Faction Introduction:
Amoeboids
(Benign Groupscum)
The
Amoeboids
are a curious group of alien creatures always seeking to expand their knowledge of solid life, and their library of mimicked forms and functions. They're rather harmless, but their standard approach to learning can be rather disruptive...and slimy.X-Equivalents
Cop: Xenobiochemist
Masons: S3 (Society for Solidity in Sentience)
Miller: Extra Soft (–)
Godfather: Shapefast (–)
Traitor/Sympathizer: Liquikin
Factional Ability: Assigned Non-Lethal Absorb
At Night, any
Amoeboid
may choose to non-lethally engulf a player. This player will go missing
without a flip, in the same manner as a Cannibal kill. They will not join the Graveyard.Once an
Amoeboid
has someone inside them, they copy their power(s) and can use them as their own (but cannot Multitask with their own Personal abilities). They also mimic the player's appearance to all investigative roles. They may return this player to the game on any subsequent night, in a similar manner to a Reviver. They can release one player and go after another in the same Night.Unless otherwise specified, a single
Amoeboid
can only "hold" 1 player at a time.If a normal nightkill attempt against an
Amoeboid
succeeds, but they have a player inside them, neither the Amoeboid
or their prey are killed, but the prey is forcibly released.Strongman kills will kill the
Amoeboid
, but not the prey.Elimination during the day kills both.
Win Condition:
If all living
Amoeboids
have a player inside them at the end of a Day phase, they win and leave the game. All absorbed players return to the game
the next Day, and become Night X Motivated (where X is the Night after they return.)