Alignment Baked LoAF

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Alignment Baked LoAF

Post Post #0 (ISO) » Tue Oct 19, 2021 6:09 am

Post by MegAzumarill »

Vanilla

================================================
The Alignment Baked Library of Atypical Factions


This thread is a reimagination of the Library of Atypical Factions (done with permission of TemporalLich). This thread will follow a different format than the original thread, in order to allow for the creation of potentially endless custom alignments, with no dilution of scumpools.

Each post in this thread will contain one of two things.
1. The introduction of a new faction.
This should include all of the information of that faction. Each faction should only be submitted once.

Things that
MUST
be included: Factional Abilities, Factional PT, Faction's win condition, whether the faction is a third party or a groupscum faction.
Things which would be nice to include but are not required: Names of the corresponding miller, godfather, mason, and cop roles.

2.
A role to add to the list with no alignment attached.
This thread will not have alignments attached to roles in favor of the setup determination below. That being said, each player's roles are still determined by this thread.


Spoiler: The setup is generated as follows:
1a.
If the setup is being used for a mini theme:The moderator rolls 1d4. This corresponds to one of the 4 faction lists below.
1b.
If the setup is being used for a large theme: The moderator rolls 1d2. This corresponds to the 2 groupscum lists, if
True Groupscum
is rolled, also add a
Benign Third Party
. If
Benign Groupscum
is rolled, also add a
Solo Third Party

2.
The moderator rolls a random number from 1 to the number of entries in the corresponding list to determine what is present in the game.
3.
The moderator rolls an additional number on the
True Groupscum
list.
4.
The moderator takes the given non-town factions rolled and generates an alignment lineup (this may vary based on the factions chosen)
Ex (
9 town
,
3 Dark Creatures
,
1 Aligner
)

5.
The moderator rolls from this thread to give each player two role cards. (If no role is in a post, treat as vanilla)
6
The moderator sends each player their alignment and their role cards (Partners and factional PTs are NOT given out at this time)
7
The player's then pick their desired role, publically discarding the other role.


The four lists of factions are as follows:
1.
True Groupscum
This is groupscum that wins by achieving parity or wiping out all other factions, causing other factions to lose.
2.
Benign Groupscum
This is groupscum with win conditions that do not end the game and can win concurrently with town.
3.
Solo Third Party
These are third party roles that end the game with their win, usually by killing all other players.
4.
Benign Third Party
These are third party roles that may win with other factions, this includes alignments that cannot win with the town but can win with other factions

