LicketyQuickety's Large Normal Review, September 2021


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LicketyQuickety's Large Normal Review, September 2021

Post Post #0 (ISO) » Fri Sep 24, 2021 7:30 pm

Post by implosion »

LicketyQuickety wrote:Here's the Setup:

Mafia 1-shot Strongman
Mafia Neapolitan
Mafia Doc
Town Vigilantee
Town JK
Town Gunsmith
9X VT
Last edited by implosion on Mon Sep 12, 2022 7:48 am, edited 1 time in total.
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Post Post #1 (ISO) » Fri Sep 24, 2021 7:30 pm

Post by implosion »

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Post Post #2 (ISO) » Fri Sep 24, 2021 9:00 pm

Post by RadiantCowbells »

hmm

how averse would you be to throwing 2 neighbors in because i think tha
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Post Post #3 (ISO) » Fri Sep 24, 2021 9:02 pm

Post by RadiantCowbells »

hmm

how averse would you be to throwing 2 nea red herrings in and giving informed to gunsmith that (there exists a mafia doctor who knows that there's a gunsmith) and informed to doctor that (there exists a gunsmith who knows that there's a mafia doctor)

I think those two changes would be healthy and definitely passable, i could possibly pass it as is with further consideration
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Post Post #4 (ISO) » Fri Sep 24, 2021 9:04 pm

Post by RadiantCowbells »

the issue is that there's fairly high probability cases where town just loses cuz of the scum doc but e

actually no nvm i don't Like that anymore like there's a fucking vig if they don't consider scum doc they can 0 wr sure

What about two or three neighbors to give nea red herrings?
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Post Post #5 (ISO) » Fri Sep 24, 2021 9:05 pm

Post by RadiantCowbells »

I retract everything besides the neighbor question
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Post Post #6 (ISO) » Fri Sep 24, 2021 9:05 pm

Post by RadiantCowbells »

I actually kinda think the strongman should just go too but
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Post Post #7 (ISO) » Fri Sep 24, 2021 9:08 pm

Post by RadiantCowbells »

like i think right now it's a little too easy for scum but just a bit

it's maybe passable as is but strongman has some really damaging situations that I'd rather not subject the players too when the game is already pretty easy for scum

fully dropping the 1 shot strongman and doing nothing else is my best suggestion here I think, if not probably add some neighbors to reduce scums pr hunting ability
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Post Post #8 (ISO) » Fri Sep 24, 2021 9:09 pm

Post by RadiantCowbells »

actually my best suggestion is cut strongman and add 2 neighbors ya
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Post Post #9 (ISO) » Fri Sep 24, 2021 11:29 pm

Post by RadiantCowbells »

Further consideration the strongman is just wholly unnecessary for scum and really needs to go

I could pass it with or without more nea bait but I think the strongman is just too much given that there's no follow the cop anyway
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Post Post #10 (ISO) » Fri Sep 24, 2021 11:30 pm

Post by RadiantCowbells »

like...

a much more interesting way to do things if you wanted to nerf town is gate their prs some way. The strongman is useless 90%+ of run throughs of the game but the ones it massively affects the game it's utterly devastating

there's already a doctor godfather type role, i don't think scum should have 2 ways to get false clears on themselves
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Post Post #11 (ISO) » Fri Sep 24, 2021 11:34 pm

Post by RadiantCowbells »

like in terms of popping PRs it's not that impactful cuz we have JK not doc and etc but in terms of last man standing getting a jail keeper clear it's omega yikes and all town power roles get gunsmith guilties on them anyway and one scum gets innoed another has built in fake claim and scum have enough info to prepare fake claims and it's just eh
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Post Post #12 (ISO) » Fri Sep 24, 2021 11:35 pm

Post by RadiantCowbells »

I think a lot of seasoned players would 3 for 3 guess towns power roles this game with what they have so ya
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Post Post #13 (ISO) » Fri Sep 24, 2021 11:37 pm

Post by RadiantCowbells »

anyway

strongman has to go

consider diluting scums pr hunting ability
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Post Post #14 (ISO) » Sat Sep 25, 2021 6:07 pm

Post by LicketyQuickety »

What if this was an open?
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Post Post #15 (ISO) » Sat Sep 25, 2021 6:08 pm

Post by LicketyQuickety »

Also, Scum have 3 Scum and Town have 12 Town.
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Post Post #16 (ISO) » Sat Sep 25, 2021 10:07 pm

Post by RadiantCowbells »

I saw these things both

I think making it an open causes scum to CC jail keeper and GS on their way out and is actually bad for town

I don't think i can pass this game w/ the strongman
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Post Post #17 (ISO) » Sun Sep 26, 2021 2:36 am

Post by Ircher »

In post 15, LicketyQuickety wrote:Also, Scum have 3 Scum and Town have 12 Town.
Town stills needs a good amount of power even though they have an extra mislim compared to a typical 13p setup. Also, as it stands, the mafia doctor is already a pretty big counter to two of town's roles. Scum do not need a counter to every role that town has because town starts the game at a disadvantage.
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Post Post #18 (ISO) » Tue Sep 28, 2021 7:26 pm

Post by LicketyQuickety »

What if neapolitan was Watcher?
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Post Post #19 (ISO) » Wed Sep 29, 2021 3:00 pm

Post by RadiantCowbells »

Then I'd accept the strongman
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Post Post #20 (ISO) » Wed Sep 29, 2021 3:35 pm

Post by LicketyQuickety »

In post 19, RadiantCowbells wrote:Then I'd accept the strongman
What if it was an open?
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Post Post #21 (ISO) » Wed Sep 29, 2021 7:59 pm

Post by RadiantCowbells »

Idm making it an open with watcher
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Post Post #22 (ISO) » Thu Sep 30, 2021 10:17 am

Post by LicketyQuickety »

In post 21, RadiantCowbells wrote:Idm making it an open with watcher
Alright. How do I run this as an open?
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Post Post #23 (ISO) » Thu Sep 30, 2021 3:15 pm

Post by implosion »

Opens can be run in the normal queue. This has always been true but is rarely utilized. Once the game goes into signups (which I think will be once it's ready? I don't think there's anyone else in the queue) I'll just announce the full setup in the signup post.
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Post Post #24 (ISO) » Thu Sep 30, 2021 5:18 pm

Post by LicketyQuickety »

In post 23, implosion wrote:Opens can be run in the normal queue. This has always been true but is rarely utilized. Once the game goes into signups (which I think will be once it's ready? I don't think there's anyone else in the queue) I'll just announce the full setup in the signup post.
Okay. Go for it. Put it in sign-ups as an open.
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