Dwlee99's Mini Normal Review, July 2021


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Post Post #50 (ISO) » Thu Jul 29, 2021 3:59 am

Post by Something_Smart »

In post 49, Dwlee99 wrote:This is what I was referring to. The wording is ambiguous on whether listed means "the first one in the role" or "the first one in the list" imo.
I'm pretty sure it was written before the Combined modifier existed so I think it's the latter.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #51 (ISO) » Thu Jul 29, 2021 4:00 am

Post by Something_Smart »

You are right though, maybe that should be reworded.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #52 (ISO) » Thu Jul 29, 2021 7:31 am

Post by ChaosOmega »

I would assume it doesn't see the rolecop since it's coming from that player. Voyeur looks for actions you are not performing, otherwise you'd get a result every time from the voyeur seeing itself. And agree that the first one is the list is what is checked and not the order in the role.
Is it any wonder things seem so awry? We swim in a sea of confusion and don't have to think to survive, so nobody listens!
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Post Post #53 (ISO) » Thu Aug 05, 2021 2:27 am

Post by Dwlee99 »

Just an update to confirm I haven't completely forgotten about this. I have been all over the place lately so I haven't had a time to sit down on a laptop and update the role PMs, but I'm sure I will well before my game is entering signups.
I prefer they, thanks :)
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Post Post #54 (ISO) » Tue Aug 17, 2021 4:40 am

Post by Dwlee99 »

^ tonight! Finally sort of established somewhere and can use my laptop.
I prefer they, thanks :)
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Post Post #55 (ISO) » Wed Aug 18, 2021 9:59 am

Post by Dwlee99 »

Mafia Mailman
Mafia Combined Rolecop Voyeur
Mafia Bulletproof Ascetic

Town Traffic Analyst
Town One-shot Loyal Cop
Town Simple Jailkeeper Neighbor
Town Neighbor
Town Compulsive JOAT (Neighborize, Complex Rolecop, Lazy Roleblock)

5x VT

Spoiler: Role PMs
Vanilla TownieWelcome, Player A! You are a
Vanilla Townie
.

Individual Abilities
  • Each day you may vote for who you think the bad guys are.
Your Win Condition
  • You win the game when all threats to the town have been eliminated and at least one town player is alive.
Please confirm by responding to this PM stating your role and alignment.

The game thread can be found here.

Good luck, have fun.


Town Traffic AnalystWelcome, Player A! You are a
Town Traffic Analyst
.

Individual Abilities
  • Each day you may vote for who you think the bad guys are.
  • Each night, you may PM me the name of a player. You will learn whether or not that player is able to privately communicate with another living player (you cannot distinguish between a player who is alone in a private topic, and a player who does not have private topic access at all). Wiki page for Traffic Analyst.
Your Win Condition
  • You win the game when all threats to the town have been eliminated and at least one town player is alive.
Please confirm by responding to this PM stating your role and alignment.

The game thread can be found here.

Good luck, have fun.


Town One-shot Loyal CopWelcome, Player A! You are a
Town One-shot Loyal Cop
.

Individual Abilities
  • Each day you may vote for who you think the bad guys are.
  • Once in the game at night, you may PM me the name of a player. You will learn whether that player wins with the town. (You will get "no result" if this action is blocked, or if your target is not aligned with town). Wiki page for Cop.

    Your Win Condition
    • You win the game when all threats to the town have been eliminated and at least one town player is alive.
    Please confirm by responding to this PM stating your role and alignment.

    The game thread can be found here.

    Good luck, have fun.


Town NeighborWelcome, Player A! You are a
Town Neighbor
.

Individual Abilities
  • Each day you may vote for who you think the bad guys are.
  • You have access to a private topic here where you can communicate with Player B. Wiki page for Neighbor.
Your Win Condition
  • You win the game when all threats to the town have been eliminated and at least one town player is alive.
Please confirm by responding to this PM stating your role and alignment.

The game thread can be found here.

Good luck, have fun.



Town Simple Jailkeeper NeighborWelcome, Player A! You are a
Town Simple Jailkeeper Neighbor
.

Individual Abilities
  • Each day you may vote for who you think the bad guys are.
  • Each night, you may PM me the name of a player. You will simultaneously roleblock that player, and protect that player from any number of nightkills, assuming that the player is vanilla.
  • You also have access to a private topic here where you can communicate with Player B. Wiki page for Neighbor.
Your Win Condition
  • You win the game when all threats to the town have been eliminated and at least one town player is alive.
Please confirm by responding to this PM stating your role and alignment.

The game thread can be found here.

Good luck, have fun.


Town Compulsive JOAT (Neighborizer, Complex Rolecop, Lazy Roleblocker)Welcome, Player A! You are a
Town Compulsive JOAT (Neighborize, Complex Rolecop, Lazy Roleblock)
.