Spoiler: All Roles so far
1. Vanilla
2. Groupscum Cop
3. Atypical Mason
4. FBI Agent
5. Neighborhood Watch
6. Vanilla
7. Doctor
8. Vanilla
9. Cop corresponding to the largest scumteam
10. Mysterious Conduit
11. Mysterious Eidolon
12. Meta-Neighbor
13. Tracker
14. Vanilla
15. Vanilla
16. Vanilla
17. Cop corresponding to a random alignment in game
18. Miller corresponding to a random non-Town alignment in game
19. Soother
20. Double Voteizer
21. Godfather
22. Vanilla
23. Para-Electrical Investigator
24. Blood Investigator
25. Unfriendly Neighbor
26. One-Shot Activated Combined Chosen Mason-Random Masonizer
27. Arsonist Cartel
28. Miller from Elsewhere
29. Vanilla
30. Faction Split (G-Simple Godfather / Protected Miller)
31. Ninja Compulsive Publishing Unchanging Bulletproof Correspondent
32. Roleblocker
33. Loyal Bodyguard
34. Dusk Vigilante
35. 1 Shot Igniter
36. Bulletproof Day Mailman
37. Inverse Killer
38. Combined Missionary Doctor
39. Vanilla
40. Small
41. Large
42. Haste/Lethargic Alternator
43. Lethargic Faction Cop
44. Hastener
45. Vanilla
46. Faction Split Protector/ One- Shot Protected
47. Hated x2 Bulletproof Ascetic
48. Vanilla
49. Random Reflexive
50. Groupscum Doc
51. Groupscum Loyal Illusionist
52. One Shot Third Party Proof
53. Vanilla
54. Vanilla
55. Roleblocker
56. Town Targeting Locksmith
57. Dreaming God
58. Two Shot Illuminator
59. Sleepy Deity
60. Vanilla
61. Vanilla
62. Gambit Reflexive Vanilaiser
63. Neighbor
64. Neighbor
65. Vanilla
66. Vanilla
67. Vanilla
68. Mailman
69. Benign Enthusiast
70. Vanilla
71. Vanilla
72. Infestation Informant
73. Methodical Investigator
74. Lethargic Commuter
75. [Mason-Type Role]
76. [Mason-Type Role]
77. [Mason-Type Role]
78. Meta Nexus
79. Pure Soul
80. Temporal Manipulator
81. Haunting Hastener
82. Haunting Doctor
83. Haunting Neighborizer
84. Vanilla
85. Role PM Messer Upper
86. Dark Demon
87. Enchanted Fae Bauble Bearer
88. Vanilla
89. Modified Friendly Neighbor
90. Traitor
91. Exchanger
92. Exorcist
93. Lure
94. Musician
95. Muse
96. Digitizer
97. Rolecopping Cop corresponding with.....
98. Impersonal Roleblocker
99. (1-shot Double Target) Vanillaizer
100. Multitargeting Meta Janitor
101. Vanilla
102. Vanilla
103. Reversable _____/______
104. Cloud Seeder
105. Kleptomaniac
106. Checker
107. Checker
108. One Shot Independent King
109. Bettor
110. Day 1 Diplomat Night 1 Elusive
111. Non-Consecutivee Bulletproof
112. [One Shot Meticulous] Tracker
113. 1-Shot Infallible Role Cop
114. One-shot Homing Ninja Poisoner
115. One-Shot Force of Nature
116. Activated Reflexive Kill-Specific Alien
117. Normal Role Investigative Role
118. Normal Action Investigative Role
119. JOAT (Parrot, Beholder, Marker)
120. Reflexive Musician
121. Singer
122. Modified Friendly Neighbor
123. Infernal Blade
124. Informed
125. Murky Mire
126. Luminous Horror
127. Mummy
128. Vanilla
129. Flavor-Word
130. Conditional Modified Friendly Neighbor
131. Vanilla
