Gypyx's Large Normal Review, January 2021


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Post Post #25 (ISO) » Thu Jan 28, 2021 5:56 am

Post by Flavor Leaf »

Detective can check whether or not someone has attempter to perform a kill, correct? So if they target the babysitter vigilante they should get a positive result here, which I kind of like anyways.
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Post Post #26 (ISO) » Thu Jan 28, 2021 5:57 am

Post by Gypyx »

In post 25, Flavor Leaf wrote:Detective can check whether or not someone has attempter to perform a kill, correct? So if they target the babysitter vigilante they should get a positive result here, which I kind of like anyways.
indeed, and it also checks as having a gun to gunsmith
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Post Post #27 (ISO) » Thu Jan 28, 2021 5:58 am

Post by Flavor Leaf »

Mafia always have guns unless they're a doctor or traitor, which is interesting, you wanted your 4th scum member to not be checkable to gunsmith, right?
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Post Post #28 (ISO) » Thu Jan 28, 2021 5:59 am

Post by Gypyx »

it's a personal gunsmith, so it wouldn't get guiltied anyways
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Post Post #29 (ISO) » Thu Jan 28, 2021 6:00 am

Post by Flavor Leaf »

oh, right. so yeah, that checks out too. Neat. coming together nicely.
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Post Post #30 (ISO) » Thu Jan 28, 2021 6:04 am

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i mean, i meant to design it this way so i hope it comes together yeah lol
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Post Post #31 (ISO) » Thu Jan 28, 2021 6:28 am

Post by Gypyx »

anyways, now that we've solved the normalcy part, how do you guys feel about the balance?
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Post Post #32 (ISO) » Thu Jan 28, 2021 5:31 pm

Post by Isis »

I think it leans scumsided and it has tons of scum complexity so I'd be interested in simplifying there
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #33 (ISO) » Fri Jan 29, 2021 1:37 am

Post by Gypyx »

still hesitating between the sizes btw, like i think it's really neat to have an sk's who's fragile but has lot of control on the actions, but that's maybe not the best in terms of swing?

Spoiler: 17p version
Town Vengeful Combined Babysitter Vigilante
Town Odd-night PT Cop
Town Macho Rolestopper
Town Neighborizer (c)
Town Neighbor Loud Vanilla Cop (a)
Town Friendly Neighbor
Vt*7

Mafia Ascetic
Mafia 2-shot jailkeeper
Mafia Babysitter Enabler
Mafia Informed Compulsive Checker Neighbor (there is a "Combined Babysitter Vigilante" in the game) (a)


Spoiler: 21p Version
Town Day 1 IC Personal Gunsmith
Town PT Cop
Town Loud Vanilla Cop Neighbor (a)
Town Vengeful Combined Babysitter Vigilante
Town Even-Night Rolecop
Town Neighborizer (c)
Town Macho Doctor

Mafia Ascetic
Mafia Jailkeeper
Mafia Multitasking Detective
Mafia Bulletproof Compulsive Checker

Serial Killer Multitasking Roleblocker Rolestopper 1-shot Commuter


did my best to simplify it, but like, kinda feeling like all there is remaining is an essential part of the setup
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Post Post #34 (ISO) » Sat Jan 30, 2021 9:38 am

Post by Flavor Leaf »

i like the 17p much better, and think it's decently balanced.

Is there a reason you're hiding the vengeful in the Informed?
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Post Post #35 (ISO) » Sat Jan 30, 2021 9:57 am

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let's go for 17p then

not any key reason for hiding it, i like giving scum a bit of guessing to do
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Post Post #36 (ISO) » Sat Jan 30, 2021 10:03 am

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I just know if I was informed of that, and saw them get claimed, I'd naturally want to push them as scum, so it almost feels like a possible punish for good play, but that could just be a personal thing
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Post Post #37 (ISO) » Sat Jan 30, 2021 10:04 am

Post by Flavor Leaf »

saw them claim* without the vengeful
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Post Post #38 (ISO) » Sat Jan 30, 2021 10:04 am