Individual Abilities
  • Each day you may vote for who you think the bad guys are.
  • You have access to a private topic here
  • Each night while you still have an ability left, you must target a player with one of your abilities.
  • Once in the game at night, you may PM me the name of a player and that you would like to neighborize them. At the end of the night, this player will be added to your neighborhood. Wiki page for Neighborizer.
  • Once in the game at night, you may PM me the name of a player and that you would like to rolecop them. You will learn that player's role (but not their alignment). (You will get "no result" if this action is blocked, or if your target is vanilla). Wiki page for Role Cop.
  • Once in the game at night, you may PM me the name of a player and that you would like to roleblock them. That player's active abilities will be blocked that night, assuming there is more than one anti-town player remaining in the game. Wiki page for Roleblocker.
Your Win Condition
  • You win the game when all threats to the town have been eliminated and at least one town player is alive.
Please confirm by responding to this PM stating your role and alignment. With your confirmation, you must also supply an ordered list of your abilities, and an ordered list of the players in the game. In the event you do not submit an action, your action will default to the first possible ability and the first alive player in your ordered lists.

The game thread can be found here.

Good luck, have fun.


Mafia MailmanWelcome, Player A! You are a
Mafia Announcing Mailman
.

Individual Abilities
  • Each day you may vote.
  • Each night, you may PM me the name of a player and a message to send to them. At the end of the night, the player will receive the message. Wiki page for Mailman.
Factional Abilities
  • You may talk to Player B and Player C at any time here.
  • Each night, one member of the mafia may target a player and attempt to kill them. This can be done at the same time as any night actions members of the mafia have.
Your Win Condition
  • You win the game when all members of the town are eliminated and there is at least one mafia player alive, or nothing can prevent the same from occurring.
Please confirm by responding to this PM stating your role and alignment.

The game thread can be found here.

Good luck, have fun.


Mafia Combined Voyeur RolecopWelcome, Player A! You are a
Mafia Combined Voyeur Rolecop
.

Individual Abilities
  • Each day you may vote.
  • Each night, you may PM me the name of a player. You will learn that player's role (but not their alignment). (You will get "no result" if this action is blocked). Wiki page for Role Cop. In addition, you will learn what actions were performed on your target. Wiki page for Voyeur.
Factional Abilities
  • You may talk to Player B and Player C at any time here.
  • Each night, one member of the mafia may target a player and attempt to kill them. This can be done at the same time as any night actions members of the mafia have.
Your Win Condition
  • You win the game when all members of the town are eliminated and there is at least one mafia player alive, or nothing can prevent the same from occurring.
Please confirm by responding to this PM stating your role and alignment.

The game thread can be found here.

Good luck, have fun.


Mafia Bulletproof AsceticWelcome, Player A! You are a
Mafia Bulletproof Ascetic
.

Individual Abilities
Factional Abilities
  • You may talk to Player B and Player C at any time here.
  • Each night, one member of the mafia may target a player and attempt to kill them. This can be done at the same time as any night actions members of the mafia have.
Your Win Condition
  • You win the game when all members of the town are eliminated and there is at least one mafia player alive, or nothing can prevent the same from occurring.
[/list]

Please confirm by responding to this PM stating your role and alignment.

The game thread can be found here.

Good luck, have fun.


Spoiler: Voyeur Results
  • If the target was visited by the mailman: Miscellaneous
  • If the target was visited by the traffic analyst: Role investigation
  • If the target was visited by the cop: Role investigation
  • If the target was visited by the Jailkeeper: Jailkeep
  • If the target was visited by the JOAT neighborizing: Miscellaneous
  • If the target was visited by the JOAT rolecop: Role investigation
  • If the target was visited by the JOAT roleblock: Blocking
  • If the target was the subject of the mafia factional kill: Kill


Spoiler: Traffic Analyst Results
"Able to privately communicate" on:
  • All members of the mafia, except the ascetic, when more than one member is alive
  • Both town neighbors, if both are alive
  • The JOAT if it has another living player in its neighborhood
  • A player who has been brought into the JOAT's neighborhood, while the JOAT is alive
"Not able to privately communicate" on:
  • Any player that does not meet a condition above, except the ascetic.
I prefer they, thanks :)
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Post Post #56 (ISO) » Thu Aug 19, 2021 2:43 am

Post by ChaosOmega »

Couple things:
- The role is listed as Mailman, but the PM says Announcing Mailman.
- The Traffic Analyst would get a positive result on the mailman even if he's the last mafia alive.
Is it any wonder things seem so awry? We swim in a sea of confusion and don't have to think to survive, so nobody listens!
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Post Post #57 (ISO) » Thu Aug 19, 2021 3:25 am

Post by Something_Smart »

Might be nice for the neighbor PM's to explicitly state whether they have daytalk.

