Page 1 of 1

Homebrew Scummer D&D

Posted: Sun Jun 07, 2020 4:23 pm
by FakeGod
I remember long time ago that there used to be a big interest for trying out D&D like systems on this site. I wrote my own homebrew system similar to D&D, and wrote a short campaign using it. I will be playing it with my regular scummer D&D folks as well, but I also wanted to see if there were any interest from you guys.

The campaign will likely last two 3 hour text-only sessions on roll20. The sessions will be held on this and next saturday at time to-be-determined. The draft of the system is viewable on my website: here in the top right tab of "Celerity Lite". You will need to come up with your own characters, using the ruleset I have provided. I encourage communicating with one another in the thread regarding your characters. I will of course be around as much as possible over the week to answer any questions you might have. (And if you discover any errors or typos, please inform me so I can make edits!)

Campaign Introduction:



Barrelsford: Forgotten Mansion


Image


B
arrelsford is a sleepy town that has seen better days. When a silver mine was discovered in the near Boar Mountains, Baron James Armsworth staged the mining operations where he could "float the silver barrels down a ford". Barrelsford was set up as a mining town, but the mine ran dry a few years back, and most of the fortune-seeking folks went elsewhere. The inhabitants now live by logging, farming trapping, and prospecting what they can. The town''s major export is, ironically, barrels. Once in high demand for shipping the mined ore for processing, the barrels themselves are now sold to passing by merchants to pick up goods elsewhere. The town still provides the baron with a trickle of tax money, and the baron has honored his commitment to the townsfolk by maintaining a local militia.

Militia Captain Melanie Carver is cool-headed as they come and no slouch in a fight, but a string of recent disappearances in the caravan routes near the town has left her stumped. It is impossible for such a large-scale kidnapping operation to continue without a base of operations, and such a place simply did not exist in the town limits as far as she can make out. She did not have the manpower to scour the miles of uncivilized, dense woods around the town for a possible bandit camp, and as such, finally turned to outside help: the adventurers.

Maybe you were hired because you are known to be very good at this sort of job, or maybe your enthusiasm or righteousness has convinced the captain. Perhaps you are working as security for one of the caravan companies that were hit, or one of your loved ones has gone missing in these woods. Whatever the reason might be, you have been hired by Captain Carver to track down a possible base of operations in the miles wide forested area around Barrelsford. The game starts with your party out and about on the quest when you approach a woodcutters's camp...

Posted: Sun Jun 07, 2020 4:33 pm
by NoPowerOverMe
/in

Posted: Tue Jun 09, 2020 2:35 pm
by Formerfish
/in

Posted: Fri Jun 12, 2020 6:45 pm
by FakeGod
Due to lack of interest, I will be cancelling the session.

Posted: Sun Jun 14, 2020 6:14 pm
by Equinox
:(

Posted: Mon Jun 15, 2020 9:06 pm
by Espeonage
I'm overgamed atm. I'm in two weekly 5e's and a weekly Pathfinder.

Posted: Sat Jul 04, 2020 3:46 pm
by FakeGod
Folks, the campaign was a success! I had a lot of fun with multiple groups, and I got a lot of feedback on my homebrew system. And since, I have written another small campaign, this time aimed at testing many non-combat aspects of my homebrew system. There is no big overarching main quest, but rather multiple mini-side quests. I will be playing it with my regular scummer D&D folks as well, but I also wanted to see if there were any interest from you guys.

The campaign will likely last two 3 hour text-only sessions on roll20. The sessions will be held on this and next saturday at time to-be-determined. The draft of the system is viewable on my website: here in the top right tab of "Celerity Lite". You will need to come up with your own characters, using the ruleset I have provided. I encourage communicating with one another in the thread regarding your characters. I will of course be around as much as possible over the week to answer any questions you might have. (And if you discover any errors or typos, please inform me so I can make edits!)

Campaign Introduction:



Brackendeep, City of Monsters


Image


C
reatures live everywhere, and the deep bowels of the earth is no exception. In the Deep Down, hundreds of miles below the surface world, lies the city of Brackendeep. It originally started as a mining colony for a long forgotten human empire, called the Dusthedge. It is well known that the empire mined valuable weather crystals from this colony, to reclaim the land from the deserts and ferocious sandstorms. No one is sure what the last days of this empire looked like, but the historians do agree that a torrent of biblical proportions was responsible for putting the end to this dynasty. Many theories attempt to explain the phenomenon: perhaps a god was angered that the mortals were encroaching on lands they weren't welcome in, or maybe the overuse of the weather crystals had unknown but dire consequences. No one knows for sure, but the mining colony deep below was not touched by the flood.

