Alignment Baked LoAF

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Post Post #150 (ISO) » Sat Oct 08, 2022 9:46 am

Post by Not Known 15 »

Solo Third Party introduction:
Final Curtain

If you are alive on the (N-(round down(N/9)))th day of the game ends immediately with the successful execution(or alternatively, end of the day; but never if you are the person successfully executed because you are dead if you are) on that Day.
At the start of that day, the moderator publicly announces "
The end is near
"
N is the number of players alive at the start of the game divided by 2, rounded down.
You, and any player who would win if you were a dead at that time also wins the game at that point(successful execution=execution target dead) , and all players who still didn't win the game loses the game.

Every day, you may target a player including yourself. From the start of the next night until the start of the following Day, that player commutes(and cannot use actions) and is Deathproof.
You cannot target the same player more than once in the game with that factional action.
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Post Post #151 (ISO) » Sat Oct 08, 2022 10:07 am

Post by Not Known 15 »

Tamperproof First Day (M/N/(modified)E) Cycle Enabler
The first Day is split into Morning, Noon, and Evening executions.
Morning executions are done normally, and use 2/5 of the normal time allotted, but at least 7 days(unless shortened by a majority( execution or "No Execution")).
Noon executions are conducted by secret ballot, with
every thread locked
, and use 1/10 of the normal time allotted, but at least 2 days, and always use plurality executions with random execution between tied people.
Evening has no executions unless only people aligned with the Town were executed in the Morning and Noon executions.
Evening can be ended by a vote to "No Execution" reaching Majority, even if there are no executions in the Evening.
Evening uses 1/2 of the normal time allotted, but at least 7 days(unless shortened by a majority (execution or "No Execution")).

The first day, and this role, cannot be otherwise be interfered with by other roles.
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Post Post #152 (ISO) » Sat Oct 08, 2022 4:11 pm

Post by TemporalLich »

Suppressor


Each night, you may stop all effects affecting a target player.

A role designed for Triplicate Action Resolution. This is a rolestopper that stops effects instead of actions (a standard Rolestopper in Triplicate Action Resolution stops actions), similar to how I think a Normal Rolestopper works.
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Post Post #153 (ISO) » Sat Oct 08, 2022 6:09 pm

Post by RH9 »

Faction Introduction:
Consortium

Factional Ability: Each Night, they may use their factional Merchant ability. If the target of this ability has an active ability, the ability is added to the ability pool. If they don't and they used the last ability remaining in the ability pool, they gain a single shot of Visitor. (The ability pool starts off as {Doc, Vig, CPR Doc}.)
Factional PT: They share a factional
Meeting Room
.
Win Condition: If the
Consortium
targets every alive PR by endgame.
Additional Information:
Cop → Antitrust Enforcer
Godfather → Entrepreneur
Miller → Vendor
Mason → Sole Trader

Factional Concept by RH9.
(Note that since this post is a faction introduction it should be treated as "Vanilla" if rolled for a role.)
GTKAS: 2022, 2024

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indefinite hiatus from mafia solo
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Post Post #154 (ISO) » Sat Oct 08, 2022 7:25 pm

Post by TemporalLich »

Rolestopper


Each night, you may render a player immune to night actions.
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Post Post #155 (ISO) » Sat Oct 08, 2022 7:31 pm

Post by TemporalLich »

1-shot Kingmaker


Once in the game during Night, you may make someone a King the next Day. A King may post
EXECUTE: {player}
to force that player to be eliminated that Day.

(Voting abilities are disabled during MeLo and ELo.)
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Post Post #156 (ISO) » Sat Oct 08, 2022 9:39 pm

Post by Not Known 15 »

Keeper of Democracy
As long as you are alive no one can gain extra votes or decide the execution by themselves.
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Post Post #157 (ISO) » Sat Oct 08, 2022 9:59 pm

Post by TemporalLich »

Pre-randomized Vote Doubler


Each day, the moderator rolls a random player alive that day and sends you the name. You may post
Double: {playername}
using the name the moderator sent you to make every vote on that player count twice as much.