Other than that and the things Chaos mentioned, looks good. (I'm not positive, but I think if you do make the mailman announcing, if they attempt the kill and it's protected, the target will learn they were targeted by the kill.)
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #58 (ISO) » Thu Aug 19, 2021 4:53 am

Post by Dwlee99 »

Good catches, thanks!
I prefer they, thanks :)
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Post Post #59 (ISO) » Thu Aug 19, 2021 4:57 am

Post by Dwlee99 »

Mafia Mailman
Mafia Combined Rolecop Voyeur
Mafia Bulletproof Ascetic

Town Traffic Analyst
Town One-shot Loyal Cop
Town Simple Jailkeeper Neighbor
Town Neighbor
Town Compulsive JOAT (Neighborize, Complex Rolecop, Lazy Roleblock)

5x VT

Spoiler: Role PMs
Vanilla TownieWelcome, Player A! You are a
Vanilla Townie
.

Individual Abilities
  • Each day you may vote for who you think the bad guys are.
Your Win Condition
  • You win the game when all threats to the town have been eliminated and at least one town player is alive.
Please confirm by responding to this PM stating your role and alignment.

The game thread can be found here.

Good luck, have fun.


Town Traffic AnalystWelcome, Player A! You are a
Town Traffic Analyst
.

Individual Abilities
  • Each day you may vote for who you think the bad guys are.
  • Each night, you may PM me the name of a player. You will learn whether or not that player is able to privately communicate with another living player (you cannot distinguish between a player who is alone in a private topic, and a player who does not have private topic access at all). Wiki page for Traffic Analyst.
Your Win Condition
  • You win the game when all threats to the town have been eliminated and at least one town player is alive.
Please confirm by responding to this PM stating your role and alignment.

The game thread can be found here.

Good luck, have fun.


Town One-shot Loyal CopWelcome, Player A! You are a
Town One-shot Loyal Cop
.

Individual Abilities
  • Each day you may vote for who you think the bad guys are.
  • Once in the game at night, you may PM me the name of a player. You will learn whether that player wins with the town. (You will get "no result" if this action is blocked, or if your target is not aligned with town). Wiki page for Cop.

    Your Win Condition
    • You win the game when all threats to the town have been eliminated and at least one town player is alive.
    Please confirm by responding to this PM stating your role and alignment.

    The game thread can be found here.

    Good luck, have fun.


Town NeighborWelcome, Player A! You are a
Town Neighbor
.

Individual Abilities
  • Each day you may vote for who you think the bad guys are.
  • You have access to a private topic here where you can communicate with Player B at any time. Wiki page for Neighbor.
Your Win Condition
  • You win the game when all threats to the town have been eliminated and at least one town player is alive.
Please confirm by responding to this PM stating your role and alignment.

The game thread can be found here.

Good luck, have fun.



Town Simple Jailkeeper NeighborWelcome, Player A! You are a
Town Simple Jailkeeper Neighbor
.

Individual Abilities
  • Each day you may vote for who you think the bad guys are.
  • Each night, you may PM me the name of a player. You will simultaneously roleblock that player, and protect that player from any number of nightkills, assuming that the player is vanilla.
  • You also have access to a private topic here where you can communicate with Player B at any time. Wiki page for Neighbor.
Your Win Condition
  • You win the game when all threats to the town have been eliminated and at least one town player is alive.
Please confirm by responding to this PM stating your role and alignment.

The game thread can be found here.

Good luck, have fun.


Town Compulsive JOAT (Neighborizer, Complex Rolecop, Lazy Roleblocker)Welcome, Player A! You are a
Town Compulsive JOAT (Neighborize, Complex Rolecop, Lazy Roleblock)
.

Individual Abilities
  • Each day you may vote for who you think the bad guys are.
  • You have access to a private topic here
  • Each night while you still have an ability left, you must target a player with one of your abilities.
  • Once in the game at night, you may PM me the name of a player and that you would like to neighborize them. At the end of the night, this player will be added to your neighborhood. Wiki page for Neighborizer.
  • Once in the game at night, you may PM me the name of a player and that you would like to rolecop them. You will learn that player's role (but not their alignment). (You will get "no result" if this action is blocked, or if your target is vanilla). Wiki page for Role Cop.
  • Once in the game at night, you may PM me the name of a player and that you would like to roleblock them. That player's active abilities will be blocked that night, assuming there is more than one anti-town player remaining in the game. Wiki page for Roleblocker.
Your Win Condition
  • You win the game when all threats to the town have been eliminated and at least one town player is alive.
Please confirm by responding to this PM stating your role and alignment. With your confirmation, you must also supply an ordered list of your abilities, and an ordered list of the players in the game. In the event you do not submit an action, your action will default to the first possible ability and the first alive player in your ordered lists.

