Logical Idea Mafia

This forum is for discussion related to the game.
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Post Post #100 (ISO) » Sat Mar 30, 2024 6:49 pm

Post by SmileyDude1 »

Town Macho Miller Monk


You cannot be protected from killing actions that successfully target you.

You will passively investigate as
not town
to cop roles and as a member of a random scum faction (
Mafia
,
Werewolf
, or
Shadow Assassin
) to alignment cop roles.]

You are in a Monk PT with other players who are confirmed to not be
werewolf
aligned. You may speak with them during the specified times (by default all times unless another role says otherwise) as long as you are alive.

Mod Note: Mason Feasibility Clause applies to this role - Add "Monk" to another random Non-Werewolf aligned player's role if any Monk was generated.
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Post Post #101 (ISO) » Sat Mar 30, 2024 6:52 pm

Post by SmileyDude1 »

Chocolate Werewolf Goon


You have no special abilities and are considered a vanilla for all abilities that check for it. You are
Chocolate
flavored though, so that's cool.

As an aside, Chocolate is the best flavor btw ;)
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Post Post #102 (ISO) » Sat Mar 30, 2024 10:34 pm

Post by ketchup777 »

Vanilla Townie

In post 98, SmileyDude1 wrote:
Jewel Stealer


You are looking in search of three precious jewels that were stolen by other players in the game. You do not know the identity of the players who stole them. You win and exit the game when all three of the jewels are in your possession. At the start of the game, three players will be chosen at random to receive the
Amethyst of Wisdom
,
Diamond of Courage
, and the
Ruby of Power
. The fact they received this jewel will be mentioned within their role PM as well as it's power-enabling properties.

You have the following special abilities multiple of which may be used in the same night phase.

Pickpocket
- Each night, you may target a player. Assuming no interference with your action, if they have a jewel of power, you will steal it from them. This action bypasses ascetic modifiers, though it can still be blocked by blocking actions. If you target a non-jewel wielder with this ability, they will be informed of your role's existence and of the fact they were targeted by this role, though your identity will not be revealed. Wielders will be informed should their jewel be stolen using this ability.

Screening
-Each night, you may target a player. Assuming no interference with your action, you will learn if your target holds a jewel of power. This action bypasses ascetic modifiers, though it can still be blocked by blocking actions. This may not be used in the same night as power scouting

Power Scouting
- Each night, you may target a player. Assuming no interference with your action, you will watch your target learning if your target was targeted by any wielders of a jewel of power. You will also learn if they were targeted by multiple jewels of power, as well as which jewel they were targeted by (e.g if the wielder of the ruby and the amethyst both target your target, you will be informed that both of those jewels targeted your target), though you won't learn the identity of the player who targeted them. This action bypasses ascetic modifiers, though it can still be blocked by blocking actions. This may not be used in the same night as Screening.

You can regain your jewels by successfully using pickpocket on the jewel wielders or if the jewel wielders are eliminated or killed during the night. Your jewels are power-enabling for their previous wielders. Should you win by retrieving all jewels, you will exit the game taking the powerbearing jewels with you and vanillaizing the previous holders as a result. This effect will not occur unless you win and exit the game. Should you die for any reason, the previous jewel holders will regain possession of the jewel.
this sounds like thanos, i love it
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Post Post #103 (ISO) » Sun Mar 31, 2024 5:55 am

Post by ketchup777 »

Town Superdoctor


Each night, you may protect a player from up to 2 kills that target them. This cannot protect from a juggernaut.
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Post Post #104 (ISO) » Sun Mar 31, 2024 11:08 am

Post by SmileyDude1 »

Mafia Necromancer


During the day, you may PM the mod the name of any player who has died, and you will raise them as your zombie for that night only. Your zombie abides by the restrictions of the player you raised. For example, raising a odd-night power role during an even-numbered day phase will cause the zombie to be unable to use it's abilities, similarly raising a 1-shot power role after said player has already used their shot will cause said role to have 0-shots remaining and will thus be unable to use it's ability. Should you raise a zombie that has an x-shot ability, you will be informed of how many shots they have remaining. After you've used said corpse, it will rot and you will be unable to use it again. You may change and/or renege on this decision at any time before nightfall by PMing the mod with intent to do so.

Each night, you may elect to target a player with a risen corpse. Assuming no interference with your action, you will be able to use one of your zombie's active abilities on your target, receiving results as normal in the process. If your corpse has multiple active abilities, you may choose which ability you want to use. Day abilites may not be used by your zombie.