(Voting abilities are disabled during MeLo and ELo.)
Last edited by TemporalLich on Thu Mar 02, 2023 5:32 am, edited 2 times in total.
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Post Post #158 (ISO) » Sat Oct 08, 2022 10:00 pm

Post by TemporalLich »

Pre-randomized Vigilante


Each night, the moderator rolls a random player alive that night and sends you the name. During the night, you may attempt to kill that player.
Last edited by TemporalLich on Thu Mar 02, 2023 5:32 am, edited 1 time in total.
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Post Post #159 (ISO) » Sun Oct 09, 2022 2:56 am

Post by MegAzumarill »

Benign Cop

Change this card to a Cop corresponding to a random Benign Groupscum alignment in the game, if none exist this is an FBI Agent instead.
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Post Post #160 (ISO) » Sun Oct 09, 2022 2:57 am

Post by MegAzumarill »

Benign Cop

Change this card to a Cop corresponding to a random Benign Groupscum alignment
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Post Post #161 (ISO) » Sun Oct 09, 2022 3:06 am

Post by Not Known 15 »

Odd-Cycle Bulletproof
You cannot be killed on odd-numbered days and nights, except by executions.
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Post Post #162 (ISO) » Sun Oct 09, 2022 3:07 am

Post by Not Known 15 »

Even-Cycle Bulletproof
You cannot be killed on even-numbered days and nights, except by executions.
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Post Post #163 (ISO) » Sun Oct 09, 2022 3:17 am

Post by Not Known 15 »

Restricted Combined Odd-Night ( Janitor Vigilante)
Each odd-numbered night you may target a player to attempt to kill them and hide their flip.
If you use this ability your faction may not use factional actions(excluding executions if you are town), including on the night you use this ability, until you die or leave your faction.
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Post Post #164 (ISO) » Sun Oct 09, 2022 4:52 am

Post by Jake The Wolfie »

Faction Introduction:
Card Sharks

Factional Ability: Each night, a member may target another non-member to either play or cheat at a game of cards. This may be used in conjunction with other abilities.
  • If you choose to play, there is a 50% chance of failure.
  • If you choose to cheat, there is a 100% chance at success.
  • If you fail, you lose 1 shot of each of your abilities, and they gain a shot of each lost ability, and vice versa if you succeed.
Factional PT: Stowaway's Bay
Win Condition: Ensure that at least one member survives, and that among the survivors you collectively have 5x-shots of abilities left, where x is the number of original members.
Additional Information: Members start off with two non-vanilla role cards, but only being able to take 1-shot versions of any activated abilities and not being able to take anything else.
Whenever a member dies, their remaining shots are distributed to the remaining members, determined by those members' decision and at the start of the next night. If no decision is made, distribute them randomly.
If a member has cheated, they will always appear guilty to all factional cop checks while the player or players they have cheated are still alive.
Cop → [None]
Godfather → Dazzler
Miller → Lucky Duck
Mason → Gambler

Format stolen from RH9.

If this card comes up when rolling for a member of the Card Sharks, treat this card as a wildcard instead. Otherwise this is vanilla.
Last edited by Jake The Wolfie on Wed Oct 12, 2022 10:10 am, edited 1 time in total.
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Post Post #165 (ISO) » Sun Oct 09, 2022 4:57 am

Post by Not Known 15 »

Benign third party introduction:Hermit
At day, you may choose to either leave the town at the start of the night forever or commute for the night. Doing one of them is compulsory. You commute by default. You cannot leave the town permanently if you are poisoned.
If you leave the town permanently you will still be alive, but no longer count as alive for the win conditions of other factions, and are unpreventably immune to all effects.
You win if all true groupscum factions have lost the game and you are alive at the end of the game.
You cannot perform actions if you commute.
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Post Post #166 (ISO) » Sun Oct 09, 2022 5:13 am

Post by Not Known 15 »

Simple Doctor
Each night, you may target a player to prevent one kill attempt on them. This action cannot affect power roles.
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Post Post #167 (ISO) » Sun Oct 09, 2022 5:15 am

Post by Not Known 15 »

Vanilla Cop

Each night, you may target a player to learn if they are Vanilla.
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Post Post #168 (ISO) » Sun Oct 09, 2022 11:08 am

Post by TemporalLich »

Discard Picker


During pregame, you may choose a discarded role to be your role. If you fail to pick a role, you are Vanilla.
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Post Post #169 (ISO) » Sun Oct 09, 2022 11:09 am

Post by TemporalLich »

Pregame Alignment Cop


During pregame, you may learn a player's alignment.
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Post Post #170 (ISO) » Wed Oct 12, 2022 3:55 am

Post by MegAzumarill »

Faction Introduction:
Starkin
(True Groupscum)
You have access to a factional PT any time you are alive, including Pregame. (But not during picks)
Each Night, you may do the of the following.
The Starkin have a one shot factional ability to star-align one member for that night and the next day, this ability is inherently infallible and multitasking.