The game thread can be found here.

Good luck, have fun.


Mafia MailmanWelcome, Player A! You are a
Mafia Mailman
.

Individual Abilities
  • Each day you may vote.
  • Each night, you may PM me the name of a player and a message to send to them. At the end of the night, the player will receive the message. Wiki page for Mailman.
Factional Abilities
  • You may talk to Player B and Player C at any time here.
  • Each night, one member of the mafia may target a player and attempt to kill them. This can be done at the same time as any night actions members of the mafia have.
Your Win Condition
  • You win the game when all members of the town are eliminated and there is at least one mafia player alive, or nothing can prevent the same from occurring.
Please confirm by responding to this PM stating your role and alignment.

The game thread can be found here.

Good luck, have fun.


Mafia Combined Voyeur RolecopWelcome, Player A! You are a
Mafia Combined Voyeur Rolecop
.

Individual Abilities
  • Each day you may vote.
  • Each night, you may PM me the name of a player. You will learn that player's role (but not their alignment). (You will get "no result" if this action is blocked). Wiki page for Role Cop. In addition, you will learn what actions were performed on your target. Wiki page for Voyeur.
Factional Abilities
  • You may talk to Player B and Player C at any time here.
  • Each night, one member of the mafia may target a player and attempt to kill them. This can be done at the same time as any night actions members of the mafia have.
Your Win Condition
  • You win the game when all members of the town are eliminated and there is at least one mafia player alive, or nothing can prevent the same from occurring.
Please confirm by responding to this PM stating your role and alignment.

The game thread can be found here.

Good luck, have fun.


Mafia Bulletproof AsceticWelcome, Player A! You are a
Mafia Bulletproof Ascetic
.

Individual Abilities
Factional Abilities
  • You may talk to Player B and Player C at any time here.
  • Each night, one member of the mafia may target a player and attempt to kill them. This can be done at the same time as any night actions members of the mafia have.
Your Win Condition
  • You win the game when all members of the town are eliminated and there is at least one mafia player alive, or nothing can prevent the same from occurring.
[/list]

Please confirm by responding to this PM stating your role and alignment.

The game thread can be found here.

Good luck, have fun.


Spoiler: Voyeur Results
  • If the target was visited by the mailman: Miscellaneous
  • If the target was visited by the traffic analyst: Role investigation
  • If the target was visited by the cop: Role investigation
  • If the target was visited by the Jailkeeper: Jailkeep
  • If the target was visited by the JOAT neighborizing: Miscellaneous
  • If the target was visited by the JOAT rolecop: Role investigation
  • If the target was visited by the JOAT roleblock: Blocking
  • If the target was the subject of the mafia factional kill: Kill


Spoiler: Traffic Analyst Results
"Able to privately communicate" on:
  • All members of the mafia, except the ascetic, when more than one member is alive
  • The mailman at any time.
  • Both town neighbors, if both are alive
  • The JOAT if it has another living player in its neighborhood
  • A player who has been brought into the JOAT's neighborhood, while the JOAT is alive
"Not able to privately communicate" on:
  • Any player that does not meet a condition above, except the ascetic.
I prefer they, thanks :)
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Post Post #60 (ISO) » Thu Aug 19, 2021 7:21 am

Post by ChaosOmega »

Looks good to me, /pass
Is it any wonder things seem so awry? We swim in a sea of confusion and don't have to think to survive, so nobody listens!
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Post Post #61 (ISO) » Thu Aug 19, 2021 7:29 am

Post by Something_Smart »

/pass
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #62 (ISO) » Sun Aug 22, 2021 11:32 am

Post by Dwlee99 »

Wanted to check my understanding of voyeur: If the simple jailkeeper protects player x (and player x is a power role), the voyeur targeting player x should NOT see "Jailkeep," correct?
I prefer they, thanks :)
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Post Post #63 (ISO) » Mon Aug 23, 2021 1:24 am

Post by ChaosOmega »

Correct. Simple roleblocks the player if they target a not vanilla player, and roleblocked actions are not able to be tracked, or voyeured in this case.
Is it any wonder things seem so awry? We swim in a sea of confusion and don't have to think to survive, so nobody listens!
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Post Post #64 (ISO) » Fri Aug 27, 2021 2:23 pm

Post by Dwlee99 »

On second look over I feel like this might be too town-sided. If cop and analyst live to D3 there are 3 conftown.
I prefer they, thanks :)
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Post Post #65 (ISO) » Fri Aug 27, 2021 2:31 pm

Post by Dwlee99 »