Post by Flavor Leaf »

but yeah, that's why I'm okay with it as is because that's a strong role.
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Post Post #39 (ISO) » Sat Jan 30, 2021 10:08 am

Post by Gypyx »

In post 38, Flavor Leaf wrote:but yeah, that's why I'm okay with it as is because that's a strong role.

uh, what is the strong role exactly?
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Post Post #40 (ISO) » Sat Jan 30, 2021 10:10 am

Post by Gypyx »

In post 36, Flavor Leaf wrote:I just know if I was informed of that, and saw them get claimed, I'd naturally want to push them as scum, so it almost feels like a possible punish for good play, but that could just be a personal thing
well i think it's quite possible that they are more careful about it being a vengeful as well, given that i have been showed to like that role and that thier info leaves room for that

plus even then, i feel like it's fine if this happens
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Post Post #41 (ISO) » Sat Jan 30, 2021 10:39 am

Post by Flavor Leaf »

i think you have mod meta that makes it not as much, yeah.


what do you think, Isis? Maybe 1 more low power town PR?
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Post Post #42 (ISO) » Sat Jan 30, 2021 8:41 pm

Post by Isis »

Im concerned about the informed too. What about "all babysitters in this game are Combined Vigilante Babysitters. All vigilantes in this game are Combined Vigilante Babysitters".
Guessing about vengeful isn't an interesting kind of thing to guess about. Like, it doesn't even make it incorrect to mislim the slot, just unexpectedly reduces the benefit for doing so in a way that feels bad. If you told someone about a role and left out that it was ninja I would be more like, yeah, ok, that's neat, making them guess about whether tracking is good.

I concur that another weak PR would be fine
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #43 (ISO) » Sat Jan 30, 2021 9:04 pm

Post by Gypyx »

Town Vengeful Combined Babysitter Vigilante
Town Odd-night PT Cop
Town Macho Rolestopper
Town Neighborizer (c)
Town Neighbor Loud Vanilla Cop (a)
Town Friendly Neighbor
Town 3-shot Annoucing Voyeur
VT*6

Mafia Ascetic
Mafia 2-shot jailkeeper
Mafia Babysitter Enabler
Mafia Informed Compulsive Checker Neighbor (all babysitters in this game are Combined Vigilante Babysitters. All vigilantes in this game are Combined Vigilante Babysitters)
(a)
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Post Post #44 (ISO) » Sat Jan 30, 2021 9:05 pm

Post by Gypyx »

how about that?
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Post Post #45 (ISO) » Thu Feb 04, 2021 12:50 am

Post by Isis »

How does an enabler for a combined role work? Does it shutdown the entire role if it dies, or just alter it?
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #46 (ISO) » Thu Feb 04, 2021 12:54 am

Post by Isis »

I think it's the former.

Looking at all 3 setups you've designed, I think your modmeta is such that a vanilla cop is the same thing as a neapolitan in your setups. Which is maybe more town power than ideal, here, actually..
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #47 (ISO) » Thu Feb 04, 2021 1:05 am

Post by Gypyx »

In post 45, Isis wrote:How does an enabler for a combined role work? Does it shutdown the entire role if it dies, or just alter it?
it just alters the enabled part right? at least that's the idea i had behind the role
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Post Post #48 (ISO) » Thu Feb 04, 2021 1:07 am

Post by Gypyx »

In post 46, Isis wrote:I think it's the former.

Looking at all 3 setups you've designed, I think your modmeta is such that a vanilla cop is the same thing as a neapolitan in your setups. Which is maybe more town power than ideal, here, actually..
well, that pretty much was the point yes, it's also enhanced by the loud modifier, and in the original setup, the fact that all scum were neighbors

should maybe change that part too then?
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Post Post #49 (ISO) » Thu Feb 04, 2021 7:16 am

Post by Flavor Leaf »

In post 45, Isis wrote:How does an enabler for a combined role work? Does it shutdown the entire role if it dies, or just alter it?

i think it would only shut down the combined role, like if there was just a vigilante, it wouldn't shut it down.
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