Each night, when committing the factional kill, you may elect to use your zombie. Upon doing so, your zombie will commit the kill in your stead, tricking action-investigative roles such as tracker or watcher, and safely triggering PGO-like abilities in the process. This kill can still fail if a blocking action targets you.
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Post Post #105 (ISO) » Sun Mar 31, 2024 11:11 am

Post by SmileyDude1 »

Loved Townie


You passively require one more vote than normal to eliminate, and will have a 1-vote head start if popularity contest rules are in play. This ability will disable if the game enters an ELO state.
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Post Post #106 (ISO) » Sun Mar 31, 2024 11:13 am

Post by SmileyDude1 »

Loved Shadow Assassin


You passively require one more vote than normal to eliminate, and will have a 1-vote head start if popularity contest rules are in play. This ability will disable if the game enters an ELO state.

glossary of terms:
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Post Post #107 (ISO) » Sun Mar 31, 2024 11:26 am

Post by SmileyDude1 »

Hated Werewolf Snoop


You passively require 1 fewer vote than normal to eliminate, and will start at a -1 vote penalty if popularity contest rules are in play. This ability will disable should the game reach an ELO state.

Each night, you may target a player. Assuming no interference with your action, you will snoop on your target, any results or messages they receive will be forwarded to you as well. You may only snoop on 1 player at a time, if you successfully target another player while you were already snooping on someone else, you will stop snooping on said player after the end of said night phase and begin snooping on your new target at the beginning of the next one.
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Post Post #108 (ISO) » Sun Mar 31, 2024 11:32 am

Post by SmileyDude1 »

Werewolf Jailbreaker


All actions you perform are passively strong-willed. They can't be redirected or blocked. This includes factional kills committed by you.

Once a game, you may target a player. Assuming no interference with your action, you will make said players action strong-willed for that night. It will not be able to be redirected or blocked.
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Post Post #109 (ISO) » Sun Mar 31, 2024 11:33 am

Post by SmileyDude1 »

Werewolf Ascetic


You are passively immune to all non-killing actions that target you.
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Post Post #110 (ISO) » Sun Mar 31, 2024 11:36 am

Post by SmileyDude1 »

Loved Werewolf 1-Shot Role Watcher


You passively require one more vote than normal to eliminate, and will have a 1-vote head start if popularity contest rules are in play. This ability will disable if the game enters an ELO state.

Once a game, you may target a player. Assuming no interference with your action, you will learn what roles targeted your target during that night. Should this action be blocked you will receive no result.
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Post Post #111 (ISO) » Sun Mar 31, 2024 1:28 pm

Post by Radical Rat »

Mafia Jugg-ish-naut


Any killing action you would take cannot be stopped by any other single ability. However, if your kill would be blocked by two or more abilities (such as two Doctors targeting the same player, or you being Roleblocked while attempting to kill a Bulletproof target), it will still fail.

This only applies to abilities that PREVENT a kill, any kind of redirection, including Bodyguards, will function normally.

You are aligned with the Mafia, and win whenever all threats to the Mafia have been eliminated, or nothing could prevent this.
Maybe the real Mafia was the friends we made along the way

Shiny and new GTKAS thread!
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Post Post #112 (ISO) » Sun Mar 31, 2024 3:14 pm

Post by SmileyDude1 »

Town 1-Shot Day Cop


Once a game, during the day you may type a bolded
check playername
in the main thread. Upon doing so, the mod will privately send you a result telling you whether your target is
town
or
not town
.

Mod Note: The result should only be sent privately to the player who used this action. Do not post the result publicly.
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Post Post #113 (ISO) » Sun Mar 31, 2024 3:19 pm

Post by SmileyDude1 »

Town Modposter


Each night, you may compose a message of up to 700 words that the mod will post upon the following daystart.
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Post Post #114 (ISO) » Sun Mar 31, 2024 3:58 pm

Post by SmileyDude1 »

Town Ascetic Roaming Inventor (Self Watcher x2, Strongwilled Personal Publisher x2, Permanent Loved)


You are passively immune to all non-killing actions that target you.

You have access to the following 1-shot inventions that you may give to other players during the night. Each player within the game can only be targeted by this action once. This is true even if your action is blocked.

Self Watcher Inventor x2
- Twice a game at night, you may target a player. Assuming no interference with your action, you will give your target a 1-shot version of the following ability "Once a game at night you may activate this ability. Assuming no interference with your action, you will learn who targeted you during the night. If your action is blocked you will receive no result.

Strongwilled Personal Publisher Inventor x2
- Twice a game at night, you may target a player. Assuming no interference with your action, you will give your target a 1-shot version of the following ability "Once a game at night you may activate this ability. Upon doing so, your night action and its result will be published at the beginning of the following day phase by the mod. Should your action be blocked, this will also be published by the mod. The act of publishing is strong willed and cannot be blocked. This action does not affect factional abilities. Such abilities will not be published.