10 - 3
8 - 3
6 - 3 day three with 3 conftown (if people believe the cop and traffic analyst it would be 5 "conftown") makes it almost impossible for scum to win even if they had gotten two mislims the first two days.
I prefer they, thanks :)
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Post Post #66 (ISO) » Fri Aug 27, 2021 2:44 pm

Post by Dwlee99 »

Mafia Mailman
Mafia Combined Rolecop Voyeur
Mafia Bulletproof Ascetic

Town Novice Traffic Analyst
Town One-shot Simple Cop
Town Simple Jailkeeper Neighbor
Town Neighbor
Town Compulsive JOAT (Neighborize, Complex Rolecop, Lazy Roleblock)

5x VT

This might be more balanced and less swingy because it makes it so the cop can't "confirm" people as scum unless they had claimed VT (because loyal with no result heavily implies you targeted scum) and also the cop can't confirm other power roles as being town.

The traffic analyst being novice also prevents there from being more than 2 conftown into day 3, which helps with swing. Maybe we could reduce the amount of scum power to account for these changes but I think that the best case for town power roles is too good.
I prefer they, thanks :)
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Post Post #67 (ISO) » Fri Aug 27, 2021 2:45 pm

Post by Dwlee99 »

Too good as it is approved right now, to be clear.
I prefer they, thanks :)
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Post Post #68 (ISO) » Sun Aug 29, 2021 10:18 am

Post by Something_Smart »

One-shot simple cop is a pretty big swing based on if it hits a vanilla or not. What about keeping the TA novice but changing the cop back to loyal?

Could also do gunsmith if you're concerned about guilties.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #69 (ISO) » Sun Aug 29, 2021 10:41 am

Post by Dwlee99 »

Loyal Gunsmith would give guilties in the same way a cop would. I think I'll make the traffic analyst novice then and keep the cop loyal so the simple doesn't become huge swing.
I prefer they, thanks :)
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Survivor
Survivor
Posts: 25777
Joined: July 3, 2015
Pronoun: They/them
Location: Northeast USA

Post Post #70 (ISO) » Sun Aug 29, 2021 10:42 am

Post by Dwlee99 »

Mafia Mailman
Mafia Combined Rolecop Voyeur
Mafia Bulletproof Ascetic

Town Novice Traffic Analyst
Town One-shot Loyal Cop
Town Simple Jailkeeper Neighbor
Town Neighbor
Town Compulsive JOAT (Neighborize, Complex Rolecop, Lazy Roleblock)

5x VT

Spoiler: Role PMs
Vanilla TownieWelcome, Player A! You are a
Vanilla Townie
.

Individual Abilities
  • Each day you may vote for who you think the bad guys are.
Your Win Condition
  • You win the game when all threats to the town have been eliminated and at least one town player is alive.
Please confirm by responding to this PM stating your role and alignment.

The game thread can be found here.

Good luck, have fun.


Town Novice Traffic AnalystWelcome, Player A! You are a
Town Novice Traffic Analyst
.

Individual Abilities
  • Each day you may vote for who you think the bad guys are.
  • Each night after the first, you may PM me the name of a player. You will learn whether or not that player is able to privately communicate with another living player (you cannot distinguish between a player who is alone in a private topic, and a player who does not have private topic access at all). Wiki page for Traffic Analyst.
Your Win Condition
  • You win the game when all threats to the town have been eliminated and at least one town player is alive.
Please confirm by responding to this PM stating your role and alignment.

The game thread can be found here.

Good luck, have fun.


Town One-shot Loyal CopWelcome, Player A! You are a
Town One-shot Loyal Cop
.

Individual Abilities
  • Each day you may vote for who you think the bad guys are.
  • Once in the game at night, you may PM me the name of a player. You will learn whether that player wins with the town. (You will get "no result" if this action is blocked, or if your target is not aligned with town). Wiki page for Cop.

    Your Win Condition
    • You win the game when all threats to the town have been eliminated and at least one town player is alive.
    Please confirm by responding to this PM stating your role and alignment.

    The game thread can be found here.

    Good luck, have fun.


Town NeighborWelcome, Player A! You are a
Town Neighbor
.

Individual Abilities
  • Each day you may vote for who you think the bad guys are.
  • You have access to a private topic here where you can communicate with Player B at any time. Wiki page for Neighbor.
Your Win Condition
  • You win the game when all threats to the town have been eliminated and at least one town player is alive.
Please confirm by responding to this PM stating your role and alignment.

The game thread can be found here.

Good luck, have fun.



Town Simple Jailkeeper NeighborWelcome, Player A! You are a
Town Simple Jailkeeper Neighbor
.