132. Godfather
133.Security Guard
134. Visionary
135. Focused Medium
136. Frail Multitasking 1-shot Vigilante
137. Earl
138. Divine Seer
139. Wild Card
140. Enforcer
141. Siren
142. Mysterious Musician
143. with inventory
144. Clumsy
145. Performer
146. Novice Public Day Vigilante
147. Paranormal Investigator
148. Evil Vig Disabler
149. Malaligned Role Enabler Aligned Role Disabler
150. Vanilla
151. Vanilla
152. Tamperproof First Day (M/N/(modified)E) Cycle Enabler
153. Suppressor
154. Vanilla
155. Rolestopper
156. 1-Shot Kingmaker
157. Keeper of Democracy
158. Seeded Randomized Vote Doubler
159. Seeded Randomized Vigilante
160. Benign Cop
161. Benign Cop
162. Odd-Cycle Bulletproof
163. Even-Cycle Bulletproof
164. Restricted Combined Odd-Night ( Janitor Vigilante)
165. Vanilla*
166. Vanilla
167. Simple Doctor
168. Vanilla Cop
169. Discard Picker
170. Pregame Alignment Cop
171. Vanilla
172. with Inventory
173. with Inventory
174.Vanilla
175. Macho
176. Night 6 Death
177. 3-shot Rolecop
178. Vanilla
179. Vigilante Enabler
180. Ascetic [Disloyal Ninja Babysitter]
181. Kill Checker
182. 1-shot Seeded Randomized King
183. Revolutionary
184. Undertaker
185. Forensic Pathologist
186. Public Executioner
187. 1-Shot Discard Exchanger
188. 1-shot Double Vigilante
189. X-Shot to X Success Upgrade
190. Day 5 Apocalypse Bringer
191. Resistant
192. Ghost Bodyguard
193. Restorer
194. Compulsive Roaming Vanilaizer
195. Monster
196. Discard
197. Vanilla (Must Pick)
198. Trap
199. Universal Miller (Must Pick)
200. Unrecruitable Innocent Child
201. Extension
202. Newcomb
203. Oracle
204. Vanilla
205. Vanilla
206. Pillar of Light
207. Weak Marker
208. X marks the Spot
209. Mod Discretion (Must Pick)
210. Bodyguard
211.
212. Reroll but add the One-Shot Modifier
213. Thaumaturge
214. Neopolitan
215. Vanilla
216. Reroll before picks, and add a Mason-Type Role
217. Vanilla (Don't Pick)
218. Neighborly Musician
219. Vanilla
220. Banisher
221. Modified Vengeful
222. Enigmatic Eidolon
223. Enchanted Fae Bauble Witness
224. Vanillampire
225. Rehabilitator
226. Arbitrator
227. True-Name Nemesis
228. Knowledgable
229. Mod Chooses After Picks Cop
230. Archivist
231. Beholder
232. Informed of Something
233. Harbinger of the Dreaming God
234. ____, Inspired by the Dreaming God
235. Informed (Mod Chooses Nature of Information before Picks)
236. 1-Shot Fae Wonder
237. Mysterious Lunar Panel
238. Vanilla
239. Witch
240. Inner Sanctum Keeper / Hypogean
241. Vanilla
242. Loyalist / Disloyalist
243. Saint Nick
244. Alchemist
245. ITA Bringer
246. Nonexistent Groupscum Delegate
247. End of the Year
248. Chocolate
249. New Year Card Writer
250. Even Night PGO
251. Untopped Post Restrictor
252. Odd Night Thaumature Even Night Logician
Last edited by MegAzumarill on Wed Jan 11, 2023 7:58 am, edited 57 times in total.
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Post Post #1 (ISO) » Tue Oct 19, 2021 6:09 am

