Grand Idea Planechase Deck

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Post Post #50 (ISO) » Thu May 27, 2021 2:02 pm

Post by Cook »

Plane of Twilight Extension


On this plane for every 4 hours remaining IN the day deadline when hammer occurs there is a 1 hour twilight extension phase.

A unanimous vote is required to skip this.

You may also vote to halve the deadline with only a simple majority but this will prevent you from skipping it for that.

CHAOS
: Twlight extension is unskippable but one random player is now responsible FOR the twilight extension and they know it (selected at the start of the chaos effect, at random.) Kill that player and this plane ceases to function.
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Post Post #51 (ISO) » Thu May 27, 2021 2:12 pm

Post by Jake The Wolfie »

Plane of Vast Nothingness


No player may privately communicate with any other player. They may only privately communicate with the moderator.
Any actions taken at night, or otherwise privately are publicized as if they were a special ability that the player did.
Players who are executed are instead treestumped until the plane changes.

CHAOS
: A random player will be vanillaized when the plane changes.
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Post Post #52 (ISO) » Thu May 27, 2021 2:17 pm

Post by Cook »

Plane of Ski Lessons

The entire game is given ski lessons.

The game is now Mountainous.

CHAOS:
Permanently.
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Post Post #53 (ISO) » Thu May 27, 2021 3:45 pm

Post by Ircher »

Plane of Guaranteed Results:

No investigative may receive a "No Result" PM. It should be indistinguishable from a "didn't see anything" (for tracking investigatives), "innocent" (for cop and gunsmith-like investigatives), or "vanilla" (for role cop-like investigatives) results pm.

Chaos:
If you possess an investigative role, your action is guaranteed to succeed the next time you use it. (In other words, it cannot be blocked or otherwise prevented.)
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Post Post #54 (ISO) » Thu May 27, 2021 3:49 pm

Post by Jake The Wolfie »

Plane of Everlasting Forestry


You may request to share a PT with any other player via the mod. They will all be closed when thee plane changes.

All tracking actions fails.

CHAOS
: The forest begins burning down. The day ends early, with the top 3 most-voted people being executed.
Last edited by Jake The Wolfie on Wed Sep 01, 2021 3:23 am, edited 1 time in total.
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Post Post #55 (ISO) » Thu May 27, 2021 4:09 pm

Post by Ircher »

Plane of Unanimous Consent

A fade occurs only by unanimous consent of players (with the exception of the to-be-faded player.)

Chaos:
Choose a player. They become Loved for the equivalent of three days starting with the remainder of this day phase.
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Post Post #56 (ISO) » Thu May 27, 2021 4:09 pm

Post by NotAJumbleOfNumbers »

Jumble's M...Plane


Anyone with a role authored by NotAJumbleOfNumbers gains 1-Shot Bulletproof. If you gain a role authored by NotAJumbleOfNumbers during this plane, you also gain 1-Shot Bulletproof.

Chaos: Choose a random groupscum faction; they are now the Apparition faction, if an Apparition faction doesn't exist already.
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Post Post #57 (ISO) » Thu May 27, 2021 4:12 pm

Post by Jake The Wolfie »

Plane of Resurrection


All dead players are treated as if they were alive while this plane is in effect.

CHAOS
: One random dead player is permanently resurrected, becoming alive once more.
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Post Post #58 (ISO) » Thu May 27, 2021 4:23 pm

Post by Ircher »

Plane of Morality

For the rest of the game, all players possess a morality statistic. Changes to morality only occur while in this plane (barring other influences). A player starts with 60% morality. If they fade a townie (i.e.: they are on the wagon when the hammer is cast), their morality goes down by 10%. If instead, the player fades a Mafioso, Werewolf, Alien, Cultist, Pirate, Alternate Mafioso, or Apparition, they gain 5% morality. If a player fades a self-aligned player (who ends the game if they win), their morality increases by 1%. Otherwise, their morality decreases by 2%.

If a player's morality drops below 50%, their night becomes pseudo-compulsive: failing or refusing to act will cause them to die. If a player's morality drops below 15%, they automatically self-target with their night action, and this cannot be changed. If a player drops below 0%, their alignment changes to serial killer. These effects are cumulative in nature. If a player's morality reaches 100% and that player is town, they are confirmed by the moderator as town.
Mod Notes: The factional kill action is also compulsive and self-targeting after the alignment change at 0%. These effects are only valid while below each threshold; in other words, they are not permanent effects.

Additionally, rolling the planar die costs 3% morality.

Chaos:
You gain 13% morality. (It is a net gain of 10% due to the 3% you initially lose to roll the planar die.)
Mod Notes: Based off of Guillotina's Nobody Stays Good thread.
Last edited by Ircher on Thu May 27, 2021 4:34 pm, edited 1 time in total.
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Post Post #59 (ISO) » Thu May 27, 2021 4:33 pm

Post by NotAJumbleOfNumbers »

Flashback Plane


Randomly choose one of the planes already chosen in the game for this plane. If this is the first plane, change to Vanilla.
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Post Post #60 (ISO) » Thu May 27, 2021 4:38 pm

Post by TemporalLich »

Plane of Cities


Randomly split all alive players into two City PTs (temporarily neighborhoods). The two City PTs are locked when this plane is no longer in effect.