Individual Abilities
  • Each day you may vote for who you think the bad guys are.
  • Each night, you may PM me the name of a player. You will simultaneously roleblock that player, and protect that player from any number of nightkills, assuming that the player is vanilla.
  • You also have access to a private topic here where you can communicate with Player B at any time. Wiki page for Neighbor.
Your Win Condition
  • You win the game when all threats to the town have been eliminated and at least one town player is alive.
Please confirm by responding to this PM stating your role and alignment.

The game thread can be found here.

Good luck, have fun.


Town Compulsive JOAT (Neighborizer, Complex Rolecop, Lazy Roleblocker)Welcome, Player A! You are a
Town Compulsive JOAT (Neighborize, Complex Rolecop, Lazy Roleblock)
.

Individual Abilities
  • Each day you may vote for who you think the bad guys are.
  • You have access to a private topic here
  • Each night while you still have an ability left, you must target a player with one of your abilities.
  • Once in the game at night, you may PM me the name of a player and that you would like to neighborize them. At the end of the night, this player will be added to your neighborhood. Wiki page for Neighborizer.
  • Once in the game at night, you may PM me the name of a player and that you would like to rolecop them. You will learn that player's role (but not their alignment). (You will get "no result" if this action is blocked, or if your target is vanilla). Wiki page for Role Cop.
  • Once in the game at night, you may PM me the name of a player and that you would like to roleblock them. That player's active abilities will be blocked that night, assuming there is more than one anti-town player remaining in the game. Wiki page for Roleblocker.
Your Win Condition
  • You win the game when all threats to the town have been eliminated and at least one town player is alive.
Please confirm by responding to this PM stating your role and alignment. With your confirmation, you must also supply an ordered list of your abilities, and an ordered list of the players in the game. In the event you do not submit an action, your action will default to the first possible ability and the first alive player in your ordered lists.

The game thread can be found here.

Good luck, have fun.


Mafia MailmanWelcome, Player A! You are a
Mafia Mailman
.

Individual Abilities
  • Each day you may vote.
  • Each night, you may PM me the name of a player and a message to send to them. At the end of the night, the player will receive the message. Wiki page for Mailman.
Factional Abilities
  • You may talk to Player B and Player C at any time here.
  • Each night, one member of the mafia may target a player and attempt to kill them. This can be done at the same time as any night actions members of the mafia have.
Your Win Condition
  • You win the game when all members of the town are eliminated and there is at least one mafia player alive, or nothing can prevent the same from occurring.
Please confirm by responding to this PM stating your role and alignment.

The game thread can be found here.

Good luck, have fun.


Mafia Combined Voyeur RolecopWelcome, Player A! You are a
Mafia Combined Voyeur Rolecop
.

Individual Abilities
  • Each day you may vote.
  • Each night, you may PM me the name of a player. You will learn that player's role (but not their alignment). (You will get "no result" if this action is blocked). Wiki page for Role Cop. In addition, you will learn what actions were performed on your target. Wiki page for Voyeur.
Factional Abilities
  • You may talk to Player B and Player C at any time here.
  • Each night, one member of the mafia may target a player and attempt to kill them. This can be done at the same time as any night actions members of the mafia have.
Your Win Condition
  • You win the game when all members of the town are eliminated and there is at least one mafia player alive, or nothing can prevent the same from occurring.
Please confirm by responding to this PM stating your role and alignment.

The game thread can be found here.

Good luck, have fun.


Mafia Bulletproof AsceticWelcome, Player A! You are a
Mafia Bulletproof Ascetic
.

Individual Abilities
Factional Abilities
  • You may talk to Player B and Player C at any time here.
  • Each night, one member of the mafia may target a player and attempt to kill them. This can be done at the same time as any night actions members of the mafia have.
Your Win Condition
  • You win the game when all members of the town are eliminated and there is at least one mafia player alive, or nothing can prevent the same from occurring.
[/list]

Please confirm by responding to this PM stating your role and alignment.

The game thread can be found here.

Good luck, have fun.


Spoiler: Voyeur Results
  • If the target was visited by the mailman: Miscellaneous
  • If the target was visited by the traffic analyst: Role investigation
  • If the target was visited by the cop: Role investigation
  • If the target was visited by the Jailkeeper: Jailkeep
  • If the target was visited by the JOAT neighborizing: Miscellaneous
  • If the target was visited by the JOAT rolecop: Role investigation
  • If the target was visited by the JOAT roleblock: Blocking
  • If the target was the subject of the mafia factional kill: Kill