Humans easily adapt and excel in new environments, and the mining colony continued to grow and expand into a full-fledged city. It became a busy marketplace for underground denizens, lucrative enough to draw the hungry attention of nearby monstrous factions. Before long, they attacked, and the city could not hold long against the monsters. Its cowardly governor ordered the knights to abandon the citizens and retreat deep into the heavily fortified barracks. Many knights were outraged at this command, and evacuated all civilians they could reach to the Temple of Demia, desperately hoping that the goddess Demia would intervene on behalf of so many innocents.

And the goddess did answer. She sent Raphmiel, one of her archangels, to protect those at the temple. For days on end, Raphmiel threw back the assaults on the temple ground, long after the barracks fell and the governor was gutted in the streets. Monsters eventually grew tired, and offered a truce, promising to leave the city and its merchants in peace for a guarantee that the monsters will always be welcome at the markets. And since then, under the attentive eyes of its angelic guardian, the city prospered.

Centuries of watching the mortals made the archangel's mind wonder: was she doing the right thing? It is definitely good to protect the weak and show mercy, but isn't it unfair to the strong? The concept of justice demanded a fair competition from all beings involved, without intervention from a higher being. And finally, one day, she vanished, vowing to return to her post after she finds a satisfying answer. Power struggle almost immediately erupted across the city to fill the vacuum, and the city now remains in uneasy ceasefire.

Maybe you are an interplanar traveler, and Brackendeep happened to be your next destination. Perhaps you are originally from the surface world, who decided voluntarily (or involuntarily) take a portal just to see where it goes, only to end up in the city. Perhaps you have been a citizen of the city all of your life, and you wanted stop (or take advantage of) the chaos. Perhaps you are simply a guard working for a merchant caravan going through the city, or a slave who is hoping to lose your captors in the mayhem of the city. Either way, you WILL make a difference through your actions as you wearily step across the graffiti and smoke-filled town square, into the inn,
Magnificent X
, for a well-deserved rest...

Posted: Mon Jul 06, 2020 6:40 pm
by Wooper
i am thoroughly intrigued, but also live on the moon and have a very upside-down schedule
this is half-in, half-egopost

Posted: Tue Jul 07, 2020 6:28 pm
by maxwell
I'll /in for this. Been playing online D&D for something like 15 years now, but haven't been able to to find a steady game for a while.

Posted: Tue Jul 07, 2020 8:15 pm
by NoPowerOverMe
/in, we just need a few more.

Posted: Tue Jul 07, 2020 9:25 pm
by Nero Cain
i might

Posted: Wed Jul 08, 2020 8:13 am
by brassherald
Do you have a definite time of day for the Roll20 sessions?

Posted: Wed Jul 08, 2020 8:24 am
by FakeGod
Noon est on Saturdays

Posted: Wed Jul 08, 2020 8:28 am
by NoPowerOverMe
A little later might be better for me but I could probably do noon.

Posted: Wed Jul 08, 2020 8:30 am
by brassherald
I'm just going to say good luck sorry I can't join since I do love D&D.

Posted: Wed Jul 08, 2020 8:44 am
by FakeGod

Posted: Thu Jul 09, 2020 2:59 pm
by FakeGod
I'm hoping to get at least 4 people in the party, and if we don't have that by tomorrow, I'll cancel this party.

Those of you who are on the fence, it's time to throw your hat in!

Posted: Thu Jul 09, 2020 9:12 pm
by Wooper
Noon est is v early in the morning for me so i am afraid i will be asleep :oops:

Posted: Fri Jul 10, 2020 4:00 am
by brassherald
In post 17, Wooper wrote:Noon est is v early in the morning for me so i am afraid i will be asleep :oops:
Actually opposite problem for me, I'll likely be playing tennis at that point, unless it is raining in NY.

Posted: Fri Jul 10, 2020 1:08 pm
by FakeGod
Another time then!

Posted: Sat Jul 11, 2020 5:17 am
by FakeGod
What do you mean?

Posted: Sun Jul 12, 2020 3:33 am
by lilith2013
I think that’s a spambot, reporting