Post by MegAzumarill »

Groupscum Cop

Every night you may target a player. Assuming no interference to your action you will learn if that player is "Groupscum" or "Not Groupscum"

True Groupscum List:

Spoiler:
1.
Dark Creatures
Info
2.
Mysterious Electricians
Info
3.
Arsonist Cartel
Info
4.
Apparitions
Info
5.
Negach Syndicate
Info
6.
Witches
Info
7.
Raging Beasts
Info
8.
Black Magicians
Info
9.
The Compleationists
Info
10.
Daylight Cult
Info
11.
Starkin
Info
12.
Conspirators
Info
13.
Doom Seekers
Info
Last edited by MegAzumarill on Fri Oct 28, 2022 5:10 pm, edited 20 times in total.
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Post Post #2 (ISO) » Tue Oct 19, 2021 6:09 am

Post by MegAzumarill »

Atypical Mason

You start the game in a PT with all other Atypical Masons, who are all guarenteed to not be aligned with a groupscum faction.
If you are aligned with groupscum you are instead a Neighbor.

Benign Groupscum List:

Spoiler:
1.
Pirates Info

2.
Amoeboids
Info
3.
Zombies
Info
4.
Mesmers
Info
5.
Guardians
Info
6.
Celestial Angels
Info
7.
Consortium
Info
8.
Card Sharks
Info
9.
Playground Bullies
Info
10.
Heralds
Info
Last edited by MegAzumarill on Tue Jan 17, 2023 8:44 am, edited 14 times in total.
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Post Post #3 (ISO) » Tue Oct 19, 2021 6:09 am

Post by MegAzumarill »

FBI Agent

Each night you may target a player. Assuming no interference to your action you will learn if that player is "Third Party" or "Not Third Party"


Solo Third Party List:

Spoiler:
1.
Dragoon
Info
2.
Duplicator
Info
3.
Double
Agent
Info
4.
Cursebearer
Info
5.
Poltergeist
Info
6.
Final Curtain
Info
7.
Zalith, The Last Occultist
Info
Last edited by MegAzumarill on Fri Oct 28, 2022 5:08 pm, edited 11 times in total.
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Post Post #4 (ISO) » Tue Oct 19, 2021 6:09 am

Post by MegAzumarill »

Neighborhood Watch

You start the game in a PT with all other Neighborhood Watch members, who are all guaranteed to not be third parties.
If you are a third party you are a Neighbor.

Benign Third Party List:

Spoiler:
1.
Vampire
Info
2.
Demon
Info
3.
Fiend
Info
4.
Dictator
Info
5.
Sidekick
Info
6.
Hermit
Info
7.
Deathseeker
Info
Last edited by MegAzumarill on Sun Oct 16, 2022 12:23 pm, edited 10 times in total.
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Post Post #5 (ISO) » Tue Oct 19, 2021 7:30 am

Post by MegAzumarill »

Faction Introduction:
Pirates


Pirates
have a factional Complex Combined Vanillaiser/ Role Cop action. (the target will lose all personal abilities and the
Pirate
performing their action will learn their role. This fails if used on a vanilla role.

Pirates
win when at least 1 player from each other alignment still alive in the game has been successfully plundered and at least one
Pirate
is alive.
A
Pirate
win causes all members of that faction to leave the game victorious and the rest of the game to continue.
Additional Info:
Cop: Maritime Cop
Godfather: Pirate Captain
Miller: Sailor
Mason: Coast Guard

Factional Concept by KittyTacky

(Note that since this post is a faction introduction it should be treated as "Vanilla" if rolled for a role.)
Last edited by MegAzumarill on Mon Aug 29, 2022 2:57 am, edited 1 time in total.
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Post Post #6 (ISO) » Tue Oct 19, 2021 7:39 am

Post by MegAzumarill »

Doctor


Each night you may target a player. Assuming no interference to your action you will protect that player from one nightkill.


(This is what a normal role post should look like)
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Post Post #7 (ISO) » Tue Oct 19, 2021 8:10 am

Post by TemporalLich »

Faction Introduction:
Dark Creatures


Dark Creatures
have a factional Combined Roleblocker Poisoner action known as "Plunge in Darkness". (This prevents someone acting that Night, and causes them to die at the end of the next Night.)

Dark Creatures
win when all threats to the
Dark Creatures
are gone and at least one
Dark Creature
is still alive, or when nothing can prevent this from occurring.

Additional Info:
Cop: Darkseeker
Godfather: Skyholder
Miller: Abyssal
Mason: Hallowed Knight

Factional Concept by TemporalLich

(Note that since this post is a faction introduction it should be treated as "Vanilla" if rolled for a role.)
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Post Post #8 (ISO) » Tue Oct 19, 2021 3:04 pm

Post by TemporalLich »

Cop corresponding to the largest scumteam


You are a cop corresponding to the largest scumteam in the game.

Each night, you may learn if a player belongs to the largest scumteam or not.
Last edited by TemporalLich on Wed Oct 20, 2021 3:52 pm, edited 1 time in total.
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Post Post #9 (ISO) » Tue Oct 19, 2021 3:09 pm

Post by TemporalLich »

Mysterious Conduit


Each night, you may target a player to charge them with a mysterious energy.

Mod Note: This role charges someone with a mysterious energy indefinitely. (Roles like Mysterious Eidolon can lose mysterious energy charge)

Still, have fun figuring out what being charged with a mysterious energy does.
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Post Post #10 (ISO) » Tue Oct 19, 2021 3:10 pm

Post by TemporalLich »

Mysterious Eidolon


You start the game charged with a mysterious energy.