Spoiler: Traffic Analyst Results
"Able to privately communicate" on:
  • All members of the mafia, except the ascetic, when more than one member is alive
  • The mailman at any time.
  • Both town neighbors, if both are alive
  • The JOAT if it has another living player in its neighborhood
  • A player who has been brought into the JOAT's neighborhood, while the JOAT is alive
"Not able to privately communicate" on:
  • Any player that does not meet a condition above, except the ascetic.
I prefer they, thanks :)
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Something_Smart
Something_Smart
He/him
Somewhat_Balanced
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Something_Smart
He/him
Somewhat_Balanced
Somewhat_Balanced
Posts: 23124
Joined: November 17, 2015
Pronoun: He/him
Location: Upstate New York

Post Post #71 (ISO) » Sun Aug 29, 2021 10:43 am

Post by Something_Smart »

True, I was thinking gunsmith as an alternative to loyal or simple. That setup seems fine.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Dwlee99
Dwlee99
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Dwlee99
They/them
Survivor
Survivor
Posts: 25777
Joined: July 3, 2015
Pronoun: They/them
Location: Northeast USA

Post Post #72 (ISO) » Sun Aug 29, 2021 10:45 am

Post by Dwlee99 »

Maybe I could get rid of the loyal modifier altogether because it actually hurts scum if cop targets the ascetic? Or is it better to keep the loyal modifier because it isn't a hard guilty?
I prefer they, thanks :)
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ChaosOmega
ChaosOmega
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Posts: 2283
Joined: May 2, 2007

Post Post #73 (ISO) » Sun Aug 29, 2021 1:13 pm

Post by ChaosOmega »

I think removing loyal helps scum a bit, no result is going to be treated like a guilty if loyal, so having it be a regular 1-shot cop and getting no result from the ascetic is more likely to not be pushed as a guilty.
Is it any wonder things seem so awry? We swim in a sea of confusion and don't have to think to survive, so nobody listens!
User avatar
Dwlee99
Dwlee99
They/them
Survivor
User avatar
User avatar
Dwlee99
They/them
Survivor
Survivor
Posts: 25777
Joined: July 3, 2015
Pronoun: They/them
Location: Northeast USA

Post Post #74 (ISO) » Sun Aug 29, 2021 1:43 pm

Post by Dwlee99 »

Mafia Mailman
Mafia Combined Rolecop Voyeur
Mafia Bulletproof Ascetic

Town Novice Traffic Analyst
Town One-shot Cop
Town Simple Jailkeeper Neighbor
Town Neighbor
Town Compulsive JOAT (Neighborize, Complex Rolecop, Lazy Roleblock)

5x VT

Spoiler: Role PMs
Vanilla TownieWelcome, Player A! You are a
Vanilla Townie
.

Individual Abilities
  • Each day you may vote for who you think the bad guys are.
Your Win Condition
  • You win the game when all threats to the town have been eliminated and at least one town player is alive.
Please confirm by responding to this PM stating your role and alignment.

The game thread can be found here.

Good luck, have fun.


Town Novice Traffic AnalystWelcome, Player A! You are a
Town Novice Traffic Analyst
.

Individual Abilities
  • Each day you may vote for who you think the bad guys are.
  • Each night after the first, you may PM me the name of a player. You will learn whether or not that player is able to privately communicate with another living player (you cannot distinguish between a player who is alone in a private topic, and a player who does not have private topic access at all). (You will get "no result" if this action is blocked). Wiki page for Traffic Analyst.
Your Win Condition
  • You win the game when all threats to the town have been eliminated and at least one town player is alive.
Please confirm by responding to this PM stating your role and alignment.

The game thread can be found here.

Good luck, have fun.


Town One-shot CopWelcome, Player A! You are a
Town One-shot Cop].

Individual Abilities
  • Each day you may vote for who you think the bad guys are.
  • Once in the game at night, you may PM me the name of a player. You will learn whether that player wins with the town. (You will get "no result" if this action is blocked). Wiki page for Cop.

    Your Win Condition
    • You win the game when all threats to the town have been eliminated and at least one town player is alive.
    Please confirm by responding to this PM stating your role and alignment.

    The game thread can be found here.

    Good luck, have fun.


Town NeighborWelcome, Player A! You are a
Town Neighbor
.

Individual Abilities
  • Each day you may vote for who you think the bad guys are.
  • You have access to a private topic here where you can communicate with Player B at any time. Wiki page for Neighbor.
Your Win Condition
  • You win the game when all threats to the town have been eliminated and at least one town player is alive.
Please confirm by responding to this PM stating your role and alignment.

The game thread can be found here.

Good luck, have fun.



Town Simple Jailkeeper NeighborWelcome, Player A! You are a
Town Simple Jailkeeper Neighbor
.

Individual Abilities
  • Each day you may vote for who you think the bad guys are.
  • Each night, you may PM me the name of a player. You will simultaneously roleblock that player, and protect that player from any number of nightkills, assuming that the player is vanilla.
  • You also have access to a private topic here where you can communicate with Player B at any time. Wiki page for Neighbor.
Your Win Condition
  • You win the game when all threats to the town have been eliminated and at least one town player is alive.
Please confirm by responding to this PM stating your role and alignment.