Permanent Loved Inventor
- Once a game at night, you may target a player. Assuming no interference with your action, you will give your target a permanent version of the following ability "You passively require one more vote than normal to eliminate, and will have a 1-vote head start if popularity contest rules are in play. This ability will disable if the game enters an ELO state."
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Post Post #115 (ISO) » Sun Mar 31, 2024 4:09 pm

Post by SmileyDude1 »

Town 1-Shot Gladiator


Once a game, you may target two players to engage a gladiation between them by typing
Initiate Gladiation: Playername and Playername will duel!
in the main thread. Upon doing so, all votes will reset and the two players in the gladiation will be the only players who can be eliminated for the rest of that day phase. The gladiation will take place using normal voting systems and will override any roles that change the rules regarding how votes function. You may not engage a duel with less than 72 hours left until deadline.
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Post Post #116 (ISO) » Sun Mar 31, 2024 4:10 pm

Post by SmileyDude1 »

Mafia 1-Shot Gladiator


Once a game, you may target two players to engage a gladiation between them by typing
Initiate Gladiation: Playername and Playername will duel!
in the main thread. Upon doing so, all votes will reset and the two players in the gladiation will be the only players who can be eliminated for the rest of that day phase. The gladiation will take place using normal voting systems and will override any roles that change the rules regarding how votes function. You may not engage a duel with less than 72 hours left until deadline.
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Post Post #117 (ISO) » Sun Mar 31, 2024 4:20 pm

Post by SmileyDude1 »

Shadow Assassin 2-Shot Hider Monk


Twice a game, you may target a player. Assuming no interference with your action, you will hide behind your target causing all killing actions that target you to fail, though if your target is killed, you will die along with them.

You are in a Monk PT with other players who are confirmed to not be
werewolf
aligned. You may speak with them during the specified times (by default all times unless another role says otherwise) as long as you are alive.

Mod Note: Mason Feasibility Clause applies to this role - Add "Monk" to another random Non-Werewolf aligned player's role if any Monk was generated.

glossary of terms:
Last edited by SmileyDude1 on Sun Mar 31, 2024 4:28 pm, edited 2 times in total.
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Post Post #118 (ISO) » Sun Mar 31, 2024 4:26 pm

Post by SmileyDude1 »

Shadow Assassin Shaded Enchantress Mason


You are shaded. While at stealth level 3, you will passively read as
town
to cop and alignment cop roles while being immune to rolecops.

Each night, you may target a player. Assuming no interference with your action, you will force your target to commute that night causing them to become untargetable and all actions they perform to fail. Should you target someone who is not aligned with you, you will commute as well. You will not be informed should that occur,

You are in a Mason PT with other players who are confirmed to not be
mafia
aligned. You may speak with them during the specified times (by default all times unless another role says otherwise) as long as you are alive.

Mod Note: Mason Feasibility Clause applies to this role - Add "Mason" to another random Non-Mafia aligned player's role if any Mason was generated.

glossary of terms:
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Post Post #119 (ISO) » Sun Mar 31, 2024 4:48 pm

Post by SmileyDude1 »

Loud Arsonist 1-Shot Oiler


Each night, you may elect to target a player. Assuming no interference with your action, you will douse your target causing them to be primed. This action will bypass ascetic modifiers but not blocking actions. You may alternatively elect to ignite during the night, burning all primed targets. This will juggernaut kill your primed targets. Your targets will be informed you targeted them but will not know what you targeted them with.

You also have the following additional ability that you may elect to use instead of dousing or igniting.

1-shot Oiler
- Once per game you may activate this ability. Upon doing so, you will passively douse anyone who visited you that night phase. Players will not be informed you targeted them should they be doused by this ability.

You win when you are the last player left standing, or nothing can prevent the same.
Last edited by SmileyDude1 on Sun Apr 14, 2024 3:41 pm, edited 2 times in total.
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Post Post #120 (ISO) » Sun Mar 31, 2024 4:51 pm

Post by SmileyDude1 »

Town Loud Indecisive Jailkeeper


Each night, you may target a player. Assuming no interference with your action you will jail your target, protecting them from all kills and causing any action they performed to fail. Targets will be informed you targeted them, but not what action you targeted them with. You may not target the same player 2 nights in a row.
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Post Post #121 (ISO) » Sun Mar 31, 2024 4:55 pm

Post by SmileyDude1 »

Bubble Gum Townie


You have no special abilities and are considered a vanilla for all abilities that check for it. You are
B
u
b
b
l
e
G
u
m
flavored though, so that's cool.
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Post Post #122 (ISO) » Sun Mar 31, 2024 5:03 pm

Post by SmileyDude1 »

Werewolf Loud Novice Rolecop


Each night after night 1, you may target a player. Assuming no interference with your action, you will learn your target's role name. Should your action be blocked, you will receive no result. Your targets will be informed you targeted them, but not what you targeted them with.
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Post Post #123 (ISO) » Sun Mar 31, 2024 5:09 pm

Post by SmileyDude1 »

Town Loud Non-Consecutive Alignment Cop


Each night, you may target a player. Assuming no interference with your action, you will learn your target's alignment. You may not act two nights in a row. Your targets will be informed you targeted them but not what you targeted them with.
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Post Post #124 (ISO) » Sun Mar 31, 2024 5:12 pm

Post by SmileyDude1 »

Mafia Loud Gunsmith


Each night, you may target a player. Assuming no interference with your action, you will learn whether or not your target possesses a gun. Refer to here to see what roles will register as having a gun. By default a gunsmith will work on
Mafia
,
Shadow Assassins
and
Werewolves
unless their role indicates or states otherwise. Should this action be blocked, you will receive no result. Your targets will be informed you targeted them, but not what you targeted them with.
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