If you are charged with a mysterious energy, you may attempt to kill a player and gain a random invention (rolled from the mod's deck of choice until you get an active ability). You will no longer be charged with a mysterious energy after this.
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Post Post #11 (ISO) » Tue Oct 19, 2021 3:14 pm

Post by TemporalLich »

Meta-neighbor


You have access to a meta-neighborhood PT with another random player if this card is one of the role cards you can pick.

If this card is picked, the meta-neighborhood PT will remain open. However, if this card is not picked, the meta-neighborhood PT is locked at the start of pregame.




are "meta" cards like this allowed?
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Post Post #12 (ISO) » Wed Oct 20, 2021 3:54 am

Post by MegAzumarill »

Tracker


Each night you may target a player. Assuming no interference to your action, you will learn who your target visited.
In post 11, TemporalLich wrote:
Meta-neighbor


You have access to a meta-neighborhood PT with another random player if this card is one of the role cards you can pick.

If this card is picked, the meta-neighborhood PT will remain open. However, if this card is not picked, the meta-neighborhood PT is locked at the start of pregame.




are "meta" cards like this allowed?
I don't see a problem with them.
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Post Post #13 (ISO) » Wed Oct 20, 2021 4:08 am

Post by MegAzumarill »

Third Party Introduction:
Dragoon


The
Dragoon
has a factional compulsive modpost ability. They must make an anonymous message each nigh, which is posted by the mod at the start of the day. This message is labeled as by coming from the
dragoon
. The message "No Message Submitted" will be given instead if the
dragoon
doesn't send a message.

As long as the
Dragoon
is alive in the game, eliminations are mandatory and handled on a plurality basis, and the
Dragoon
cannot be endgamed.

The
Dragoon
wins if it survives to be one of the last 3 players alive, usurping the win from all other factions.
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Post Post #14 (ISO) » Wed Oct 20, 2021 4:18 am

Post by MegAzumarill »

Third Party Introduction:
Vampire



The
Vampire
has a factional deathproof ability. Whenever they would die in a game, they become a member of the faction that killed them.
If they die by elimination, the elimination fails and the
Vampire
becomes a member of the hammerer's faction.
(Note that once a
Vampire
changes factions they are no longer a
Vampire
, and as such are no longer deathproof.

If multiple things would kill you at the same time, You priortize becoming a member of the
Town
first,
Groupscum
second, and
third parties
last.

The
Vampire
has no win condition and must win by becoming a member of another faction.
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Post Post #15 (ISO) » Wed Oct 20, 2021 5:41 am

Post by Jake The Wolfie »

Faction Introduction:
Mysterious Electricians


Mysterious Electricians, as a faction, start with an energy budget equal to half of the Mysterious Electricians alive at the start of the game, rounded up.
In addition, they are informed of what Mysterious Energy does this game. If Mysterious Energy remains undefined, then the moderator may decide what Mysterious Energy does.
This faction does have a Private Topic, which all members have access to.
The Mysterious Electricians have a number of factional abilities, which may all be used by any member, even in the same night, but not by the same player even if they are multitasking.
  • Any member may choose to work, which increases the energy budget by 1.
  • Any member may choose to charge a player with Mysterious Energy. If the energy budget is below 0, this will overclock the system, killing the player instead.
  • Any member may choose to discharge a player of Mysterious Energy. If they did not have any Mysterious Energy, this will instead kill the member.
Mysterious Electricians win by eliminating all other Factions, and any hostile 3rd parties.