Chaos
: You gain a 1-shot Neighborizer planar invention (You may add someone to your neighborhood).
time will end
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Post Post #61 (ISO) » Fri May 28, 2021 12:15 am

Post by Flea The Magician »

Cupid's RealmAll players will be paired into lovers publicly at random. While in this pair, both players must vote the same person for their votes to go through.

If there is a player left who cannot be paired, this player gains a "Lead Arrow".

This Lead Arrow can be used to separate 2 lovers.

CHAOS:
All bonds are permanent for the remainder of the game. The Lead Arrow, if not used, becomes a Poison Arrow (Day Poisoner). The Poison Arrow will have a Romeo and Juliet effect on its targets. Who ever is targetted will die at the end of the current phase, their lover will die at the end of the following Day phase.
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Post Post #62 (ISO) » Fri May 28, 2021 12:25 am

Post by Flea The Magician »

River StyxGeriatric Post Restrictions apply.
Geriatric_Ruleset

CHAOS:
The Fates have spared you in exchange for another. You are free of the Geriatric restriction.
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Post Post #63 (ISO) » Fri May 28, 2021 12:29 am

Post by Flea The Magician »

20/20While this plane is in effect, each player becomes a doublet vote.
Doublet VoterYou have 2 votes, each vote counts for 0.5 of a vote. You may doublehammer using your votes


CHAOS:
You lose Doublet voter, and gain Double Voter for the duration of this plane. You are Elim-proof for the duration of this plane. The day does not end if you are chosen for elimination.
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Post Post #64 (ISO) » Fri May 28, 2021 11:43 am

Post by TemporalLich »

Plane of Distortion


Each player has a 50% chance to become Hated for the duration of this plane.

All actions have a 20% chance to be randomly redirected.

Investigative roles no longer know who they actually investigated.

Chaos
: Iterate the 50% Hated effect again (players who are Hated more than once take more than one less vote to eliminate), and add a 20% chance for all actions to be randomly redirected the next Night.
time will end
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Post Post #65 (ISO) » Fri May 28, 2021 11:47 am

Post by Jake The Wolfie »

Plane of another world


All alien factions have an unlimited amount of kills while this plane is in effect. Additionally, they gain 1 kill when this plane is no longer in effect.
If there are no Alien factions, the Game Moderator will reveal as such.

CHAOS
: All Alien factions gain +1 more kills when this plane is no longer in effect.
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Post Post #66 (ISO) » Fri May 28, 2021 3:32 pm

Post by NotAJumbleOfNumbers »

Niche Groupscum Limelight


All groupscum that are not Mafia, Werewolf, Alien, or Cultist gain an extra nightly factional ability while this plane is active. If they do not have a usable factional action for the night, they gain a factional nightkill instead.

CHAOS: All Mafia / Werewolf / Alien / Cultist lose their factional ability for the night.
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Post Post #67 (ISO) » Sun May 30, 2021 10:39 am

Post by Flea The Magician »

Plane of RetributionWhenever a player is voted, they compulsively change their vote to the person who voted for them. Votes are not locked.

CHAOS:
You gain the Vengeful modifier.
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Post Post #68 (ISO) » Sun May 30, 2021 11:06 am

Post by TemporalLich »

Mysterious Plane


Everyone is charged with a mysterious energy while this plane is in effect.

Chaos
: You keep your mysterious energy charge after this plane stops being in effect, and you gain a random 1-shot planar invention.
time will end
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Post Post #69 (ISO) » Sun Jun 06, 2021 4:29 pm

Post by TemporalLich »

Orderly Plane

This is not a plane, this is a Planar Modifier. Planar Modifiers should be rerolled and appended to the next rolled Plane.

The first time Chaos is rolled on this plane, Chaos does nothing.
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Post Post #70 (ISO) » Sun Jun 06, 2021 4:30 pm

Post by TemporalLich »

Shielded Plane

This is not a plane, this is a Planar Modifier. Planar Modifiers should be rerolled and appended to the next rolled Plane.

The first time "planeswalk" is rolled on this plane, the plane remains in effect.
Last edited by TemporalLich on Sun Aug 29, 2021 6:31 am, edited 1 time in total.
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Post Post #71 (ISO) » Sun Jun 06, 2021 6:13 pm

Post by Jake The Wolfie »

Plane of the Occult


All cult factions cannot have any more members than they currently have now. Instead, they may charge players with mysterious energy.

While this plane is in effect, players charged with mysterious energy become disorientated. If they use a targeted ability, their target will be randomized. If they use a non-targeted ability, it has a 35% chance to fail.

CHAOS
: All cult factions may sacrifice one of their cultists tonight to convert another player into the cult.
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Post Post #72 (ISO) » Sun Jun 06, 2021 11:31 pm

Post by Flea The Magician »

Modifier:
Sticky Plane

When rolling the planar die, roll 2. This plane can only change on a pair, or if you roll the individual dice value between the 2 dice. For example, of the dienisn1d6, roll 2d6. The plane changes on a pair or when the total of the two dice is 6
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Post Post #73 (ISO) » Sun Aug 29, 2021 6:10 am

Post by TemporalLich »

Vanilla Plane


This plane has no special effect.

Chaos
: You may roll the planar die an additional time.
time will end
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Post Post #74 (ISO) » Sun Aug 29, 2021 6:26 am

Post by TemporalLich »

Familiar Plane


When "planeswalk" is rolled, the mod posts a message of their discretion.

Chaos
: Randomly charge someone with a mysterious energy.
time will end
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