Why Gun?? - Town Win


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Post Post #1725 (ISO) » Fri Jul 31, 2020 8:42 am

Post by Morning Tweet »

We really did Umlaut dirty D1 and D2
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Post Post #1726 (ISO) » Fri Jul 31, 2020 8:42 am

Post by maxwell »

Oh I went to post a vote on tipsy and the game ended. Well done, everyone else.
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Post Post #1727 (ISO) » Fri Jul 31, 2020 8:42 am

Post by Alisae »

i was just kanna's voice in the back of her head while I played clannad
i hardly played this game lol

pedit: ya you wouldn't get cred for it, the game was lost at rand tbh
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Post Post #1728 (ISO) » Fri Jul 31, 2020 8:43 am

Post by Isis »

lol the reason I felt bad about shooting Ico was it agreed with me on Tipsy townread >_>
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #1729 (ISO) » Fri Jul 31, 2020 8:43 am

Post by Tipsy »

and yes jjh was exactly right on the bell shot: it was literally just that norway and bell shot at each other. it was meant to be an "agnostic" kill that wouldnt provide much NKA. but apparently i was meant ot kill jjh??? lol. i think it was datisi (sorry if it was some1 else) that noted that the kill might indicate scum is someone who hasnt read the entire thread which, again, exactly right lmao.
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Post Post #1730 (ISO) » Fri Jul 31, 2020 8:43 am

Post by beeboy »

I do plan on modding a game like this again in the future (not the near future I got 101 ideas I want to do).

I am glad the general consensus was that you guys enjoyed the game :P

Just curious if you guys thought the game was fine in it's current state.
I liked keeping it more basic since it's less information to process, but maybe I could have given scum additional options like knowing if their shot would hit SoD it would make them be able to bus easily. It would also make doing things like shooting scum less clearing without hurting the fun behind the setup.
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Post Post #1731 (ISO) » Fri Jul 31, 2020 8:44 am

Post by Datisi »

that was mena i think

i'm bad at NKA
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Post Post #1732 (ISO) » Fri Jul 31, 2020 8:44 am

Post by Tipsy »

i also thought about killing menalque here but i figured that would point to me and, assuming porkens wasnt long for the world, i thought my only path forward was turning around my menalque and finding some way to get him to do the same. unlikely, but probably the only way i make the run.
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Post Post #1733 (ISO) » Fri Jul 31, 2020 8:45 am

Post by Tipsy »

turning around my menalque
read
*
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Post Post #1734 (ISO) » Fri Jul 31, 2020 8:45 am

Post by Kanna »

well played everyone, was fun!
Thank you to beeboy for modding
and Alisae for playing with me!
spirited away thanks for the good memories

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Post Post #1735 (ISO) » Fri Jul 31, 2020 8:46 am

Post by Datisi »

@beeboy thank you a lot for modding!!

if you wanna make the game more chaotic/ridiculous, i'd maybe add a slight chance the gun backfires and kills the shooter
otherwise i think the setup is okay? maybe up the odds of the shot hitting a little bit :P
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Post Post #1736 (ISO) » Fri Jul 31, 2020 8:47 am

Post by Tipsy »

ya was fun overall. ty beeboy for running! sorry i couldnt give u guys more of a chase, haha.
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Post Post #1737 (ISO) » Fri Jul 31, 2020 8:47 am

Post by Morning Tweet »

In post 1730, beeboy wrote:I do plan on modding a game like this again in the future (not the near future I got 101 ideas I want to do).

I am glad the general consensus was that you guys enjoyed the game :P

Just curious if you guys thought the game was fine in it's current state.
I liked keeping it more basic since it's less information to process, but maybe I could have given scum additional options like knowing if their shot would hit SoD it would make them be able to bus easily. It would also make doing things like shooting scum less clearing without hurting the fun behind the setup.
Awesome game beeboy!!

You could also give scum the option to shoot blanks secretly or something. But I think scum knowing what's in their chamber could be quite interesting
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Post Post #1738 (ISO) » Fri Jul 31, 2020 8:47 am

Post by Menalque »

In post 1721, TripleHaven wrote:Seriously considering trying out a regular phased game here, lol. We'll see what happens
Yessssss, the more important win condition has been achieved
"we knew everything... And we knew nothing."
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Post Post #1739 (ISO) » Fri Jul 31, 2020 8:48 am

Post by Tipsy »

if anything you should poke your head back in for marathon week in early september, triple. that's when the REAL magic happens.
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Post Post #1740 (ISO) » Fri Jul 31, 2020 8:48 am

Post by Menalque »

In post 1725, Morning Tweet wrote:We really did Umlaut dirty D1 and D2
Yeah, but he
did
try to insta-shoot me on D2 so I think we’re even
"we knew everything... And we knew nothing."
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Post Post #1741 (ISO) » Fri Jul 31, 2020 8:49 am

Post by jjh927 »

Ooh, Menalque, what class do you want
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Post Post #1742 (ISO) » Fri Jul 31, 2020 8:49 am

Post by Isis »

thanks for modding beeboy

The setup seems balanced, there are dayplay reasons to explain why scum lost this time around. If I had to suggest a change I would ban shot reciprocity because I think the setup is more interesting without shot trading.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #1743 (ISO) » Fri Jul 31, 2020 8:50 am

Post by Tipsy »

i like how i entered the game saying "kill all animes" only to realize both of my partners and myself are anime.
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Post Post #1744 (ISO) » Fri Jul 31, 2020 8:51 am

Post by Menalque »

In post 1730, beeboy wrote:Just curious if you guys thought the game was fine in it's current state.
I liked keeping it more basic since it's less information to process, but maybe I could have given scum additional options like knowing if their shot would hit SoD it would make them be able to bus easily. It would also make doing things like shooting scum less clearing without hurting the fun behind the setup.
If you have the shots pre-determined, it could be interesting to allow scum to ‘peek’ once per day phase at what the next shot will be

Idk if that would skew really hard though

The idea of a slim, slim backfire could work too, but I still think everyone would shoot so I kind of think that would also swing the game towards scum
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Post Post #1745 (ISO) » Fri Jul 31, 2020 8:51 am

Post by Alisae »

backfire isn't fun keep it as is

this is the best way to play mountainous tbh
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Post Post #1746 (ISO) » Fri Jul 31, 2020 8:51 am

Post by Menalque »

In post 1741, jjh927 wrote:Ooh, Menalque, what class do you want
Rocketeer sounds like fun!
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Post Post #1747 (ISO) » Fri Jul 31, 2020 8:52 am

Post by Alisae »

in general ita's are a very fun mechanic
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Post Post #1748 (ISO) » Fri Jul 31, 2020 8:52 am

Post by Datisi »

In post 1743, Tipsy wrote:i like how i entered the game saying "kill all animes" only to realize both of my partners and myself are anime.
Image
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Post Post #1749 (ISO) » Fri Jul 31, 2020 8:52 am

Post by Alisae »

btw our shot was gonna hit too
bee said so!
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