Datisi, I would love to play in a setup of yours again. This was really really fun. The IC in this setup was super intersting. The paranoia aspect really affected him day by day. Especially since town was willing to sheep him.
We did get pretty lucky with a lot of the night kills.i think the setup was a bit town sided perhaps, bit its hard to tell with these things.
Posted: Mon Feb 01, 2021 7:54 am
by Datisi
glad to hear that! i'll probably /in to mod a normal game again soon-ish, but it's probably gonna be a while before it goes into signups. i can let you know when it does.
Posted: Mon Feb 01, 2021 8:00 am
by Hayker
That would be awesome. Im currently planning a couple games myself. I just hope my effed up modding game counts as experience still lolol. I wanna run a Paranoia flavour mini theme and a large theme. Tho they are a ways off, need to thepry craft beyond the concept
For the record, Dann: there was a potentially better strategy for today, tho I understand it not being obvious. (This is, ironically, a thought process I learned from watching Among Us 1v1s, where if there's 5 alive and two people claiming the other is a killer and you know yourself to be town, you have a near-guarantee by eliminating OUTSIDE of the 1v1.)
You had a 1v1 between a vig claim and a vig cc; you thought that today was between the two of them.
I feel like you'd have had better success by realizing the other two players are also a 1v1--in the two nonvig, non-IC players, there's one scum and one town.
If you eliminate the scum in the two VT claims, the vig (if they have a shot left) can shoot the counterclaim.
Granted, if you eliminate the VT in the VT claims, the game has the same result; scum win due to parity. And granted, the scum-vig-claim being the multitasking jailkeeper means that strategy wouldn't have worked. But you didn't have a way of knowing which scum was the jailkeeper, so if the vt-scum was the jailkeeper (they weren't, but it was possible), eliminating the vt-scum would've potentially given an autowin.
Also granted, I didn't fully read this game (I did read a lot of the last few days, but there was a bunch I skimmed/skipped and even among the content I read I don't remember it all), so this might've been brought up and discarded due to flaws in the idea, butstill, thought I'd bring it up in postgame.
(Also: Hi, I reviewed this game!)
Posted: Tue Feb 02, 2021 3:10 pm
by Lunar Martian
Hmm that's a very good point. Thanks mastina!
Posted: Tue Feb 02, 2021 3:16 pm
by Dannflor
Yeah, I actually remembering considering that option (I debated how hard it would be to get two people to vote 2ndchosen1), but for some reason I dropped the idea and I can't remember why
Posted: Tue Feb 02, 2021 3:26 pm
by Lunar Martian
Had I been paying attention it should have been extra obvious to me... Unfortunately I was still super busy at the time. Sorry.
Posted: Tue Feb 02, 2021 4:21 pm
by Dannflor
I was wondering where you were and thought it was slightly scum indicative that you weren’t around which fed into my bias about the unwind/lunar team
Just unfortunate
Posted: Wed Feb 03, 2021 3:34 pm
by Lunar Martian
Yeah I mean I did mention it, but I can see why you don't automatically. Life kinda surprised me with some stuff there.
Posted: Fri Feb 05, 2021 10:15 pm
by northsidegal
bleh, i'm still rusty.
great game everyone, I had fun playing with you all. thanks to datisi for designing/modding, that mod thread was a fun read.