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Posted: Wed Oct 28, 2020 2:36 am
by NoPowerOverMe
rules wrote:d10 Power
Each Class has an ability that requires you to roll your level or less
on the 10-sided die. If you make this roll, the ability works. Obviously,
your ability becomes more reliable as your level goes up, and always
works when you are 10th level.
You are level 2 so your d10 power is successfull and you get a +5. It is now 15 to 12 your advantage.
Posted: Wed Oct 28, 2020 2:44 am
by NoPowerOverMe
all players play or pass pls.
Posted: Wed Oct 28, 2020 2:54 am
by Iconeum
pass
Posted: Wed Oct 28, 2020 5:08 am
by Mizzytastic
pass
Posted: Wed Oct 28, 2020 6:52 am
by Charles510
pass
Posted: Wed Oct 28, 2020 7:13 am
by NoPowerOverMe
Charles wins and advances to level 3. It is your second move.
Posted: Wed Oct 28, 2020 7:21 am
by NoPowerOverMe
Sorry I mean DiamondSentinel.
Posted: Wed Oct 28, 2020 8:40 am
by DiamondSentinel
I equip this.
Before I head out, I discard this and 200gp for a level, and then head West.
Posted: Wed Oct 28, 2020 8:48 am
by NoPowerOverMe
W is a wall and cannot be travelled through.
Posted: Wed Oct 28, 2020 8:50 am
by NoPowerOverMe
In post 994, NoPowerOverMe wrote:W=Wall
S=Wall
E=Hidden Door
The monster is blue and belongs to iconeum.
Currently it is tied and due to monsters winning ties the gazebo is winning.
Posted: Wed Oct 28, 2020 10:26 am
by DiamondSentinel
Oh whoops. I move East. Requires 1 movement as I’m a dorf
Posted: Wed Oct 28, 2020 9:38 pm
by NoPowerOverMe
Diamond moves E and gets a DxM for exploring.
DS draws 2 doorway tiles
S
Original Roll String: 1d42
1 42-Sided Dice: (27) = 27
Original Roll String: 1d2
1 2-Sided Dice: (1) = 1
E
Original Roll String: 1d41
1 41-Sided Dice: (6) = 6
Original Roll String: 1d2
1 2-Sided Dice: (2) = 2
You encounter a monster!
Monster Color
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
DS
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
Squidzilla
Original Roll String: 2d6
2 6-Sided Dice: (3, 5) = 8
The monster ignores you as per its text and since you are level 3(Barely!). You only have to fight it if you want to.
Posted: Wed Oct 28, 2020 9:40 pm
by NoPowerOverMe
S=Locked door
E=Regular door
The monster is green and belongs to you.
Combat Dice
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
Do you want to fight the squid?
Posted: Wed Oct 28, 2020 9:42 pm
by NoPowerOverMe
It is 27 to 18 for the squid if you decide to fight.
Posted: Wed Oct 28, 2020 9:44 pm
by NoPowerOverMe
Actually the squid cannot spawn in the tunnel since it is huge
Posted: Wed Oct 28, 2020 9:47 pm
by NoPowerOverMe
You get this monster instead. It is an auto win for you sans interference.
Play or pass?
Posted: Thu Oct 29, 2020 12:30 am
by Charles510
pass
Posted: Thu Oct 29, 2020 12:34 am
by Mizzytastic
Pass
Posted: Thu Oct 29, 2020 1:23 am
by Iconeum
pass
Posted: Thu Oct 29, 2020 2:16 am
by DiamondSentinel
I’m level 4, by the way.
Posted: Thu Oct 29, 2020 2:34 am
by NoPowerOverMe
Ok you win and are at level 5. It is your 3rd move.
Posted: Thu Oct 29, 2020 3:20 am
by DiamondSentinel
I play this card as well, now dual wielding this crowbar and the rod of lardly might.
Let's head east.
Posted: Thu Oct 29, 2020 3:36 am
by NoPowerOverMe
You move E. You get a DxM for exploring.
You draw 3 doorway tiles:
N
Original Roll String: 1d40
1 40-Sided Dice: (17) = 17
Original Roll String: 1d2
1 2-Sided Dice: (2) = 2
E
Original Roll String: 1d39
1 39-Sided Dice: (21) = 21
Original Roll String: 1d2
1 2-Sided Dice: (1) = 1
S
Original Roll String: 1d38
1 38-Sided Dice: (33) = 33
Original Roll String: 1d2
1 2-Sided Dice: (1) = 1
You encounter a monster!
This is +3 to you due to you being a dwarf, but it is still an auto win sans interference.
Monster Color
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
DS
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
Orcs
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
Posted: Thu Oct 29, 2020 3:38 am
by NoPowerOverMe
N=Wall
E=Regular Door
S=Regular Door
The monster is purple and has no owner. Play or pass?
Posted: Thu Oct 29, 2020 3:48 am
by DiamondSentinel
I'm going to enrage the monster to draw a third treasure.