The game thread can be found here.

Good luck, have fun.


Town Compulsive JOAT (Neighborizer, Complex Rolecop, Lazy Roleblocker)Welcome, Player A! You are a
Town Compulsive JOAT (Neighborize, Complex Rolecop, Lazy Roleblock)
.

Individual Abilities
  • Each day you may vote for who you think the bad guys are.
  • You have access to a private topic here
  • Each night while you still have an ability left, you must target a player with one of your abilities.
  • Once in the game at night, you may PM me the name of a player and that you would like to neighborize them. At the end of the night, this player will be added to your neighborhood. Wiki page for Neighborizer.
  • Once in the game at night, you may PM me the name of a player and that you would like to rolecop them. You will learn that player's role (but not their alignment). (You will get "no result" if this action is blocked, or if your target is vanilla). Wiki page for Role Cop.
  • Once in the game at night, you may PM me the name of a player and that you would like to roleblock them. That player's active abilities will be blocked that night, assuming there is more than one anti-town player remaining in the game. Wiki page for Roleblocker.
Your Win Condition
  • You win the game when all threats to the town have been eliminated and at least one town player is alive.
Please confirm by responding to this PM stating your role and alignment. With your confirmation, you must also supply an ordered list of your abilities, and an ordered list of the players in the game. In the event you do not submit an action, your action will default to the first possible ability and the first alive player in your ordered lists.

The game thread can be found here.

Good luck, have fun.


Mafia MailmanWelcome, Player A! You are a
Mafia Mailman
.

Individual Abilities
  • Each day you may vote.
  • Each night, you may PM me the name of a player and a message to send to them. At the end of the night, the player will receive the message. Wiki page for Mailman.
Factional Abilities
  • You may talk to Player B and Player C at any time here.
  • Each night, one member of the mafia may target a player and attempt to kill them. This can be done at the same time as any night actions members of the mafia have.
Your Win Condition
  • You win the game when all members of the town are eliminated and there is at least one mafia player alive, or nothing can prevent the same from occurring.
Please confirm by responding to this PM stating your role and alignment.

The game thread can be found here.

Good luck, have fun.


Mafia Combined Voyeur RolecopWelcome, Player A! You are a
Mafia Combined Voyeur Rolecop
.

Individual Abilities
  • Each day you may vote.
  • Each night, you may PM me the name of a player. You will learn that player's role (but not their alignment). (You will get "no result" if this action is blocked). Wiki page for Role Cop. In addition, you will learn what actions were performed on your target. Wiki page for Voyeur.
Factional Abilities
  • You may talk to Player B and Player C at any time here.
  • Each night, one member of the mafia may target a player and attempt to kill them. This can be done at the same time as any night actions members of the mafia have.
Your Win Condition
  • You win the game when all members of the town are eliminated and there is at least one mafia player alive, or nothing can prevent the same from occurring.
Please confirm by responding to this PM stating your role and alignment.

The game thread can be found here.

Good luck, have fun.


Mafia Bulletproof AsceticWelcome, Player A! You are a
Mafia Bulletproof Ascetic
.

Individual Abilities
Factional Abilities
  • You may talk to Player B and Player C at any time here.
  • Each night, one member of the mafia may target a player and attempt to kill them. This can be done at the same time as any night actions members of the mafia have.
Your Win Condition
  • You win the game when all members of the town are eliminated and there is at least one mafia player alive, or nothing can prevent the same from occurring.
[/list]

Please confirm by responding to this PM stating your role and alignment.

The game thread can be found here.

Good luck, have fun.


Spoiler: Voyeur Results
  • If the target was visited by the mailman: Miscellaneous
  • If the target was visited by the traffic analyst: Role investigation
  • If the target was visited by the cop: Role investigation
  • If the target was visited by the Jailkeeper: Jailkeep
  • If the target was visited by the JOAT neighborizing: Miscellaneous
  • If the target was visited by the JOAT rolecop: Role investigation
  • If the target was visited by the JOAT roleblock: Blocking
  • If the target was the subject of the mafia factional kill: Kill


Spoiler: Traffic Analyst Results
"Able to privately communicate" on:
  • All members of the mafia, except the ascetic, when more than one member is alive
  • The mailman at any time.
  • Both town neighbors, if both are alive
  • The JOAT if it has another living player in its neighborhood
  • A player who has been brought into the JOAT's neighborhood, while the JOAT is alive
"Not able to privately communicate" on:
  • Any player that does not meet a condition above, except the ascetic.
I prefer they, thanks :)

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