The Starkin also have a factional check each night, making one member visit another player and learn if their action succeeded. This ability is NOT multitasking, unless used with a multitasking ability.

If a Starkin player targets more than one player due to the effect of a factional ability, and would receive results on multiple players, they know which result came from which player.

During Pregame, each Starkin Member will choose to
conjoin
with a constellation no other member has conjoined with from the Starkins' Constellation Pool. This Constellation Pool is pulled from random unique constellations from the below list, and an amount equal to one more than the number of living Starkin at the start of the game. If the Starkin does not choose one to conjoin with during pregame, they conjoin with the first unconjoined constellation on the list that is in their pool.

Starkin will flip with their conjoined constellation.

Based on your conjoined constellation, you have a special condition under which you are star-aligned. When you are star aligned, your actions will work differently. This does not replace the action, but adds more effects, targets, or activation conditions onto the original action instead.

Starkin know who of them is star-aligned at the start of each day and night phase.

Starkin know their Constellation Pool during Picks.

Cop: Astrologer
Miller: Horoscope
Mason: Elder
Godfather: Mesmerizing

Spoiler: Constellation List
1. Aries - You are star-aligned if you were on the hammered wagon during the last day phase. While you are star-aligned, if your action is successful, you gain a one-shot public day vigilante invention. You may not use these inventions more than once per day phase.

2. Taurus- You are star-aligned if your action was prevented or manipulated with last night. While you are star-aligned, you will prevent all other actions done to players you target, and any actions performed by your target. In addition you are protected from one kill while star-aligned (If this prevents a death at any point, it is lost)

3. Gemini- You are star-aligned if it is an even night. While you are star-aligned, you will link players you target. All linked players will unstoppably die if one of them is eliminated.

4. Cancer- You are star-aligned if it is an odd numbered night. While you are star-aligned, you will give players you visit the loyal modifier (they will not be notified). After becoming star-aligned for the third time, you are charged with a mysterious energy.

5. Leo- You are star-aligned if you are the last Starkin alive. While you are star-aligned, you will attempt to kill players you target.

6. Virgo - You are star-aligned if during the last day phase, a town aligned player wasn't eliminated. While you are star-aligned, players that target you will be vanilaised, and the player you target will require one less vote to eliminate the next day.

7. Libra- You are star-aligned if neither of the following are true: During the last day phase, a player was eliminated of the same alignment of the last eliminated player. It is Day 1 or Night 1. While you are star-aligned, your abilities instead target all players that visit your original target and all players that visit you.

8. Scorpio- You are star-aligned if you took no attempted action last night. While you are star-aligned, your target becomes venomous to non-starkin players. Whenever a non-starkin player visits a venomous player, they will become poisoned and die at the end of the next night.

9. Sagittarius- You are star-aligned if during the last night phase, you targeted a player no other player targeted. While you are star-aligned, you are a strong-willed ninja and will apply
focus
to your target. If a player gains
focus
from you more than once, you will attempt to kill them.

10. Capricorn- You are star-aligned if it is before Night 3 (Night 4 in a large game). While you are star-aligned, you are immune to day abilities and your actions that you would usually use at night can instead be used during the day. If you use an ability during the day, you may not use it the following night.

11. Aquarius- You are star-aligned if no Starkin-aligned player caused a death last night or during the last day phase (except via elimination), and it is after night 1. While you are star-aligned, you will remove douses from your target and get them wet. Additionally, players that visit you will be electrified. (If an electrified player successfully acts on another electrified player at night, both unavoidably die. If a player is wet and electrified at the same time they die.

12. Pisces- You are star-aligned if it is day 3 or after (Day 4 in a large game). While you are star-aligned, you may target an additional player with your actions at night.


