[SETUP] Decision By Maths
- RH9
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RH9 he/himMafia Scum
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[SETUP] Decision By Maths
The setup's name refers to how the setup is decided, which is by using a very simple math algorithm.Last edited by RH9 on Sat Nov 13, 2021 1:26 pm, edited 16 times in total.- Ircher
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Ircher He / Him / HisWhat A Grand Idea
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Why would someone submit random numbers when they can mathematically guarantee themselves a certain role? I also don't really understand your algorithm; it doesn't appear to correspond with your example.- RH9
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I mean that random numbers are optimal. If everybody does what I did in the example, then it would be toosided. To be fair, should I add the rule that all finalised modifiers and roles have to be slightly different from one another? (Like every player has to send the four numbers again, if it conflicts with another player in the same alignment. Though, this could give away their alignment.)Mafia- RH9
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I concur with Ircher that there appear to be different steps to the example than the described algorithm (esp. with regard towhenone takes the digital root)
Tackling the larger concept, it seems simpler to just make the player pick directly (A-J for modifiers, 0-9 for the role) over hunting for the right combination. It makes even more sense to leave it to the moderator to rand the 4 numbers, depending on how committed you are to the idea of determining with a more advanced series of operations.
Letting town players pick will almost certainly break the setup (ex. 7 cops vs. 2 neapolitans)
Games will be prone to swing if random, but even the expected looks a bit townsided? I'm going to assume every "final" integer is equally likely, which means you can expect 3.5 town power roles vs. 1 scum PR. - Prism
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