Miller: Electric
Godfather: Uncharged
Mason: Magnetic Masons
Cop: Para-electrical Investigator

P.S. Mysterious Energy has already been completely understood and is now entirely explainable using mainstream metascience, TempestLich!
Last edited by Jake The Wolfie on Fri Oct 22, 2021 3:47 pm, edited 1 time in total.
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Post Post #16 (ISO) » Wed Oct 20, 2021 3:51 pm

Post by TemporalLich »

Cop corresponding to a random alignment in game


You are a cop corresponding to a random alignment in game.

Each night, you may learn if a player belongs to a random alignment in game or not.
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Post Post #17 (ISO) » Wed Oct 20, 2021 3:53 pm

Post by TemporalLich »

Miller corresponding to a random non-Town alignment in game


You are a miller corresponding to a random non-Town alignment in game.

You investigate as the random alignment.
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Post Post #18 (ISO) » Wed Oct 20, 2021 4:27 pm

Post by Jake The Wolfie »

Soother


During the night, you may target a player. Assuming no interference, that player will be roleblocked. In addition, their next action will be strongmanned and will be guaranteed to work as intended, even if there is role interference (such as a Doctor targeting an Ascetic, or a Cop targeting a Miller).
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Post Post #19 (ISO) » Wed Oct 20, 2021 4:36 pm

Post by Jake The Wolfie »

Double Voteizer


During the night, you may target a player. Assuming no interference with your action, that player will be Double Voteized. Their current role will be replaced with the following:
  • During the day, you may cast an additional vote. Your two votes will count towards calculating majority.
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Post Post #20 (ISO) » Fri Oct 22, 2021 3:45 pm

Post by MegAzumarill »

Godfather

You appear as
Town
to investigative abilities.
If you are groupscum this role's name will be changed.
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Post Post #21 (ISO) » Fri Oct 22, 2021 3:48 pm

Post by MegAzumarill »

Third Party Introduction:
Duplicator


Abilities: Factional "Duplicate" action. Target a player during the day, learn the target's role card.
At night, you have a factional ability to use the role that you found during that day. This action is multitasking. If you found a role with no activated night ability, you become 1 shot Bulletproof that night.
Once per game may choose to self target with their factional day ability. Once per game may choose to use their day ability twice in one day.

Goal: Eliminate all opposing factions, or prevent them from killing you. You win alone.
Imprefection is the spice of life.
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Jake The Wolfie
Jake The Wolfie
he/they
Mafia Scum
User avatar
User avatar
Jake The Wolfie
he/they
Mafia Scum
Mafia Scum
Posts: 3584
Joined: July 13, 2019
Pronoun: he/they
Location: Floorda

Post Post #22 (ISO) » Fri Oct 22, 2021 3:50 pm

Post by Jake The Wolfie »

Para-electrical Investigator


During the night, you may target a player. Assuming no interference with your action, you will learn whether that player is a Mysterious Electrician or not.

This role does not change to fit the groupscum in the game
User avatar
Jake The Wolfie
Jake The Wolfie
he/they
Mafia Scum
User avatar
User avatar
Jake The Wolfie
he/they
Mafia Scum
Mafia Scum
Posts: 3584
Joined: July 13, 2019
Pronoun: he/they
Location: Floorda

Post Post #23 (ISO) » Fri Oct 22, 2021 3:54 pm

Post by Jake The Wolfie »

Blood Investigator


During the night, you may target a player. Assuming no interference with your action, you will learn whether they have killed a player/were attacked but survived, or not in the form of "Blood / No Blood".
User avatar
Jake The Wolfie
Jake The Wolfie
he/they
Mafia Scum
User avatar
User avatar
Jake The Wolfie
he/they
Mafia Scum
Mafia Scum
Posts: 3584
Joined: July 13, 2019
Pronoun: he/they
Location: Floorda

Post Post #24 (ISO) » Sat Oct 23, 2021 8:17 am

Post by Jake The Wolfie »

Unfriendly Neighbor


During the night, you may target a player. Assuming no interference with your action, you will roleblock them. In addition, they will be informed that you are town. If you are not town, then they will not be informed of anything.
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