Notes for Edge Cases:
If a player's alignment becomes Starkin in the middle of the game, they become conjoined to the constellation that went unconjoined in the Constellation Pool, If none remain assign a random unconjoined constellation instead. If all 12 have somehow been assigned, then prevent any new players from being converted to starkin.

If a player would falsely flip as a Starkin, assign a random constellation to appear as conjoined as. Don't regard context and choose explicitly at random, even if that constellation has been used/flipped already.
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Post Post #171 (ISO) » Thu Oct 13, 2022 3:55 am

Post by Not Known 15 »

Townie with inventory

You possess the following item:
4x Tool Of All Trades(2xDe-aligner/1x Poison Healer/1x Overcharge Distributor/2x Un-primer/1x Anti-possession charm/1x Anti-spell charm/1xDistractor/4xDe-Compleator) A tool with many X-shot uses. Only one use per night, even if the player is multitasking. Breaks after 4 uses. Can target the owner.
De-aligner: If this targets a star-aligned Starkin the Starkin will be no longer star-aligned.
Overcharge Distributor: The next time that player gets killed by an overcharge any electrician visiting that player dies.
Anti-possession charm: The next time someone tries to possess the player targeted by this action it fails.
Anti-spell charm: The next factional curse or kill by the witches on the target fails.
Distractor:If the Raging Beasts attack this night their targets will be randomized amongst non-beasts.
De-Compleator:Sleeper Agents targeted by this cease to be Sleeper Agents and now are what they thought to be. No effect on Aware Agents.


You may use one of these at day for the fillowing night, and still can do one action at night. At night, you may give one of the items - unless it is bound, or in use - away to someone else. These items can then be used in the same way.
You can give one of these away at night(unless bound)
Exchange "townie" with the correct alignment and only display "with inventory" to rolecops only
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Post Post #172 (ISO) » Thu Oct 13, 2022 6:43 pm

Post by Not Known 15 »

Townie with inventory

You possess the following item:
2x Tool Of All Trades(1xDe-aligner/1x Poison Healer/1x Overcharge Distributor/1x Un-primer/1x Anti-possession charm/1x Anti-spell charm/1xDistractor/2xDe-Compleator) A tool with many X-shot uses. Only one use per night, even if the player is multitasking. Breaks after 2 uses. Can target the owner.
De-aligner: If this targets a star-aligned Starkin the Starkin will be no longer star-aligned.
Overcharge Distributor: The next time that player gets killed by an overcharge any electrician visiting that player dies.
Anti-possession charm: The next time someone tries to possess the player targeted by this action it fails.
Anti-spell charm: The next factional curse or kill by the witches on the target fails.
Distractor:If the Raging Beasts attack this night their targets will be randomized amongst non-beasts.
De-Compleator:Sleeper Agents targeted by this cease to be Sleeper Agents and now are what they thought to be. No effect on Aware Agents.


You may use one of these at day for the fillowing night, and still can do one action at night. At night, you may give one of the items - unless it is bound, or in use - away to someone else. These items can then be used in the same way.
You can give one of these away at night(unless bound)
Exchange "townie" with the correct alignment and only display "with inventory" to rolecops only
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Post Post #173 (ISO) » Thu Oct 13, 2022 10:26 pm

Post by Not Known 15 »

True groupscum faction introduction: Conspirators.
Conspirators have a factional PT, and a factional acton that is a Voyeur on odd nights and a nightkill on even nights.
All conspirators except the third and possibly the sixth have access to the factional PT.
The Conspirators outside the PT are treated as Lone, having no idea who the other conspirators are and losing alone.
The Conspirators get a list of people outside the PT which includes all conspirators outside plus one non-conspirator per conspirator outside. During the day, any conspirator in the PT may invite one of the people on the list into the PT. That person gets full membership privileges, but does not change their win condition to PT conspirator if they weren't a conspirator before.
The factional actions are decided by plurality vote at night.
Non-conspirators on the list know that they are on the list.
People on the list flip without alignment.
All Conspirators are passively Godfathers. This does not show up to rolecops as it is faction-related.


Cop:Cop
Miller:Miller(returns Mafia)
Mason:Immigrants
Last edited by Not Known 15 on Wed Oct 19, 2022 3:48 am, edited 1 time in total.
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Post Post #174 (ISO) » Fri Oct 14, 2022 3:55 am

Post by Not Known 15 »

Macho
You cannot be protected from death.
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