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Posted: Wed May 05, 2021 2:24 pm
by Isis
Towns are very consistently beat mafia with EVs way way lower than 56% right now in nightless, I don't think that setup is very attuned to contemporary balance

Posted: Wed May 05, 2021 5:48 pm
by lendunistus
In post 25, Isis wrote:Towns are very consistently beat mafia with EVs way way lower than 56% right now in nightless, I don't think that setup is very attuned to contemporary balance
assassin in the palace maybe?

although can that really classify as mafia

Posted: Wed May 05, 2021 5:50 pm
by lendunistus
In post 26, lendunistus wrote:
In post 25, Isis wrote:Towns are very consistently beat mafia with EVs way way lower than 56% right now in nightless, I don't think that setup is very attuned to contemporary balance
assassin in the palace maybe?

although can that really classify as mafia
actually the optimal strategy for AITP involves zero discussion

so let's not put that in

Posted: Wed May 19, 2021 5:20 pm
by Isis
I added a setup

Posted: Tue Jun 01, 2021 2:42 am
by Isis
In post 28 I was referring to vengeful mountainous I believe. Deputy Cultists has now been added.

Posted: Wed Jun 02, 2021 1:57 am
by lendunistus
when testing out featured setups, maybe they could be given only 1-2 weeks to fill or something like that?

then once it's clear that there's demand for them, give them the normal time to fill

maybe have two different lists for featured setups: "in testing" setups that are given the 1-2 weeks to fill that I mentioned before and a regular list that would function like they do now

Posted: Wed Jun 02, 2021 2:06 am
by lendunistus
personally, I don't think that the featured setups thing is a good idea at all: the approved setups are already a solution that works for first time mods and the featured games just clog up the queue, delaying games that people would actually be interested in

just my opinion

Posted: Thu Jun 03, 2021 11:07 am
by Gamma Emerald
I think Featured Setups should have their own queue, like the limited-time Blitz queue in the Mini Theme queue

Posted: Thu Jun 03, 2021 2:03 pm
by Isis
It currently has its own queue, essentially. What would you want to be different.

Posted: Thu Jun 03, 2021 2:07 pm
by Isis
In post 31, lendunistus wrote:personally, I don't think that the featured setups thing is a good idea at all: the approved setups are already a solution that works for first time mods and the featured games just clog up the queue, delaying games that people would actually be interested in

just my opinion
The fill rate of featured and unfeatured setups seems similar so far. If I was convinced by data that featured setups fill slower on average I would definitely discontinue them.

Posted: Thu Jun 03, 2021 3:16 pm
by Gamma Emerald
When the Blitz queue is active it’s a third queue slot

Posted: Thu Jun 03, 2021 5:37 pm
by Isis
Ahh. I think 2 is the right number of slots, but it's not impossible 3 would be better.

Posted: Fri Jun 04, 2021 2:57 am
by T-Bone
There isn't any demand for Blitz games, so it shouldn't have its own queue unfortunately. Everyone seems to think there is a population of players who want to play Blitzs at a high rate (without being one of those players themselves). I tested trying increased Blitz demand in both the mini theme and open queues, and I had to beg people to participate both times.

If you happen to be a person who wants to see Blitz games though, be the change you want to see and mod them in literally any queue (except maybe newbie/normal).

Posted: Fri Jun 04, 2021 5:15 am
by Gypyx
well, there's owners market blitz in signups as an experiment for those that wanna test

Posted: Fri Jun 04, 2021 5:59 am
by Isis
I think blitz was only being used as a comparison

Posted: Fri Jun 04, 2021 9:10 am
by Gamma Emerald
In post 39, Isis wrote:I think blitz was only being used as a comparison
Yeah
I’ll join owner’s market if it needs one more to fill and/or is close to being pulled

Posted: Sat Jun 12, 2021 11:37 am
by Isis
I am going to make a wiki page for that exploder game so i can feature it, it seems alright and was very popular

Posted: Sat Jun 19, 2021 2:30 pm
by Something_Smart
In post 213, Isis wrote:I am not removing Guardians of the Fortress from the Featured Open Setups list due to the attempt to run it being so soon after it was run previously (in addition to a marathon run). The moderator was aware of an associated risk of this lowering interest in the setup. Please PM or post in this thread if you think it's better interpreted as generalized disinterest in the setup. You can also use those venues if you'd like to opine that it would be better policy remove recently run setups from the Featured Open Setups list until they are more "due" to be played, as I'm of two minds about that point of policy and it would have direct bearing on Nightless Exploder Pandemonium.
It's worth noting that Guardians actually filled briefly, before losing two players. Certainly wouldn't call that lowered interest.

Posted: Sat Jun 19, 2021 2:31 pm
by Isis
I read into the act of pulling a lot, and didn't check where it was at. My working memory was short, I guess.

Posted: Sun Jun 20, 2021 5:12 am
by Prism
I already mentioned this to Isis privately, but just to have it publicly I concur with S_S that lowered interest wasn't severe and I pulled it more because I got sick than anything else.

The in/outing could be interpreted as scary, but I think contextually it makes more sense to chalk this up to a specific player's schedule/commitments rather than broader ambivalence.

Re: Featured Setups list

Posted: Mon Oct 23, 2023 3:49 am
by T3
Would it be possible for D6 to become an approved setup? It's simple enough for first-time mods to run and it would add some variety to the queue. I successfully ran this setup in 2021.