Not a chance.
Ability: Each night you can choose a player to investigate. If their temperature varies from the norm, you will be notified of whether they are ‘icy chilled’ or ‘steamy hot’. You can only detect members of the Fire and Ice Cults. Watch out for Wayne! During the day, you can also vote for who you want to lynch.
Win Condition: You win when all anti-town forces have been killed, or otherwise removed from the game.
BM wrote: Role: Density Cop
Recruitable: Erm, no. Sorry!
Ability: Each night you can choose a player to investigate. If their density varies from the norm, you will be notified of whether they are ‘walking on air’ or ‘thick as two round boulders’. You can only detect members of the Wind and Earth Cults. Watch out for Wayne! During the day, you can also vote for who you want to lynch.
Win Condition: You win when all anti-town forces have been killed, or otherwise removed from the game.
Jester
BM wrote:Role: Jester
Recruitable: NO!!!!
Ability: You don’t have a night action, but during the day you want to do whatever it takes to get lynched. If you get killed at night, you lose. You must get LYNCHED!! If you meet your win condition, the game continues to see who else can win.
Win Condition: Are you stupid?? You win when you get lynched.
Townie
BM wrote: Role: Townie
Recruitable: YES! :D
Ability: You don’t have a night action, but during the day, you can vote for who you want to lynch.
Win Condition: You win when all anti-town forces have been killed, or otherwise removed from the game.

Posted: Wed Apr 16, 2008 12:34 am
by Battle Mage
Roles will be sent later today. This game is a Night Start, so, as soon as you recieve your role, you may submit any night actions you have. Remember, if you have to go out, be sure to wear a coat. Or a bullet-proof vest. ;)

Night will last 72 hours from when i've sent out the last role pm.

Edit: Night 0 has now started. If for some reason you havent recieved your role, please give me a shout and i'll sort it.

Posted: Wed Apr 16, 2008 11:13 am
by Battle Mage
It was the shortest night i've ever seen in a Large Theme at this stage of a game. Only 1 of you was visibly distressed. Despite the obvious mutilation of his body, Curiouskarmadog had clearly not died peacefully. But the colourful hat indicated that he was not entirely trustworthy either.


Curiouskarmadog - Jester, chainsawed, Night 0


If this was meant to be a sign of things to come, the rest of the town was legitimately worried!


It is now Day 1. With 24 of you alive, it will take 13 votes to lynch someone.

Good Luck!

BM

Posted: Wed Apr 16, 2008 11:27 am
by dahill1
Hey everyone I'm your co-mod, and I'll be using this color. Have a good game!

Posted: Wed Apr 16, 2008 11:28 am
by Battle Mage
Ouch. thats a terrible choice of colour man! I like it!!!
:lol:

Posted: Wed Apr 16, 2008 11:30 am
by Something Awesome
Hi, I'm an assistant mod, and this is my rather lovely colour.

Posted: Wed Apr 16, 2008 11:31 am
by Battle Mage
rofl! Who the heck are you?

Posted: Wed Apr 16, 2008 11:31 am
by dahill1
Battle Mage wrote:
Ouch. thats a terrible choice of colour man! I like it!!!
:lol:
heh i was just going to ask if i should change it


better?

Posted: Wed Apr 16, 2008 11:32 am
by JordanA24
Battle Mage wrote:rofl! Who the heck are you?
lol, I thought you'd know bro, I'm quite hurt
:cry:

:P

You forgot your colour :D

BM

Posted: Wed Apr 16, 2008 11:33 am
by Battle Mage
dahill1 wrote:
Battle Mage wrote:
Ouch. thats a terrible choice of colour man! I like it!!!
:lol:
heh i was just going to ask if i should change it


better?
yeh its alot more legible. Just it kinda indicates u are naturally protown. Maybe Dark Red or Cyan?

Also, do you know who this SA guy is?

Posted: Wed Apr 16, 2008 11:34 am
by dahill1
well i'm actually colorblind (not "only seeing black and white" colorblind) so i can barely see cyan and dark red looks pretty much the same as normal red to me

Colour added by BM

Posted: Wed Apr 16, 2008 11:36 am
by Battle Mage
Well until the players get here, shall we start the random voting off?

Vote: SA


Who ARE you anyway? :P

Posted: Wed Apr 16, 2008 11:38 am
by JordanA24
Good idea bro!

Vote: SA


DIE EVILSCUM DIE!

Posted: Wed Apr 16, 2008 11:39 am
by Battle Mage
That colour was totally dibs'd by SA. Sorry, you're gonna have to change it bro!

Posted: Wed Apr 16, 2008 11:40 am
by dahill1
Vote Count

(1) Something Awesome: (Battle Mage)


With 4 mods it's 3 to lynch

Posted: Wed Apr 16, 2008 11:41 am
by Battle Mage
Mod, Jordan voted for SA. He's at -1. HAMMAH!


And stop forgetting your colour!

Posted: Wed Apr 16, 2008 11:41 am
by dahill1
argh if i could edit my posts i would change the VC but Jordan ninja'd me

Posted: Wed Apr 16, 2008 11:41 am
by JordanA24
Steal my awesomesauce colour will you SA? How dare you!!! I challenge you to a duel for the right to use the awesome indigo

Posted: Wed Apr 16, 2008 11:43 am
by dahill1
P.S. --------[]
Vote SA

Posted: Wed Apr 16, 2008 11:43 am
by Battle Mage
dahill1 wrote:
argh if i could edit my posts i would change the VC but Jordan ninja'd me
Not got Mod powers yet? HA! I am supreme!

Posted: Wed Apr 16, 2008 11:44 am
by dahill1
the mods are having way to much fun with this game
we should probably let the players talk

Posted: Wed Apr 16, 2008 11:45 am
by Something Awesome
Bah, you guys suck. Now i have to use a sissy colour...

Posted: Wed Apr 16, 2008 11:46 am
by Battle Mage
dahill1 wrote:
the mods are having way to much fun with this game
we should probably let the players talk
Let's get to Page 2 first!